LemeTheMeme
LemeTheMeme
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- LemeTheMeme
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It would be one of the many buffs solo survivors need.
More info in the HUD is all we really ask for. Not buffs to perks.
I don't want to waste a perk slot to get information I could easily get if I was SWF.
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@immortalls96 said:
Not bad. Though I'd argue footsteps should never be tampered with via perks..its too vital for killers to have..and distortion could become kinda broken if it could so easily build tokens
Fair enough, but most perks eat through distortion (Especially NC paired with BBQ). If they audio was actually working, tampering with footsteps wouldn't be too bad.
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@Accullla said:
https://forum.deadbydaylight.com/en/discussion/comment/942185#Comment_942185
It might be what the beauty standard was back then and I agree that many people find it appealing today as well, but that doesn't mean it's healthy. It comes with all sorts of health issues
I mean, being overweight can cause health issues, no doubt, but I seriously doubt jane is overweight. Is she average? No, I think she's bigger than the average, but that doesn't mean unhealthy.
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@Darkskies said:
I know it's not folk lore but I would really love a voodoo king or priestess with a new Orleans map think it would be cool during the day of the dead 🐷♥️
YESSS! Imagine Marie Laveau, Papa Legba, or even Baron Samedi!!! Even if they did they’re own take on it and made it an original character I’d be happy 😁
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@YaiPa said:
NO. There's already a strong perks meta, we don't need a survivor meta too (following these buffs for example, Meg's passive is the strongest by far, there wouldn't be any reasons not to play her).
To me Feng's looks the best. David is also nice for farming BP.
However, by the looks of this list, you can easily tell which survivor is better than the other.
Actually, looking back, the only people worth using are Meg, Feng, and David.
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IM DYING #########!!!
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I got it 2 times in a row with Billy using Iron Grasp, Agitation, BBQ, and Ruin. However, you have to proxy camp.
Also, the reason I got it twice in a row is because, I was trying to get the 5 hooks in the basement and ended up killing all 4 in the basement.
It's not too hard, but you have to realise that anything that will encourage a player to DC is going to make it hard.
Give them false hope! don't be too far away, but be close enough to see scratches going into the basement or stand on a hill if you can!
Honestly, the best maps to do this one are Mother's Dwelling, and the Asylum (as awful as that map is, both basement spawns are easy to get to).
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The healthiest option for decisive is making it be disabled after another survivor is hooked. But the downside to DS is that if the you manage to distract the killer for more than 60 seconds, you wind up not able to use your "anti tunneling" perk.
I think increasing the timer would be healthier, but also disabling it if another survivor is hooked.
I know killers will hate that, but the answer is simple. APPLY MAP PRESSURE ELSEWHERE. If the obsession is trying to get your attention so you can focus them while they have DS, just realize that they aren't doing gens if they are standing there clicking their flashlight.
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@Waffleyumboy said:
I'll use a medkit if I want to take a hit during chase. Adrenaline, Unbreakable, and Inner Strength all also get the job done, not to mention DH, IW, or Resilience. Self care might be efficient in theory but that's all it is, theory.
I will run IW over Self-Care any damn day. Iron Will just gives so much more utility than healing yourself in 32 seconds.
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I'd have to say Laurie and Freddy. Most annoying killer there is.
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@Elk said:
https://forum.deadbydaylight.com/en/discussion/comment/942174#Comment_942174
Yep! I am excited to learn more about the others. I hope to see more diverse characters in the future.
I just wish, in my opinion, that the characters spoke their own story. Like Claudette told it in her perspective, same with Trapper.
True, would be a lot more sincere/ captivating, if those are even the right words lmao.
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@KingHEADBUSTER said:
I have been trying to get the best feather perk, prestige 3ppl 3times and no purple feather. I want to run quick quite, sprint, feather, resilience, spine chill. Combo already rocks 1more sec tho, I kno it exists.
Unfortunately, the max amount is 3 seconds. I really hope that the Devs change how perk rarities work because I feel like there is really no point. Why can't they all be consistent (ie: tier 1 = yellow, tier 2 = green, and tier 3 = purple), would really help my perfectionist side of me be more at ease lmao.
But the build you show is actually pretty neat! I used to run : Lightweight, Quick n Quiet, Iron Will, and Head On. Works lovely. You could even swap Iron Will out of Inner Strength!
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@SambaSaw said:
Pennywise.
This would totally bring back the scared sensation to the game and personally I would love it.
I mean, they had that weird YouTube video leak about pennywise, but does the game need 2 clowns? I would love it, but I hate that they already have a clown in the game...
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@Elk said:
Rokurokubi (Japan)(Again!) Banshee (Ireland)
Personally, i would like more killers and survivors from different countries from ones we don't have. Like India, Ireland, maybe Australia if they have any urban/folklore that is spooky and crazy.
Same! I love learning about the lore of these characters!
Can't wait for the next tome so I can learn about someone else 😁
But truly, I hope BHVR adds something or someone from mythology or folklore!!!
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I feel like this is a personal attack to my thread 😥
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@PistolTimb said:
Her ass is enormous. Like my God it's impossible not to notice Thickums McGee as she runs around. Her bottom has its own gravitational field.
Thank you for this lmfaoooo
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Maybe even someone like Arachne, from Greek mythology would be cool. I'm DYING for a spider killer that would fit into the "humanoid" aspect BHVR wants.
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@Waffleyumboy said:
I personally love the horror aspect of Egyptian gods but in general a werewolf would be cool.
ooooooh, true, maybe like Anubis or Set would be really neat!
EDIT: Come to think of it, if a mummy killer would be added to the roster, hopefully it could be Anubis? I would love a mummy killer!
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@John_Doe said:
Bloody mary and have an old castle map.
Omfg yesssssss, I love that!
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@Karaage said:
So I was thinking of buffing Saboteur perk. Couldn't think of a catchy name though.
Planning Ahead
While sabotaging, the Auras of Generators within 28 metres are revealed to you and gain Repair progression at 30/35/40% conversion rate. Upon completing sabotage action, the Auras of affected Generators are revealed to all Survivors for 10 seconds.
oooooh, that seems super interesting actually. Would give incentive to sabo since it's super useless rn, unless ur a 4 man swf trynna be toxic
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@humanbeing1704 said:
I'm hoping they add a fourth prestige that's a bloody version of whatever alt cosmetic the character has
I hate prestiging characters, but im a bloody completionist!
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@Fibijean said:
No. Legacy wasn't an event, as such, to begin with. Early on in the game's history, the developers decided to reduce the bloodpoint grind dramatically, making it much easier to level and prestige characters. Legacy was a spur-of-the-moment reward (and by that I mean players only got a couple of weeks notice before the cutoff date) granted as compensation to those who had put the effort into prestiging characters before the changes. Basically, it was a one-time event triggered by a unique gameplay change, which is why neither it nor anything similar will be likely to return in the future.
Darn! I would've loved a new Jane P3 type cosmetic.
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I rarely play SWF, but as a solo survivor, it's been kinda difficult since it feels like the balance changes are around SWF.
Also, map designs are really getting to me and how every killer has to rely on RNG, especially Huntress. With that said, as a Huntress main, I feel like with every patch this killer gets easier and easier to loop. Mainly due to some loops eye level loops being so unreliable with hatchet throws. I also noticed that there are more trees and debris so it's harder to hit long range hatchets. Hopefully she gets some QoL buffs, because she's still strong, but needs a little more lovin.
However, I've been playing a lot more Plague and Spirit and I am having a lot of fun playing them! Plague can get frustrating, especially since you get like 0 deviousness points as her, but overall I enjoy them.
With that being said, I'm just hopeful that the audio can get fixed, as well as some more perk balancing. (the meta has legit not changes since the SC nerf).
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I think the devs are trying to stay away from anything that SWF can abuse. With comms, this killers power is useless.
However, I really love the idea and that it's not exactly the killer that can turn into a survivor. As a solo survivor, I think it'd be really fun to play against it, but when SWF is added, it would get frustrating for killers I bet.
Really cool idea though!
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@AshleyWB said:
Destroy 3 hag traps in a single Match with the flashlight I wouldn't mind.
Give incentive to play some different killers and make it so you can select more than one at once just so you're not going from game to game waiting for a hag.
Vault the same window twice and escape from the killer in a chase 5 times.
Using prove thyself finish a generator with at least 2 other people 5 times.
Survive 3 trails using no perks
Survive for a total of 10 minutes with only no mither.
I wonder if they are going to stay away from DLC killers in the next tomes. I mean, it wouldn't be fair to the people who don't own them. I figure the next tome will showcase Wraith or Hillbilly, but who knows. I'd really like to know more about The Hillbilly's lore though. Same with Meg!
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@Umbrae_pk said:
So glad you decided to abbreviate Self Care into SC. You do know that Spine Chill has the same initials? I was about to get so offended because Spine Chill is honestly S tier.
I totally forgot lmao, but yeah, I'm glad everyone understood it was self care!
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@BloodyNights said:
https://forum.deadbydaylight.com/en/discussion/comment/940784#Comment_940784
Ah I see, well it does shave off a good portion of the healing process still. Not as much as a medkit, but enough that self caring doesn't take a ridiculous amount of time, especially for it's repeated uses, and being able to heal others faster. Along with me freeing up a spot for a Toolbox.
True! SC alone is bad, but the 24 seconds of infinite heals is really nice! I might even try that one out :D
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Oddly enough, I did it 2 games in a row with billy. I ran BBQ, IG, Agitation, and Ruin. I will say I somewhat proxy camped, but didn't tunnel or slug. It was stressful af still, cause if you tunneled the wrong person, they could DC and ruin the whole thing for you.
Though it's not too hard, I find the challenges like this bring out the worst in killers. Hopefully the next tome won't have such challenges. I really dislike the challenges like the sacrifice 2 survivors during EGC with NOED, or the kill all 4 survs in basement, or even escape without being hooked with spine chill.
Don't get me wrong though, I love a lot of the challenges too. The altruism ones were really fun! I really enjoyed playing the challenges! Just not the ones that made me feel scummy/ and a non team player.
Hopefully the next tome isn't as rewarding the scummy, but I still love a challenge!
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Yes, it is 24 seconds, but here's a lovely video demonstrating healing speeds! (The emergency medkit is outdated however.)
https://www.youtube.com/watch?v=KjWLd5D5mqE&feature=youtu.be
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@BloodyNights said:
I run self care, and botony quite often. I find myself getting hit a lot during matches and escaping, or I just got hit trying to body block someone getting carried to the basement, or perhaps I took a hit so the killer might be incentivized to go after me instead of tunneling person X.
With botany it's basically healing at 83% so not much slower than getting healed by someone else. Also healing others 33% faster is very useful. Lots of clutch moments where I just managed to finish the heal right when the killer was coming back, both when healing after an unhook, and on a slug. Without Botany they would have had probably have went down again, or not gotten picked up off the ground in time.
Sometimes I rely on medkits, or try inner strength. Inner Strength is really good, but sucks when more than one person runs it in most cases. You might get one use out of it, maybe two if your lucky. The reason I like Self Care is far too often I run out of medkits or totems, and have to rely on teammates. Or I could bring my self care and botony, and save my item slot for other things like...toolboxes mostly. And I can say go save them instead of healing me, I can just heal myself.
I however...do not run Self Care without Botany 9 times out of 10. It's far too slow. I'd rather just bring a med kit at that point and risk not being able to heal myself at a later point.
It actually isn't 83%. The perk description is really oddly put. If it were to reduce the speed by 50%, then yeah 83% is right, BUT it doesn't do that. It technically reduces the speed by 100% because it's half of the normal speed. If it were only 50% the speed alone would be 24 seconds. They really need to update the description because it gets confusing when you add other multipliers like BK and Resilience.
With BK, the time should be 24 seconds (the original SC time before healing nerfs), but it's unfortunately slower than 83%. I hope my math here is correct lmao, maybe I'm wrong!
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I just wish they maybe revert the medkit efficiency to 100%? I don’t think that’d be too much since the efficiency only affects healing yourself.
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@kcwolf1975 said:
I run it sometimes, comes in handy as a solo survivor.
Also doesn't it run at 50% of normal healing speed? So if it takes 1 person with self care 32 seconds to heal, how is that different from having someone heal you in 16 seconds (2 people×16 second=32 seconds)?
It is very situational though, sometimes you need to finish that last gen before worrying about healing.
2 people healing you is 8 seconds, but I get that during that time they can’t work on gens or do other productive things.
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@Mat_Sella said:
Who actually finds SC a fun perk to use, is my question. Where is the enjoyment?
I think people in lower ranks enjoy it because that sense of security in not needing your team, but in red ranks, time is everything.
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@Unironicalygoth said:
Lmao id rather runinner strength
Same! I love that perk. I mean, sucks when other people run it in your match, but still using it with HO and quick n quiet makes for fun if the killer doesn't catch u for 8 seconds while you're in a locker :D
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@ASpazNamedSteve said:
Blendettes, that's who
When I play Blendette, I never use it. Such a waste of time. 32 seconds is almost half of a gen!
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@darktrix said:
Several updates ago - they decided to give huntress lullaby an advantage to her by making it non localized, you cannot tell where she is even when she is nearly on top of you.
Finally! It made Huntress so much more painful to play when everyone with game awareness new where you were from 45 metres away.
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@humanbeing1704 said:
sometimes I usually use it with botany knowledge and resilience for memes
3 perk slots for a 41% increase in healing sounds awful, but I guess that's where the "memes" come in lmao.
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Congrats dude! I reached lvl 70 in the Battle pass, but still need 3 more surv challenges for completion!
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@DBDfan12 said:
meg cant out run any killer yet in her bio it says "able to outrun most killers" a complete lie
The description of them is based on their teachables. Meg's teachables are the ones that can give you tons of distance against many killers.
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@Fibijean said:
Sorry, but I'm very strongly against this. One of my favourite things about the Rift is that, unlike other battlepass systems, it doesn't contain XP or progress boosters to incentivise players to buy the pass early. That is a predatory money-spinning tactic designed to encourage players to make impulsive, unwise financial choices, and I don't want to see it in DBD.
The Rift pass is intentionally designed to allow players to make an informed and unpressured decision about how and when they spend money on the pass, without being disadvantaged in any way if they want to wait until they are satisfied with the rewards they have earned. And I think that is as it should be.
Well said, I look at Smite's battlepass and it is such a money grab it's gross. Everything in that game is. A living money grabber.
I like DBD because it's not like that at all, sure you have to buy chapters to play them, but they give the community so much, to the point where I like to spend money in their shops to support them. These Devs deserve it <3
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@ASpazNamedSteve said:
https://forum.deadbydaylight.com/en/discussion/comment/939695#Comment_939695
I agree they should add Spiderman c):^)
lmfaooo
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OMFG could you imagine!!! I love it
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I really really want a spider! Idc if it's like a spider queen or something, but a chapter revolved around spiders would be sooo cool!
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@ImmortalReaver said:
Anyone else having this issue? I just had this match where I blinded the killer for a save and it would award me for blinding them but they wouldn't drop the survivor. I asked after the match and he said he was getting blinded fully.
Bug reports my dude <3
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@slingshotsurvivor said:
https://forum.deadbydaylight.com/en/discussion/88105/cruel-limits
On Haddonfield, Coldwind & Springwood it's AMAZING! Stairs only = easy downs 👌
McMillan isn't band either 😍
I think it's fine. I mean not all perks or add-ons work on every map...
That's the problem, the imbalances between maps is horrendous.
Almost every map needs to be balanced, and if they make loops a lot shorter, the game would be in a healthier place. The fact that some maps are FILLED with safe pallets and windows, and some FILLED with unsafe windows and pallets is frustrating. And that's not even factoring in when 2 or more tiles with safe pallets are spawned beside eachother.
Overall, the only way for perks like this to be useful, would be reworking many of the maps.
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Huntress, Hag, and Plague <3 I love my babies. Mainly Huntress though. I used to play with a string down my screen lmao, but now I can play her without and land shots consistently :D
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Mommy Jane looking as THICC as ever.
Can we get this as a cosmetic pls BHVR
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No matter the thread, Legion is always brought up.
At this point, all you guys do is harass the devs who are working hard to make the game more enjoyable.
The Legion changes were because they wanted consistency with their game and to make the game less frustrating to go against as.
On another note, I think the splinters are there because the game doesn't recognize that you have the killers (even though you do), most likely because you bought the killers through Iri shards, or Aurci Cells.
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@T2K said:
Did you mistakenly write nerf instead of buff D: xD
buff? BUFF?!!!1!! JANE DON'T NEED TO BE SKINNY! SHE'S ALREADY A SKINNY LEGEND IN MY HEART <3
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I HAD TO CHECK TO MAKE SURE, I ALMOST CRIED!
Just looking at this edit makes me wanna cry tbh, I can't handle Jane losing her thickness.