LetsPlayTogether
LetsPlayTogether
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So doing your objective to get an reward isnt balanced? Good god -.-
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NOED still is the best indicator for bad killers. So if you think youre not a bad killer, why using NOED instead of something more helpful for 95% of the gametime?
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The whole change was a unreasonable move. If I bring in a Medkit with addons and dont even get the chance to use it and escape, the addons are gone. Or I find an Item from another player and escape, the addons are gone. So basically its useless to take anything out of the game anymore.
@Peanits revert this change for gods sake!
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Its too hard to run the map to go on one of the free gens? Sorry, but thats basic gameplay a survivor should be able to do.
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Sure its not fun. But its still better then having to wait hours to maybe get matched with people of the same rank (skill), cause ranks work different on killer and survivor. A rank 20 killer could still win against rank 10 survivors, cause its far too easy to rank up as survivor. For starters they shouldnt get matched via rank, they should get matched via playtime. That would regulate the issue a little bit.
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Dedicated servers in DbD are the worst worldwide. Even in FPS games the servers are far more relient. But its not only latency, its almost bad hitboxes, which are poorly executed. And its just gets worse. Lately you can fast vault through windows, start running or already switching directions and still get hit afterwards.
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@hex_genrush said:
yeah wait 20 mins in q just to sit infront of a gen and get out of the match in 5 minutes and depip to haha
So the survs did their job, the killer didnt. Whats your problem?
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So if I look at the player statistics nothing is "dying", so how about having proof for your conspiracy?
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Loosing as killer = ranting about it being last game. Obviously youre not suited to play DbD.
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@Mandy said:
Everyone is working from home, so in that regard yeah it's business as usual.
There probably won't be any Dev Streams for the present time, because that would be much harder to set up, there still might be a written Q&A on things, that would be doable, I guess a lot is going to depend on how long this goes on for...it looks like for everyone in the world it's going to be longer than originally thought.
So yeah, business as usual, updates are still going to happen - we had one on Tuesday and everyone was already working from home by then.
Would be nice if we get a long lasting written Q&A for like two, three weeks, so that we can ask some more questions, that normally wont be answered if asked separately, while you now have a little bit more time for answering this.
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If You have hours of waiting time there are two possible reasons: your connection is too poor to play this game OR you are not suited to play this game.
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@Cheers said:
If I complete a trial in which I get three gens completed and go unbroken, however win a chase and we don't get an unhook because the killer either camps late game or doesnt get a hook, I'd safety pip.
It works the same on both sides.
Surely it works on both sides. But He doesnt understand this, just look up his other threads. It obviously just poor baits.
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Offerings arent meant to affect the gameplay in those ways, and they never should. This would only cause imbalance issues.
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Its not tunneling if the killer goes for the recently unhooked survivor who may did a gen for a second? LOL ... some people have really weird understanding of what tunneling is. Just another unreasonable "idea".
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NOED is the best indicator for bad killers. Of course its design doesnt contribute to any healthy state.
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@AnnoyedAtTheGame said:
No one should receive a penalty because they die on the hook
They should, bacause obviously they dont want to play this game properly.
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In your case SWF isnt the problem. At first its the matchmaking, cause youre obviously much worse than those SWFs. Second, obviously your mindset isnt suited for playing competitive games, if you DC just because the other side is better.
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No.
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How about giving proper evidence to your conspiracys, and not something like the mentioned vid, which is overly useless to measure how the game is balanced.
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Here we go again. there is no reasonable arguments to give killers any compensation for playing against SWF. Also seperate modes would just mean no killer plays against SWF cause "its too hard" (for no reason) and half the playerbase would do lobbydodging until they get into the same lobby as their friends or just move to another game, where friends arent bullied by design.
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Cause even before the change many players were able to play without ruin, and theyre the best example that ranting about gen speed is just nonsense. Gen speeds didnt cahnge and they were fine and will always be fine as they are.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1168189#Comment_1168189
*looks at new map which each bush is big enough to hide in*
You should take a better look at the shape of the bushes. There are just a few where you can really hide in. And most characters arent even able to hide in these.
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The devs need to develop a better tutorial for killers, cause like you there's a lack of skill and game sense on killer side. You just showed that you do not know how to play this game right.
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The game needs much more bushes to hide in, cause most bushes are far too small to even attempt to hide. The game lost most of its hide and seek elements, which is pretty bad. This said the corn is quite useless for hiding.
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How about posting such topics in the Bug section or - really crazy - look up in the search before even posting, cause this is already a known issue.
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Redrank and purple ranks vs rank 15 killer. Nothing can be concluded from such a mismatch besides the once again failed matchmaking.
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Yeah, just cut off the most valuable playerbase you have for some unreasonable rants. Would be a really good idea.
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Why not?
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@Nickeleye said:
https://forum.deadbydaylight.com/en/discussion/comment/1166518#Comment_1166518
People like you are what's wrong with this game. You obviously cant read. You dont contribute to any meaningful conversation. Offer nothing positive to the community. Just the same old toxic BS post after post.
So i dont see any meaningful posts in this forum, just rants and unlogical complains on killer side. No useful critisism or feedback. Nothing but every day the same lack of game sense. So i have to clear out this nonsense in every new thread til players like them will understand how wrong theyre.
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Well, how about playing the game properly like other players can do? No? Thats sad.
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As if you would accept any answer, that were already given to you in other threads.
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@YaiPa said:
https://forum.deadbydaylight.com/en/discussion/comment/1165745#Comment_1165745
that's not the point. just because you won't face every time a day a super organized depip squad, it doesn't mean that SWF aren't a core issue of the game, cheating on most mechanics and cheating the main idea that (once) was behind the game design.
Like killers cheating with tunneling, camping, slugging or using OP thingies? SWF arent such an issue you always wanna make out of it.
And again SWF are generalized to share any game deciding actions happening during a trial. Thats nonsense! @chenais
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Some Killers need some QoL changes, but killers arent weak at all. Players just need some skill and game sense, but youre the perfext example of whats those players mindset.
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/1165671#Comment_1165671
Every trap based killer like the trapper and the hag was destroyed with the ruin nerf. They don't have time to set up traps anymore.
Sure. I am a Trapper Main and never even used the pseudoeffect Ruin. That Patch changed exactly nothing, it just seperated the good from the bad players.
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As long as stridor increases the breathing sounds it cant be countered by anything, cause there is no perk that decreases breathing sounds for survivors.
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There is no genrush. Stop this nonsense for gods sake. And yeah, if you cant "win" with trapper youre bad at it.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1165634#Comment_1165634
Sounds like something youd want being a survivor main even though the game already favors you.
Yeah sure the game favors survivors ... lol ... this never gets old, man.
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there is no genrush meta. Survivor objective is to do gens. Stop this nonsense at once!
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How about making killers slower for being killer?
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@FregglesFred said:
https://forum.deadbydaylight.com/en/discussion/comment/1164803#Comment_1164803
I mean, he is.
Huntress has built in STBFL. She can down anyone from anywhere from the map, if she's great with hatches. Please explain to me where he's even slightly better.
Huntress has no built in STBFL. How comes? You can easily dodge hatches due to her wind up time. And He can deny any loops where a huntress is lost. Add his overly bs TR and He can even sneak up to get even more save Hits. Deathslinger is another A-Tier killer, if you know how this game works.
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A weaker huntress. Sure. LOL
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Youre not that good, right?
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@Nurgling7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1164080#Comment_1164080
https://us.v-cdn.net/6030815/uploads/107/X7ABW18ULLEU.jpg
So then I asked if it would be a problem for killers to know it was SWF so they can tryhard too. And you went defensive faster than coked out turtle.
Reading isnt your thing, right?
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@Nurgling7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1163987#Comment_1163987
I'm just trying to understand how Killer's "OP" things are the same as SWF, but also somehow worse than SWF. That's what you are saying.
That not even near to what i said.
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Here wo go again. How do someone has to say that if you change it to deachtive on hook it just makes it trash, cause it could be easily rejected by the killer in hooking the rescuer while the DS one is slugged to avoid DS, which just shouldnt be avoided.
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@Nurgling7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1163652#Comment_1163652
How is it scummy if they are equal? And why wouldn't you promote equality by allowing the killer to know it's SWF so they can achieve that equality?
You do not want to understand, right? No surprise.
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@Nurgling7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1163526#Comment_1163526
So killers using OP stuff is bullying now? You literally just said it was equal to SWF.
It is equal, but you dont need to promote this scummy gameplay against every SWF, cause the most of them arent anywhere near that tryharding types.
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@Nurgling7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1163487#Comment_1163487
So you wont mind Killers being shown it's a SWF in the lobby so they know to equip all the "OP" stuff to make it fair then?
Why? To bully SWF-Players? Surely not.
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@emptyCups said:
https://forum.deadbydaylight.com/en/discussion/comment/1163458#Comment_1163458
Instead the killer gets double bloodpoints
For what reason? Playing like scum?