LetsPlayTogether
LetsPlayTogether
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- LetsPlayTogether
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How about not disconnecting on purpose?
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Thats why killer is Baby Mode. Just crying all day about things they dont want to understand in their little World.
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No its not unfair. Any more Gen means an easy win for same skilled killers.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1180119#Comment_1180119
Killers are just as scared of SWF groups as SWF groups are scared to play solo.
No way lol
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I hardly see any survivors bringing in Prove Thyself nor BNPs. Youre exaggerating.
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The internet connection wont be unstable just by some more people using the internet. Dont know where you live, buts thats nearly impossible, cause the general networks arent near any limits.
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@hellbeast said:
Since the game can’t be balanced for SWF since it would destroy the game even more for soloq, why not give the option for killers to just dodge the Que when they don’t feel like playing against seal team 6 or something like that?
If you look at the Forum all killers would lobby dodge SWF at all times, even if they dont no how they play. Killers are scared just by hearing the word SWF for no valid reason. So SWF would never get any lobby at all. Kilelrs still think this is a hacknslay, where theyre entitled to 4k with ease.
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@hex_genrush said:
https://forum.deadbydaylight.com/en/discussion/comment/1180046#Comment_1180046
I mean by second chance as a opportunity that can help you turn the tide and win the match
That would be a game changer and not a second chance. And thats exactly what shouldnt appear in the game.
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1179943#Comment_1179943
That is NOT what it should be. Imagine, you get the good ol "aim dressed", get forced to miss, then get stunned with head on. 5 seconds of not being able to move an inch. Thats the length of a DS stun. Head on should be for surprise plays, and saves for killers who don't realize it. 3 seconds is gracious, it used to be 5, a much more lengthier effect. Lockers are already immunity with DS, so no head on instant cooldown.
Head-On is a minor 3s stun, not 5. Its literally just 2s cause of Animations the Survivor goes through until he starts to run. So you really want to complain about something situational as Head-On getting QoL changes to change up the variety in exhaustion perks? Obviously biased to the bone.
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1179311#Comment_1179311
literally the time it takes for a killer to wipe off its weapon. get a hit by a locker? Stunned by that sweaty nea.
You failed to hit, so you get punished. Thats exactly what it should be.
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So i read much "mimimi i cant win against better players" and "mimimi i need to bloodlust cause iam too bad to hit my m2". Literally everything you said explains why it is how it is, and that this is how it should be.
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So then show us how the Saloon works as an infinite, cause for the moment obviously noone ever saw such a thing.
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Its just to prevent brainless Head-On saves. But I still think that 3s are too much in comparison to the other exhaustion perks (2-2.5 should be tested) and that the counter should start when you enter the locker not when you stand still in the locker.
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Nurses Power IS the problem. She's still the most powerful killer, even without addons and thats why she got her blink charges.
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Pretty good job so far.
PS: Youre one of those that make the Forum so useless.
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Up!
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@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/1176549#Comment_1176549
How are you being tunneled when your not running away? So the killer is suppose to walk away and let you finish the gen for free?? 😂
I like those who willingly dont want understand whats goin on to conspire even more.
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@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/1176664#Comment_1176664
Oh that's fun, let's hold up the mirror and show this one from the other side?
"How come survivors always run Dead Hard, Adrenaline, Unbreakable, Decisive Strike, and Borrowed Time?"
Cause those players are too bad to play with perks that need actual skill.
amidoinitrite?
Were talking about killer powers, your whataboutism is nonsense.
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/1176664#Comment_1176664
I enjoy playing Myers.
If Myers ever got a rework that made him the top tier killer I would still play Myers.
Is this because I'm "too bad to play killers that need actual skill"?
Nope its because I enjoy playing Myers.
Have I just blown your mind with this logic?
That may goes for you, but thats obviously just a personal thing. Most players just play the OP stuff, cause nothing else "stands a chance", even if thats totally nonsense. Ands thats why mostly you have to face spirits and freddys, cause theyre braindead to play. Otherwise those players wouldnt get a single thing done, cause they lack skill.
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@Oshi said:
https://forum.deadbydaylight.com/en/discussion/comment/1176722#Comment_1176722
Exactly. Here 2 choices. Let them all escape in hatch because of key and depip or mori three of them into depip with you.
In either choice you couldnt keep up with the survivors, so you deserved what you got. Nothing to complain about.
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@elvangulley said:
https://forum.deadbydaylight.com/en/discussion/comment/1176638#Comment_1176638
So only the killers that stand a chance but dont touch survivor perks theyre perfectly fine
Every killer tands a chance if played fine. and those mentioned are far away from being fine, ignoring any skill.
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So you willingly moried them after first hook (I guess), so you gave up on pipping at that time. Thats how it goes. Hook them and pip, or short cut and dont pip. Its obviously a fair thing, even though moris are one of the worst things in game.
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Your just an entitled killer main who wants an easy win. <---- Thats exactly what your post comes down to at all.
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Cause those players are too bad to play killers that need actual skill.
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Yeah why didnt they gave us 15 times BP? Disgusting! Sheesh.
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Complaining about toxic people but being a part of them. Double standards at its best.
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@stuwill said:
people are confined to their homes because of a pandemic . and BHVR still handing out DC bans? disgusting.
Yeah totally disgusting to make the game playable for the most of the playerbase.
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@FichteHiro said:
Two words: Gen speed.
Two words: is fine.
I agree to the OP, that certain killers need changes to make them not just being a nuisance. Iri Heads needs to go, Freddy as whole is just annoying cause he doesnt need any skill, as well as Spirit.
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@Reborn2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1176549#Comment_1176549
Juke the killer or proceed to loop him until your team fix all the gens. Its not like the game last long.
Thats still tunneling.
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Gen rushing doesnt exist. Its a killer made up issue to distract from their lack of skill and gamesense. If you have problem dealing with th core mechanic of survivors, just look how plenty of other killer players are able to deal with it, even without being toxic or cheap.
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@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/1175362#Comment_1175362
Isn't that the point of ds though? An anti-tunnel perk, as they call it?? And it's still on the same timer, just no more off the hook and gen rush at end of game with zero consequences for it...
So if I get unhooked and go to the gen right next to me, which is probably about to be finished soon, and the killer comes back to chase me, I lose my DS for what reason? Its still tunneling.
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It goes both ways. Survivor getting grabbed for no reason. Or full unhooks being cancelled. Dont make it sound like its a killer only issue.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1175166#Comment_1175166
I am not seeking approval..just to get people to stop believing what isnt true
The only things thats arent true here are your statements.
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That makes DS just worthless unless the killer immediately starts chasing the survivor.
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Not allowed. And even if it would be juridical possible, people would just change to other plattforms like Skype, Teamspeak or whatsoever.
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Most killers are toxic. And the game allows them to be toxic and even affecting others gameplay in the most frustrating way (which is impossible on the other side).
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@Seltas0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/1173071#Comment_1173071
Alright then negative Nancy, you keep telling yourself that and maybe one day it'll come true.
As for you point about there being no incentive : no there isn't. Not at the moment. That's why they need to introduce one.
But if blood points aren't enough. Do something with iridescent shards.
They dont care for incentives. Whats so hard to understand here?
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Sine the penaltys came out I only got once a 5 Minute penalty, cause the game crashed plus receiving crash report. So how about not DCing?
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1173261#Comment_1173261
Unless the killer broke into the survivor's home irl and personally yanked out their ethernet cable, no. For such a passionate survivor advocate you don't seem very interested in the three remaining ones left to do the work of four after a rage quit.
I never talked about the DC action itself, I talked about the cause, why he DCed. But well, nothing to surprise, you wanted to misunderstand me.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1173231#Comment_1173231
A survivor posts about their fondness for ragequitting and you jump in to explain that this is the killer's fault as you do in every thread. You are aware you're just the mirror image of a killer main who thinks old ruin + noed should be base and non-hex right?
So its not the killers fault?
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Devs will never acknowledge that "legit killer strats" are the most serious issues survivors face while playing this game, and that the game would be far more interesting without those issues.
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Bye.
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@KingOfGhost said:
Most killers need addons to be playable and even then they are not good.
You need to play a specific killer ( like hill or Freddy ) in order to travel effectively on the map.
The maps are too big for the killer and most of the time full of save/semi-save pallets and windows.
Almost all the perk and power a killer have can be counter by one survivor without any perk.
If one survivor is equal to the killer ( in the skill department ) then the killer can't win the chase.
First: False.
Second: Okay.
Third: False.
Fourth: False.
Fifth: False.
Conclusion: Do you know how this game works?
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If it just comes down to their power:
- Ghostface: its just broken to be unable to reveal him from like 2m away and instead getting marked OR reveal him through the whole map, not even knowing where he is.
- Deathlinger: the reeling is super annoying, cause you cannot do anything against it + its ridiculous hits.
- Freddy and Spirit: both are braindead to play and uncounterable.
- all the rest is okayish
If it comes down to how people play them:
- Bubba, Wraith, Ghostface, Myers for obvious Zero IQ camping
- Hag, Freddy for obvious (hook) tunneling
- Onehit Down and High Mobility Killer (Oni, Bubba, Billy, Nurse, Spirit, Myers) with Infectious Fright for obvious easy slugging
- Iri Huntress
- Slowdown Freddy
- Anti-unhook Doctor
- rest is okayish
For other reasons:
- Demodoggo: It just shouldnt exist.
- Plague for hard countering Med-Kits esp. after the Item add-on changes.
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@Seltas0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/1172530#Comment_1172530
Do you ever take a moment to think "hey. I've got no valid point to make so ill just try to insult this person who's opinion I don't agree with" before commenting? Or do you just talk trash about everyone who thinks that this game is unbalanced event slightly in the survivors favour?
I do understand why people dc. But if you give them an incentive to stay in the match instead of dcing or suiciding on hook early it's likely to at least have some impact on people quitting early.
You obviously do not udnerstand anything, and you never ever any reasonable point to begin with. Those people dont want to play for certain reasons. There is no incentive to give someone who doesnt want to play.
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You actually do not understand why people DC. Do you even play this game OR do you just trash talk about survivors?
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1171807#Comment_1171807
No they shouldn't but when you get 4 toolboxes all teabagging at pallets then do it
So what exatly does teabagging to your gameplay? Oh right, nothing. It has exactly zero effect. If you get triggered its your own fault. And toolboxes arent an issue anymore with the latest nerf.
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If you straight look at the ranks, it would be right. But: This is the perfect example that lowrank killers are still able to win against much higher ranked survivors.
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>>>4 man swf are annoying: at least 50% of the time, they all are a bunch of guys using voice chat and giving away almost everything about the killer, t-bag, use their crutch perks, trash-talking the killer, etc<<<
Proof this! I doubt you ever can, cause youre entirely wrong. How about stopping your SWF crusade, cause you got rekt by a squad ocne in a year.
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So survivors should be punished for doing their objective? This nonsense is getting out of hand.