Keezo
Keezo
About
- Username
- Keezo
- Joined
- Visits
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Comments
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If he could go through windows he would have 0 counterplay whatsoever
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I've agreed with this for ages
Minotaur should have a giant axe
Krampus could have... well idk, but Minotaur axe
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Legion is in the most desperate need of a complete rework, even if you're one of the interesting folks that think they're good, you still cant say Feral Frenzy is a healthy power for the game, an inherently 0 skill power that ignores all mechanics just aint it
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Agitation is just a great perk overall, saves time, can occasionally get hits, can get to good hooks easier
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what
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you get that there can be 1 hook in an entire portion of the map right?
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Flip Flop
if hook gen is the slightest bit #########, you are dropped once, or are near a hook that's been used up, its effectively a free Unbreakable
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Trapper is very RNG dependent, yes, but with luck he has one of the strongest snowballs in the game, so its hard to say he's bad or good, he's just Trapper.
Legion have no tools whatsoever other than having survs do nothing for a few seconds... which is something you do by just bringing Haunted & having people play immersed for 60s. Legion is a perk.
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Doc & Blight
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For a competitive DbD, absolutely, 4% & the hatch have no place. DbD however is not a competitive game. If BHVR ever want to steer DbD into a competitive format or have a comp queue, it should be removed, but until that day arrives, it functions as a way to have a random '######### yeah' moment in a party game.
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The sheer existence of the hatch makes a 1v1 inherently in the surv's favour since they get the chance to escape without playing the game.
So the gates, the surv's 3rd chance, should hardly be 'fair'.
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I think its a ######### perk
Some think it's overpowered bullshit
a complete rework makes everyone happy
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2016855#Comment_2016855
You severely underestimate the difference 8 seconds can make in Dbd.
8s can be a lot in some specific circumstances, but then just use any other perk, as it'll save more time
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Its 8s, its a waste of a slot, the only good part of it IS the bp effect
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Oni's just gotten one, why cant others
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BHVR stole Nemesis from my brain somehow
I never posted it anywhere, it sits in some old forgotten text file, the exact same perk, only difference is that it's name was Malice
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You're winning too well, no, this is not a joke
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@Soulslayer618 said:
https://forum.deadbydaylight.com/en/discussion/comment/2011972#Comment_2011972
why even have the wall breakable there then?
seems kinda counter intuitive if you ask me
exactly
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some walls if broken, make the loop stronger, and in some cases, an ACTUAL infinite(Saloon for example). 10s to instantly win is worth it in every case
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Set crouch to Mouse Wheel Down, unhook them, then wait for the killer to come & just spam tbag before you die
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Doc, Blight & Mr. Gun
Doc transcended the mind
Blight transcended the soul
Gun transcended the Genova Convention
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You cant, however, being blinded at a pallet, either while stunned or kicking it, is good for you, since the survivor isn't gaining distance, and they'll be close enough to hear where they're going, so you just continue to chase as normal while blind
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Its just boring otherwise
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Fictional game company buys DbD, their fictional CEO is Cathieu Mote, he wears suspenders, is a perfect being, and comes in with 3 completely bullshit survivor perks, there is no killer, for Cathieu simply deleted them with one of his perks.
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I call it "Secret Society Doc"
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Literally just better Unbreakable, if you're not next to a hook, which you wont be, since you can just move away then recover, you physically cant be hooked
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Gearhead
Revert it to what it was on the Chains Of Hate PTB, then add that if you hit a survivor while Gearhead is up, the timer resets
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1915530#Comment_1915530
This would make it insanely easy for a griefer Pig to just stand in front of the correct box and sentence a Trapped Survivor to death.
If you search all boxes but the selected one, you get off it off as well
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Personally I feel letting her set the box the next trap has its key placed in would make her power consistent, while keeping the suspense end of the survivor gameplay.
Let her press M2 while not over a downed survivor to highlight a box she's looking at yellow, and have it hold any keys for any traps she places(survivors dont see the yellow aura)
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It's not some super powerful perk, but it is very reliable, and does way too much for one perk, including potentially deleting the power of some killers/perks, even Object has the courtesy to let them slide
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Oh my god you're serious... Thats some ######### dedication, good job for talking about DbD for 75 pages without losing it
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Why not, if the last survivor is downed, they're dead no matter what, and even if they have DS up, you know you're not being tunnelled, the killer has no other survivors.
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BBQ: 30m
Ruin: 250%
Pop: 60s ;p
Corrupt: Blocks 4 gens
Nurse's: Is now a perk that lights up when active(Like Whispers, Spine Chill & Object)
STBFL: Obsession hits recover faster by a flat 15%, unaffected by stacks
DS: 7s
Adren: Since it already counters Freddy for some reason, have it delete madness
DH: Can now curve
Object: Same distance for obsessions & non-obsessions
SB: 200% for 2s
Spine Chill: 48m
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Judith's is a fair trade, Tombstone Piece is not
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Doctor in general, but if you just want anti-stealth #########, Whispers alone is enough. Takes a few games to understand, but once you do, it's the best killer perk in the game, and tracking only Doc can compete with
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Doc is best boi
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Any DC on Midwich I perfectly understand, and apologize on BHVR's behalf for
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There's 2 types of 'genrush', the one that isn't genrushing that happens when the killer simply doesn't apply enough pressure, and the actual genrush, where survivors throw the game to get gens done above all else, losing in the process
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IMO none of them, all 'toxic' things a survivor can do, are purely detrimental. I get why some people may get upset, but I personally just laugh & take the free hit I've been given
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An M1 killer is a killer that chases as normal, Nurse & Spirit chase with their powers, and Hag doesn't chase to begin with
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Had the same idea, but not a "Equip to delete lullaby". Basically, hit someone with hatchet, it turns off for a bit
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Revert the Gearhead nerf
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Unlike the other 4, Creek is well balanced, so just feels better to play on
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One of the Gatherers from Amnesia
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It saddens me deep in my core, but I keep playing
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Accounting for skins, Spirit without question
If skins didn't exist, I'd probably say Oni, so them being grouped together is nice
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@billsipher45 said:
https://forum.deadbydaylight.com/en/discussion/comment/1899221#Comment_1899221
monstrous shrine is trash
Dude, It's the best perk in the game, you're just not using it right
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Only time I'll dodge is if I see a combination of 4 medkits/keys & I'm doing a meme build & I dont have time to change my perks
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Hatch brings in a few exceptions.
1: If the last survivor escapes via hatch, its a kill for me & an escape for them
2: If any survivors leave via key, if I would have won that game if they didn't have the key, that's a 4k
3: If someone just camps hatch for half the game, no-one wins since the game was thrown, only end result is that, that guy, without question, lost
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/1899216#Comment_1899216
Funny enough, they set up for a BT play after the last gen popped and we all ended up escaping.
A successful BT against a Bubba? I can only imagine how your luck is gonna bite you in the ass...
>next game
>face a Nurse
>Jake'll go down in 4s
>he'll be hooked right next to you
>the Nurse then will just stare at you with an unfathomable amount of 'ara ara' energy and she'll DC, knowing she's going to win
