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LemeTheMeme

LemeTheMeme

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LemeTheMeme
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  • I recently played a match against a Ghostface, who had left the final two survivors, at 3 gens, to bleed out. After he had hooked someone, he then proceeded to slug us both out while doing "suggestive" actions over our bodies. 4 minutes we had to just stay there until we bled out. It wasn't like there weren't any hooks in the area either. The two other survivors were sacrificed on the other side
    3 comments 61 views last activity
  • When are the perks, that devs said they were working on, going to be fixed?There are so many over performing and under performing perks in this game that need attention! Perk's never get touched, even when they just need slight number balancing!
    2 comments 41 views last activity
  • Why do console players run the most absurd builds, then dc after first down. EVERY match I've played today at least one or two people dc. Never the PC players though, always the console. This cross-play stuff is getting old since I can't even disable it in settings!
    15 comments 341 views last activity
  • This is absolutely ridiculous. My survivor games are almost unplayable because I'm always getting new players. My killer games, are so easy to the point it isn't fun anymore. Getting 4k's within 5-8 minutes is so lame. There's no challenge anymore. The only way to play at the moment is full 4 man SWF or else you risk getting bad teammates which makes the game immensely unbalanced. Why was MMR pu
    6 comments 81 views last activity
  • It's so inconsistent, There are games full of red rank survivors against a rank 20 killer with only one perk, and sometimes I'm the only red rank survivor against another red rank killer, but my teammates are rank 20-16. This is by far much worse than matchmaking based off of ranks. I've played much more than 10 games, so I believe it's flawed more than the devs think.
    0 comments 11 views last activity
  • Why are the auras so hard to see now? I'm not even colour blind, but I can't run aura perks anymore cause of how bad it is. My first match in, I ran Alert, and it proc'd several times and I still couldn't tell what killer it was till I saw him and was in chase! I can't even imagine how colour blind people are doing with this patch... Please revert these changes. NO ONE ASKED FOR IT!
    3 comments 131 views last activity
  • Lots of valid discussion happening with these topics. It's quite obvious that survivors can finish 1-3 gens within the first 2 minutes of a match and it usually ends up in a 0k-2k which is dissatisfying as killer, since you most likely need to camp or tunnel for those kills. Though in these scenarios, increasing gen times would be fine, BUT you get the killers that camp on first hook and deny res
    6 comments 121 views last activity
  • I am almost at the point where I think just turning it off would be the best answer. Why do people bm and harass other people FOR NO REASON. Just played a game with a Hag with silent traps, where the first person died on first hook cause obvious reasons. Then I was playing very well, looped him for 4 gens, then slugs and gets a 4k. I'm fine with that, play to win, I get it. But when you leave me
    14 comments 441 views last activity
  • Did they add the new rift to this patch? Or are we having to wait until it releases on live client?
    20 comments 2,771 views last activity
  • What if we made the items one rarity and interchangeable every match? This is the only justification for removing survivors keeping their addons after escaping. It would make survivors have more chances to get addons for these items in bloodwebs. Tell me how you guys feel about it.
    8 comments 111 views last activity
  • I just want to know why this was implemented? Like what problem does this solve? A double standard that killers didn't get to keep theirs? Well, the amount of addons survivors have and have to grind for to even keep up with killers is ridiculous. Not only that, but the Bloodwebs also spawn items, things killers don't even need to grind for.
    12 comments 721 views last activity
  • Distressing rank 1, increases the TR by 22% (approx increase of 7 metres on a 32 metre Heartbeat.) Distressing rank 3, increases the TR by 26% (approx increase of 8 metres on a 32 metre Heartbeat.) Does this seem okay? The bloodpoint rewards are 100% at all tiers, but what is the point of leveling this perk? Personally, I think it's percentage values should just be a flat number buff. For examp
    8 comments 621 views last activity
  • And as in perfect I mean perfectly awful. My teammates are potatoes, I'm back to rank 10 for some reason even though I was red ranks, did I mention potato teammates who just run in straight lines? Anyways, this game has been nothing but a disappointment. I even take 2 week breaks, just to come back to sad games. Why do I need SWF to have reliable teamamtes.
    3 comments 51 views last activity
  • I am a super completionist kind of guy, but getting prestige on all characters, as well as all perks seems almost impossible unless I spend every day in DbD, for such little reward. Will there ever be any changes to the new prestiging system works? I really hope so, because we have all these cosmetics that are better than bloody variants of "bland" clothing. If there isn't really anything going
    2 comments 81 views last activity
  • Until we get to know what these doing well and doing poorly variables are, it looks mega flawed. Until a system like this is in place, we need to get overhauls to things that play drastic changes to each match. With that being: Moris, Keys, maps, perks, addons, and facecamping and tunneling. Also, if this gets implemented and shows to work, is the emblem system going to be removed? There will b
    14 comments 361 views last activity
  • I have to say that I'm quite disappointed with how slow things are changing in this game, especially when it comes to map changes. How maps currently are is really frustrating and only caters to a small number of killers, that being the high mobility ones. The sizes are too big, the lighting so inconsistent, and fog offerings are still in the game? Not only that, but they appear in KILLER blood w
    15 comments 151 views last activity
  • I just wrote this down on another post, but I felt as if I needed to create my own thread about the current state of ranking. As of now, there are way too many variables that come into play that make such playing certain killers rank less efficiently. In my honest opinion, ditch the whole emblem thing and focus on surviving and killing. How it is now is super unreliable and you can still pip if
    5 comments 42 views last activity
  • I don't get why people are getting so upset that BALANCED killers are not becoming more powerful like they want. We get it, gen times suck right now, but the fix isn't increasing the times, or even buffing balanced killers. It's map size, lighting, and damn fog offerings. Don't get me wrong, I am totally for Clown, Leatherface, and Nurse buffs, as well as addon overhauls, but base kit powers for
    5 comments 92 views last activity
  • So, I downloaded the patch, but it's telling me no challenges are available. I completed the first Archives a long time ago, but Tome 1 is the only tome available. Is it not out yet? Or is this just a bug. I tried reading all announcements and reported issues, but saw nothing of what I was experiencing.
    3 comments 11 views last activity
  • Just had a game where a survivor body blocked me till the killer came and DOWNED ME, rather than the body blocker. Can we get like after 10 seconds of someone body blocking you have no collision with them? It would fix any remaining game hostage problems. I've also seen killers that body block the last survivor in a corner when they haven't closed hatch making the game never end as well. I know
    0 comments 21 views last activity
  • Two games this week people have accused me of hacking all because Whispers told me where they were. OMFG it feels good when they are so mad and pressed about it too. How often do people accuse you guys of hacking? I used to never, but lately I have been getting it...
    3 comments 41 views last activity
  • The problem this game has, is that the maps are too big, lighting needs an overhaul, totem placements need to be revamped and actually hidden, fog offerings removed, and a COMPLETE ranking change. I have been thinking this for some time, gens are the most noninteractive part of this game, increasing the times will just be a bandaid fix for what the real issue is with this game. Maybe the ruin ne
    4 comments 81 views last activity
  • Please, playing almost every killer is painful. The map is too dark, and there are so many LoS breakers. Playing killers like Nurse, Huntress, and Spirit really suffer the most. Hopefully some map balance will come soon! We need map lighting and sizes to be relooked.
    1 comments 41 views last activity
  • Title really says all. At this rate, it would be impossible to reach prestige with all characters, as well as for the new chapters, needing to earn the new perks on them, as well as earn the perks on all other characters. I have 1600 hours in this game, and only 8 of them are max prestige with MOST perks. (I did spend a lot more than normal on my Huntress, because I play her way more than any kil
    7 comments 71 views last activity
  • I think if ruin is changed from a hex, it shouldn't apply the automatic regression of a gen, but rather, when you kick it, it regresses twice as fast. Just a thought since I feel like everyone is in a riot right now. On another note, the odds of ruin becoming a non-hex perk is not likely. The perk is meant to fit the theme of the Hag, whose perks are meant to be hexes. Maybe if gen times are inc
    5 comments 61 views last activity
  • I think I’m just going to play SWF from now on. I don’t understand why we can’t have more information in the HUD so that solo survivors get as much information as SWF. Until solos get more information in the HUD, the games balance will never be, well, balanced. I don’t understand why I have to run certain perks just to get the information I’d get in SWF (bond, empathy, kindred) At this point,
    62 comments 1,363 views last activity
  • Firstly, I'd like to say, if you share any disagreements, let me know so we can discuss them! I will be making a killer list soon too, so keep on the lookout! Lightweight: Reduces scratch mark appearances by 3 seconds Reduces noise made by footsteps by 30%, 40%, 50% Boil Over: You obscure the killers ability to see auras of nearby hooks by 16/20/24 metres. You struggles against the kille
    8 comments 103 views last activity
  • Title says all! Personally, I would love to see Medusa or even Baba Yaga added! Let me know who you guys would want, if any!
    30 comments 682 views last activity
  • Just wondering if there will ever be an event like that. I don't know if the devs have already stated that they won't, but I would love to see some cute alternatives for other characters that I've already p3'd!
    5 comments 52 views last activity
  • Title says it all, I am just curious to know. The perk itself takes 32 seconds to heal, WITHOUT other slowdown perks, like Thana, SB, Coulrophobia, etc. I just feel like bond is such a better option since it gives more information. Would a buff to SC be too much to ask for? Maybe not by making it meta, but I feel like it needs something. Let me know what you guys think!
    62 comments 1,563 views last activity
  • Are items and addons going to follow the same path as killer addons? I'd love to see some new items and addons so they can be consistent with eachother, as well as some reworks to some other existing ones. (commodious toolbox and keys). What are your guys' thoughts on it all?
    4 comments 32 views last activity
  • Why are the descriptions for the flashlight addons so vague and don't give an explanation to what they do? This mainly goes out to the "High-End Sapphire Lens". What does " Slightly increases the Flashlight Beam" even mean? I looked up on the wiki, and it states it increases the flashlights range, but this description has been in the game for a very long time and I never understood why the desc
    4 comments 1,772 views last activity
  • I have been playing a lot of plague recently, and found that most of my games, people didn't cleanse. I get that feeding a killer her power can be super scary, but I found that most of my games I end up with 4k's without ruin because of this. In purple and green ranks, I had a lot harder of a time, because people cleansed and it was troublesome because having to walk sometimes a far distance fo
    1 comments 32 views last activity
  • Title says all, I’m sure this has been discussed before, but was didn’t find anything. Do they return back to the campfire? Or do they return back to where they left off when the entity took them?
    1 comments 372 views last activity
  • I think we all know that the Bloodpoint offerings are quite a hassle (50% in on category is barely noticeable). What if they were changed to be universal to all categories? For instance, make the brown increase it by 25% in all category and so forth. I know that if it were to be implemented, A LOT of the current BP offerings would need complete reworks, but it would allow for more interesting of
    21 comments 212 views last activity
  • I'm sure we all know, solo survivors are nowhere near up to par with SWF with voice comms. I have a few ideas that I'm sure have been discussed before, but wanted to see how everyone's thoughts were on them. First being proximity chat. I feel like it wouldn't be an awful option, but would be a decent option. It could be heavily abused by toxic people who want to use it to be annoying, but would
    5 comments 62 views last activity
  • We all know that DbD can require a long time to get through bloodwebs, maybe we could ease that with updating the maxiumum amount of bloodpoints we can gain in each category to 10k? 8k seems a little low for the amount of grinding we have to do to upgrade our characters. Especially for those who level both killers and survivors!
    10 comments 222 views last activity