LemeTheMeme
LemeTheMeme
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The biggest problem with this, is it would make high mobility characters immensely OP.
Instead of that, I think rebalancing maps to make them almost identical in size is what’s best. And since consistency is something they really like, making gen speeds differ between maps seems very unlikely.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/973659#Comment_973659
But games are often done so quickly, can't it be in the killer's favor for once? I'd rather have it after everyone's been hooked once instead of once every gen.
And keys take way less skill than Moris do. If you mori at the wrong time you can still lose, you can also never be able to use it against survivors if they're never caught.
That just sounds like you are getting out played. It would put Moris 100% on par with keys, and then after the devs can look into how to rework them.
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@Jallybwan said:
https://forum.deadbydaylight.com/en/discussion/comment/973659#Comment_973659
I could make the argument that moris can only be used after you hook people, but you have a point. I personally think they're equally bullshit and should both be reworked.
I completely agree. I guess this could be a bandaid fix for the moment, but they need to be changed for sure.
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Make it so that once every generator, you can mori someone that has previously been hooked.
At the moment Moris I find more broken than keys since moris can be used at 5 gens, whereas keys you need to complete gens for it to spawn.
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I just don't get why people are that upset right now. The devs will obviously look at the data given. Maybe this new ruin will get it's numbers increased, maybe gen times will be increased, etc.
It's too fresh to see if this is going to seriously impact much of anything. Relying on 1 perk instead of your own skill is kind of sad, and if you're in red ranks because of this perk, then it will put people back to the rank they belong.
If I'm going to be honest, they will most likely nerf some of the meta perks that survivors have if they show that they're overperforming. Ruin wasn't healthy for the game, at all. Sure, there are plenty of perks that need looking at on both sides, but meta perks must be toned back at some point.
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Oddly enough, I am really interested in a build with ruin and surveillance now. Looks really fun and it gives more information than a lot of other perks.
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Occasionally, I will run ruin on killers like Huntress and Stealth killers, but other than that, I don't use it. Makes you rely on it to apply pressure, when you should be able to apply consistent pressure if you are truly a red rank killer.
I usually use CI or PGTW, since they are consistent and I feel like I have to rely on myself rather than a perk to actually do well.
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@Ghoste said:
It makes no sense for it to be a Hex still, I agree.
Btw how would Lullaby be balanced without a Hex? So after 5 hooks skill check sounds are permanently silent? Haha that would be nutty.
It could work by making it require more tokens and removing the failed skill check penalty.
Maybe make it even 1 more token and then I think it'd be balanced as a regular perk.
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@liarcy said:
Before I start I want to make it clear for some people that I am not a survivor only player and I do not favor survivors over killers ,I play both sides equally.
With this ruin change I was as shocked as most people because it didn’t make sense that the perk that killers need to have a good match got nerfed but, although this change may hurt some killers that relied on it , it will also show us real killer’s kill rate without being carried by ruin, this may finally lead to buffs for killers like clown ,pig ,wraith .....
because previously ruin could carry even the worst of killers to a 4k and, depending on how long ruin stayed up , we were not able to determine if the gen speed is fine or not
after testing this change I’ll be more than happy to see the devs try different gen speeds, and changes to killers that need it.
tell me your thoughts
I agree, the devs will obviously look into if gen speeds are too fast or not and balance accordingly. Not to mention, but Ruin is a really unhealthy perk to the game whether you believe it or not. Try bettering your gameplay by using new perks.
Also, ruin won't be revealed to the survivors, so maybe they won't even try to look for the totem and it has potential to reach mid-late game.
I play red rank killer and survivor. I hate running ruin because it makes bad killers into killing machines if ruin is still standing.
I think the community is overexaggerating. It's one perk. After this, the devs will be able to spot out what needs to be done with gen speeds since the data will be more consistent.
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I'm glad ruin is getting its change. It made playing survivor boring and was a nuisance. This change will be healthier for both sides I believe.
It made killers get so much pressure by doing nothing, but also made them rely on crutch perks like such to perform that well.
Though gen rush will be still inevitable, maybe with this change it can open scenarios of increased gen times. If ruin remained in the same state it was, AND they increased gen speeds, ruin would be overused since it gives even more.
As someone who tries to not use ruin since I want to improve my gameplay, I am really happy with these changes :)
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It would literally only be beneficial for m1 killers.
It's definitely inconsistent between killers (NOED is great for Doctor, but Huntress or Plague, it's be not as beneficial).
Not only that, but NOED shouldn't really even be in the game in it's current state. Rewards bad gameplay (no gen pressure).
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@DBD78 said:
I always use kindred but just unlocked Aftercare and it's very good also for solo survivors. Also using Better together so right now I feel a part of something in the games, not just a player doing his thing but part of a group. And also now I'm rank 2 so I feel after playing this game for 3 months I'm getting pretty good although I can't loop the killer, and I don't think I want to either :)
Well, if you don’t know looping, you are gonna have to rely on someone on your team to do that. As a solo survivor, that’s odds I’d rather not take.
I can loop a killer, but I don’t want to have to waste a perk slot for perks that do nothing with a full SWF. Those perks you mention are decent as solo, but the fact that SWF get comms, information from those comms, and that extra perk slot, it makes it unfair for the people who play solo. It’s either waste a perk slot, or stay oblivious.
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@theogjason said:
https://forum.deadbydaylight.com/en/discussion/115343/playing-solo-survivor-is-frustrating
I just have to laugh. An call a lot of people out. When you play of game solo you are going into the game expecting to play alone. You are thinking of syf where you can rely on friends. When you play a solo game remember that all other players are solo as well. Solo game mode is made for a challenge as there’s no voice chat. Preety much if you want to win (as all and I mean all the other survivors will do the same) is use everyone as bait as you creep around an do generators( be good at skill checks) an have a perk to see killer so you can rotate as he gets near. And crouching is your best friend. Hiding an patiently waiting play big roles as well. If they see you out of nowhere, no they’re not cheating they can just see the trail you leave behind you as you run forgetting it does that like an idiot. (Crouching is strength) Make sure there’s always one other person alive as your chances of winning dwindle close to nothing so meaning get it done fast and leave or die. due to door camping killers. That’s some basics figure the rest out for your self. But seriously everyone needs to stop whining about solo mode. I get to rank 1 every season with no problems only playing solo. No solo doesn’t need a patch or nerf. You idiots need to realize solo is exactly what it says. You have no friends only you. They may be of help to you sometimes but very rarely. Solo is for you to survive. Realize it’s not swf And accept it. For the gamers that can’t do it your self and need or want to play with friends, that is why survive with friends was made. So either get good or stop complaining, because some of us are amasing at solo
Holy that was hard to read, as in I couldn’t even finish it. I’m assuming you don’t play high rank play as you’ve stated that crouching is my best friend and just use my fellow survivors as bait. Though a valid way to win (sometimes), but that won’t get you far in high rank games. I’m not going to run urban evasion, I’m going to get good at wasting a killers time, cause the rest is easy.
I bet you’re an amazing solo player for your rank, but you didn’t even describe any faults or balance related issues, for the most pasty, just basically told me what I already know, or gave your opinion.
Also, just because I queued as a solo survivor doesn’t mean I won’t encounter SWF in my team...
It seems you have a lot to learn about this game before you can ridicule someone else’s opinions and facts.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/946815#Comment_946815
That's what I was implying about the Emblem System, but I didn't want to sound whiny about it because I had a bad game.
However, I don't think that would be the best way to fix this in my opinion. :(
It could be a bandaid fix until a complete rework comes.
The system is really rewarding for killers like Legion, But awful for killers like trapper and most importantly PLAGUE!!!!
I hope they do individual rankings based on what killer you're playing. Would allow for more room with ranking up and achieving Merciless Killer.
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I guess that is one flaw that needs to be fixed with the emblem system.
Mybae changing it so if the killer picks them up after you perform an unsafe rescue? Like, I think it shouldn't penalize you if they down them right after, and then immedietly move to another player, unless the killer picks them up before the survivors.
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If I'm flailing like crazy, it means the killer is camping.
However, if I'm doing it a few times here and there it means "HURRY UP! I WANNA LIVE".
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/944936#Comment_944936
Youre talking about a minority, but yet again you generalize SWF with comms into bullying killers, which is just plain wrong.
If a minority can gain unfair advantages in most scenarios, then this is a flaw that needs to be addressed. When you get to play high ranks, almost all SWF lobbies are communicating about the game and more importantly information that will help them better position and get objectives done faster.
I don't know people who play SWF and don't use comms, so I am not quite understanding your logic behind them being a "minority". If anything people playing SWF without comms or more of a minority then those who do.
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@RepliCant said:
https://forum.deadbydaylight.com/en/discussion/comment/944606#Comment_944606
this is relatable
https://forum.deadbydaylight.com/en/discussion/comment/945016#Comment_945016
Like to hear this, I spent it with some family then later on a special someone came over and we just had a really relaxed night :) Left this morning after I made some breakfast and now im off to more exhausting family gatherings
Glad to hear!
Also, what a sweetheart for making breakfast for your special someone <3
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Just run decisive strike.
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@Johnble said:
https://forum.deadbydaylight.com/en/discussion/comment/945038#Comment_945038
Thanks for explaining that. I've played off and on since launch on PS4 and recently switched to the Xbox version so I've still got quite a bit to learn. I'll most likely start out playing killer at rank reset. I rarely do as it is and I feel like I handicap myself as survivor by not understanding both sides.
No problem! I think it has to do with the inflated amount of survivors in red/purple ranks.
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@BigHat said:
Tbh I kind of wish they would just skip one chapter and go over all the things that need to be fixed in this game eg matchmaking, lobby times, hit boxes, performance etc. I think it would be worth biting the bullet for
I disagree, I really enjoy new chapters.
However, we could use some time without cosmetics (even though I love them, I don't want them to skip a chapter.)
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@BigHat said:
https://forum.deadbydaylight.com/en/discussion/comment/945034#Comment_945034
Fix performance before worrying about this lol
I think that's just a console issue. On PC, I don't really experience this problem.
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@Johnble said:
https://forum.deadbydaylight.com/en/discussion/comment/944620#Comment_944620
Killer queue times are horrible for me personally. Not mention that most of my gaming friends are into shooters and GTA so they won't go near this game. Solo isn't that bad in my experience but I've never played SWF so "ignorance is bliss" rings true in my case.
At low ranks, killer queues are absurd, but red rank and purple rank killers get instant queues. Same goes for survivors, but opposite.
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@BigHat said:
I don't think solo survivors need kindred basekit. As you play the game more you start to predict killer and even fellow survivor behavior... Giving survivors all that seems incredibly unfair for the killer (survivor main since PS4 release) I also mainly play solo and hit red ranks with ease. Sure I have games that don't go well mostly due to bad team members but I just brush it off and move to the next
As a red rank, I agree it's easy to rank up, but that's not the point of the thread. It's the fairness that should be distributed to both solo survivors and killers.
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@Zenro said:
https://forum.deadbydaylight.com/en/discussion/comment/944616#Comment_944616
But part of the allure of the game is the unknown. Where is the killer? Is he chasing someone? It adds that bit of intensity and a way the killers can confuse and surprise survivors. What you are asking for would take all the unknown away. Almost like your hand is being held and all information given to you for free. What does the killer get? Does the killer get to see all survivors auras all the time? Balance is pretty alright right now. A few things could be changed to make it better but it is 4 v 1. Its never going to be "balanced". I for one wish it would go deeper into the horror aspect and make the game scarier. Kindred exists if you want something that is informationally strong but you gotta use a perk slot. Should killers get base ruin/noed/bbq because it helps them out? The game is not that bad solo survivor. Im in red ranks and actually enjoy solo survivor. You get some great moments especially against stealth killers. I run spine chill so i can kinda have an idea if theyre coming since no comms. I feel you may be relying on SWF too much. Sometimes you need some intuition and prediction on whats going to happen just on your own. Its not about escaping, its about performing your best and helping the team as much as you can. You dont need to escape everytime to rank up.
I don't think you are understanding the thread. The fact of the matter is that why not just play SWF all the time since playing solo isn't as rewarding/ as fun.
The arguments you made are valid, but with SWF being a component to the game, it tosses the idea of "the unknown" away. They can easily discuss amongst eachother what the killer is doing at all times. With the game being so time management based, SWF get so much for so little, whereas solo survivors need to waste perk slots or just stay oblivious to it.
I don't "rely" on SWF, since as I've stated I haven't really played with friends for a long time.
You're argument about kindred being too strong for survivors to have basekit doesn't even compare to other perks you've stated.
The game has evolved past a "casual horror game", and into basically a competitive game. The only way that it could turn back casual is if SWF is removed (but that won't happen, will kill this game).
Overall, simple information buffs to solo survivors is all I ask for, and to compensate, killer's would need to be looked at for more buffs/ balance since the gap between SWF and solo will be lowered.
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Spending it with my boyfriend. Working at Starbucks. And lots of family gatherings.
So far so good! Tomorrow will be passed out from my 3rd turkey dinner, but oh well.
Hope your guys' holidays are going well <3
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/944621#Comment_944621
What? Rank 1s dont bully killers. There is a minority in every rank that plays toxic. And hell no, its not more frustrating, cause not every SWF shares infinite information.
Well, I’m talking about the ones that do. SWF that don’t communicate like such aren’t the issue here. I’m talking about the ones that share all this information.
Thats what this thread is about, not the “sometimes” they don’t always share information. And yes, really organized SWF with comms and all with game sense bully killers.
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@darktrix said:
Works against exposed and timed broken - like was already suggested in another thread today.
Also increasing it to 30%, I mean it wouldn’t be busted since most common status effects are permanent and disappear after a certain action.
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@TAG said:
Reverse Irihead :P
Iridescent Handle
-Unlimited Hatchets.
-Hit target suffers from the Deep Wound Status.
-Hatchets can't put Survivors into the Dying State.
If that were in the game, her movement speed would need to be 115%.
Also mending is really unfun for survivors and I hope they don’t implement it into more killers.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/944687#Comment_944687
I'd settle for the reduction or removal of the blink cd..nurse is the one character I dont mind her addons being a tad..niche..though I think some are TOO niche in her current condition
I think her blink CD was a really bad addition. Also, never touched her ultra rates, but the triple blink on in indoor maps is impossible.
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@yoi said:
https://forum.deadbydaylight.com/en/discussion/comment/944725#Comment_944725
imagine thiking u were attacked when i didnt say anything. this generation is amazing.
If you read the thread you’d understand I stated I wanted buffs for killers after making solo survivors on par with SWF.
But on a real note, try to discuss something rather than dismissing it with snarky comments.
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@yoi said:
https://forum.deadbydaylight.com/en/discussion/comment/944684#Comment_944684
feelings lol, these were pure facts ######### are you talking about?.- did u even touched the game once?
Imagine attacking someone for literally no reason. Go to a different thread if you don’t want to have a constructive conversation.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/944672#Comment_944672
There should be one big patch, adding totem counter, basekit kindred and chase indicator for survivors along with a secondary objective but I don't expect anything like that at this point.
I don’t know if a secondary objective is the right way to go. Maybe adjusting gen times, nerfs to meta perks, and making lower tier killers more viable with number tweaking and/ or overhauls to their kits.
I’m glad doctor is getting a rework. Looks promising
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@PistolTimb said:
Solo survivor isn't frustrating, but teammates can be. I love running Kindred just to get 1 or 2 hooked. Too often I'll find myself getting chased for a LONG time just to find out no gens are being pressured.
When I solo queue, I love kindred, but the fact that I only get 3 perk slots because of it is bothersome to me. Just to get information a SWF will have. While they get the information and a fourth perk slot?
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Doctor’s is really bad, any survivor with game sense and good looping skills can out live a doctor for 5 gens easily. In this case, the doctor becomes a basic m1 killer with literally no power.
However, doctor is really good against green and under ranks.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/944674#Comment_944674
Maybe..but I feel like something a bit more interesting would be better..killers rely on addons a lot more than survivors..balance is important but the devs have been not doing so well with addons lately
After sewing the nurses add on rework and Oni’s addons, I can agree. Just wanted to explain why I think piercing hatchets wouldn’t be so bad.
I think Nurse is in need of another add on overhaul, but that won’t happen soon I don’t think.
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@yoi said:
*playing agaisnt 4 man SWF is frustrating. find the issue. you just described the problem with dbd and the free perks swf gets, you didnt even realize about all the unbalance stuff the game has when u play agaisnt SWF and how unfair is for the killer. but you dont care, you jsut care aobut playing 4 man SWF with 8 perks each survivor thats all you care about.
Before coming to a conclusion based on your “feelings” isn’t a healthy way to start a conversation. But as I’ve said, when solo survivors get buffed to be on par with SWF, killers will need some type of buffs and balance changes to compensate.
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@Rin_is_my_waifu said:
I see a lot of people talking about buffing solos to SWF level but nobody mentioned what will happen to killers if they decide to implement such things in the game. Imagine playing with SWF every time you want to relax and play a normal game. They have to do something for killers, too in order to compensate for the solo buff
To the OP, I play solo and I know how frustrating it can be and I have managed to reach red ranks (rank 4) but we should also think of the other side when making such big changes to the game
I completely agree! I think the minute the gap between both SWF and solo are fulfilled, that they should start focusing on killers and their states.
Trying to balance a game between people with comms and people who are alone is going to end up with more of a balance mess.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/944589#Comment_944589
Just because one is trash doesnt mean they all should be..that's a rather poor way of looking at it..and even nurses addons are more likely to benafit you than piercing hatchets
Piercing hatchets could be really good against healing survivors, body blocking survivors(especially exit gates, or blocking an injured survivor), if you get a good angle on a generator with 2 people. I feel like there is a lot of room where they would be good. Even if it’s not ultra rare quality, could be very rare.
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@PrincessPoop said:
Closing the gap between solos and SWF should be a top priority for BHVR.
I agree. It’s the one thing that will commence how they can balance killers and survivors in the right way.
Hopefully they address this after their holiday break.
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As a Huntress main, I agree. Iri hatchets aren’t fun. Easy slug, Easy downs, Easy wins with common game sense.
Most Huntresses addons need reworking IMO, some are way too niche, while some make her completely terrifying.
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@arslaN said:
My main problem with solo survivor is just how bad my teammates usually are. If I somehow manage to get decent teammates it's still enjoyable.
I totally get that, I feel the same way. Sometimes you can outplay killers on your own, but having good teammates is also nice.
But it’s undeniable that solo survivor isn’t as fulfilling as SWF. It’s easier and more fun since
a) you’re playing with friends.
b) you are most likely to win because of how much easier it is when playing with others.
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@Waffleyumboy said:
Great work mate keep it up
Thank you ♥️
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@Waffleyumboy said:
Swf isn't "unfair". It's in the game just like camping tunneling and fast vaulting. They do buff killers all the time. I'm surprised people still play solo, killer is so much better.
I mean, I’m playing a lot of killer lately at rank 1, so I know the struggles of killer too. Just wish that they can buff Solo without buffing SWF. Which is basically in game information that the SWF team already have.
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@LetsPlayTogether said:
Solo isnt that frustrating. And SWF doesnt mean theyre sharing all informations they could.
Rank 1 survive with friends bully killers. It’s not fun for killers. I’ve been playing basically only solo survivor for the past 2 months and it’s a lot more frustrating just not knowing basic things like previously stated that anyone in SWF know.
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My honest opinion is to add features like, base kindred, totem counter, and to see whenever someone is in a chase.
It’s nothing game breaking, but would help so damn much with helping solo survivors.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/943652#Comment_943652
Bbq already gets countered several ways in survivor base kit..and for a perk that requires nothing from you to use effectively, distortion is dangerous..I'm not a fan of survivors getting to shut down killer builds..and the audio issues have shown why a footstep sound perk wouldnt be healthy for the game at all
I mean, that’s if everyone else is running it. It’s not like safe hook rescues happen every game. I just feel like distortion needs a way to gain tokens. 10 seconds of no aura reading and scratch marks isn’t much really.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/943849#Comment_943849
A useless addon is always fun I notice
I mean, nurses ultra rares are laughable. I think piercing could go for very rare addons!
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@pandorayr said:
I preffer this because it rewards to got good aim.
- Each hatchet that hit a survivor successfully will it applies Boomerang effect (return to hand).
- Reduces Hatchet Carrying capacity by 2.
Or maybe that you can pick up hatchets after thrown? Would be powerful, but if she reloads, she cant have more than 5
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Or maybe Piercing hatchets? Make it so it doesn't stop on collision with survivors? But obvi not through walls.