Kycer
Kycer
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- Kycer
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Comments
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I struggle against 360s. Console gamer btw.
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As a Spirit main, I agree with you.
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People don’t like it when they have to rely on the killer’s mistakes to win.. while all the killers (Other than nurse and spirit) have to rely on the survivors’ mistakes to win which doesn’t make sense to me at all.. all killers should be spirit tier.. I mean look.. if the survivor is going to have the advantage in a 1v1.. then how the hell is the killer supposed to win in a 4v1?
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Demogordon
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@aurum_exe said:
Well i could have been in his range, but a "hit" with a melee is when the weapon collider reach MY collider, and there is no hit whatsoever there.
Do you ever play killer? Look, I guarantee you, if the killer didn’t touch you on his screen, the hit wouldn’t count. But he did so it counted. Hitboxes are completely fine. The issue is just the lag and latency.. I recommend you to play killer by yourself and see if you ever gonna get “bs hits” like when you’re playing as a survivor.
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Because playing killer on console is pure pain.. horrible FPS, toxic SWFs almost every game, false hits and chainsaws etc its just too stressful specially in the high ranks
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Give survivors map pressure? Yeah sure why not lmao. No thanks buddy.
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/685686#Comment_685686
Care to give some constructive criticism or an explanation as to why you disagree?
Medium vaults got buffed months ago and ever since they became kinda annoying sometimes.. buffing them even more will make them even more annoying and I don’t need to be annoyed so no thank you.
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@Yung_Slug said:
I think Lithe should have a passive effect, similar to balanced landing that makes medium vaults slightly faster. What do you guys think?
No thank you.
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BBQ - RUIN - Sloppy butcher - Nurses’s calling
BBQ - Ruin - Enduring - Spirit fury
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I was in a game where the killer was afk the entire match.. I don’t know why, but I thought it would be fun to trap one of my teammates in a corner and see what they gonna do.. so I did it to a poor baby Meg.. I trapped her and kept watching her till she DC’d..I didn’t even know it was ban-able back then and still i never did it again cause i felt like an a$$hole.
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@Nivala said:
tested it on the PTB, Undetectable counters Spine Chill. Some video proof here https://youtu.be/domnY5eo0fU?t=143
Thank you!
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Lmfao I remember the time when my team was being slugged by a Ghostface.. a Claudette was downed under a pallet, and when I came to heal her I dropped the pallet and slow-vaulted it like at least 3 times accidentally because i was panicking. I swear I die every time I remember that moment.
So yeah.. it can be annoying sometimes so I agree with you
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I hate iron will.. it takes away the massive disadvantage of being injured and encourages gen rushing
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@KayleeGamez said:
this game is gonna die without spirit having counterplay
How does it feel when you have to completely rely on the killer’s mistakes to win huh? Not so cool? Well that’s how most killers feel every game except for nurse and spirit.
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The 1v1 is very fair. Whoever finds the hatch first should win. If the killer finds the hatch first then he should get his last kill for free. Just as simple as that.
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@JoakimGrDay said:
https://forum.deadbydaylight.com/en/discussion/comment/679164#Comment_679164
Because nurse can make it without ruin... Why is that? :pog:
Because she doesn’t need it and it will make the game extremely frustrating for the survivors. PGTW is ok on her though
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Or maybe you can just crouch to avoid triggering her traps?
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Definitely RUIN unless if you’re a nurse main
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I have tried it. You don’t lose tokens if you use her vile purge. However, you do lose tokens when using corrupted purge.
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Dedicated servers are faraway from ready.. I really hope BHVR will make the right decision and delay them.. otherwise the new players from Stranger Things will probably hate the game from their first round.
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@Crazewtboy said:
Nobody knows for sure (except the devs and they aren't talking until the trailer drops) but I've heard rumors for the 10th of September. Judging at what time we got the PTB, this is highly unlikely. DLC typically drops two weeks after the PTB closes, so we will most likely get it before this month is over.
Alrighty. Thanks for your reply!
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Mostly I use nothing.. but sometimes I use green medkit with charges addons
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@Spooky13 said:
https://forum.deadbydaylight.com/en/discussion/comment/668598#Comment_668598
Does he only get a finite amount of portals and can only place new ones is survivors destroy them? Sorry, console player here.
I think he can place 5 portals at maximum (not sure if his addon can extend that)
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/668594#Comment_668594
Live stream or actual video?
Live stream
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/85284/what-do-you-think-about-the-demogorgon
This is from someone who cannot play the PTB, but he is only viable with 3 gen strats
Have you seen Zubatlel playing this killer? This killer is pretty good at shutting down loops
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A cool idea change in my opinion.. instead of the requirement of a survivor being 16 meters within you, why not make it the killer instead of the survivor? That way it will only punish campers
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I barely play the game recently but I noticed the horrible FPS.. it feels like the FPS is worst then ever now especially when I play as Freddy or Plague
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For console: Spirit - HillBilly - Freddy - nurse - hag
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Bloodweb and map changes
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As a rank one killer main I always DC when I get that map..that map is just cancer
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Clown
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I absolutely love her! She is the only character in the entire game that deserves the title “killer” imo.. like come on man she still a deadly threat even when she is just standing still. Only thing i hate about her is her op addons (prayer beads)
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I guess she is one of the most hated killers because she is one of the very few killers that actually has the advantage in a 1v1 situation, in a 4v1 game...
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Idk it seemed to me like a ######### version of Hillbilly’s chainsaw except that it can’t insta-down survivors.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/644449#Comment_644449
It allows survivors to gain an insight onto what exactly the killer can see. Survivors will now be able to use scratch marks to lose the killer much more effectively. Its increased walking speed is also pretty good.
Just play killer if you wanna know how your scratch marks look like.. and the increased walk speed is pretty useless tbh.. i mean first you must be injured.. and it doesn’t boost your sprinting speed, only your walking speed.. urban evasion works whether your healthy or injured and gives you %100 crouching movement speed.. i think Urban is way better than this perk tbh
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how many holes can be place at the same time though? It would be a super sweet map pressure tool if he can place like more than 4 of them
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I just don’t get the point of being able to see your own scratch marks.. how is that ever gonna be useful for the survivor? Other than that I like all the perks and as a killer main I think they’re balanced.
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Double fatigue?? What’s that? Never heard of it before
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nope
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I would make an option to remove the chasing music
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I really hate that they gave us the chasing music again.. the game felt much better without it..
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/635617#Comment_635617
Yeah, i got that.
And does this REPLACE the old effect?
Or can you both unhook and apply the effect & be unhooked and gain the effect?
Yes it should completely replace the old affect. It’s like a BT rework. Only the unhooked person should get the benefits since he is the one wasting a perk space for that perk.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/635591#Comment_635591
If only the unhooker gets the effect and the Killer is very close, they'll simply go for the one who gets unhooked.
When i say it'll turn into a farm, what i mean is that people will equip BT, and then unhook anyone without caring if the Killer is close, only because they want those juicy unhook Bloopoints.
You got me wrong buddy.. what I meant is that if the unhooked person is running BT then the perk should work for him when he gets unhooked.. BT should be like DS, you use it to save your own self.. it shouldn’t be used to save your other teams members.. get me now?
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@Accorn said:
https://forum.deadbydaylight.com/en/discussion/comment/635586#Comment_635586
Do you perhaps mean both the hooked and rescuer should get it? Because that just isn't fair to a killer who suddenly has no way to stop it whatsoever.
No I just mean the unhooked. BT should only work for the unhooked if he has the perk. It doesn’t matter if the rescuer has it or not.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/635381#Comment_635381
That'll make every match a farm.
How so?
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/635381#Comment_635381
This would just incentivize the Killer to always go after the unhooked player, even if it means leaving them on the floor until DS expires.
I don’t think you got my point.. my English is crap and it’s hard to explain what I’m trying to say but I will try my best lol.. what i meant is that BT should work on you instead of the guy you’re unhooking.. for example.. if you equip BT and get unhooked within the killer TR you will get the BT affect even if the guy who unhooked you didn’t have BT. If you run BT it should only work on you just like DS.. get it now?
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a good buff to BT would be by making it so that BT works on you instead of the guy you unhooked. I, as a killer main, I think that would be cool especially for solo survivors and more people will be using that perk. And just ignore these who complain already about that perk being OP. As long as that perk only punishes lame playing-style it should be OP.