LetsPlayTogether
LetsPlayTogether
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There isnt any increase in queue times for survivors since the ruin change. Dont tell lies.
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@PoisonN said:
Funny that none of these "nerfs" had a drastically change in their gameplay. Also, DS is better than ever
Then show me the killer nerf that made a drastical change in their gameplay like non of the survivor changes! All this bias of yours is unacceptable.
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How often will you killer mains open threads with nerf DH thus not being able to give any valid arguments? You guys are hilarious.
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Another double standards of a killer main.
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That wouldnt be the opposite, cause killers would just use the Safe pallets and break them. That would mean survivors should get a perk to repair pallets and Set them back to unused.
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The difference is: Killers dont have any valid arguments.
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1k hours and you didnt understand anything. Too bad for you.
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Soon this will be changed ...
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You cant take a game hostage if it ends in a certain amount of time by default. force them out if you want to end the game before it ends by default. You obviously didnt understand the purpose of the EGC.
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Player level doesnt correlate with skill in anyway.
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Deah Hard would be totally fine if the dedicated servers wouldnt ######### it up so badly. As killer you can easily bait it, and in a chase it never activates more than once.
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@hex_genrush said:
its really sad because I really like trapper but 2-3 gens go when I set my traps and they all disarm them anyway
Who are these 0,72 killers? Or the other way round: how about not telling lies?
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Just understand why survivors bring in items. Its not because they need them, its because killers play that cheap that you as survivors have to compensate for scummy killers.
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Just accept that NOED is a crutch perk.
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Platform? Region? Rank? Queue?
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If you dont want to get any better in this game you can rely on training wheels like NOED. But dont think people will applaud you.
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They wont touch DS as long as survivors are forced to use it, cause killers are mainly a bunch of cheap players. Its not survivors fault that DS needs to exist.
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NOED has to go. Thats the only way to deal with a crutch perk like this.
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Cause killers need skill. And players are too lazy.
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Isnt the first one challenge to be meant to get a specific emblem? So you can only get one per game.
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So what exactly changed? Only those players that relyed on ruin got shown that they werent that well skilled as they thought they were, and now have even more to compensate their lack of skill by using even more cheap gameplay. Nothing new to me.
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@ShadowRain said:
Matches finish too fast now, SWF kills red rank killers.
Even increasing gen times by 15 seconds each would be decent
Gen times arent an issue. Theres nö logic in making gen times an issue just because you arent able to pressure survivors.
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Stop this nonsense about immunity. There is no such thing as immunity. And yes it is still tunneling if he just hooks the savior five seconds after his save and then proceeds to hunt you down.
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Yeah Yeah always those "optimal survivors". Pls show me those "optimal survivors" each game or even every tenth game. You probably cannot. Youre making yourself believe that there are only "optimal survivors" out there, thus theyre just a really small percentage. Instead you should improve youre obvious lack of skill. Cause you know, there are many players wo still 4k.
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I still dont understand why there isnt a reset possibilty to change challenges, like dailies. This way you wont be forced to play a role you dont want to play.
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@Whiskers93 said:
When you have DS, dead hard and borrowed time
Yeah imagine survivors need to run perks like DS and BT to even get a slight chance in evading cheap play of killer mains. Omg, always these senseless killer crys.
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I didnt see any issue here while pls, Ing on this map. Thus there are several rooms with just doors, no windows, no pallets. This shouldnt be.
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NOED is a misdesign. It will always be, cause devs will never touch it, dont know why.
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I enjoy playing like before. Probably cause i never used ruin any way. Nothing really changed. Just adapt and get more skilled.
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Here we go again. *facepalm*
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I had the same games as before. No one complained about their ruin been cleansed shortly after the start, or gettin worked through. Many didnt run ruin, most likely the same amount as before. Nothing really changed. I also watched my german high rank killers streamer on twitch: None of them had any real complains, just an alltimes toxic fogwhisperer, i dont wanna name, was still crying about everything thus even having decent games.
The only thing that changed is that those who made themselfs believe to rely on ruin are mad. But thats nothing to care about, cause we just wait til they get better or leave due to be unskilled for high ranks.
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The OP doesnt make any sense.
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@ppo8820 said:
https://forum.deadbydaylight.com/en/discussion/122432/rip-my-boy-trapper
Regardless of what anyone says, the ruin nerf destroyed the viability of any killer who can’t teleport or chainsaw. That’s a fact.
Thats an illusion.
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Thats hilarious.
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/1014869#Comment_1014869
What are these issues exactly?
How about Huntress hatchet hitboxes fix, Iri Heads rework, Ghostface revealing fix, Hag trap triggers fix, Spirit phasewalk indicator. Still something to do.
@Eye66 said:
https://forum.deadbydaylight.com/en/discussion/comment/1014869#Comment_1014869
"There are still decently strong killers I can't mercilessly bully and stomp on every match, more killer nerfs please"
Your so hilarious woth your poor bait.
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First, there were always complains about Billy. So its nothing new.
Second, ruin wasnt out of nowhere. There always were calls for making it more friendly to new players. Lately due to SWF change it came up more and more again.
Third, no we wont stop calling for killer nerfs, cause there are still several issues that needs to be changed.
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When do you killer mains get it, that "If another survivor gets hooked, Decisive Strike deactivates until the next time you are unhooked or unhook yourself" is too easily countered just by slugging? Stop this nonsense ideas.
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Salty?
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How long do you guys want to repeat the same unlogical complains?
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Comparing Ruin with Dead Hard. #########? Are you serious? There is nothing to compare at all.
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DS doesnt help if you get tunneled. It just delays the uninvitable.
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Pls refrain from posting more threads with nothing else than lies.
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Yeah, why just gitgud in this game if you can play around it with many cheap ways?
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Complaining about flashlight thus tunneling ... double standards again.
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@anarchy753 said:
I hate it because of how unavoidable it is. I can know you have Head On, I can know which locker you're in, but my options are still 'hand you a free escape from the chase' or 'get stunned.' Trying to dodge it is incredibly inconsistent when servers can stun you from miles away, and grabs nearly never work.
Added onto that is when there's 2+ lockers and I'm already wasting a lot of time just finding the one you're in.
Unavoidable... don't make me laugh. Its not that Hard to bait and it isnt anyway that consistent for survivors, cause servers priority is killer actions.
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Still totally unlogical.
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And another double standards thread from killers. Doesnt this gets boring, having not even one logic argument?
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I really doubt that this is the only reason atm. I lately just play against Green ranks like 90% of my games. But at the same time iam aware that i dont get matched with killers nearest to my location, that are in the same ranks as myself and are playing at the same time. I even tried to get into lobbies with a friend of mine, but this never worked. Atm the whole matchmaking is broken af and nothing gets fixed.
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So now Head On is OP? Killers these days are freaking hilarious.
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Obviously another double standards thread from killers. Forum is full of crybabies, cause i never had any killer in game complain about Head On.