LetsPlayTogether
LetsPlayTogether
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If they keep all those deadzones from the PTB, it will be the worst thing ever happening to the game.
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So its frustrating to get a average of 3k?
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@Mister_Holdout said:
It amazes me that people think voice comms belong in a game like DbD.
What's even more amazing is that people think SWF teams do not need any balance changes to offset the increased coordination.
Survivors had no problem complaining about Nurse and Spirit being too strong.
But when killers ask for something to be done about SWF we get called entitled.
I wonder if the devs will eventually recognize this bias in the community?
This "killers need to 4k at all times"-bias?
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Another one not being able to comprehend criticism and not being able to identify bait threads (from obvious killer mains).
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"I played my first game with LF he must be bad" ... A new day, a new stupid rant.
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Nothing else in other "competetive" games. So what's your point?
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Played today vs swf. Got a 4k. Gitgud.
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Killers are not allowed to lobby dodge, why would they?
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Poor babyrage killer.
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@Actionjacksn said:
If the killers are overpowered, overbuffed power role as said in this forum nowadays than why the surv que times are bad because less and less killers playing and there are not enough red rank killers? This game should be full of red rank killers and full of purple/green rank survivors in this case, and killer que times should be bad because of everyone wan to play overpowered killers and go easy mode. I just can't understand it.
So you surely have proof that there are less killers as reason for whereever longer queuetimes?
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I doubt that one chapter would be enough time considering previous contents of patch notes.
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Doesnt make much sense.
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Wow, showing off some bait threads. Pretty good job so far.
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You accpeted the ToS. How about reading them once? You also stated you quitet midgame, cause you dont wanted to play this game. Thats just not how it works in multiplayer games. Also youre responsible for your own connection. If you have a poor connection, you just not met the requirements to play online games. Pathetic are just those fools like you.
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Thats really poor bait.
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No one stated that the update is the "ruin of the game". You obviously cant comprehend criticism of how they did what they did.
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1211823#Comment_1211823
First of all, the word you are looking for is "Illogical".
Second of all, you fail to show how I am being illogical once again.
-Tunneling: It makes sense for the Killer to go after the weakest link. Just because you don't want to be tunneled doesn't make it a bad strategy. Sure, it isn't fun for the one getting tunneled, but in no way, shape or form does a Killer owe you time to heal up so you can go do objectives. You don't like getting tunneled? Bring in DS, bring in an instant heal med-kit, and be aware of your surroundings, ready to loop the killer just in case they're going to come back to you after you get unhooked. If your teammate preforms an unsafe unhook, that isn't the Killers fault, it's your teammates.
-Camping: You are not entitled to matches going your way in every game. Kindred is to help your team do the objectives. Yes, it is boring for the one being camped, but if more and more people stopped falling for it, less killers would be inclined to do it. It won't happen over night, but in the end, the amount of Killers who camp will lessen unless they're diehard Basement Bubbas who only have joy from making others miserable. I do think the Devs will rework him in a future update to lessen his camp potential. You also have Borrowed Time that can help.
-Slugging: Same strategy as tunneling. Get better at looping and have the Killer chase you to the other side of the map. Anytime I see a greedy slugging Killer, I have them chase me as far away from the slugged survivors as possible. I don't even have to loop them, just run through and around obstacles in a straight path. By the time I get downed, those that were slugged have had enough time to get up as long as it was only two people down. If three people got downed, then that is the fault of the Survivors, not the Killers. And before you say its a scummy tactic, the Devs gave us the perk Infectious Fright that promotes this style of play, so slugging is working as intended.
All you keep repeating is that since you don't like something, it needs to be changed. You fail to give a reason why it needs to be changed. You also fail to give good alternatives. All in all, you just refuse to get better at the game and want it changed to suit you rather than you change how you play. It doesn't work that way.
Yeah I see. You do not want to understand anything. Players like you make this game so frustrating and unhealthy. I do not intend to recall what I said before for your bad excuses that were discussed thousands of tie before and non of your kind will ever accept that thexre wrong. Youre biased to the bone, like i said before.
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Yeah so much fun getting kicked put of a game early by a killer that probably wouldnt get any kill done the entire game.
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Up again for obvious reasons.
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So how is this unfair? Survivor ranks and killer ranks arent equal, even though youre in a quite fair range. Even if theyre marked as rank1 survivors, that mostly doesnt mean theyre worth it. I do play against redranks too, and theyre not that big of a deal in most cases. I also play many games with redranks as survivor and i doubt that most of them are even considered to be purple ranked. AND: if you cant win against them as spirit, youre mostly doing something seriously wrong. Spirit is second best killer in this game, and can stomp quite every survivor combination.
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1211771#Comment_1211771
You have failed to explain how they don't.
Killer tunneling? Loop them, waste their time. You have plenty of perks to help and you have teammates to help. You could also bring in items such as a med-kit with a syringe to prolong the chase. If you can't waste their time, then you're just not that good.
Killer camping? Run Kindred. Camping works because your teammates rush hooks like moths to a flame. If solo survivors did gens rather than get caught by a camper, camping would be less common, though I do admit that Leatherface is a problem.
Slugging becoming too common? Unbreakable lets you pick yourself up, you can also be picked up by a teammate.
The problem isn't the Killers employing these tactics, the problem is with Survivors failing to counter them properly. Everyone who complains about these tactics just don't want to admit that they're just not good at this game. This isn't to say that the Killers who employ these tactics are good either, but if the Killer wins matches like this, why should they change?
Tunneling: I dont want to get tunneled, so I should loop the killer? Makes no sense to do what i am forced unto.
Camping: I dont want to be camped, so i run kindred, what doesnt benefit me on the hook at all, cause i am still on the hook and the killer is still here waiting. I am unable to do anything in this game just hanging on the hook.
Slugging: Unbreakable works once. And yeah makes sense to get picked up by a mate and being sluged again cause obviously the killers still on for slugging again and again.
YOURE UNLOGICAL.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1211764#Comment_1211764
Nonsense because...? Stop barking
Cause you could transfer this to nearly every other game too.
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And a really good idea to enfore toxic gameplay. So how about no?
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You know that you can just bait out the Head-On, or going for the locker grab, cause the grab has killer priority ?
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1211718#Comment_1211718
Please explain how I am not logical.
How does anything you said counters those cheap plays? It all makes no sense.
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Never read so much nonsense. Psychologist? No way.
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Here we go again some kilelrs complaining about comms in an online multiplayer game. Quite sad, dont you think?
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Lets start easy: You cannot play a matched you queued up for. You may not even black pip. You do not get more BPs. You may not be able to fulfill your challenge. ... Does this satisfy you? Killers are in the same spot as survivors, when it comes down to DCs. Also DCing as killer is quite pathetic.
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1211487#Comment_1211487
Not biased at all. I don't like to get tunneled, camped or moried after first hook, but I am not going to blame the Killer. The reason for my deaths are more often than not due to my own poor skills. If I ran better perks and was able to loop and mind game better, I wouldn't be an attractive target for the Killer.
Tunneling is countered by being better at looping and teamwork.
Camping is countered by running kindred and rushing gens, it also helps if you are good at looping so you could waste the killers time as much as possible before they have a chance to camp you.
Slugging is countered by Unbreakable as well as teamwork.
You complain about those three things and they are all easily countered. You and everyone else who complains about it are just bad at the game. It is 4 vs 1, if the 4 worked with each other played optimally, the majority of the team would survive. The Killer doesn't owe you an easy game, nor are they required to play by your rules.
Youre completely unlogical. But I doubt you will ever accept that if you think what you said id right.
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@VikingWilson said:
NOED is a killer's form of a second chance perk.
It is also a hex and like any hex, you just need to break bones to not deal with it anymore.
Stop rushing gens, break bones. Crisis averted.
Why do players like you do not understand whats wrong with this crutch?
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Why are survivors not rewarded for winning quickly? The same question, and the same answer: cause the games wants you to do certain thing in order to rank up. Deal with it.
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1210767#Comment_1210767
Ah, so its okay for survivors to do their best to annoy killers in any way they can and abuse god loops, but if a killer does things that you don't like, it needs to be fixed.
And fyi, Survivors do more than t-bagging and pointing. Pallet stunning then blinding is very frustrating for killers, so is saboing a hook in the killers face, as well as multiple body blocking, and aggressive unhooking that confuses the killer with who may have DS. But yea, it is only survivors who suffer.
You do not even understand the difference of playing this game like its designed, and playing the game to annoy others. Killer biased as hell.
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Cause devs like to pet their frustrating killer gameplay for toxic killers.
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1210767#Comment_1210767
Ah, so its okay for survivors to do their best to annoy killers in any way they can and abuse god loops, but if a killer does things that you don't like, it needs to be fixed.
And fyi, Survivors do more than t-bagging and pointing. Pallet stunning then blinding is very frustrating for killers, so is saboing a hook in the killers face, as well as multiple body blocking, and aggressive unhooking that confuses the killer with who may have DS. But yea, it is only survivors who suffer.
Serious?
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How can a killer like GF whose entire mechanic is frustrating as hell be enjoyable? This entireiyt doesnt make much sense.
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Who cares for teabagging and pointing of survivors? You can just ignore it. The issue are killers that just tunnel, camp, slug and use the most frustrating builds and offerings. This cannot be ignore and just genetates frustration. But devs like to keep a blind eye to this.
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Forums were always killer biased and 99% of them never had any valid points, just unlogical rants. Nothing changed in this aspect. And killers are the ones that makes this game worse, cause devs allow them to play as toxic as possible.
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Still on your MM crusade? Do you really think people are so stupid to not see how you manipulate your games on purpose? Even if this games were played normal, which theyre probably not, you must be a really newly player to think that ranks do equal skill levels. Even your comparison with LOL shows youre noone to talk. Hilarious.
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What is your system like? I do not have any difficulties to run DbD on high resolutions in 60 FPS.
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@Cheers said:
Yes I'm up for this!
https://forum.deadbydaylight.com/en/discussion/comment/1210385#Comment_1210385
They are equal. Both complete an objective early and can tilt the game from one side to the other.
Theyre not equal. Not even near.
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@Traslogan said:
https://forum.deadbydaylight.com/en/discussion/comment/1207800#Comment_1207800
I don't read patch notes generally, I came here because I suddenly saw sabo being used again and it was ridiculously fast and they would just stay 5m ahead of me so that they'd get my hook. I tried hitting a guy who was sabotaging, he had a medkit, he proceeded to complete it after being smacked anyway as if it didn't even interrupt the timer.
So look out for another hook (there are probalby many other in sight, cause as survivor i can literally see 5 hooks right next to each other all the time) or drop them, easy countered. The hook recovers by the same time the survivor needs to recover to 95% ... 30s. No problem at all.
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1. There is no stigma. Stop telling this lie.
2. Look at the player statistics before corona. This game was steadily gaining players.
3. You probably never read any serious gaming journalism at all. Youre talking nonsense again.
4. People like youy who cannot even diffetentiate symbols, are the real problem. Youre desperately trying to create an issue that doesnt exist. You want to make the sun look like a moon. Youre completely unrational.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1206695#Comment_1206695
What wrong though? Deadzones? Because I have spawned on these maps now mutliple times as well on kyf to see these changes for myself and most times I spawned maps that had a normal amount of pallets.
You do not understand what a deadzone is.
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The Hit looks fine.
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@ice_Smuggla said:
Hears the thing. I hear alot of post about ebony mori's need to be taken out, but alot of killers. Myself included use them, cause were tired of looping Dstrike survivors, that only know how to bring adrenaline, speedburst, borrowed time,dead hard, and a insta heal needle with them to the game. Maybe - just Maybe if all you survivors didn't play so toxic all the time, we wouldn't mori the blank outta you. i'm pretty shure the devs are sick of hearing the constant change this change that. So you want ebony mori's gone, be carefull what you ask for. Cause you just might lose something to.
Ebonys are by far the worst issue the game actually has. And your logic doesnt exist.
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Ahh one of those ultra rare "Sabo is too OP"-Threads. So then tell me, why sabo isnt used at all after the patch? Oh yes, cause its still far too easy counterable.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1207089#Comment_1207089
You're not getting the point, so let me summarize it easily:
- nowadays, there is still too large of a stigma around it. Im just pointing something out that some triggerhappy antivideogame journalist jumps on the oppertunity to try and demonize BeHaviour.
- This game is already at a state where people want to leave the game because the balancing they do is on a tightrope(buff killers and they might be practically unbeatable, nerf them and they cant win). Having any other reason besides general annoyance might make a lot of players leave.
My post wasnt about it being nazi symbolism. My post was about people interpreting something wrongly. This forum has the largest chance of the devs actually seeing it and making the choice themselves if they alter the visuals of the design a bit(its not that hard tbh, just rearrange some challenges a little) or dealing with the potential drama that some gamejournalists will try to abuse to draw in clicks(gamesradar being the most toxic gamejournalism site that will be guilty of this).
- There is no stigma to swastikas in general. Youre just assuming that this swastika has a stigma, which in fact is just a bold lie.
- This game is nowhere near a game where people want to leave for some detrimental reasons you try to generate by misinterpret, its gradually generating more players as everyone can see in playerbase statistics on steam. Youre just telling another lie.
- No, your post was all about misinterpretating a swastika into some stigmatic issue which is bullshit at all. No serious journalist would ever think of something like this, cause this is clearly nothing stigma related at all.
Edit: Let me assume youre a british player. Otherwise this whole interpretation doesnt make any sense.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1206990#Comment_1206990
learn your swastikas mate:
https://us.v-cdn.net/6030815/uploads/633/2I7EK0QSKLY1.png
There are many, MANY swastikas. Only 1 is specifically used because of the SS. Hell, did you even know that early day christians used a swastika as their symbol? You know, before they used a torture device?
Youre the one complaining about this and you cant even differentiate the one you want to assume with the one shown on the screen. What's wrong with you?
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@Predated said:
https://us.v-cdn.net/6030815/uploads/860/GYFMFS1ZU5XJ.png
I mean, it might send the wrong message
You never saw any swastika, right? Cause, what you assume doesnt even match whats on the screen.
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The question is: do they even have a QA-Team, cause it takes you like 2 hours to test out maps like that to see they did wrong?