LetsPlayTogether
LetsPlayTogether
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@Famicx said:
Ever since they forced Anti Aliasing on people who play the game on low I'm forced to suicide on "The Game" since I play with basically 30 fps on that map, same with the Spirit Halloween costume, if someone uses it I have massive fps drops everytime she's near or phases somewhere so I just suicide.
Please give us graphics options!
Maybe use hardware thats not outdated?
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One bad player less.
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Pretty not.
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Gen times are totally fine, killer players are just bad.
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And again we just ignore everything said thousand times before. Pretty good job so far, dude.
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@Martin99CZ said:
New matchmaking will do nothing if SWF team will have red ranks + green ranks in team like this. Since players will have huge difference in skill, and new matchmaking is skill based, there is no change for fair game anyway. Devs kinda know it, but they refuse denied red ranks and yellow(green) play together.
Its nonsense that you cant get fair games with mmr and swf.
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@Krilkal said:
As a new player I would totally quit the game after few matches like this.
I hope MM is one of their top priorities right now.
So it would be better to have no match than an outranked match? some poeple just dont want to understand how this works.
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first you should learn what map pressure means.
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@PayneMacLeod said:
https://forum.deadbydaylight.com/en/discussion/comment/1246413#Comment_1246413
Considering what I just did and what I have done? Yes.
I’ve lost against higher ranks before. That’s not the issue. Pay attention
So what? Just because at least half of the survivors in higher ranks play like potatoes? You would have lost to four high ranked solos that belong at those ranks as well. Thats the reality.
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So you think this happened cause of swf and not just because of rank difference? How naive. LOL
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Another one pretending his random console games can make a realistic conclusion. Hilarious.
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Instead of nerfing perks for no reason, how about getting rid of the causing issues?
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Changing a review cause of some bugs is hilarious. But no wonder, a killer said that.
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How about we disable all the killer sided maps, too? Oh wait, now there wont be any maps left.
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Nothing changed on how players do gens. NOTHING. How about not conspiring every day, killers?
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That there are still players that do not understand the difference in emblems/ranking and kills is hilarious.
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Not really.
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So who cares about a minor penalty?
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@CornMoss said:
So a lot of survivors like to stack all the second chance perks they own (Deliverance, Unbreakable, Decisive Strike, etc.) because well, they are just that good. This leads to a simple meta game of the smae perks being run over and over again. My idea to let there be more (But less) variety is to have second chance perks become a "Hex Perk" that can only be equipped to Hex perk slots, the first two perk slots will be hex perk slots which can have any perk you want, including hex perks. The last two are normal perk slots which you can only equip non hex perks to.
This will encourage survivors to run other perks than the meta perks. This could be applied to killer but there is only one true second chance perk being NOED
First, if you even think deliverance is a second chance perk youre probably rating 90% a second chance perk. Thats unreasonable. Second, you completely ignore why survivors meta is like it is.
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Just put 150 shards in each free empty space. Wont hurt anyone. Easy fix.
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So just because the matchmaking isnt working as intented, which everbody already knows besides you, SWF are the BooBoos again? Its soo sad to see players being bad as killer while its soo damn easy nowadays.
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I doubt they will answer this.
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Yeah why complaining about something thats basically exploiting, cause you "outdo" fundamental game elements (carrying, saves, hooking, unhooking) to gain a massive advantage. And besides that its so fun to see a killer slugging four survivors while no gen is done, or cause "otherwise he cant get his -deserved- 4k". Also being slugged is one of the most frustrating "states" in game. But hey its a legit strategy. Its hilarious.
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All those "slugging is fine" posts. Disgusting, but shows perfectly this ugly community.
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@Joao_Bandicoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1240530#Comment_1240530
Let's compare this with the same complaints Killers made when the Ruin was nerfed.
The update was poorly implemented/not complete and at a bad time.
A future update is expected to compensate for it.
If you replace 'deadzones' with ruin it really feels like the same thing happening again. The only thing missing was a Dev update clearly biased but that's an improvement at least.
Thats some twisted logic.
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NOED ist worst perk design in game. If you cant understand this, well ... you lack all kind of game sense.
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@TheBoostedRookie said:
https://forum.deadbydaylight.com/en/discussion/comment/1240561#Comment_1240561
You have absolutely no standing on what other people interpret as "too blurry" or "too slow" or "disorienting." Just because you don't suffer from the things that make the game (with AA) inaccessible to other people doesn't mean it shouldn't be changed whatsoever, that's just horrible game design. Especially in a game that relies so much on sight, why would you force a blur over the entire screen when you're supposed to look at things. Better yet, why would the devs say colorblind settings would give some people an unfair advantage by making things like scratch marks (which you're already SUPPOSED to see) brighter or a different color? It makes absolutely zero sense as to why they won't give any statement or make any change about this at all. I get the whole "list" thing, but why does a list stop them from making any statement about it at all?
In closing, you can't speak for other people.
Double standards as always.
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@TheBoostedRookie said:
https://forum.deadbydaylight.com/en/discussion/comment/1240561#Comment_1240561
You have absolutely no standing on what other people interpret as "too blurry" or "too slow" or "disorienting." Just because you don't suffer from the things that make the game (with AA) inaccessible to other people doesn't mean it shouldn't be changed whatsoever, that's just horrible game design. Especially in a game that relies so much on sight, why would you force a blur over the entire screen when you're supposed to look at things. Better yet, why would the devs say colorblind settings would give some people an unfair advantage by making things like scratch marks (which you're already SUPPOSED to see) brighter or a different color? It makes absolutely zero sense as to why they won't give any statement or make any change about this at all. I get the whole "list" thing, but why does a list stop them from making any statement about it at all?
In closing, you can't speak for other people.
Double standards as always.
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Just another one - yeah if you had read the forum properly today this Was already explained - who shows of his lack of game sense and skill. Well done dude. LOL
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They made it far easier for killers. No more good loops, far more deadzones, lower repair speed for multiple survivors, but hey lets rant cause of inability to read patch notes properly and not being able to see changes ingame?
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Yeah lets be positive about all those Bugs and ignore feedback. Hell no. They have to understand that how they do their Updates its not good in any way. There is nothing to justify this mess (again). But hey, luckily we got a useless PTB and Q&A.
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Poor bait.
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@RockoRango said:
https://forum.deadbydaylight.com/en/discussion/comment/1240475#Comment_1240475
The point of these discussions is that some people CANNOT play the game because the game is very slow/ very blurry and disorienting.
It's not.
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Poor bait.
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Yeah how is it supposed to think on your own. LOL
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@obamagaming99 said:
title says it all i still get gen rushed no matter what killer i am no matter what map no matter how long chases are. Think they need to tweak them again or (really don't want to say it) bring back ruin. Other opinions are welcome just don't talk trash please that helps nobody
First, if you get "genrushed" with any killer, its entirely your own lack of skill. Second, the changes arent meant to increase gen times in general, but in a specific situation, what they have mentioned many times.
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Cause ingame voicechats are cancer?
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Yeah nice, they ######### up my most favorable cosmetic on Feng for no reason. And i thought the game cant become worse after the ######### up Davids black shirt.
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@notsonew said:
simply fix the phasing sound being heard while in terror radius, it's game breaking and remove mind games.
Mindgames? Which ones? The standing still ones and looking what survivor does to get free hits?
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So you never understood the difference in killing and ranking?
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@Feiten said:
https://forum.deadbydaylight.com/en/discussion/comment/1237937#Comment_1237937
Aww how cuuooote!!! Another blank post.
Okay facts are indeed too hard to accept for you.
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20 isnt even enough to separate the players.
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@Feiten said:
https://forum.deadbydaylight.com/en/discussion/comment/1237849#Comment_1237849
please before you spout nonsense have something to show for that. " gee ill be smart and post a high % value at random oK GOrGe" just isn't going to cut it.
So the facts are too hard to accept?
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Ohhh ... thats why killers have a 75% kill rate.
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If anyone took that, theyve lack serious game sense.
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So what? They were totally right. NOED indicates a noob baby killer.
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That there are still people complaining about some visual effects. Hilarious.
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/1230748#Comment_1230748
Do you realize we open a thread to collect the questions the community wants to ask to the devs for the Q&A every single time?
As you can see here, the questions answered during the livestream were taken from this thread:
https://forum.deadbydaylight.com/en/discussion/144116/q-a-chapter-15-and-mid-chapter
So if you want what you define as "useful information", then for the next Q&A i suggest you to ask your questions on our Q&A thread.
Everybody on the forums already knows that critical questions are either deleted in before or just gotten ignored for the Q&A. Most questions asked do not bring any relevant Information. And even if some questions find their way into the stream the answers are "works as intended" like the question about survivor addons, when most of the question Was just ignored, or "we are working on it" and not giving any further Information on when or how or anything. Its just about "funfacts" in this streams. Maybe our opinions on what a Q&A should contribute to the community differ, but as it stands atm theyre just not relevant for the gameplay.
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So in summary: No change to NOED, and making DS trash. Its not like this was already mentioned thousand times before. LOL
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I made a 10 game test vs red ranks swf (3+) after reset:
Trapper, No addons, No offerings, BBQ/Nurses/Bamboozle/Sloppy, No tunneling, No camping, No slugging
Results:
8x 4k (2x Thompson, 2x Rotten Fields, 1x Haddonfield, 1x Lerys, 1x Pantry, 1x Temple of Purgation)
1x 3k (hatch escape with a key, on TheGame)
1x 2k (on Lerys)
Yeah I see that the game ist totally survivor sided.