LetsPlayTogether
LetsPlayTogether
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Supercalfragilisticsexpialigetic.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1191794#Comment_1191794
It not a free kill. If it comes down to 1v1 and the gates arent open, or gens arent all done, its work that has paid off. 3 are dead and you havent gotten out. They earned that kill.
Especially if they closed the hatch. Before the survivor could take it and....leave after failing to do their job. Which WOULD be a free escape.
I mean, did 3 survivors just DC so the killer could have a free kill? No, the killer earned that.
I play both sides, more survivor than killer, and ofc I use the hatch. But when I dont get it or have it closed in my face it's never, "that's bullshit I have no chance its unfair!", it's always, ''ahhh ######### didnt quite make it. Welp ggs. I ######### up."
Your bias is showing. May wanna fix that.
At the point the hatch is closed and with actual exit spawns its just a free kill. You literally have to do nothing than standing between the gates and wait for the survivor to try and get killed or not to try and die by the EGC. If you think thats wrong youre just showing of your own lack of game sense. You do not deserve anything until its achieved.
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@Traslogan said:
Seriously, the title says it all. Why the hell did you nerf Hex Ruin? There is no longer any feasible way to slow down gen-rushing, you've made it a core part of the game, and 99% of all games are SWF now so they coordinate to ensure they max out the gen-repairs whilst always knowing where you are and what you're doing and who you're going for.
Honestly just make the Killer an AI at this point, because there's nothing left except specifically play Spirit and Nurse or you're not strong enough no matter the perks to stop the onslaught of SWF rushing where everyone has decisive strike so you can't hook anyone in the end-game-collapse.
First, there arent that many SWF Squads and SWF arent that tryharding like you will want us to believe.
Second, there is nothing like "genrushing". Its a killer made up excuse for their lack of skill.
Third, Ruin didnt affect any valid gameplay besides that of new players, who just got frustated by that mechanic.
Conclusion: Your rant is completely unlogical.
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So the killer deserves a free kill but the survivor doesnt deserve a free escape. Double standards at its best.
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Both are pretty OP.
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@Dr_doom_j2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1191162#Comment_1191162
Of course, because we aren't all scrubs who cry about the easier side of the game, so we must be killer sided. How about you're apart of the problem, all you do is cry about the other side. You haven't made a single post in support of killer game health, and you want people to take you seriously? Give it up, the games in your favor already, you don't have anything to fight about
You just proved what i wrote.
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You know you can just use google?
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@Trollthem said:
Part of the gen rush problem , Right when someone come to unhook the guy , they don't heal eachother , they rush the gens while injured and then they heal . Can we force the survivors to heal before repairing ? Again i don't see any logic that a survivor can repair while being injured.
Why is there no logic? Did they lose both arms when they get injured? Also where is the difference in reapiring first and heals afterwards to healing first and repairing afterwards? In both scenarios they get both actions done. So nothing affexts the killer in any way.
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Its because survivors have valid arguments, while killers just complain.
PS: I forget to mention that this forum is totaly killer biased.
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Theres no need for such a change. It wont affect any high rank player, but just screws up new players. Exactly why old ruin got changed.
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@Peanits said:
That has always been the ideal change in my eyes. That way if you want to get the instant down, you need to do it from far away and aim well, not just follow someone around and toss it as soon as they vault a window or drop a pallet.
Though as someone who has played a lot of Huntress, I would probably hazard to say 32m instead of 24m. 24m is only a tile and a half, and that's not too uncommon for the Huntress.
I pray that this will go live "soon". Iam really sick of those face-to-face insta down huntress players.
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@TheCoolDBDGamer said:
It only hurt low rank survivors or survivors that couldn’t hit skillchecks well. You devs need to revert ruin back to the way it was originally (affecting skill checks but other slowdown perks should not apply while ruin is active e.g pop,corrupt,surveillance,discordance,etc) old ruin was perfectly balanced and old ruin wasn’t a problem as as survivors reached red ranks and practiced in kyf they would know that ruin was fine.
please devs fix the game :) and stop catering to bad survivors and let them have to git gud just like we have to.
So you explained perfectly fine that Ruin was only a nuisance to new players, not affecting high ranks at all. How did you get to the concluision that it needs a revert then?
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Gen times are fine. Even if you say it thousand times again it wont get right.
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That more looks like a problem on your end, cause the distances are far too much to be the servers/latency stuff.
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The game will die out as it is in fact steadily growing. Makes perfectly sense. LOL
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@GhostofYharnam said:
I liked it and feel its balanced better than this. That being said i don't think it will be as popular as this game.
Better balanced. Sure. LOL
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First, you cannot see anything what the killer was doing. Second, youre character was obviously bugged cause it doesnt gave any sounds, though being injured. Third, he obviously wasnt able to chase down any survivor in time, which made this obviously a "How to not chase as a killer"-video instead of "genrush".
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Get used to it for the time being. Also most of those redranks arent redranks, they merely belong into green ranks at best.
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You understand the difference of a game launched for all plattforms at the same time and a game launched at PC first and years later cvoming to consoles? No? Then inform yourself first.
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@hex_genrush said:
https://forum.deadbydaylight.com/en/discussion/comment/1186899#Comment_1186899
Have you ever contributed to a thread in a positive way?
Not that much like you conspire here every day.
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Why should you be able to 2pip vs "better" players on your own?
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Your tin foil is quite big.
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Yeah run a meme build as survivor and get camped, tunneled and slugged. Sooo fun. Yikes.
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DbD isnt a competitive game. It will never be, cause its an asymmetrical game and has far too much rng elements.
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@HollowsGrief said:
So when is this issue going to be addressed? Cause even survivor mains I play with think it is stupid, most of the entire dbd community thinks current gen speed combined with map size is just dumb.
Gen speeds are fine. There is no issue. Its killer main made up.
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He definitely doesnt need a serious buff. Hes fine, mostly even broken as long as hitboxes are the mess theyre actually. Struggle is too powerful? What? You as survivor cannot do anything properly against it as long as you dont cheat some way out.
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Yeah, where is the difference in doing objective and doing nothing? Gosh.
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DbD cant have a competitive scene, cause this game has a complete asymmetrical gameplay. Its just impossible.
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How can a perk be fair that doesnt need any input but can change the whole situation at the end of the match?
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The servers are far worse in any aspect.
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@Junebug said:
https://forum.deadbydaylight.com/en/discussion/comment/1183922#Comment_1183922
don't take a chase at the end of the game if you're against someone who can instadown you? god forbid there's counterplay and consequences to which killer you play against lol
LOL
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Punishing survivors that get farmed by their mates seems like a pretty good idea so far. LOL
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How about no? Adrenalin is fine, cause it rewards doing the objective. Against insta down killers you would be screwed without the speed boost. Adrenalin doesnt need any change.
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So the same applies to killers. Dont make it look like a onesided thingie.
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So what did they do to be "very toxic"?
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Exit spawns atm are just easy win conditions for killers in 90% of the matches, sometimes they just spawn next to each other. Just make Exits spawn in a clock pattern (12 locked positions) with 3 or 4 free positions distance between them. Problem solved, fair to everybody.
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Who cares?
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And 85% of the redranks arent supposed to be redranks. But thats gonna be ignored as always. Even green rank kilelr have litereally no problem to kill redrank survivors for this reason. But of course thats gonna be ignored too.
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Why do you even feel bad if the other player were better? Thats how every game works, those who are better should win.
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1) So survivors give up two perk slots for a situation no survivor enjoys and the cause is the killers cheap play, not the survivor. Of course this is totally unbalanced, what else?
2) Most likely your fault for being hit by such obvious abusive play.
3) So the 5s wouldnt even hurt you, but hey ... you dont like it, so its unbalanced.
4) So you didnt get a hook when you tunneled. Well, must be unbalanced. (even though it could be changed during EGC, but then DS would need another effect to not be just a wasted perkslot)
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@OtakuFreak said:
https://forum.deadbydaylight.com/en/discussion/comment/1182247#Comment_1182247
imagine if survivors had to use a perk to fix a broken mechanic that favoured killers.
Because that's what you're implying.
Yeah imagine survivors need to use DS, BT or Unbrekable to counter broken mechanics like tunneling, camping and slugging. Oh wait, they have to!
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1181901#Comment_1181901
I love how you specifically mention "with their community" when referring to streamers cause you already know that when they play with their friends they use voice chat. Obviously, popular streamers aren't going to want to run the risk of a random person saying something extreme on their stream that could cause problems. It's an incredibly desperate stretch to use the very specific and unusual case of streamers playing with their community even though the reason for them not using voice chat is obvious
I'm not familiar with any "looking for player" sites, but I did just check the last few threads in the PC section of Looking For Players section on this forum and every one of them had a discord profile. I find it extremely unlikely that other forums or "looking for players" sites are any different. People who add others as friends who they can't even talk to is a ridiculously small number and another desperate stretch.
You're right I won't accept any of your nonsense because it's completely irrational.
And you just ignored most of what i said. Even most streamers if they play with friends on voicecomms they just play for fun and do stupid things. But of course you wouldnt mention that, cause you dont want to accept that the utmost percentage of SWF arent voicecomm tryhards.
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@Thatbrownmonster said:
Tired of seeing posts saying killers are cry babies, when in reality killers never get what they ask for, survivors complains are less since they allways go through with fixing survivors complains
I am just waiting for the nerf to noed and moris since that's what survivors been complaining about recently
Stop going against killers complains when you should be seeing it from their side, and trying to support their complains
rant over
But about 90% of those complains arent a bit valid, thats the difference.
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@Micheal_Myers said:
If it was balanced the killers wouldn't tunnel and wouldn't camp. So if the Killers were to get another justified buff to their kits then it would be balanced.
Plus tunneling and camping stated by the Devs is a "Legit Strat"
They would.
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Use Bamboozle.
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Another conspiracy. Its getting lame.
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1181887#Comment_1181887
Lol, I'm used to the bullshit argument that swf players aren't tryhards, but what kind of overwhelming delusion do you have to be suffering from to honestly expect anybody to believe that most swf groups don't use voice communication?
Easiest proof: Streamers with their community. Hardly any Streamer that plays with their community uses voicecomms. The same goes for people just gathering throughout forums or other "looking for players"-sites. Then there are those with rainbow ranks. Or those who use voicecomms just to chat with each other while playing. Or people with different languages which just play together, cause theyre "friends" in DbD. Sorry, but this list can go on many more times, but I dont think you would accept any of this.
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@Thatbrownmonster said:
https://forum.deadbydaylight.com/en/discussion/comment/1181827#Comment_1181827
you don't play much killer right?
4man swf from the start are unfair in a game like dbd
Theyre not, cause most of them are just casual players like you and I. thyre not tryharding, and I doubt that most of them even are on comms.
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Devs will keep a blind eye to these issues (Camping, tunneling, slugging).
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As if all 4 man SWF are tryhards. Youre just paranoid. Thats all.