Does pig’s RBT need a buff
I think it should keep counting when you are in the ‘dying’ state but that’s just my opinion. I want to hear yours.
I think it should keep counting when you are in the ‘dying’ state but that’s just my opinion. I want to hear yours.
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Comments
nope
it depends on the circumstances, honestly.
i think her addons need a bit of work to strengthen the rbt, especially for endgame, but otherwise the basekit is perfectly fine.
She need buffs but not like this. This would be like old Legion Deep Wound "chase" exploit. You slugg them and camp them so they can die.
I would rather revert her EGC Nerf and make timer go slower when someone have trap on their head.
I really wish there was another condition for the RBT to trigger. They don't really put much pressure on the survivors while they are inactive, and unused RBT becoming useless after the last gen is done is a bummer.
I think she needs to be given 2 more traps, the timer needs to be considerably shortened and the traps should put survivors in the dying state rather than killing them directly. In their current iteration, the RBT never triggers and it's a joke to survivors. They know they'll quickly get it off and be relatively safe doing it, most of the time. They should fear her power and they don't.
This would encourage slugging, and CAMPING the slugged survivor.
The only buff the RBT needs is to revert the nerf, and slow the EGC down by 50% when there is a RBT in play. :)
I think her traps just need to be more consistent, the slowdown potential is amazing, I don't run ruin on pig and I normally have a lot of time to get things done
The RBT are there to slow the game down, if you rely on them for kills then you're not really using her efficiently
She can put traps on everyone and then zero generators are being done. People prioritize getting the trap off above all else.
Yes, most aspects of pig can need buffs, but the timer on dying might not be one of those.
Getting your jaw ripped open won't kill you I guess
It does, IMO, but not that. That is an outrageous buff.
That already exists in-game. It's called "Legion."
They do need buffs, they aren't threatening and are too easy to get rid of.
RBTs shouldn't be able to be removed if it's deactivated OR should activate immediately and not need a generator to be completed.
It should also be harder to remove since Survivors can just get it off at the first Jigsaw Box.
My idea in detail: https://forum.deadbydaylight.com/en/discussion/22787/slight-pig-buff-that-makes-thematic-sense
TLDR = Every time a generator is completed the timer on all active RBTs are accelerated by 15-20 seconds. This is in keeping up with the theme of the movies (Rushing gens to try to be selfish and save myself or wait for my buddy to get his RBT off to pop the gen, making the game more painful for everryone but possibly saving everyone)
It does need a buff since it's not really a nuisance when the idea is that it's suppose to be in the survivors mind constantly.
And that's boring. The single most iconic thing, and the very premise, behind the Saw series are the traps. They should be an actual threat. There is nothing fun or interesting about a delay mechanic that's based on RNG, for either side.
Yes,It needs.
But "RBT still activated while that survivor is in dying state" isn't a good idea. else you just get free kill from keep slugging survivors which make gameplay really boring as both side.
My idea is...
Idea 1 :
Reason : with this buff will make RBT really punished the survivors when they try to completed gen while someone still has RBT and with the shorter timer will gives more pressure to him/her.Moreover I nerf the Tampered Timer add-ons to don't make it too strong with this new timer.
Idea 2 :
Reason : I have seen many thread that make Rules Set No.2 as the Pig base kit, but I think in some maps with Rules Set No.2 is too hard to find Jigsaw's boxes, so I give the "24 meters" condition to don't make it too hard for new survivors while they still need to walk around the map to find Jigsaw's boxes.Moreover I buff the Rules Set No.2 add-ons to become stronger when compare to the base kit.
Depends how you see it, I love the traps as they are currently as it slows the game down massively and when you do get a kill, it's even more satisfying then it would be if you could get kills with them all the time.
Bad suggestion IMO because Survivors are incentivized to just do gens anyways since otherwise the Pig has as much time as she needs to kill the Trapped Survivor.
The thing is that Survivors generally have enough time to search all the boxes (even five with Tampered Timer) due to the way everything is set up. If they weren't, the devs would have done something about it already. So RSN2 being base kit would not really be an issue in that regard.
Just type in "Gru No"
No they weren't design to kill off survivors it was design to keep them occupied with the boxes.
It wouldn't kill you immediately. The blood loss would kill you eventually. You'd definitely be in a "dying state" from it.
I think a potential buff for Pig would be to change what her RBT does once the last Gen is completed.
Right now her end game is crippled because they can't turn on, so unless you're planning to slug at the end with Rules no. 2 and Slow Release Toxin they don't do anything except give you points.
What happens if you break free from the Killer, get downed again, and then get another Trap? Does the RBT do nothing because it already ripped off the Survivor's mouth? :P
Pig needs a buff for sure. My idea:
Jigsaw box skillcheck success zones are considerably smaller. Each failed skillcheck results in the process bar reseting. Two failed skillchecks injure you if you aren't already, and Three failed skillchecks put you in the dying state (in keeping with the spirit of the movie).
Survivors suffer blindness status, exhausted status, and a 30% reduced gen repair speed. You try repairing something with a killer after you, and a reverse bear trap squeezing your head blocking your field of view, and tell me you wouldn't be slowed down at all.
Of course not. The entity magically heals the jaw so it can be ripped off again. the entity enjoys your suffering.
Genius reply. You made some good points. /s
As someone who enjoys the Pig and plays her frequently. No just NO. Worst idea ever. If anything the few buffs she needs are these in order of my personal opinion.
1 Addon's Rework. *Remember someone saying a Dev had mentioned this was on a list of things to do*
2 Roar at the end of the Dash Attack.
3 Increased Crouch Speed Equal to or near Ghostface.
4 Reduced Terror Radius back to what it was.
pig needs a buff, but they have to be careful about what they do or it'll end up OP.
I definitely think the RBT are barely worth putting on these days.
Thanks 😁
ruleset no. 2 (current ultra rare add on) is basekit.
the new ruleset no. 2 activates the traps as soon as they are put on a survivor, so there is no gen required to let the trap ticking.
thats what i'd do.
The Pig needs Buffs:
Look... The Pig does need buffs. But, I don't think Her RBT needs a Timer Buff.
She needs this buff:
Rule No.2 as Base kit.
1 More Trap (Makes Base Traps 5... meaning 5 Traps for 5 Gens for 4 Survivors)
The Undetectable Status Effect. (Thank you Stranger Things Chapter!!!)
A Slight Crouch Movement Speed.
So how will these Buffs work?
Rule No.2 as base kit= Survivors cannot see Jigsaw Boxes Auras until their RBT is activated. This will make her RBT's more effective.
5 Base RBT's: Meaning For every Gen done you can at least try to guarantee an activated RBT on at least 1 Survivor per Gen. (Plus Allows you to get an end game RBT activation if lucky enough).
Undetectable Status Effect: Makes The Stealth Killer immune to ALL Detection perks. (Stealth Killers Include = Wraith, Myers, Pig, & Ghostface)
Slight Crouch Movement Speed: If Ghostface can move as fast as Nea's Urban Evasion then Piggy should be able to move a tiny bit faster (Not that fast obviously).
Last Minute thought of Buffs:
Another Buff could also be to reduce her Charge up time of her charge a tiny bit more to make her charge a bit more effective.
If @Peanits or @not_Queen Could look over these buffs that could be amazing!
(Perks may need a tinnnnnny adjustment too... But, that's not for this discussion!)
She just needs to be reworked. Her entire kit is just WAY too outdated, her traps and crouching power are basically useless due to endgame collapse, or at the very least, not very powerful at all.
I don't really see it that way. I think with the right tweaks, she could be more than reasonable. IMO, the only things that need significant retooling are her add-ons.