LetsPlayTogether
LetsPlayTogether
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Just give survivors another recover bar after the first one to get healed to injured.
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There are no infinites. Dont tell lies.
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@EvilJoshy said:
They should make it so if the killer hooked someone else or they got healed, ds shuts off. Its not anti tunnel. Its still a 2nd chance perk.
Thats still bs.
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People like OP just cant face reality.
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He can literally deny any loop. Learn to play him.
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Its obviously one of the worst changes ever. I doubt they even thought about it.
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@NotSimoun said:
Noticed every killer for the longest time now was really good on release, to the point of nerfs, ghostface on ptb, legion, who could forget 180 oni. What do you guys think?
Are you dreaming? Sorry but thats some serious bs.
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You mean shots that shouldnt have hit? Or something that makes a survivor not feel like hes gonna hit 110% without any logical interaction?
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Youre sure youre good enough?
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@Hopesfall said:
https://forum.deadbydaylight.com/en/discussion/comment/1150252#Comment_1150252
playing without it and winning are two different things
and getting 4 kills during EGC is not a win
So you dont even know how the game works. No surprise.
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No company explains patchnotes.
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You should think of how is that so many redranks can play this game without ruin ever used, but you cant?
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Freddy at mid-pick ... this tells me everything I need to know about these statistics.
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We already had those unlogical posts at begiining of the PTB, stop this! We already told you thats not the case. But like every chapter killers complain abut survivor perks, and exactly nothing changed.
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@Reborn2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1146827#Comment_1146827
By consistently staying on gens you doing the same to killers. Your cant see that because your logic is one sided. The same way you re not suppose to try to finish gens that already in progress.
Thats nonsense. The killer is still able to do anything he wants, while survivors getting tunneled cannot do anything besides trying to run away, or can just look at the killer while being on hook. You just showed the ultimate bias in your post.
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Your Internet connection isnt their problem and there is no way to distinguish between internet crash and turning it off. The only issue they should be able to fix is if the game crashes itself and generating a crash report.
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Nothing will change in case of sabo. Like every Patch survivors do not get anything useful.
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@OtakuFreak said:
https://forum.deadbydaylight.com/en/discussion/comment/1147054#Comment_1147054
You probably bring DS, DH, UB & BT to every game don't you?
It's the Killers fault that every survivor has to bring in these perks. You force them onto survivors with your cheap gameplay. Understand the game.
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If its not a buff remove them asap.
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Killer cluster at mid-ranks, survivor cluster at high ranks.
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So nothing new. Killer walk down the most cheap way possible.
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Killer cluster at mid-ranks, survivors cluster at hig ranks. Conclude for yourself.
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@Xify said:
If they camp just punish them and get generators.
How do you do gens if youre hooked?
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So my Trapper 4Ks arent real? OKAY
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@emptyCups said:
The main issue aside from balance with this game is the killers job is to prevent survivors from playing and literally no survivor is happy about that. Killers lack of clear objective scoring is a part but...
dying state, time on the hook, death players complain on the forum/postgame every single day.
They cant stand dying. Being tunneled/ camped feels unfun...
tunneling is just chased "too soon"
Let's all be honest absolutely nothing needs to be done about tunneling. You should live your best life because you only get one.
Camping is "annoying" to people who demand to be saved... because once again you feel like you need more lives against the killer
So let's just cut down to chase and give them lives instead of hook states and respawn chambers instead of saves
Because It'll basically be the same thing but it'll feel better.
No. The Killers job is to kill all survivors, and not to prevent one survivor from playing the game. tunneling and camping needs to go. Nothing can justify this bs.
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@Polychrome_Baku said:
https://forum.deadbydaylight.com/en/discussion/comment/1145270#Comment_1145270
Let's take every crutch away from killer players to force them to git gud, but meanwhile survivors are basically riding around on rocket propelled wheelchairs. Seems legit.
If you think so, you lack a lot of game sense.
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@OtakuFreak said:
https://forum.deadbydaylight.com/en/discussion/comment/1145944#Comment_1145944
Implementing the perk to reward killers for not tunelling is "cheap"?
nothing of the proposed does that, it just easy up the cheap gameplay.
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@Polychrome_Baku said:
https://forum.deadbydaylight.com/en/discussion/comment/1145919#Comment_1145919
Almost every game gives patch previews a few days (or in the case of FFXIV a week) before release. I don't know if this is the only game you play or what, but knowing what is changing beforehand is a huge benefit.
I'm pretty sure the only reason they don't is because either their patching process is a mess like everything else they do, or they don't want premature community rage (for obvious reasons) due to upcoming changes.
You most likely know 99% of the upcoming changes, since its the same as in PTB-Patchnotes. And no, many other games too not pre-release patchnotes.
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Teabagging doesnt harm you in anyway. Id it does youre just getting triggered far too easy.
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Here we go again. nothing of the porpsed fixes anything, it just makes it eaysier for killers to play cheap.
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Why should they? Doesnt benefit anyone.
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With this thread you disqualified yourself for playing this game.
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Just take away every crutch a killer can rely on to force those players to gitgud. Nothing wrong here.
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Worst "arguments" in a long time and absolutely nothing that justify the arguments given since ages.
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Cause its rng. Stop complaining without any logic behind.
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@gatsby said:
Slugging and camping does nothing for the emblem system. You won't rank up even in the scenario that everyone tries to be altruistic and the game ends in a 4k.
So why do Killers play like that?
Cause they lack skill and game sense.
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Learn to play.
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Outdoing game mechanics with cheap gameplay isnt rewarded by ranking design. And thats totally okay.
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There is no invincibility. Dont tell lies.
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@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/1143804#Comment_1143804
Appeals to some unknown majority that you claim agrees with you is not an argument.
FACT: NOED is completely countered by survivor actions if 5 totems are cleansed.
FACT: Survivors have a perk (small game), and an addon (map) to aid them in this task.
FACT: Killers using NOED run effectively three perks until endgame, giving them 75% perk effectiveness and an inherent disadvantage until endgame if using NOED, there is risk in running it. Meanwhile all survivor second chance perks have no such drawback.
FACT: Even if you make it to endgame and someone is downed by NOED, survivors, assuming they didn't derp and immediately open the gate, have ample time to find the lit totem, disable it, complete the rescue and escape. Or just leave that one survivor, as you are not entitled to a 4 escape in the first place.
Spare us your bad faith argument tactics, that second grade crap is just painful to watch.
Fact one: Which has absolutely no necessity for survivors objective, and is just time wasting, even detrimental, for just the slight chance that a killer relies on that crutch perk.
Fact two: killers have perks to aid totem cleansing.
Fact three: survivors using WGLF the equivalent to BBQ are also running three perks by default. Or headon which may be unused the entire game.
Fact four: the time needed to look at all totem spawns is limited, also its nonexistent if you got hooked near the totem, which a killer would do if hes not to derp, also Killers arent entitled to get a kill for doing nothing at the end.
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Who would ever pretend that NOED is fine? Its common sense that this perk is the worst design in game.
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"I want to load into the game and just slap in their faces to kill them right away"
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Infectious Fright just shouldnt work with instadowns, thats when the game becomes pointless.
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Youre obviously not suited to player multiplayer games if you need to play like an ######### while pretending youre fun to play against.
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@TokyoTears said:
She had so much potential, such a great backstory, and used to chain blink. I used to be a SS nurse. But now I’m lucky if I get 1 survivor as her. Why would DBD do this?
You just proved that you never were a SS nurse.
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Lately there are much more nurse players, cause some newer players seem to understand how powerful she is and arent that much of a crybaby than the ones still complaining about her changes. And for sure, the good nurses are still a pain in the ass.
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@No1TheLarch said:
So with Ruin nerfed I hardly want to play killer these days as the game will just end in like 5 minutes even if your a just chasing. Many other people feel this way too which is while survivor ques on US eastern are really slow as killers dont want to play.
Please consider reverting ruin or adding 15% extra time to gens.
Or hope that players like you will start learning killer gameplay. I played survivor for the vast amount of time and played more and more killer since the last chapter, and you know, I now can even 4k in redranks as a Trapper without any slowdown perks. Face the reality. Youre just not good enough, if even a killer newbie like me can play well in redranks.
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@BenZ0 said:
I love autohaven maps, especially wreckers yard as a survivor. It is fun chaining 3 different jungle gyms together as a survivor, it requires skill and is very rewarding. I love the harvester in coldwind farm, it is very fun to parkour around these things and is also very difficult to use it properly as a survivor. I am not talking about that basic window there, you can chain both windows together or jump on the hayballs to make some nice mindgames.
These maps are decently balanced, except that they have god loops but the half of the killers can play around them or counter them completly. My suggestion was made because these maps just look ugly and its getting boring to see them every second game. But I guess you will just read anyway 10% of this and try to meme around so ye, tell me how much of a bias I am :)
Thats something completely different from what your OP is about. But, no surprise.
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As long as devs allow killers to annoy survivors by tunneling, DS should get a heavy buff to become anti-tunneling. You obviously do not understand the causality. DS is forced on survivorsby killers themselfs. That those players like you are complaining about it shows how ill-minded your ae.
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@BenZ0 said:
I mean with that all Coldwind Farm, Mac Millian and Autoheaven Wreckers maps. These maps are the oldest and most unbalanced maps next to Haddonfield and Disturbed Ward. This idea would have many benefits:
- The new map will be played ALOT more so the breakable walls mechanic can be tested more often without inreasing the map spawn rate of the new map (Playing always the same map can be annoying and boring)
- The old maps look really bad honestly and doesnt fit for the usuall game graquics anymore.
- Other new maps can be played more often (Lerys, Sanctum of Wrath, Hawkins etc).
- Having more different map variety (I feel like getting every second game one of these 3 old maps)
- In the future when breakable walls will get added to other maps, they come more often into games aswell
Maybe Haddonfield and Disturbed Ward should be also disabled? What do you think about that?
Yeah dont even think of those unbalanced indoor Maps, or Shelter Woods. Just throw in some Maps you dislike without any viable arguments. Classical killer bias.