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JoakimGrDay

JoakimGrDay

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JoakimGrDay
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  • @Hoodied said:

    https://us.v-cdn.net/6030815/uploads/979/EG50CCNA9TK0.png

    Made by me

    We have tons of other DBD youtubers with reliable information yet we always get a Tru3 video

    Lmao it's because like 80% of the DBD community is killer favored, therefor orbiting Tru3. He's the only one talking ######### about survivors how OP they are. Then you watch No0b3 who's extremely good at survivor no one gives a fk. No0b3 - "That Shouldn't have hit"

    DBD Community - "Too bad we're killer mains and tru3 orbiters"

  • @ABannedCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/931334#Comment_931334

    I am okay with bad wifi being punished. But punishing people being far away from the servers location, and therefor getting high latency, should not be punished.

    Then asjust the game to those who are "a bit" further away. Instead of having 90% hits through windows. I swear it's the only reason people disconnect right now

  • @ABannedCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/931045#Comment_931045

    Maybe the developers couldn't afford a server near that person, so now they are forced to play with a high ping. Why should the killer get punished for that?

    The killer shouldn't get punished for having a bad Wifi, no one should. But currently 4 survivors are being punished instead of the one person who has the bad Wifi. At least bring back the ping-meter

  • @LoverOfDemogorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/930945#Comment_930945

    How can you possibly think that they are? Gens can be done faster than the killer can do much of anything to counter it, if you would watch the clown game it perfectly showcases Tru3 using a perfectly strong clown build and with his best addons, made sure all chases were done quite quickly and didn't screw around yet he got no kills... how is that fair? To try your best and have no chance to win, tell me how that is okay?

    Sounds like you would have to play some survivor my man. Sometimes a killer has to leave a chase to interrupt generators. It's about tactics. And not all teams do gens. Some can't even push through ruin. I play killer a lot, but I think I rankup too easy as killer. I get easily to rank 5 within a week as killer. While playing survivor I get hit through windows when I fastvault because of the killers connection. Gen times are fine.

  • @twistedmonkey said:

    Right now the servers give what the killer sees priority from what we have been told so their ping to it will dictate how far a hit can go.

    This needs better balanced with players pings to the server imo as it does hurt the game play when you can never tell how far they may reach.

    Earlier I was watching someone who had a killer from South Africa and they are in EU. Hits were extremely long and there was no way to account for that on screen.

    They still need a lot of work done on them and maybe even a better way to balance hits so its more in favour of a 50/50 solution.

    It's not just about the reach, it's the whole delay. And 4 survivors gets punished because 1 player can't afford something...

    https://youtu.be/SImopvypvsc


  • @LoverOfDemogorgon said:

    https://www.youtube.com/watch?v=UfRH5VzNOhI

    This first clip showcases what happens when you don't run ruin and try to chase someone for about a minute. Situations like this should simply not exist, the unfairness is real. There should be more for survivors to do if maps and looping can lead to decently long chases and lead to 80% of the game's objectives being done in just above 2 minutes... that is absurd and not good balancing just because tru3 here didn't bring ruin. *Also calls to the fact that ruin just works as a patchwork for gen speed*

    https://www.youtube.com/watch?v=Z9I0rA7Usi8

    Unbalanced map, weak killer, decent survivors who do gens, you do the math, very fast game with leaving the killer with their hands in the air like... "what more could I have done?" This isn't "Win some looser some" This is unbalanced, and this is with a very good perk selection and a red addon for clown... absurd again, all gens done just below 5 minutes...

    I am not angry or mad, I just want this to be addressed fairly by the devs. Can someone explain this to me? Why are these games possible, Tru3 in either of these games did not play overtly horrible nor did he play in any toxic nature, yet he seems to have no chance of succeeding. Survivors wonder why killers play the tunnel/proxy camp style... this is why.

    Generator times is fines.

    1. He didn't use perks, they did.
    2. He played Doctor, it's currently being looked at.
    3. The survivors started working on each a single generator which made them repair them like 1,2 and 3. Nothing wrong at all.
  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/917602#Comment_917602

    The only "infinite" left in the game was Myers house. Everything else is technically a god loop.

    Hmm yea, I guess. But the myers house you can fake and get them.


  • @LordRegal said:

    It's funny because I've had swings as killer where I say to myself "ok, that's a miss, they got through that too fast" only to nail them, and I've had swings where I think that it's a guaranteed hit on a fast vault and I smack the windowsill instead. So even from the killer's perspective it's not always clear.

    This makes me wonder if it's something with the windows... I remember on "blood lodge" the house window would always be a miss even if the survivor wasn't completely through.

  • @RepliCant said:

    https://forum.deadbydaylight.com/en/discussion/comment/916233#Comment_916233

    How would it create infinities if it only works once?

    People tend to call long looping chases "infinites" it doesn't have to go on forever.

  • @YaiPa said:

    Learn how to take every window with a fast vault, it’s one of the highest survivor’s skill cap, and it helps a lot in looping.

    Lol it's more common to happen in fast vaults. Debunked😁. Would not get as frustrated if the killer hit me when I slow vaults. It's the fast vaults that doesn't look real at all.

  • @Waffleyumboy said:

    Well at least people have a reason to quit survivor and play killer

    haha so true. Maybe the Dead By Daylight developers staged this to create frustration and make more people killer mains.

  • @DanteLeon said:

    I know the ranks reset but come on. It's ridiculous how many matches today that have DCs in them. Both killer and survivors! Get off the game if you're going to just rage because things aren't going your way.

    1. Most of the DC's is because players leave/disconnects while in loading screens

    The rest is just frustrated that they play the game, sometimes when they have passed a pallet/window they get hit anyways and just can't take it.

    Like the game is literally only frustration

  • @ABannedCat said:

    Ontop of that, there should be a ping-indicator in the match too. Litterally every online game nowadays has that as BASIC feature.

    Like pressing TAB should open an overlay of everyone with their score and ping.

    Yes indeed!! I remember when MPGH had this ping-meter, but you could get banned for it. It's just a basic feature. Even though it's "Dedicated Servers" there should be one!

  • @humanbeing1704 said:

    oh that's a new feature of dedicated servers eyy?

    Literally the only feature it added was the "Remove Ping-Bar". Killers can still lag my man

  • Lol it's pretty tuff being a solo survivor these days xD

  • @Marcus said:

    NOED : It's a Hex totem. Like, I doubt there is a biggest disadvantage for a perk than being a Hex totem. Also, DS, BT, Adrenaline and exhaustion perks have literally zero negatives on them and just benefits all around. So your point is flawed.

    All of the perks you mentioned can be outplayed by the killer. Decisive Strike, either you miss it or the killer waits for the time to run out. Borrowed time, if a killer is camping you have to sacrifice yourself to give someone borrowed time. Adrenaline, you must make it to the last gen, if you're on the killers shoulder they can drop you and hit you and you're dead. There are negatives, people are just afraid to mention them.

  • @Aceonfire said:

    https://forum.deadbydaylight.com/en/discussion/110375/survivors-do-still-get-punished-for-killers-bad-internet

    Dedicated servers do NOT fix latency issues related to a players connection. They compound it. Dedicated servers resolved players running the game as killer on a PC that is not powerful enough.

    Their bad connections, are still bad and the latency is increased due to the killers connection now ALSO having to go through the dedicated server before it reaches the the other players.

    The use of dedicated servers should have been used to supplement the players who were running on PC's below the specs, and still wanted to play killer. Players should have an option when they know their PC is crap.

    Before dedicated, I knew when a killer was on a good PC and internet connection. Most games, were absolutely fine.

    The need for dedicated servers for a 5 man game is laughable. It was a much better experience playing when connected directly to a killer with a good PC/internet.

    Dedicated servers will never fix a killer with a ######### connection. Only if their hardware is inadequate. This is PC multiplayer gaming 101.

    Yea I agree with that, but it's more like you can't see if the killer you are up against has a massive delay. I still think you should be able to see their download/upload speed.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/894626#Comment_894626

    Mk...some of us do play both sides though ive played both since i got the game like 2 years ago...

    Proud of you that you are also one of them.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/110375/survivors-do-still-get-punished-for-killers-bad-internet

    The dedicated servers are still being worked on thats the point of the forum id send this to bugs so the devs can add it to one of the many things that need to be fixed. Also toxic killer views? Most of us are pretty nice. Dont try to start a survivor and killer thing.

    The Dead By Daylight community is pretty toxic due to the fact there are 2 sides and people decide to be on any of them. Literally starts argumentations and they hit people with toxic #########. I am willing to be nice if people are nice, if they are gonna complain back without any backing knowledge, then they can enjoy me calling them names behind their backs and be ignored af.

  • More often I don't have it equipped but that is because I know how to play the game without it. I have like 1600 hours and don't really need it! But if you also are good don't try to make it worse for those who are new to the game. And there is no reason to remove self-care. It's not broken.

  • I don't think that's possible on consoles. PC has steam to verify that the player actually has the mask. And the platforms are completely different. It could be possible, but they would have to work with the other platforms playstore or whatever it is to make this possible.

  • @Kycer said:

    Definitely RUIN unless if you’re a nurse main

    Because nurse can make it without ruin... Why is that? :pog:

  • Haha this is a good thing actually. People tend to change their mindset depending on which killer they go against.

    • Nurse = Give up, Disconnect.
    • Wraith = Newbie killer, Lets goo!!

    I feel like whenever I go against a leatherface I will get camped, and every unhook will be unsafe. But I also know for a fact how slow the leatherface is so I take the time to do some amazing loops.

  • @savevatznick said:

    Some people think that you're lagswitching when you hit them on a medium vault because "I went thru the window u hacker".

    Would you rather want the developers to fix it so it looks more accurate, so you can go and say "That should've hit, the game is broken!"?

  • Same guy as in the previous post.

  • @LordGlint said:

    I jokingly call ppl hackers all the time. Ill say that a nurse for example is using a "teleport hack".

    Same, I think it's funny and people get triggered when they don't get the sarcasm


  • @Kenshin said:

    https://forum.deadbydaylight.com/en/discussion/comment/674539#Comment_674539

    u seem new to the game. there is always some counter play to her. and she has a lot of bad maps what helps suvivors too. also u need to put time into her to be good with her. not like survivors who run in a circle. and when u complain about a killer being broken or OP then its spirit. every ape can just pick her up and be good with her, u just need ears and good headphones. she is a problem with almost no counter play if u dont use iron will.

    Call a guy with over 1500 hours a newbie again and I doubt you play the game at all. Thanks bye. I even play her myself, but not much since I think she is broken. And people I play against just DC. And this is rank 4-8.

  • Hah, I doubt any of the devs mainly play nurse and has over 1k hours with her. The thing with nurse is, it says it's "Hard" and I can agree with that. BUT, when someone master this "Hard" killer there is no way to counter her without a good amount of luck. I don't wanna sound like a whiny survivor main. All windows what so ever will be useless and just make the game even worse. If you vault a window the nurse will simply teleport to the other side, either slaughter you faster than you can blink or grab you off the window. Just flick your mouse and you're a pro nurse... I had this one time where 4 games in a row was a nurse, the killer was rank 17-20 since I had my beginner friend with me. Either the nurses were all smurfers or they had "skill".

    I vote for rework... (Sorry for crappy English)

    https://media.giphy.com/media/hT6TwyZvyFuJEGOeSS/giphy.gif


  • If you have a bad internet you will suffer for it. At least how it should work in the dedicated servers. Also MasterUff mentioned Dead Hard, the lunge is so quick so it's hard to see the actual Dead Hard. I don't think any more aim assist for the lunge would be neccesary ;)

  • @PizzaBox said:

    https://forum.deadbydaylight.com/en/discussion/comment/669340#Comment_669340

    The rank they have is there for a reason, to indicate how good they are at the game. Pulling someone that’s in rank 8 to play with you in rank 1 for example messes up the balance of the match queuing with people who are a mixed bundle of ranks ruining the flow of the game, whether a friend you would want to play with can join you or not is an issue they have to deal with at their rank.

    The rank doesn't prove how good they are in the game. There are streamers who are in rank 4 who doesn't even know how to look behind themselves while runnning. The hours on the players profile pretty much indicate what you go against! I have an alt, where I have 30 hours and is rank 2 as survivor. I will find a lot of ######### killers since I am so "new" to the game. Rank is just an achivement (Still the better rank the better killers, it's not the only factor)

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/646481#Comment_646481

    Most killers just feel victimized and want to pretend that they're only getting stomped because they're fighting highly-coordinated SWf groups every game.

    I can agree on this one. I mean there is always at the end 4 survivors against 1 killer.

  • So there are various reasons why people would do it intentionally, I must say I agree you can get frustrated from times to times because the reasons they bring up is legit mindblowing. The game actually has to be adjusted to make it look more realistic in its physics.

    When I've asked people why they DC it's either because:

    1. Lag. I feel this one so bad. Have you ever been in that certain lobby that shows you a decent 50-90ms? Well sometimes that changes. If a killer would use a software to decrease her/his internet speed. Or if the killer has a download in the background, or simply has a bad internet (Would have been displayed in the beginning of the game, so you would have the option right there to leave!) Anyways here's a game where the ping was around 90 and it's legitimate not a hit! Ping = 90 Stable: https://youtu.be/uVHTOuBFXbE
    2. They vault a window and when they run away a distance, they still get hit. Demonstration video! Ping = 52 Stable: https://youtu.be/o-4nuO-atyU
    3. Hit when they are on the other side of the pallet. This is a POV video and actually looks the same on both screens. Ping = 60 Very Stable. Killer POV: https://youtu.be/eU2pulsj0os - Survivor POV: https://youtu.be/u48yipSu5As
    4. There's an interruption between the internet module and the dead by daylight servers, making a disconnetion every 10 minutes ish. I've been experiencing this on my old computer so now I use my school pc. At first it was the same.

    I think I have a solution for this. So in order to make this rather fair, change the animations so they actually look more attached to the survivor. Like as if the killer would bend over a bit.

    There's many disconnecting for unneccesary reasons aswell. But these are the most common! ;)

  • I have no friends so I play casual and most of the killers think I am in a SWF, while that's not the case...

  • @Master said:

    Aim assist?

    DC removed?

    SC nerfed?

    Damn I must have missed a few patches lul

    Btw, regarding the huntress hatchet in the video. Survivor hitboxes are sausages (watch the corresponding live stream), together with a latency around 100-200 ms thats a totally legit hit

    I know about the MS delay, that's what we will have the dedicated servers

  • @Master said:

    Aim assist?

    DC removed?

    SC nerfed?

    Damn I must have missed a few patches lul

    Btw, regarding the huntress hatchet in the video. Survivor hitboxes are sausages (watch the corresponding live stream), together with a latency around 100-200 ms thats a totally legit hit

    Aim assist there is. Just flick your mouse as a killer and it will auto center to the survivor.


    Decisive Strike is not removed but nerfed tremendously, no idea to run around with a useless perk.


    Self Care is not nerfed but they were talking about making it a non-release action. By this I mean you can’t release it or else the heal bar will reset to 0% and you have to redo it.

    :)

  • @GrootDude said:

    This game is fairly balanced right now, you don’t need a top tier killer to be good and you can still beat a swat team if you’re good enough. But killer isn’t easy.

    The thing is with the killers. My friend who got it has reached rank 1 as killer within the first 100 hours. and at survivor he's max rank 12 and he tries his hardest he says but he can't win a survivor game because killers have a guaranteed kill once the killer has started a chase...

  • @powerbats said:

    https://forum.deadbydaylight.com/en/discussion/comment/383690#Comment_383690

    I've seen Trappers 4k against good survivors and same for other killers, they know how to path properly etc.

    It's also hilarious how whenever a killer struggles it's because survivors are op but if the killer does well it's because they were potatoes.

    Yeah it's twisted

  • @tt_ivi_99 said:

    There are no nerfs planned for Self-care...

    I encourage you to play Trapper against any 4 man SWF or against any decent solo survivors team and you'll see how "easy" is to play killer. Anyone can get 4k playing against potatoes, just saying...

    No flexxing, I have 1325 hours in total. I have played 1000 hours survivor and the rest 325 as killer (more or less) It's easy according to me! And I think they planned on doing so you can't release once you have started healing, this will totally unbalance the whole game! :)

  • @Fenrir said:
    Nope heavy survivor sided

    noo. you have to train a bit more as killer. killers are not skilled

  • Well fk it. Let the aim asisst burst down from heaven. God bless every no-skill killer ;P. play 1200 hours. Buy a new steam acc with dead by daylight. The game is unfair.

  • @mcNuggets said:

    @donato said:
    It's so easily counterable when it's on the obsession and it's very unlikely to activate when it's on a non-obsession player. How exactly is this perk too strong?

    You definitely get to 35% wiggle percentage in 3 possible tries.

    About NOED:
    NOED can be totally annulated, decisive strike cannot and their owners have always 3 chances of using it.
    4x3 = 12

    If ANY survivor would only have 1 chance, it wouldnt be a problem and would be the same as NOED, but it is not.

    Also NOED only works in the endgame, decisive strike works always.

    You gotta hit it aswell :P some moments can be stressfull. It's 50/50.
    Everyone doesn't always have decisive.
    Think a bit more

  • @Wolf74 said:

    @JoakimGrDay said:

    @Wolf74 said:

    @Poweas said:

    @Wolf74 said:

    @Poweas said:

    @JoakimGrDay said:

    @Wolf74 said:

    @JoakimGrDay said:

    True I mean "No One Escapes Death", "Rancor", "Haunted Grounds" & BBQ is quite strong perks. Nice 2-pers perspective

    Are you sarcastic?
    Please tell me you are...

    The truth is. I don't wanna see Rancor / Hanuted Grounds at all. It's ######### that people should die on 1 hit. Noed is enough. "FrEe MoRi"

    Rancor and Haunted grounds are fine. They're not even that strong sinceu can stealth it out. Noed however, with the extra movement speed is broken. Absolutely broken. I'd get rid of the extra movement speed and make it so that you recover from missed and successful attacks 10% faster and remove that speed buff. Noed it hard to counter because u can't really stealth if they're so fast.

    Noed is "broken"?
    Again… are you serious?
    Noed is pretty much balanced.
    It has a build in counter and you see the speed buff as an issue?

    I am serious. A second chance for NOTHING is blatantly overpowered. At least make it so that the killer has to hook everyone once. It's equivalent to DS becuase it has very little counterplay (breaking all the totems for NOED and for DS, you have to juggle) both of them will NOT always work out in favour of the opposite side. So if you think DS needs a nerf and NOED doesn't then you're rank 20 for sure OR NOED is your life saver as killer. "Noed is pretty much balanced" What a joke.

    Sorry, but the only one joking here is obviously you.
    Since DS works from the very beginning it's chang of momentum in the gam is worth much much more than Noed in the late game.
    And the killer did something for it. He picked a perk. A perk that is a dead slot until certain situation happens and the survivor had been to lazy to do totems. The killer prepared himself for the endgame.
    That's the same as picking Adrenaline.
    DS can change the entire game, since the first hooks are the most important.
    A killer perk equivalent to DS would be "4 survivor start the match exposed until downed".

    Is suggest you to read this:
    https://forum.deadbydaylight.com/en/discussion/34870/solution-to-the-death-efficiency-problem-solving-the-games-biggest-issue
    Very analytic and well thought out.

    You're right.But still. They yet decide to nerf survivors somehow :P and buffing killers at the same time. Like the most recent change to a survivor perk was Borrowed time where all tiers got -5 seconds. Small changes that do much in a longer perspective :)

    Are you turning things upside down on purpose?
    We are back to survivor buff time.
    BT was not nerfed, it got BUFFED, because who cares about that -5 seconds when the timer isn't running out in chases??

    Lmao and earlier they nerfed it even more. Instead of both survivors getting borrowed just one does.

  • @Wolf74 said:

    @Poweas said:

    @Wolf74 said:

    @Poweas said:

    @JoakimGrDay said:

    @Wolf74 said:

    @JoakimGrDay said:

    True I mean "No One Escapes Death", "Rancor", "Haunted Grounds" & BBQ is quite strong perks. Nice 2-pers perspective

    Are you sarcastic?
    Please tell me you are...

    The truth is. I don't wanna see Rancor / Hanuted Grounds at all. It's ######### that people should die on 1 hit. Noed is enough. "FrEe MoRi"

    Rancor and Haunted grounds are fine. They're not even that strong sinceu can stealth it out. Noed however, with the extra movement speed is broken. Absolutely broken. I'd get rid of the extra movement speed and make it so that you recover from missed and successful attacks 10% faster and remove that speed buff. Noed it hard to counter because u can't really stealth if they're so fast.

    Noed is "broken"?
    Again… are you serious?
    Noed is pretty much balanced.
    It has a build in counter and you see the speed buff as an issue?

    I am serious. A second chance for NOTHING is blatantly overpowered. At least make it so that the killer has to hook everyone once. It's equivalent to DS becuase it has very little counterplay (breaking all the totems for NOED and for DS, you have to juggle) both of them will NOT always work out in favour of the opposite side. So if you think DS needs a nerf and NOED doesn't then you're rank 20 for sure OR NOED is your life saver as killer. "Noed is pretty much balanced" What a joke.

    Sorry, but the only one joking here is obviously you.
    Since DS works from the very beginning it's chang of momentum in the gam is worth much much more than Noed in the late game.
    And the killer did something for it. He picked a perk. A perk that is a dead slot until certain situation happens and the survivor had been to lazy to do totems. The killer prepared himself for the endgame.
    That's the same as picking Adrenaline.
    DS can change the entire game, since the first hooks are the most important.
    A killer perk equivalent to DS would be "4 survivor start the match exposed until downed".

    Is suggest you to read this:
    https://forum.deadbydaylight.com/en/discussion/34870/solution-to-the-death-efficiency-problem-solving-the-games-biggest-issue
    Very analytic and well thought out.

    You're right.But still. They yet decide to nerf survivors somehow :P and buffing killers at the same time. Like the most recent change to a survivor perk was Borrowed time where all tiers got -5 seconds. Small changes that do much in a longer perspective :)

  • @Wolf74 said:

    @Poweas said:

    @JoakimGrDay said:

    @Wolf74 said:

    @JoakimGrDay said:

    True I mean "No One Escapes Death", "Rancor", "Haunted Grounds" & BBQ is quite strong perks. Nice 2-pers perspective

    Are you sarcastic?
    Please tell me you are...

    The truth is. I don't wanna see Rancor / Hanuted Grounds at all. It's ######### that people should die on 1 hit. Noed is enough. "FrEe MoRi"

    Rancor and Haunted grounds are fine. They're not even that strong sinceu can stealth it out. Noed however, with the extra movement speed is broken. Absolutely broken. I'd get rid of the extra movement speed and make it so that you recover from missed and successful attacks 10% faster and remove that speed buff. Noed it hard to counter because u can't really stealth if they're so fast.

    Noed is "broken"?
    Again… are you serious?
    Noed is pretty much balanced.
    It has a build in counter and you see the speed buff as an issue?

    Pretty much all the killer perk are broken if you look at the survivor perks lmaooo

  • @Wolf74 said:

    @JoakimGrDay said:

    Don't you agree that killers just have it too easy at the moment?

    What are you talking about?
    Are you playing rank 20 only?

    Rank 1 unfortuniately.

  • @akbays35 said:
    Have it break item add ons.

    Wo wo wo. ######### noskill if you faced the flashlight you have to face it. so you say the survivors should bring a perk so all your addons is useless?

  • @scorpio said:

    Why would it be pathetic? xD I want more challenging games as killer. Not to rely on all the aim assist I got from the developers xD

    You just said you're a survivor main but you want killers nerfed for the killers, so we have more of a challenge. Thanks mate, that's really kind of you looking out for us like that but I think we can speak for ourselves. I know with your whole 100 hours of killer you must be a master and all but we got this.

    Since I'm rank 1 every season I might be a master xD if it's this easy as killer when I meet 1000 hour survivors then I don't know. You should maybe try survivor sometime :)

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