LemeTheMeme
LemeTheMeme
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- LemeTheMeme
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Fibi, you are a wonderous person and I love u <3
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Bringing back this thread because OP is stating pure FACTS. Periodt luv.
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For example, just yesterday, I was kicked from my match, because it couldn't "update my rank". Why would I get penalized for that? Why would I get penalized for leaving a match when I get stuck in a tree? or generator?
But in the grand scheme of things, if the system seems like it's not ridding the "bad seeds", and ridding the more unfortunate, then I'm sure/hopeful that BHVR won't push through with the system.
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In all honesty, the DC penalty system is going to go against people DCing for legitimate reasons. The people who get angry and DC will just suicide on hook. Most games with DC penalties only have them because you are able to rejoin the match if something goes wrong, but that's not the case with DBD.
Not only that, but if you are stuck and cant move, bugged out, or basement glitched, you will get penalized for leaving, which is such a flawed system atm.
This game doesn't need a DC penalty, but just needs to track when people are abusing the DC system. I really hope it doesn't last.
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@FriendlyGuy said:
I would love to see an axe, that's one time use and cracks a totem instantly.
rip totem builds.
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You need to make sure you are holding the button down for it to last. The ambush itself is like an extended lunge, but with a charge up/ warning. It's pretty hard to pull off without addons. I love using the addons for her dash though! Her RTB's aren't as optimal IMO, but not completely bad, just not as good as the dash ones. It's one of those things.
It also doesn't activate basic attack hits, so you can use that to keep your STBFL stacks!
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@FJSJ_Lunar said:
Wait, kill yourselff is a bad word here but people can spam it post match lmaoooo
I know, I wish dbd has some sort of chat filter. The amount of times I get told to"kill myself", or when people say any racial, homophobic slur, etc. It's annoying, and sometimes people can be really damn hurtful.
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@LOA said:
I don't like either, unless I am using a slug build, then I will use Deerstalker. I feel like Whispers has too big of a range. It would be better if it was a smaller radius.
Whispers is hands down one of the best time management perks in the game. My favourite thing to do with Whispers is to know when or when not to kick a gen too. If no one is nearby, kicking the gen will provide so much pressure, since you know no one is returning soon. Love this perk on killers with bad tracking (especially Huntress and Nurse)
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@Prex91 said:
I suggest in various post to devs the idea of bloodpoints reward for borrowed time (like bbq and chili). To incentivate solo low rank players to use it and learn better slowly to do safe saves, and help against tunneling killers.
That, or we'll make it. I hate that killers get a really powerful perk WITH added BP gains. Why can't WGLF have some sort of gameplay bonus?
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I just wish we had rank rewards! It sucks playing against high rank killers and having no reward for it. It's a long awaited feature that the devs never really discuss.
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@Apple2o said:
https://forum.deadbydaylight.com/en/discussion/comment/918655#Comment_918655
I'm sorry, if you can't get hits as an M1 killer that's not a problem with the killer. She is probably the best M1 killer in the game currently.
Freddy? Ghost face? You can’t says she’s the best, her skill ceiling is just really high. Freddy and ghost face provide so much more utility than plague as M1 killers. Check ur facts before making such claims.
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@Apple2o said:
https://forum.deadbydaylight.com/en/discussion/comment/918641#Comment_918641
Plague has gotta be one of if not the most mechanically simple killer in the game. You just barely even splash every survivor once with her power, then she is perma tier 3 myers all game.
Mega disagree. She definitely can snowball games if survivors don't know when or not to cleanse, but she is really addon, perk, AND map dependant.
I love playing as her lately, but damn, she is so easily countered by basic game sense.
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Nurse just needs actual good addons, and the removal of the blink recharges. Her ultra rare addons are some of the worst in the game. Imagine running the 3 blink nurse on a map like the game, Hawkins, lerys, and so forth.
However, I never want to see a 3 or more blink nurse in this game cause damn that was awful.
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But, in all honesty, I know you forgot Plague, but she is probably harder than Huntress.
Plague rarely sees her power, and can be easily looped. She's really good at locating survivors, but most of the time when you play Plague, you NEED good map awareness.
Even with the slight chance you do get your power, it's super inaccurate, unless in dead zones. Jungle gyms destroy her power if the survivor knows how to run it.
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Plague who? Idk her...
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@MissBehavingX said:
am I the only one that rarely gets to use it? The timer always goes out before the killer starts chasing me again. I have only used it when the killer actually tunnels but that rarely happens..
It's not meant to be used every game. People run it because it's good at what it does, AND because it's a "safer than sorry" perk. (like Adrenaline and Borrowed Time).
If the killer doesn't tunnel, then yeah, it's a wasted perk slot, but still extremely powerful.
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I really like the idea! Changing DS to be constantly active UNTIL someone else is hooked, would be a good change. Will it still be abused? Hell yeah.
Maybe instead of it being constantly active, make the timer 2 minutes, OR until another survivor is hooked, which would disable the perk.
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@Raykor said:
Hello I'm a main killer player and I have a suggestion but whould like to say demand to give killer more perk slot in consideration survivor can have up to 16 perks to help eachother, killer really need more perk slots if you wanna start to balance the game out, PLEASE consider give killer more perk slots.
I have 800 hours in dbd so I'm not a newcommer to suggest an chance
Killer perks are generally universal, as in they affect all survivors, if the requirements are met. Adding more perk slots would be very problematic balance wise. That's basically a free hex:ruin every game. And god, it is the most noninteractive perk in this game, that is in 90% of my games.
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@PrincessPoop said:
https://forum.deadbydaylight.com/en/discussion/comment/916871#Comment_916871
Hmm I wouldn’t call David evil but he definitely does have some negative personality traits like anger issues and aggression. I think his positive traits balance him out though like his protective nature towards his friends and never giving up.
David is an Aries confirmed?
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/916607#Comment_916607
Wdym, Breakout doesn't have a cooldown?
Oops! I meant lucky break 😁
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@Kitsone said:
[BUG] Infectious Fright's radius seems to be farther than terror radius.
[Balance Suggestion] This perk is VERY strong with instant-down effects so it should have a cooldown. 60/50/40 seconds would be the most obvious time ideas.
It's weird that perks like thrilling tremors, breakout, and surge have cooldowns, but Infectious doesn't?
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@DwightOP said:
Ngl, dedicated servers made it worse. With the old p2p connection at least you got legit hits as long as you were under 60 ping. Now with dedicated servers you are getting bullshit hits on 60 ping similar to 200+ ping on p2p connection.
Much rather have dedicated servers, than angry killers abusing lag switch for easy wins.
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@Lufanati said:
https://forum.deadbydaylight.com/en/discussion/comment/915384#Comment_915384
lol, imagine being phobic of something then complaining when it's present in a horror game.
I’m just kinda stating that people would get mad... I quite like the idea actually!
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@ThisGuuy83 said:
I know it's off topic, but holy balls, who saw the spider from last year? Now that thing is TERRIFYING! Cmon behavior, show them who's king!
I mean, Plague created a lot of backlash with Emetophobes (fear of puking), a spider killer would be really fun, but the Arachnophobes would be screaming.
personally, I love the idea! Make them like half human, half spider, and that would make for a cool killer. Also, I’m intrigued on how they would create a power for it!
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@humanbeing1704 said:
for me it's gotta be the ultra rare moustache with any shirt and pants
I really like the one released with the hallowed blight! Also the one released with the rift is nice. I find most of his head cosmetics look kinda rough ( same with Dwight tho).
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@Ellen_DeGenerator said:
Fast vault a window? you'll still get hit.
a metre away from the window? if the killer looks at you, you'll still get hit.
Dropped the palette and got the stun? you'll still get hit.
I find it so annoying that the only feasable tools survivors ahve to create distance and play mindgames, more often than not end up getting me killed eventhough im pulling them off correctly. i've noticed it more recently. i always knew in the back of my mind playing survivor that it's killer favoured in terms of what counts as a hit and what doesnt but its really making me mad after 250 hours.
I know i sound like an entitled survivor but the game isnt fun when you vault the window and get skullF*cked by an oni m1 or billy's chainsaw. every game feels like a nurse game.
I cant see myself playing any more survivor without friends untill this gets fixed or something is done about dedicated servers. i'll be playing killer and waiting 30 minutes for a game againt people 6 ranks higher than me.
I just had the Billy part happen to me moments ago. Not fun when you're fully through the window and still somehow get hit metres away from the window. I can get your frustration, but a big thing people don't realize is the ping bar is still available to see your latency
Dedicated servers are still a work in progress, and they are still evaluating the data and whatnot. I have been enjoying dedicated servers for the most part, except when there are major lag spikes that earn me free hooks that I didn't deserve.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/909338#Comment_909338
I disagree about the luck offerings. They don’t always allow a free pass, but I have lost count of the amount of times I’ve been able to unhook myself. Especially with Up The Ante.
If all survivors are alive, up the ante grants 12% bonus luck to everyone. That is the same amount of luck if every survivor were to run Jar of Salty Lips. I understand that can be very rewarding, but other than that luck only affects bear traps. I feel as if luck needs to apply to more things, or just rework it. I'm not going to run a brown pouch worth 3k BPs, for 1% luck...
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@GHOSTfaceP3 said:
https://forum.deadbydaylight.com/en/discussion/comment/913833#Comment_913833
That would be fair but ruin is basically needed especially for red ranks bc without it you will get completely gen rushed they either need to do something about gens or make totem hiding places better. I’ve had my ruin destroyed within 26 seconds before..and before you say it’s a risk that’s a perk slot gone in 26 seconds that’s not a risk that’s a disadvantage that should not happen
I get the whole risk/ reward thing, but losing a whole perk slot so early in the game is very disheartening, especially since it's RNG based.
However, ruin makes killers create bad habits because of its inconsistencies. If that is something that bugs you, maybe it's time to look into other slowdown perks like corrupt, PGTW, or even Dying Light.
I feel as if ruin will never be changed from a hex perk, just because of how strong it is. Ruin, as is, is super boring to go against as survivor. But, until then, we can only hope that the future will bring us a wider variety of gen slow down perks!
But, back to totem placements, I feel as if the only real problem is when they spawn in T and L walls, as well as in the middle of corn fields. That would be a step in the right direction!
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@Nuiveoxr said:
The only bloodpoint offerings that are worth going for are obviously streamers and such. The ones that only provide one catagory are a waste of BP imo since a streamers cost the same for a green bloodpoint offering but will provide less bonus overall
I never truly understood why escape cakes, and BPS were considered yellow and green offerings. I think it's along the lines of they will show up more frequently if that's the case, but It is just so annoying having all these fillers that you cant even sell.
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@xCarrie said:
Paulie explains in the video how Freddy isn’t available or even mentioned on the windows, and nintendo store. He then talks about how certain perks from the chapter had to be changed to placeholder icons (like Bill for console). All of this had to do with the wes craven estate recently gaining the rights to Freddy again, but he also states that internationally, Freddy’s rights are owned by another company.
I’ve known about the estate getting the rights to Freddy but I never thought anything of it, tbh I thought it was a good thing because the chance of og cosmetics. Really just curious if Freddy will be fine or will he have to be changed, remade, or removed. If it’s anything like the F13th lawsuit then oof. I’m positive nothing will but just wondering.
I don't think it will end up the same as F13. They weren't good devs to their community and obviously made poor decisions.
However, I'm not familiar with laws and agreements either. Too much brain work for that 😋
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But on a real note, the cosmetics are AMAZING!!!!!!!
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@Elk said:
Some of us probably have been playing this game for a very long time. We are all hurting in some way or another. In recent Dead by Daylight events, have made some of us feel even more pain than before. The Devs, need to address this matter as soon as possible or we all will be doomed to suffer. It is their fault we are feeling this way! We all need to band together and rise up...
Rise up from our seats, floor or bed and take a break and do some stretches. I know this game is really addicting with the new cosmetics. I am just as guilty. Devs, you do the same So If we don't stop and stretch we will look like this in the future. (The doll on the left, sadly not the handsome guy)
https://us.v-cdn.net/6030815/uploads/384/IZLT27ZWOU8F.jpg
I know it is hard to just stop from playing, but we need to so we can help ourselves.What i mean by Devs fault, was from the amazing Ugly Sweaters Collection. They made it, so good, which is making us play so much!
You really got me in the first half. I was like "please, not another Legion thread" 😂
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/913724#Comment_913724
I use the skinny jeans with it. Doesn't look too bad. Not perfect of course but we are limited until she gets more stuff.
The thought of more Jane cosmetics fills me with happy :)
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I love both of the Legion ones! Also, Steve and Janes look AMAZING! My outfit rn with Jane doesn't really look good with it, but I love it so damn much.
Also, the fact that they are somewhat representations of who they are is really neat too! Good job team <3
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@chase131119 said:
https://forum.deadbydaylight.com/en/discussion/112311/flashlight-addons
Every add on for flashlights is useless besides batteries and the filament.
True, Sapphire Lens is also really good too. Utility Flashlight+ Sapphire Lens+ Green Battery, will make for 18 seconds of flashlight time, WITH reduced consumption rate.
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@Might_Oakk said:
I'd like to see survival / kill rates at red ranks based on each week post rank reset.
1st and 4th weeks of rank reset feels like 2 completely different games as killer at r1.
I mean, during the last week or two, red ranks are inflated with people who don't really belong there. Immersion is something that won't get you far in games, whereas keeping the killer busy will! But that is an interesting stat I'd like to see :)
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@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/912980#Comment_912980
Yeah, everyone's been saying re-work LF, re-work legion
Devs: We're Re-working doc
Community: uhh, ok. Guess something's better than nothing... 🤷♂️😐
I meannnn, doctor is in an awkward spot. He stomps on low ranks, but is laughed at in red ranks. I know certain builds can make him decently powerful, but his base power is really bad. He is overdue for a rework.
LF on the other hand, how do you re-work that? I get addons need reworking (tuning guide, I hate you), but I feel as if his power would be one of the most difficult to rework.
And Legion, wellllllllllllllllllllllllllllll…
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Yeah, that’s 3 free hits, for one perk. It’s like dead hard, but actually works on dedicated servers. You can always mind game a vault, but the perk sounds too powerful.
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@SpacingLlamas said:
https://forum.deadbydaylight.com/en/discussion/comment/909907#Comment_909907
The funny thing is that people just save up a 1 million points before a chapter anyway. And have shards ready for even extra points.
And people somehow get the characters to p3 in like a week or less, its crazy. I don't think it really makes a different to me
From a business standpoint, I get it. They want you to spend more time playing with the new content instead of getting the best of the best of stuff on them.
Wait, people still spend shards on points?! The only ones worthwhile are the ones worth 2700 for the 250k BPs.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/908458#Comment_908458
That's gotta' be it. Clearly a bunch of guys sat around a table and thought, "How can we make the game worse for half the players, leaving the other half with nobody to play against?" It's a bold strategy, I'll give you that.
We're working on a hotfix as we speak.
Honestly the best business strategy I’ve heard of. I’m now going to take this advice and start my own game. Murdered by Dawn. How does that one sound??
But, in all serious, the Dev team is working hard to try and listen to all the requests on here. It’s not like they don’t listen. It takes time and creativity to come up with killer reworks, nerfs that will be nerfing them without making them complete garbage. (Legion is more balanced then before, people just need to adjust).
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@AvisDeene said:
No, make flashlights work on survivors too. If trapper can step in his own traps, survivors should be able to blind themselves.
Like why though? How the hell would you blind yourself?! I’m genuinely curious.
Or do You mean blind other survivors? You can already do that with firecrackers...
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@Cetren said:
https://forum.deadbydaylight.com/en/discussion/comment/909899#Comment_909899
Or better yet, remove the bloodpoint cap.
I understand the cap, so people don’t just rush new content, but an increase in cap sounds like a step in the right direction!
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@rch614 said:
Red ranks in general are stressful and I don't blame you for taking a break.
However I don't think your suggestions would work / should be done.
They don't need to take away endgame chat...it should be on you to hide it. Yes a lot of toxicity can occur there but I've met new friends and had pleasant social experiences in the lobby as well.
And until queue times are improved in general, I don't think they should make that solo/swf change. I'm tired of waiting over 10 mins as it is. It does suck being the odd solo in a 3m swf group. But someone's gotta do it.
I do agree with that too, I’ve also made a lot of friends that way. I guess maybe DbD needs a chat filter, cause having to disable all chat messages because of the stress in post game chat sounds problematic.
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@DBDfan12 said:
ok so i finally made it to red rank and now i'm gonna take a break
i play 60/40 survivor killer
in the red ranks, there are waaaaaay too many SWF teams, which is likely how they got to red ranks, i am a solo player so i am always left on the hook or left on the ground until they save their friends,
also when you dont save them instantly they accuse you of being selfish or god forbid you die and you're useless.
on the killer side. oh boy. have a fav killer? hes good? not for long he will be made to be as weak as legion in a few months. also god forbid you try and win a game and you're a toxic killer , or a camper or a tunneler, or worse.
anyway my suggestions are as follow.
take the chat feature away permanently.
also evenly give solo survivors a group of solo survivors to play with instead of almost always SWF team of 3.
End game chat is almost always toxic. I think it would be a good idea to remove the feature. Almost never do I get a game that the survivors or killer say more than gg, and talk about how good they did.
I’m completely open to it being removed, even though I try my best to be kind at the end. Being toxic isn’t rewarding mentally, and in fact, the more you do it, the more normal your brain thinks it is to continue those behaviours.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/907273#Comment_907273
Who said anything about a 4k? I'm tired of that trying to be forced in my mouth when I have never ONCE called for or demanded that. I just want the weaker killers to actually get buffed so they are fun and strong. Not OP, not constant 4ks. Strong. Because they are alone vs 4. And right now those 4 are much stronger then most killers.
I mean stats show that killers generally get more than 50% kill rate, so I don’t know if buffs are necessarily needed. However, those stats aren’t an exact representation of how it really is in game. For example, Pig, Clown, and Doctor are in desperate need for changes, even though they get more than 50% kill rates.
Overall, I feel like the only killer buff that I think would matter is increasing gem times.
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@Decarcassor said:
I don't get Nemesis. On its own, it seem like a really bad perk. As part of a combo piece to make other under used perks better it seem very overpriced.
If I'm going to eat wood on purpose I'd rather use Enduring + Spirit Fury.
I mean, perk combos are really powerful, people use so many without realizing. I get that most are still strong on they’re own, but just because you use 2 perk slots for a combo, doesn’t mean it’s going to be a “waste”.
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The only other option would to be able to sell any item, offering, or add on, for half the amount of BPs they’re worth? Would be nice to get rid of junk like luck and brown BP offerings.
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@gibblywibblywoo said:
Should a common give a massive boost? Considering they used to give less at 8000 bp than the cost to buy Id say theyre in an alright place now.
It’s come a long way from the beginning, that’s no lie, but still isn’t in a good state.
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I mean, trapper has the highest pick rate by far, and his average kills is above 50%. I feel as if he's in a good spot right now. Very good snowball potential and one of the strongest, if not THE strongest basement killers (setup traps in the 3 entrances and you are guaranteed at least on kill)
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/909389#Comment_909389
.... fun for everyone! 🥳
Yeah... Moris and Keys are what keep me going! 😁