LALYTHIA
LALYTHIA
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/1182989#Comment_1182989
Just a game I had a few days ago with a friend.
Rank 1 Spirit who was actually really good dont remember map or perks. Had 3 or 4 gens left.
In a 2 man SWF with a friend when killer who slugged me had 2 people on hook. As he picked me up I DS'ed him as his Devour Hope popped and than both survivors were saved. We went on to leave through the exit gate about 3 minutes later. DS was on a sliver almost thought it ran out tbh.
The Spirit lost all pressure almost simultaneously due to a 5 second stun and picking me up. Went on to have the entire board reset within a minute. Had at least 1 more DS if not 3 more to possibly deal with.
Ofc this is a "fine" situation because the Spirit was clearly in a winning position. This Spirit did not tunnel, camp, or in any way act toxic.
This is not a common occurrence, but it's definitely not rare.
Tunneling gets killers kills way more than DS gets survivors escapes. It is really rare for a killer to get DS'd on after chasing down and hooking not one, but TWO MORE people, before picking up the person with DS.
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@1MillionPalletsToGo said:
https://forum.deadbydaylight.com/en/discussion/comment/1182779#Comment_1182779
if they're happy they wouldve left and not stalled for about 30 minutes running around me and just doing dumb crap trying to taunt me when i clearly dont want to play anymore and want the match to be over. and nah, endgame doesn't start automatically, they wasted my time. and yea you're right it is mostly ppl in groups, which adds to the toxicity of survivor mode. wish they had an option to see SWF, then they could waste their own time just starring at the campfire since they seem as if they aint got nothing better to do .
... You do know YOU can open the door and start EGC, right?
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So a skilled player getting their friends into the game should either face destruction that's going to deter their friends from wanting to play or just not introduce anyone new to the game? Frankly, that would be a bad business decision by DBD.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/140348/do-you-think-ds-is-fine-in-its-current-state
I'm 50/50 on it. I like the idea, but it has poor execution. I see more people being toxic with it as free immunity from grabs and being hooked than seeing it as a Anti Tunnel Perk.
Nothing like hooking a survivor than another 1 or 2 survivors and finding someone from 1 or 2 hooks earlier only to be hit with DS because your "tunneling"
If you have hooked 2 people and found someone again in 60 seconds, I'd say you are doing just fine. 😂
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@Kwanghyun said:
https://forum.deadbydaylight.com/en/discussion/comment/1182967#Comment_1182967
A new killer with no game knowledge would go after the rank 2 guy all game while the rest is rushing the gens. That’s why he got only this few poins. He was trying to get my attention all game but only chased him down when everyone else vas disabled. It’s not very fun for a newcomer chasing the same guy all game that you can’t even possibly catch before all gens gets popped.
Wait, so it's not fun for that one killer who could just figure out not to chase the guy who clearly wants it in a single match, but it would be totally fun for those THREE survivors to get rekt by a level 2. 🤔 Mmmhmmm, seems legit.
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Also, you are complaining when you 4k'd and obviously killed the 2 first. 😂😂😂 I can't even.
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I've seen some screwy match making posts, but really? You had one Rank 2 in a swf where everyone else was your rank. You are gonna be fine.
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@Venzhas said:
https://forum.deadbydaylight.com/en/discussion/comment/1182948#Comment_1182948
I mean yah i can understand frustration to be camped/tunnel to death but now this community became childish whatever you play you get insulted lol
I survivor main and I won't even disagree. I play no-kill killer games where I intentionally let everyone live to see if I can pip and will get a "ggez" type commentary at the end and I just stare at it like... I hope so. If you die when I'm not even trying to kill you, you are really really bad at this game 😂
I get the same commentary from killers too although you know it's coming because it's inevitably the guy who camped, tunneled, and slugged his way to victory.
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@snozer said:
https://forum.deadbydaylight.com/en/discussion/comment/1182938#Comment_1182938
They didn't let go so it wasn't anything to do with timing.
Then I assume it's the latter. Maybe a connection issue? Just spit balling. I'm sure you performed perfectly. Lol
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@Venzhas said:
Few times i play killer, post game messages mostly be like:
( playing fair no tunnel no camp, getting 0 or 1k )
"noob go kill youserlf ez"
( Playing dirty, hard tunnel, facecamp, mori, franklin demise, NOED, getting 4k )
"noob go kill yourserlf ez"
Wut
Those are trolls and there are 4x as many survivors as killers. So, more trolls. People (either side) who GG EZ at the end of a match are morons.
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1182865#Comment_1182865
But where's the logic? They played immersed, didn't help their teammates, killer killed 3 of them and got hatch, why should that survivor be rewarded for playin horribly and killer not wanting to slug for a 4k?
Why do you assume the survivor played horribly? At least in random matches, most of the time the last guy standing was the best. Not to say a super immersive, anti-teammate saving, useless person doesn't get the escape now and then to the fury of their teammates, but it's just not the reality of most matches in my experience that end in a solo EGC.
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@snozer said:
A survivor ran up to the hook and started to unhook in my face, but the game would not let me grab them. It would start the animation and just... stop.
Twice in a row and the survivor never let go.
New exploit ("tech") that will never be fixed?
I got grabbed yesterday, so it definitely still works. Maybe it's your timing. Or maybe grab works with the same effectiveness as dead hard. 😂
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@Thatbrownmonster said:
Tired of seeing posts saying killers are cry babies, when in reality killers never get what they ask for, survivors complains are less since they allways go through with fixing survivors complains
I am just waiting for the nerf to noed and moris since that's what survivors been complaining about recently
Stop going against killers complains when you should be seeing it from their side, and trying to support their complains
rant over
Lmfao, no. Killers have received the majority of changes in the last year because y'all cry the loudest. This is silly.
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@BigBrainMegMain said:
Oh boo hoo, 1 killer had an advantage over you.
Don't act like survivors don't abuse the locker lag and makes killers miss hits while jumping in and out of lockers and having them get stuck in grab animation as the survivor runs off.
Both sides benefit in some way.
Mmmmm, false.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1182857#Comment_1182857
New objective, 100%. I can't stress enough how much game health would benefit from that; that and solo buffs of course.
Would you rather face an uncoordinated swf team on comms or a coordinated solo team?
Uncoordinated SWF team...I'd wish I could hear their comms and chime in about burritos.
Would you rather be able to convert your blood points to iridescent shards, or iridescent shards into auric cells for spending in the shop?
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@Wylesong said:
https://forum.deadbydaylight.com/en/discussion/comment/1182867#Comment_1182867
lol I personally can't do this. I like everyone to have a good time. It is why when I play killer I either let one or two people get out. If I play survivor and the killer is not doing well I will sacrifice myself or at least let them hook me, most the time when I try though the killer won't hook me even if I am standing under the hook waving. lol I like everyone to get points and have a non-toxic game.
I'm with you 100%. Whenever survivor gets a little too toxic to deal with, I will go play Killer because I find it more relaxing. I feel like it's me doing my part to try and make sure others catch a break from the toxicity. Sometimes I play no-kill killer and see if I can pip only 2-hooking everyone. Sometimes I just play normal, but am mindful of who I've hooked, who was last off-hooked, not doing the camp/tunnel/slug thing. I don't like ruining people's matches...even if it means they best me and I lose.
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Poor poor JSwat LUL 😂
Agreed @Ivaldi - this is horseshit.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1181653#Comment_1181653
Nerfs? You mean the two balance changes I literally explained to you but you want to cry nerf because you want easy mode?
How is making toolboxes faster, just with less charges, and able to sabo FASTER, a nerf hon?
Also, heres my CURRENT AS OF RIGHT NOW survivor page. Funny how people who say they play both, actually play both and not just using it to argue with someone who wants to play the side vs side complain card.
https://us.v-cdn.net/6030815/uploads/115/L2FV2NYET1ZC.jpg
So I'm a killer main?
LOL @ wanting easy mode 😂 ok buddy.
"How is making toolboxes faster, just with less charges, and able to sabo FASTER, a nerf hon?"
Is this a serious questions? They quickly do a tiny percent of a gen and then are nothing but an eyesore the rest of the match. Its 3 whole seconds of advantage that is nullified if a killer pats your gen before you finish it. They're trash. You are able to sabo faster, which is pointless because hook rates were increased while hook distance was decreased some time ago - so if by some magic you happen to be on the hook the killer was headed to - they can just change course easily without incident. The latest patch also enforced that hooks cannot be 99'd and re-spawn after sabo is a matter of seconds - extended by a max of like 15 seconds at the most with a rare addon. There's no point.
Thanks for sharing your survivor screen - whats your killer screen look like? ;)
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1182858#Comment_1182858
Go and find any statistics given from the devs.
I'm going off memory and personal experience. Landslides on either side are the most common outcomes for me, but then again I'm just one player player on one system.
I have seen stats from the devs posted here, thats why I'm asking. ;)
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/1182854#Comment_1182854
Hold on, let me get this out here real quick: ALL MAPS SHOULD HAVE EXIT GATE SPAWNS LIKE LÉRY'S.
Regardless of the killer's position, they can't keep both Exit Gates within view. This at least gives the last survivor a chance, even if it's very small one, to escape. Currently, the survivor could be forced to die because both Exit Gates spawned in line of sight to each other. This is no longer a possibility, they get their small chance instead of an impossible chance. 😁
"Regardless of the killer's position, they can't keep both Exit Gates within view."
Since when?
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/1182775#Comment_1182775
Do what I do. For the most part, treat survivors like bots. Makes things much easier for your mentality if you just think of them as AI. Only took me 500 hours to figure that out.
Your solution to playing an multi-player is to not treat people like people. I bet you're really popular in post-game chat. 🙄
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@Kwikwitted said:
How many chances are you supposed to get exactly?
He not only worked to sacrifice the other three survivors but he also beat you to the hatch. He won, you lost, deal with it.
Right. He worked really hard. People never have potato teammates and do most of the work in the match as the last survivor. Killers ALWAYS play super sportsmanlike. LUL And the killer definitely doesn't have an advantage in finding AND closing the hatch already. 🙄
The idea that a good player should have to take a "L" because their team wasn't as strong and everything about end-game as a solo is stacked against you, is bullshit. The LEAST the devs could do is space the doors out. Especially since Killers insist on making maps smaller and easier to traverse.
I get that Killers want to be able to catch survivors like people who fish with dynamite, but you keep tuning the game that way and your 15 minute lobby wait will be a 2 hour lobby wait because survivors just won't play.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1182846#Comment_1182846
Not anymore for Lerys. Since they changed the shape of the Map, they can spawn on the same side, sometimes right next to each other. Only difference to other Maps is that the Killer cannot watch both Gates by just standing in the middle.
The killer can see both doors on several other maps because the doors will spawn on the same wall and there's a clear path from one door down to the next. They can easily just stand between them and see both levers. It's swell and super balanced. [/sarcasm]
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@Witchaven said:
Makes no sense that the doors should spawn so closely together at times. It makes it so once the hatch is shut by the killer, unless you're in the Meat Packing facility or Lery's, you have no chance of escaping.
I have bad news...the doors can now apparently spawn on the same side at Lery's too. It happened to me recently. It was very confusing.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1182391#Comment_1182391
https://forum.deadbydaylight.com/en/discussion/comment/1182435#Comment_1182435
This game is actually pretty balanced statistically, but it also has a glaring issue of the landslide statistic. It's generally a 4k, or 0-1k.
Either survivors just rush the killer out of the game, or they all just die. There isn't much of a middle ground in general and not enough to call this game "sided" or "favoured" by any means.
And which stats are you referring to? I'd love the link.
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@Sauron1315 said:
https://forum.deadbydaylight.com/en/discussion/comment/1181271#Comment_1181271
One of his abilities could be the “Black Zodiac” while this perk is active he terrifies survivors and when he’s nearby a survivor a clone runs at the survivor blinking back and forth from the spirit realm does not cause damage. Another could be “Hells Winter” this make repairs and healing go slower 10%/25%/30%. And his final perk could be “The Hunt”, The Jackal Becomes obsessed with his prey, for every chase with a survivor that lasts 55/45/35 meters he gains a token, he must obtain 4 tokens before he will be able to kill survivors. And his special ability could be “The Mauling” in this ability he sprints with his claws slashing through the air until he hits his victim.
Aside from the penalty percentages, these are all really cool ideas. :)
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@VikingWilson said:
https://forum.deadbydaylight.com/en/discussion/comment/1181653#Comment_1181653
I don't main one side or the other, I play them both fairly equally, red rank each to boot. But, I guess, I "suddenly play both."
Yes, those changes were for balance, not straight nerfs or buffs.
Simply not true, on any account.
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@Nameless said:
https://forum.deadbydaylight.com/en/discussion/comment/1180731#Comment_1180731
cough Nurse and Spirit nerf cough
Not denying that there has been some balancing in the past that improved killer gameplay though. However most of it, or at least from what I remember, was justified in my opinion.
https://forum.deadbydaylight.com/en/discussion/comment/1180980#Comment_1180980
Because survivors never cry about anything? Oh... they just don’t want to understand the reality in their little world? Ignorant comments like this always end up working both ways, just saying.
https://forum.deadbydaylight.com/en/discussion/comment/1180708#Comment_1180708
This is in my opinion an accurate view of the situation. Solo queue can be a serious pain, but in my experience at least, terrible teammates that go down easily won’t change the gameplay drastically with large maps.
Nurse and Spirit nerf? *blank stare*
I do and don't agree. I dont think killers should be miserable because of SWF groups. I also don't think solo survivors and random groups (the majority of DBD groups and the one I fall into) should be miserable because the game is tuned for SWF and Killers rn tend to be hellacious #########. Yet, here we are. It is very clear to me that more "balancing" is needed.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1181323#Comment_1181323
I actually like that he has a lot of different aspects to his abilities, especially the added afflictions he can give you with his addons.
Even though it does seem like a lot though, all combined still doesn't really feel op in my opinion. His chase potential is great but everything else is just ok.
Your avatar is the doctor...so your opinion seems like to may be a touch biased. ;)
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@Warlock_2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1181658#Comment_1181658
How much killer do you play and at what rank? If you play any amount of killer above rank 6 then you know gens get done insanely fast and one mistake is too many by a killer. The reason so many feel they have to tunnel the first survivor down asap is due to the issues above.
As I have said in other posts, solo survivor would need to buffed before any of the changes to killer happen. They would need to be able to gather and disseminate information similar to SWF without comms. Built in Dark Sense, Alert, maybe totem counters.
The game should be balanced around SWF which requires buffing solo survivor and killer.
I like your sense making, Warlock. I play purple killer, so not as sweaty as red, I'm sure. As a survivor main and someone who often plays solo or with only 1 other person, I can tell you that the changes made from the time I started to now are exhausting and killer behavior currently makes the game extremely unenjoyable for the random teams I've experienced. I wouldn't mind the game being tuned to SWF if concessions were made to boost solos, but so far that hasn't happened. As is, accommodations are being made to assist with SWF and solos just take every change in the ass because survivors are addressed as a singular group, rather than taking into consideration their dbd version of intersectionality. :|
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The posterior hit box has to be big to accommodate Jane's thiccccky booty. 😏
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@Warlock_2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1180520#Comment_1180520
This. If map sizes, mega loops and stun times were tweaked, chases would be more reasonable allowing for more map pressure.
🤣🤣🤣 @ this. Why don't we just make the entire ground on every map a conveyor belt that funnels the survivors right into your weapon.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1180731#Comment_1180731
Aaahahahahaha. You mean the tweaks and balance changes? Oh that's rich.
Balanced landing "nerf" or the toolbox "nerf". Which one are you using as your main point. Because neither was a flat nerf. And those are the only BIG changes recently. One of which came with the update making sabotage 10x easier.
And before anyone starts the bs side vs side crap, I play both, more survivor. So....
Sure ya do. I gotta tell you, every Killer main who has a survivor sided opinion suddenly plays both and is an expert in survivor experience.
And sure, if by "balance changes" you mean all the nerfs - yeah. Why not? Tomato, tomato. :)
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@Ghostwithaface said:
https://forum.deadbydaylight.com/en/discussion/comment/1181624#Comment_1181624
You do know, most people won't don't want to talk about something. Don't bring it up. Why did you take your time to point it and bring it up. If you didn't want to talk about it. Why did you waste your time bringing it up, if you didn't want to talk about it? Wow this is just like a person on twitter. Lolz go teach yourself, might as well been your reply. Since you disagree with point i made but are to lazy to counter it. Sir you are the one who started my point was flawed, you are the one who started that conversation and brought it up as a point, not i. Congrats sir on wasting your own time.
I never once said it was sportsmanlike to face camp a player. So you just like to hear your own voice and choose to disagree with me for no real reason then. Since you are to lazy to make a single point against the thing you disagree with.
Apparently you've never heard the expression "agree to disagree". I can disagree with your opinion of how that match scenario would play out without haven't to educate you on why. I don't know why you think I need to spoon feed you the details of my opposition to that part of your commentary, when that part of the commentary was secondary to this post's topic in the first place. Trust me, this whole forum is a waste of time (yours and mine)...so that's not the insult you think it is. I never claimed you said it was unsportsmanlike...in fact, my original comment was not even directed at you. Your obsession with conversing with me about something off-topic to this thread is weird. Again, I am not lazy, although I appreciate your cheap attempts to insult me in that way, I just choose to stay relatively on topic and don't have any obligation to educate you.
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Send some of those farm matches my way. I keep getting sweaty try-hards. 🤣
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@Ghostwithaface said:
https://forum.deadbydaylight.com/en/discussion/comment/1181496#Comment_1181496
Yet that was not the point you were trying to make in your last reply. You said you had points against the other survivors will win the game if they do gens, while a killer is face camping someone. That was the point you were trying to debate from my original post. The one thing you pointed out that you had a disagreement with.
https://forum.deadbydaylight.com/en/discussion/comment/1181445#Comment_1181445
See you said it right here. Talking about the idea others can do the gens and escape, is flawed but never stated how it flaw.
That and if you took the time to read my original post. You would see i would agree with you, that it not fun for the person getting camped.
https://forum.deadbydaylight.com/en/discussion/comment/1181382#Comment_1181382
No, you missed my point, which - again - was that face camping is unsportsmanlike and unfair for the person its happening to. That was my ONLY point. My original point and the point I have reiterated SEVERAL TIMES now, but you don't seem to grasp.
My second post literally said, "I WON'T EVEN GET INTO ALL THE FLAWS....". What part of that statement meant do you think meant, "Please, ignore my point and focus on this exactly thing I clearly disagree with but don't want to debate in a thread that's not intended for that topic - one I have already discussed till I was blue in the face."
Again, just because I don't want to engage you in the conversation you -want- to have, does not negate my original (and actual) point at all. I'm glad we agree.
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1181369#Comment_1181369
Not for me, although experiences form opinions.
Oof, I have had numerous legion matches drag on for ages with random teams. They run around mend hitting everyone before engaging in a chase. Everyone is off gens trying to mend/heal. They don't execute a chase well and so they abandon or eventually get a hook and then the process repeats. The whole thing is a lengthy cluster. Its also annoying AF to essentially have to heal twice to get one health state numerous times. I'd rather die.
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@Ghostwithaface said:
https://forum.deadbydaylight.com/en/discussion/comment/1181445#Comment_1181445
So you have the knowledge i seem to lack to make counter points but won't. This is as lazy as someone on twitter going, do your own research.
Since how is anyone meant to agree with your point of view or have it change, if you are not even willing to state a single counter point?
It's not lazy, I'm just not engaging you in the conversation you want to have because it's unnecessary. My comment was a very simple statement. It is unsportsmanlike, and unfair to the person it's being done to, to face camp. There's really no debate in that. It just is what it is.
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@Ghostwithaface said:
https://forum.deadbydaylight.com/en/discussion/comment/1181327#Comment_1181327
The op was talking about face camping. Where they hook their first survivor and just watch them die on the hook. Which is normally a losing tactic. Since it just gives time for the other survivors to just get gens done. Leading to 3 people escaping if not four. Like in this video. https://www.youtube.com/watch?v=iWLf0ezuvNg Well unless everyone tries to make the hook save and die.
Since while the killer is doing this, they are not getting into chases, getting hits or using their special ability. Denying them blood points. So yes it no fun for the person being face camped. Since they can't do anything at all for what might be most of the game. Yet as long as the team mates are doing gens. The killer is only really harming themselves and one other person. It could be the killer is new or they want to face camp someone for reasons. Yet if they are face camping like in the video i link, all they are really doing is throwing the game and handing it to the survivors. In terms of letting them get away and pull off a successful escape for the majority of their team.
This is such a long explanation for nothing. What you're describing doesn't negate my point at all. It is still unsportsmanlike game play and unfair for the person being face camped to death. Period. I won't even get into all the flaws in the whole "zomg, if the killer lyke face campz, yall can do all the genZzZzZz!!". :|
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I have been sending notes to Behavior about the need for a block system for a long time. It's beyond a necessity and completely attainable.
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If you like really long, mind-numbing matches...sure.
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@Thatbrownmonster said:
Have you tried not going down?
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In my experience, KYF brings out the worst in ppl. 🤣 Maybe its just my friends?? LUL Different game modes would be interesting...I like a 2 v 8 idea. That sounds interesting. But I'd want it to be open to all.
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@Zaitsev said:
That my friend, is a camper and its technically, sportsmanlike and fair.
Sorry to hear that man. Its super annoying to deal with
No. It may be allowed, but it is NOT sportsmanlike nor is it fair for the person it's happening to.
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I do feel like he has too many baseline abilities, but not enough people play him for it to seem like a real problem in the grand scheme of my game time.
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I like it. This is a cool movie and that following you around would be terrifying. LOL
Any thoughts on abilities?
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"GOOD. The hatch should NOT be survivor sided nor should the EGC."
You are right, it should be 50/50, and it is not - by a long shot. So the idea that hatch in general should be removed is down right ridiculous...it's already WAY more killer-centric.
It also doesn't screw the killer for the survivor to have a SMALL chance of getting the hatch. This game is not a battle royale. It is not meant to be played 1v1 because Killers have total advantage and if it were made to be an even 1v1 when its Killer vs Solo Survivor, killers would never win in a 4v1, let alone a SWF. If with that small chance a survivor finds the hatch, against the odds, they deserve to leave. You're assuming that the killer played well the entire match, so he should get to pick off an easy kill, while completely ignoring that the last remaining survivor likely played extremely well themselves, despite their team or whatever disadvantages had arisen to result in three people dying. Personally, I dont think the hatch should have changed. I rather liked it being a test of will. shrug
I also don't need to do any research. I have played this game for years and I know what I'm talking about. EGC was the solution for survivors holding the game hostage, but its implementation, in conjunction with the hatch changes, was outrageously killer skewed. I beg to differ. I have definitely laid slugged in a match for the entire duration of bleedout or EGC because a killer would rather make me wait and stare at them doing nothing than hook/kill me in end game. So, killers have their own methods of wasting people's time. And there is no such thing as "screwing killers more than they already are", because they aren't being screwed in the first place.
I highly doubt you play much survivor and the idea you have a 50% chance of escape, even if you're humping a door when the hatch closes, is bullshit. There are too many high mobility killers in the game for this to be true and door RNG is such that usually they spawn together. This has even been recently changed on maps like Lery's - where the doors always spawned on opposites sides, to the doors now being able to spawn on the same side to further reduce chances on already one of the smallest maps in the game.
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@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/1180829#Comment_1180829
Honestly I think there's enough people that wouldn't mind if they refunded for that entire DLC, given the amount of people that hate Legion, hate Ormond, and well Jeff is ok, but really does anyone main Jeff?
LOL Big facts. And no, nobody plays Jeff for some reason. Idk why...maybe I should play some Jeff. Give him some love.
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@VikingWilson said:
https://forum.deadbydaylight.com/en/discussion/comment/1180864#Comment_1180864
Of course they affect me, I play both sides. That being said: Survivor = Easy Mode
And you are obviously a Killer main.
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@VikingWilson said:
https://forum.deadbydaylight.com/en/discussion/comment/1180821#Comment_1180821
I have, but I don't recall Self Care before a nerf. Thanks for reminding me, I had forgotten.
Sabotage was ridiculous back when the hooks wouldn't reappear. This latest change is a good one, just 2.5sec for the clutch play and move on.
Med kit add-ons weren't nerfed, they were changed and are still good.
Infinite loops spawn in nearly every map.
Totems sure aren't well hidden. Some, certainly, but generally not.
Maps do still need work, some are simply too big for a number of killers.
No killer without PWYF or powers go above 115%
Hook changes are more balance than nerfings.
Who uses Leader? If anything, Prove Thyself needs nerfing (10% PER SURVIVOR is ridiculous. Gens already go fast enough).
I already mentioned the time limit change to DS.
You can simply deny that the nerfs were nerfs because they didnt effect you....that doesnt make it less so.
