Avatar

Kabu

Kabu

About

Username
Kabu
Joined
Visits
1,447
Last Active

Comments

  • This idea has already been suggested and something that likely won't be implemented. Also, there is a feedback/suggestion subforum where things like this are suppose to go.

  • Here is what you need


    1. Ability to speak

    2. Have voip

    3. Make a swf or join one

    4. Work on gens

    5. Profit

  • @Kabu said:

    "On top of that, they had that weird glitch where the model is still standing there as if idle, puking all over the place."

    This is a bug, sometimes after injuring or downing a survivor it will dc them. Their character will be stuck mid animation for a bit then disappear and if you to pick them up before they do you will dc too.

    There is also a weird glitch with grabbing survivors that are working on gens or vaulting that causes both killer and survivor to freeze then dc shortly after.

  • "On top of that, they had that weird glitch where the model is still standing there as if idle, puking all over the place."


    This is a bug, sometimes after injuring or downing a survivor it will dc them. Their character will be stuck mid animation for a bit then disappear and if you to pick them up before they do you will dc too.

  • @NoShinyPony said:

    Were the survivors and the killer working together from the start? Or was it a normal game and the killer simply decided to farm once only two survivors were alive?

    Because if the latter was the case, I'm pretty sure this is not bannable.

    That's my question. I do this occasionally if I feel like it or if I think the survivors are new.


    Also, @MrGoodman, what about this do you not like? Hatch won't open with two survivors alive so they have to do gens. It's no different than giving the last survivor go. Unless, you don't want killers to ever give hatch again.

  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/759000#Comment_759000

    I do too! im trying to think up even more ideas too keep it going!

    Be careful about bumping threads. It's in the forum rules.

  • @Eleghost said:

    https://forum.deadbydaylight.com/en/discussion/comment/758733#Comment_758733

    a $10 auric cell pack give 1k + 100 extra cells. I mean it literally says that in the store. you know if you look instead of assume.

    Have you seen the Pig Leather outfit? It's 1,188 cells. Just over how much you'd get from buying the $10 pack of cells

  • Only prestige a character if you like the bloody outfits. In my case I do like most of the prestige outfits but my long term goal is to get all killers to p3 level 50 with every perk.


    As for survivors, I've gotten Nancy to p3 level 50 and am working on getting all the perks on her too. Not interested in doing that for any other survivor.

  • Only thing I don't like is that they the prices are just over buying a pack of auric cells.


    Whole outfit is 1080 cells while the $10 pack gives 1,000 so you have to buy the $20 one.

  • At this point I'm afraid of dedicated servers being released fully with all the issues that have cropped up. Last day of Fall is December 21 and if there isn't a significant improvement before then.....


    One perk of playing on PS4 is that I don't have to be a guinea pig.

  • @MemberBerry said:

    https://forum.deadbydaylight.com/en/discussion/comment/757313#Comment_757313

    Okay let me clarify something. I find 0 problems with Spirit. I made this thread in hopes to reduce the damage that will be done to her. With all these threads it's bound to happen, I'm trying to find a way to make them not as bad.

    What do you think of Spirit having a "tell" for when she is phasing. By that I mean, when she begins phasing there would be an animation cue that observant survivors can look out for that warns she is phasing.

  • @Mochan said:

    The reason why Ruin is used by almost every killer is because it's a genuinely strong perk.

    Now, if your reasoning for making a perk baseline is because it's a strong perk, then maybe we should also make Decisive Strike and Borrowed Time baseline in every survivor's kit.

    I honestly wouldn't mind DS being a part of the survivors base kit

  • @Carlosylu said:

    There are gens that I feel should get done first no matter what, for me it's:

    • Mid gen (to split gens and start avoiding 3 genning the team)
    • Basement area gen (cause you have to get rid of the dangerous zone gen for survs to avoid that zone)
    • One person gen(s) (except in Hawkins, leaving the top one is best for last, easy far away gen to get the killers attention when there's just one gen left to fix)

    I'm posting this cause it's amazing how even in purple ranks people do gens next to each other instead of "smart" picking which one to do.

    Actually I've learnt that the gen you spawn next to is the worst gen to do, experienced killers go to that area ASAP, unless it's trapper, hag or Demo, they tend to place their "traps/portals" where they spawn first or next to Hexes

    I think you nailed it

  • what can be done against a Spirit without perks: She has footstep sounds and disturbs crows when phasing. Both of which are noticeable inside her terror radius. She also has an audio cue while phasing(when outside terror radius). When you hear her phasing or notice her chasing someone else near you then stop repairing a gen, cleansing totems, searching boxes etc or risk getting grabbed.


    To add further, if you suspect she's faking her power then run towards a window and slow vault it or flashlight her. If she was phasing SHE will have to guess if you vaulted the window or not. If she is faking it then you are safer near a window rather than a pallet that wasn't thrown down. If she is not phasing and you try to flashlight her she will move or be blinded. Don't move away from a safe spot or walk towards a safe spot to force her to react.


    If you're bold enough, Spirit can be pallet stunned mid phase and while she is coming out of phase. You can throw down a pallet early and play around that though it's most effective while she is phasing. Pallet plays force HER to guess which side you are on of you don't fast vault when unnecessary. Start looping her to force her to phase then feign continuing the loop and run somewhere safer. Most effective if you backtrack while avoiding running back the same exact path to avoid running into her or in a completely different direction. Preferably near another window or thrown pallet.


    When she messes up she is punished with 110% movement speed while her power slowly recharges. If she chose recharge time addons that would take the place of other possible ones like speed or duration. 


    Windows and thrown pallets are strong against Spirit.


    It is entirely possible to escape vs a good Spirit. It's difficult, as it should be, but possible. Just as it's possible for a good Spirit to do well against good survivors.

  • When Otzdarva plays Trapper the traps move after being placed and forces him to step in the trap after placing them. There was also lag when kicking gens. It looks like you get stuck on them for a couple seconds. Things like that.

  • @Tucking_Friggered said:

    https://forum.deadbydaylight.com/en/discussion/comment/753120#Comment_753120

    The word punish is a red herring. Utilizing a function that offers an advantage and having it tempered with a debuff to allow a competitive game isn't punishment. It's objective reality in game design.

    I understand where you are coming from as I thought the same but the devs have already stated they don't want to do that.

  • @Darkskies said:

    Yeah ps4 is very weird I get killer games instantly but god forbid I wanna brake and play the other side normally a 15/20 minute wait so yeah it's tuff.

    Had alot of issues tonight on killer side people just running at me killing themselves on first hook even tho I'm already on my way to pressure other people. Then dcs when they get downed. It's really weird tbh these people are rank 4. I expected more from high ranks 🐷

    Same thing happening to me as well. Why bother if you're going to throw the game?


    Something sad/funny yesterday. Saw a swf load in with one of them having the word toxic in their name so I prepared myself. Switched to Spirit and put on a mori as a just in case. When the match loaded in and they realized I was Spirit they ran up to me then dced.


    Not at all surprised to find out their profiles are set to not receive messages. Wanted to tell them that putting toxic in your name is asking people to prepare for a toxic game....

  • @Tucking_Friggered said:

    I can't help but shake my head in sadness when the killer, a victim to VOIP, is told the solution to your dilemma is make even those you are balanced to deal with as strong as those who break your perks.

    Please spare me the "buff killers to deal with it afterwards" rhetoric because as of yet I haven't seen ONE SINGLE SOLITARY advocate detail what kind of buff killers could be given that would enable them to deal with the SWF and not completely break the game in the process.

    I guarantee you won't see a a mention of the buff in this thread either. It's all hot air.

    By buff killers, at least in my case, I think it means buffing weaker killers in general. So, whatever buffs have been suggested for Doctor, Legion, Wraith and so on would be more readily implemented if solo was buffed in turn.


    It would not be good to overbuff killers and the way to avoid that is by buffing solo survivor. There are great threads over in the feedback section that discuss such changes.


    What should not be done is punish people for utilizing swf as it will either push people away or cause survivors to lobby dodge in solo que until they are with their friends (something that was done prior to the addition of swf). How would it effect you if swf were nerfed? It would drastically increase lobby wait times for killers if less survivors are playing the game.

  • @bubbascal said:

    https://forum.deadbydaylight.com/en/discussion/comment/752735#Comment_752735

    That's possible.

    Also, Adam is a teacher. Might be seen as unoriginal if we had a teacher killer unless they did different things.

    Also, Killers like Clown had powers and appearances that had to do with their backgrounds. Common teacher crimes are pedophilia and child murder... I don't think the devs would be fine with even mentioning that in-game, right?

    DBDs version of Freddy is a pedophile.

  • Honestly, no one should be able to sink back to grey ranks once they have progressed past them. Regardless to levels and prestige.

  • @StarMoral said:

    I'm in between "I like it" and "Close to done if things don't change".

    The game itself is very fun, and learning new killers and different survivor builds is a treat that is going to get better with the introduction of the Archives since you earn Bloodpoints for each task.

    However, there are blatant issues with how the games functions work, such as the connection between 'Survive with Friends' and voice comms. This game wasnt built for it and is LONG overdue for that change. At this point, claiming ignorance is not an excuse.

    While there is a complaint that they do release more skins than balance patches, I personally don't have any beef with that since it's just the art team doing their job. But I do wish that they would use some of the revenue they earned FROM those skins to invest in huge, effective changes with issues of the game.

    I love this game, and it's in a much better state than what it was in just a year ago, but that doesnt mean that it's healthy yet.

    Yeah, more frequent hotfixes in between major patches would help the game tremendously.

  • I think the game is perrty good and am excited for where it goes from here. I'll definitely be buying the battlepass and every one thereafter to continue supporting this game as I have for the past year. Those awesome cosmetics are a great bonus too.

  • Good question. I'll be watching for an answer. @Peanits @not_Queen

  • While growing up, my feet grew first so were huge for my height. This prompted Mom to call my feet clown shoes... 😒

  • @GrootDude @Boosted_Dwight have either of you noticed worse frames on the game map with any killer? It's been the laggiest map for me since the Stranger Things chapter.

  • @OMagic_ManO said:

    https://forum.deadbydaylight.com/en/discussion/comment/752610#Comment_752610

    Hey friend, unrelated topic but I haven't seen you in so long.

    Ace needs the special finger gun popper.

    I've been on the forums and posting. I do lurk a lot though and all these discussions about the Nurse and insta heal changes are pretty interesting reads.

  • @BlueFang said:

    https://forum.deadbydaylight.com/en/discussion/comment/752572#Comment_752572

    Why not just have the vile purge be the color of the blight and corrupt stays the same

    It doesn't have to be blight per say just have her normal puke be orange

    Sounds like a good compromise.

  • @[Deleted User] said:

    Still waiting for that finger guns emote.

    Only if Ace can finger gun while on the hook

  • Small feet means a small.... You know.

  • It is the ptb..... Bugs should be expected...... The purpose of the ptb is to give feedback and report any bugs that are found. If you don't want or don't like the idea of that then don't play on the ptb. Don't know what else to say.

  • I'd support getting rid of moris if keys go with them

  • None at the moment. I've been sick and sleeping a lot.

  • @UlvenDagoth said:

    When can I at a Dev for a topic? I really wanna make sure they see all the good ideas here!

    Whenever you want I think

  • @Rex_Huin said:

    Who doesn't like starting a trial on PS4 and hearing the screech of a nurse?

    Then you can relax, search some chests, do a few totems and escape at your leisure.

    Yeh, pretty much. Gg ez from the start when against Nurse on PS4

  • I've posted it in the bug section but I don't know if they are aware of it. For me, a Meg was disconnected after being injured and froze mid sprint. I picked her up and was dced a couple seconds later. It's happened multiple times but I learned my lesson from the first time so I don't pick them up anymore when it happens.

  • @SunderMun said:

    I love that killer mains I've seen whining about survivor bias are now saying the devs aren't biased toward one side or the other because it suits them. Smh. Such a lack of consistency.

    I'm sick of mains from both side doing this tbh, though; just funny to see the hypocrisy in this post.

    It's not just killer mains saying this. Both sides have tried telling people.

  • @StupidButTru said:

    https://forum.deadbydaylight.com/en/discussion/comment/747887#Comment_747887

    You're just enabling these killers to be toxic sitting there saying that's the way the games go is the equivalent of mother watching the father abusing the child and saying that's the way things go. No you have the power to stop it

    Why would you compare domestic abuse to a game? That's awful.... The game is nothing like that. You can stop playing a game. A lot of people feel/are stuck in abusive relationships because of how violent their partner is.

  • You would have dced too if you picked her up.

  • He is getting ragged looking asylum clothes. They are light blue in color and he is barefoot.

  • @[Deleted User] said:

    "Expensive cosmetics"

    You mean the ability to be able to pay $10 for $1,000 auric cells, to get 20,000 auric cells worth of outfits that will be coming to the store after 6 months, and the ability to get all of your auric cells back?

    I don't know about you but that seems to be making cosmetics less expensive than they were before.

    Even if you buy the battle pass, and only played enough to get two whole outfits worth of cosmetics which is like, less than a game every two days -- you'd still break even.

    And you don't even need to buy it right away. You can complete it, buy it, and then get all of the cosmetics and your auric cells back immediately, so you can always gauge how "worth" the pass is for you.

    I don't know what else they could do to make this anymore fair to be honest. I prefer spending 1,000 auric cells for a bunch of cosmetics and more, then having to spend 900~1,100 on a single outfit.

    I'm not someone who has a lot of money and I don't usually buy cosmetics at all, but the Battle Pass with its current implementation helps save me so much more money than before.

    Very very well said. This is the most fair battle pass mechanic I've seen and you can take your time completing it.

  • My only guess is that they don't like mending simulator and as Ulven said, it's a meme to hate them.

  • *Joins in*

  • This patch is no where near how bad Legion was gutted.

    • The Legion now moves at default Killer speed (4.6 m/s or 115 %).
    • The Frenzy movement speed was reduced to 5.0 m/s (was 5.28 m/s).
    • Terror radius increased to 32 metres (was 24 metres) .
    • The Legion can no longer see Blood while in Frenzy.
    • Missing an attack in Frenzy cancels the power immediately.
    • Frenzy power gauge amount lost when landing an attack outside of Frenzy: 50 % (was 100 %).
    • Increased the duration of Frenzy to 10 seconds (was 6 seconds).
    • Increased the recharge time of Frenzy to 20 seconds (was 15 seconds).
    • Increased the default fatigue duration when Frenzy ends to 4 seconds (was 3 seconds).
    • Frenzy can only be used when the meter is fully charged.
    • The Bleed-out timer is no longer reduced by Feral Frenzy hits (was 10 seconds per hit)

    As well as all of the changes to add ons.....(example: pin add ons)


    If you think Nurse was treated as badly you are sorely mistaken. The only positive (in regard to buff vs nerf) change Legion recieved was increased base movement speed. Please don't compare this patch to Legion's mega nerf.

  • @Laakeri said:

    Nurse gone. Insta meds gone. Lets hope ebony and keys are next on chopping board.

    Please let ebonies and keys be next

  • @Mew said:

    This sounds so stupid

    i want it

    Now I'm imagining a whole collection of suit and tie outfits for everyone.


    It could be called Date Night or something like that. Nea and Meg would totally wear a suit and tie. Dwight looking nervous but proper in a tux. Hillbilly in a tux lol.

  • @CakeDuty said:

    https://forum.deadbydaylight.com/en/discussion/comment/745004#Comment_745004

    But that's not gonna help much if you're injured, she'd still be able to pinpoint exactly where you are. Leaving injured survivors no way to mindgame her. Her "wooshing" sound is non-directional, so why shouldn't the sounds for her not be? This way it becomes a guessing game for both sides.

    It'll work kinda like Huntress. You can hear that she's around and coming closer to you, but you have no idea from which direction. Could work the same way for Spirit. She can tell that an injured survivor is around and that she's getting closer to them, but she won't know in which direction they are. This leaves injured survivors more options.

    Still think it's a bad idea. It shouldn't be a guessing game for either side and what survivors have complained about most is not knowing when she is phasing, vaulting and having collision while phasing.

  • @TheBean said:

    You don't report those that DC. It is automatically tracked. They don't want you to report them.

    So says The Bean! Reminds me of the the great Bean from Camp Lazlo.

  • The first suggestion about making iniured sounds omni directional while phasing would not be a good change at all. A better suggestion would be to add a "tell" when Spirit is phasing.

1 … 3 4 5 6 7 … 16