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Jejune

Jejune

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Jejune
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  • @Science_Guy said:

    I'm almost scared to ask, but what are you doing with your time besides "gen rush" when you don't have a challenge to do? If I was your teammate it sounds like I'd be grateful that LMH is 'forcing' you to complete our only objective.

    I would actually enjoy the game if i didnt have to do it.

  • @Carlosylu said:

    https://forum.deadbydaylight.com/en/discussion/comment/882881#Comment_882881

    Survivors: "Spirit is OP, needs nerf"

    Killers: "Spirit is fine, just get good"

    Devs: "We'll study the problem and see what we can do for both sides"

    *Spirit gets changes

    Killers: "Insta heals are OP"

    Survivors: "Insta Heals are fine, just bring in Franklin's or get good"

    Devs: "We'll study the problem and see what we can do for both sides"

    *Insta heals gets changes

    I don't see why:

    Killers: "GF gets revealed really easily"

    Survivors: "GF is really hard to reveal"

    Won't lead to:

    Devs: "We'll study the problem and see what we can do for both sides"

    *GF gets changes

    I play both killer and survivor, and spirit changes wont change that much.

    I want them to buff syringe so that if you use it on someone who is in dying state its actually instant (one state).

    GF will get changes regardless, but the situation i am talking about is i have him on my screen for solid 8 seconds and almost got him out of stalk 3 times

  • @theArashi said:

    I disconnect from this discussion because this guy uses something I don't like and there is no punishment for it.

    *Surprised Pikachu Face*

  • @HelloAndGoodbye said:

    You lose gatekeeper points rly fast, if gens get done fast after the start.

    "after 5-10 seconds every survivor working on a gen after the game start"

    " 1 gen need 80 seconds alone"

    Lets talk about "freedom" as killer.

    You dont have freedom, if you want pip.

    To be fair i dont need to double pip or pip really. All i want to be honest is guaranteed 1 kill before last gen

    I just want to be able to do adepts.

  • @humanbeing1704 said:

    killer adepts in my opinion are impossible past green ranks

    I am at 8 atm, didnt play killer much since reset.

    Most of the time gatekeeper cucks me. Alternatively i am missing miniscule amount of points to get last emblem.

  • @CloakedDagger1 said:

    https://forum.deadbydaylight.com/en/discussion/comment/873504#Comment_873504

    a little practice back at it you’d be good again so still isn’t the best answer

    Idk part of it could be to spread people better. If everyone is between rank 20 and 10 its easier to find games for x amount of time

  • It doesnt really matter what rank you are on you still have to get 15-16 points per game to double pip.

    Like i am trying to get adept on killers now. What happens alot is i either get all iri and cant get gatekeeper. Alternatively for some reason i do get gatekeeper but i am missing so much ->👌 to get merciless & double pip

  • @Umbrae_pk said:

    I literally see no reason for rank reset staying in the game.

    Before the rank reset change is coming, the only thing rank reset did was put survivors teammates that weren't the same kill level and made sure the killer had an easy time. Now the new change will make it a LOT more tolerable, since we'll only be put back ONE crest colour.

    But what ever WAS the point of rank reset? Because now with the new changes it seems completely useless.

    To be honest, I never found a point to rank reset. Now I especially think it should go.

    I don't know. maybe if someone (or the devs) could give me a valid reason for it to be in the game I would understand. For now, though, I don't see a point.

    If you dont play for 4 months i dont expect you to be tip top shape.

    Besides 1 rank down doesnt take long to regain.

  • @Kralle said:

    Just play with your friends. Then every survivor challenge will be easy.

    I should be able to do it without cheating. If its borderline impossible to do, it should be a thing

  • @humanbeing1704 said:

    just don't bother doing it save yourself the frustration

    I tried 3 times so far i gave up went to do killer challenges. But killer also has ecg challenges which are even harder

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/872712#Comment_872712

    It would force more of a focus on cleansing totems as the first priority than jumping straight to gens which sounds like a good thing with the games current gen speed issue. If for some reason that became meta there are multiple anti-totem perks to hard counter that.

    If there is lets say 50 potential totem spots and i dont see any totems while i go around the map. I will not destroy any of them, because i would waste 4 minutes just by looking for one (which wouldnt have to be lit)

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/872672#Comment_872672

    They can increase the amount of potential spots and make the spots better hidden and out of the way. Even if they have them memorized that wastes a lot of time checking them all and then it's accomplished its goal anyway.

    It would only accomplish the goal for the hexes that people know about aka ruin, lullaby, third seal. It would buff devour hope and noed effect of which is hidden until its active.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/872556#Comment_872556

    If my suggestion didn't have any details and was vague then how did you interpret it as changing half the game? That's contradictory.

    My reaction was that your change wasn't addressing the core of the issue, not that it was useless. How totems function is the issue with Ruin and for all the other totem perks. Fixing the totem problem also wouldn't be a lot of work. Better spawn locations, make them much darker so they blend in better and only let the lit totem show to the killer so the survivors don't know which one it is. Fixing Ruin without addressing totems in general leaves ALL the other totem perks still needing adjustments as well.

    Spawns will never be better, because they are fixed even if you have 10 random locations they are still fixed and once you learn them you know where they are.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/872497#Comment_872497

    The change I suggested is minuscule and not even remotely close to "half the game". My change is a bandaid.

    You suggestion didnt have any details. Its like if i said gen should be finished slower than now. Yeah sure its a good idea, but you didnt say how they should be change.

    I did and your reaction to it was as if my idea is useless.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/872487#Comment_872487

    "it's just players are tired of perks being used to balance the game instead of the developers making base changes."

    +1 on that. That is what really bothers a lot of players. They keep trying to fix problems in the game by adding a perk or killer instead of addressing the issue itself.

    We can only suggest bandaids tho... There is no reason to make a post where you change half of the game, because that change has 0.1% chance of being implemented.

  • @Blueberry said:

    Totems just need improvements in how they work.

    Water makes things wet. Was that any helpful to you? I dont think so.

    So why do you think that my idea is bad?

  • @Fibijean said:

    Tenacity is a great niche perk, and this would, as @NMCKE pointed out, devalue it significantly. There are lots of things that would be nice to have as passive effects, but don't really need to be made easier. That's the tradeoff with being on the ground - you have to choose whether it's appropriate to crawl away, or sit tight and recover. Both carry a potential risk and a potential reward. If you want the best of both worlds, get the perk that allows that.

    Realistically, all a change like this would do is make Deerstalker meta for killers. Then the killer will always know where you are anyway, Tenacity will have received a significant indirect nerf, and we're in a worse position than where we started.

    Now this is the kind of response i love. You telling me why its bad and not only telling me its a bad idea.

    @Rizzo90 I think its time to close this baby up. :)

  • @[Deleted User] said:

    No.

    Equip Tenacity, or don’t.

    I bet you slug alot.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/872375#Comment_872375

    Struggling needs to be reworked in my opinion, pressing buttons will eventually wear out your keyboard or controller.

    Alot of things need to be reworked but automatic struggling and recovering could be easily implemented.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/107820/can-we-buff-dying-state-with-tenacity-effect-without-50-speed-bonus

    I personally wouldn't want this because you're taking away value from a perk that's already niche, but I do see where you're coming from! 😁

    Perhaps we can have the recover action automatic when remaining motionless, and if you can recover to the injured state (I.E. Unbreakable & No Mither), we can have you press a button to fully recover once you reached the maximum recovery %.

    Edit: Engish it hrd.

    To be fair most actions should be automatic, except for wiggling. So struggling.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/872264#Comment_872264

    Just imagine someone hitting every Great and completing gens in 27 seconds.

    Then remove great skillcheck from it or make it so great skillchecks only give you extra points.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/872269#Comment_872269

    Keep in mind there's no shame in suggesting a idea that doesn't work out, I do that on a daily basis sometimes. Try improving the idea, and take the feedback you received to heart; make something new on your next iteration! Don't let this stop you from making more ideas! 😁🤗

    I can contact a moderator to close it for you.

    Well first of all why cant i close it if i made it?

    While i do get that usually people dont help me improve the initial idea and atm i dont have a clue how to improve it. By the time i do know how to improve it the post will be dead as in nobody will look at it so yeah.

  • If thats the case can we close this post? It was a bad idea

  • @Fibijean said:

    I think you're either forgetting or underestimating just how difficult skill checks are for new players. The learning curve is already steep enough, we don't want to make it seem impossible for them.

    And as @coppersly mentioned, wearing out your spacebar isn't going to make the game more interesting, only more frustrating. I need that downtime between skillchecks to eat!

    I need to eat to ya know, but people dont like the gen speed. This would help with it since it would be easier to miss a skillcheck. Aka slowing the gens

  • @coppersly said:

    As tedious and boring as generators are now I doubt mashing space is going to make them anymore interesting. You're basically making it like being on 2nd stage of hook but it's your main objective now.

    I would like to see them changed into something that is slower paced and requires a lot of thought to complete instead of just sitting in place.

    My idea is have parts for gens that are scattered all around and in quantities depending on their rarity (i.e., the last part you need only spawns 5 total) and gens are now a puzzle like object that you have to solve with moving around the map actually being required/used for gens.

    That idea has been brought up so many times. I assume what you are suggesting is not gonna happen. So instead something that could be easier to implement and it wouldnt just be holding the m1.

  • @LapisInfernalis said:

    @Jejune Simple solution when getting tunneled/camped (even with DS etc) and you desperately want to leave: Just die on the hook. You keep the points and don't give the killer extra ones. Not that hard and those 20s you need to die on the hook aren't that much.

    Or you are a good sportsman and buy your team time. A camping killer is nowhere near your mates for 2 whole minutes! Which is equivalent of at least 2 gens. I even had 4 (!) gens popped during that time once!

    And if you do not want to get slugged: Unbreakable is your best friend. And not getting found first works wonders too.

    I dont need your "helpful" tips, because they are useless in the scenario i gave.

  • @POTUS45 said:

    https://forum.deadbydaylight.com/en/discussion/comment/868794#Comment_868794

    take key out of chest. escape with broken key. attach attachments.

    find key with Ace in the Hole. have attachments. use it.

    have I helped you understand, friend? :)

    EDIT - nvm, looks like other people beat me to it. there's really nothing worth complaining about. Don't want the key? don't grab it. Disappointed by finding a green key? bring your own item into the match.

    I really hope you are not as stupid as you make it out to be. You know what i meant stop asking as if i said "why arent green keys spawning on the map in random intervals". Either buff that key or remove it from drops its so simple.

    If you have same remark then dont bother typing it

    Cheers

  • @SilentSpectre said:

    https://forum.deadbydaylight.com/en/discussion/107463/dc-defenders-give-me-an-excuse-for-this-one-on-my-team

    He downed a survivor -- Survivor rulebook chapter 14 subsection 3 clearly states:

    14.3: Any killer who offensively uses their weapon against a survivor hereby relinquishes all rights and benefits afforded to them, and must allow all survivors to escape/leave the match as the please, under penalty of being branded as a "Tryhard" hereto for all eternity.

    Potassium

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/868985#Comment_868985

    Compares A to B... gets told pointedly that A and B are not the same... proceeds to pout like a 5 year old who didn’t get his way lol... please keep DCing so I don’t ever have to see you in my games

    K

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/868934#Comment_868934

    No, they don’t. DCing is against the rules, that’s a fact. Camping or tunneling is within the rules, according to the creators of the game, that’s a fact. They aren’t the same but that’s something you’ll cling to to make yourself feel better about being a quitter.

    Ok I am done with you, you cant comprehend what i am telling you. Have a nice life i hope i wont have to see your posts ever again.

    Cheers.

  • @Groxiverde said:

    https://forum.deadbydaylight.com/en/discussion/comment/868948#Comment_868948

    Nice job, you have adapted to the forum. I guess I'll be the next KEKW

    I simply try to either tell you why you are wrong or why you are right.

    If i make a suggestion and someones reply doesnt bring anything to it aka. "stop crying" "git gud". I will ignore you because your reply isnt worth reading.

    The reason why i am jailed is because i argued with people that were incredibly stupid or just couldnt read about 5 days ago.

  • @Groxiverde said:

    Survivors can kill themselves on hook whenever they want. They can quickly leave a boring game. But what about the killers? If they are not enjoying the match they are forced to stay until the survivors leave.

    There are some swf out there that their only purpose is to annoy the killer. For example, 4-man immersive blendette squads who refuse to do gens.

    My suggestion is to be able to concede as killer after 5 minutes has passed since he match has started.

    Thoughts?

    I recently pointed out that certain scenarios where people slug camp tunnel should be punishable. I was met with stop crying and accept it.

    So i will be equally helpful and say either DC and get x minutes timeout or go afk.

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/868786#Comment_868786

    You’re getting tunneled, and dying 10 minutes into the game? Even with potato teammates if the killer is only chasing you the three of them would have gens way before this. It’s almost like you’re making things up now

    Dude you think that i care if you think if i make stuff up or not? Either accept that i am or dont comment, because you didnt adress what i said.

    Why my examples shouldnt be punishable? They do same thing as someone Dcing.

  • @ahandfulofrain said:

    https://forum.deadbydaylight.com/en/discussion/comment/868709#Comment_868709

    Run Unbreakable and Decisive. Now stop crying and play the game.

    I see people tunnel after taking DS so your point isnt valid. Besides i am not crying about. All i am saying is if you really think that DCing is a bad thing, then reasons for example the ones i made should be punishable because its literally same as survivor DCing in way it affects how game is played.

  • @POTUS45 said:

    https://forum.deadbydaylight.com/en/discussion/107465/why-are-a-broken-keys-even-a-thing

    you know those things called attachments? you can attach them to a key and use them.

    broken key is 10 seconds and doesn't open hatch. Add 15 second attachment and blood amber, you have about 25 seconds of seeing where the killer is, for example.

    I dont understand people like you. Scenario given was green key found in chest. THAT KEY IS USELESS. You said attachments i say show me how i can attach addons while i am already in game.

    Cheers

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/868709#Comment_868709

    Okay if you’re slugged you don’t wanna wait for him to hook the other survivor, so you’ll DC and eat what I hope is at least a 5-10 minute timeout before you can queue up again. Makes sense.

    In regards to tunnel, if a killer tunnels me I at least run and try to buy my team as much time as possible. It’s not their fault the killer is tunneling me, if I can run the killer for even 30 seconds and then stun him with DS and run him another 30 that is HUGE for the team. Maybe they find ruin, or maybe they crank out two gens in that time.

    If you enjoy being tunneled 4 games in a row which adds up to at least 40 minutes of playtime without counting in the time it takes to find a game sure.

    I value my time clearly you dont but its your time. I used to do origami for fun and even i dont have the patience for this so good luck.

  • I will be fine DC punishments once tunneling and camping out of spite will become punishable.

    If you tunnel me with 5 gens remaining and ruin up, while being first person to be hooked. I am not gonna stay in that game.

    If you camp me with same scenario, i will leave.

    If you down me and i have to wait 4 minutes for me to die because you really need that 4k. I will leave not to give the person hatch, but i value my time.

    Before you say: "Those matches are rare". No they arent sometimes im in matches like that 4 times in row.

    Therefore if you say even then you shouldnt be allowed then i will assume that you those things.

    Cheers

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/861809#Comment_861809

    I don't believe that it would be difficult to monitor who is dying suspiciously frequently on first hook.

    Also, considering that they are punishing DCing, this idea of "you can't force people to not leave" does not hold much water.

    They can do it when killers get punished for tunneling and camping.

    Thanks for listening to my TED talk.

  • I love autodidact, but I dont use it alot since I order for it to be somewhat effective you have to play against someone with mangled.

    They should standardize skillchecks on both healing and gens.

  • @ModernFable said:

    https://forum.deadbydaylight.com/en/discussion/comment/861129#Comment_861129

    @Jejune

    Recovering from Dying State requires the survivor to be still (w/o Tenacity), which isn’t always the best move.

    Hatch Grab isn’t going to create stand offs anymore, as the game will end within a few minutes because of End Game Collapse.

    And while there are a lot of problems with DBD. The speed of each game is a complicated one with lots of variables and causes.

    So instead of tackling a really difficult issue right now, we could start by solving some really simple ones first.

    The reason why I mentioned recovering from dying state is because currently I cant be bothered to be slugged twice in row because killer wants to slow the game down.

    I disagree that making small changes is better than big ones. Because they still have to choose what and how to change it. Then implement it. Then put it in ptb, and then maybe some of it would be added to the game. It would take months regardless.

  • I will just add that recovering from dying state should also be automatic.

    Rank reset part about iridescent shards wont happen.

    Hatch Grab wont be coming back.

    Tho these changes mean nothing while games can end in 5 minutes through actions of either side.

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/853386#Comment_853386

    Not at all what I'm saying. I'm talking about Iron Will only.

    Oooh I see but still it changes nothing.

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/853344#Comment_853344

    Even though its grunts of pain, Iron Will mutes both pain and breathing when injured since update 4.0.0. This is most likely due to no breathing audio playing during the injured state.

    In other words, it has been bugged for years.

    So you are telling me that the effects are not addative as everybody says they are?

    Also we are far from 4.0.0 update my dude

  • @AkimboJEsus said:

    https://forum.deadbydaylight.com/en/discussion/comment/853245#Comment_853245

    That's a very confusing description lol. Unless the opposite is played? You don't think new people are going to be confused on what "the opposite" is? That is not at all what a skill description should say.

    I meant to write opposite effect but I guess I forgot. I would edit it but someone has to manually check my edits so I wont.

    @LetsPlayTogether said:

    https://forum.deadbydaylight.com/en/discussion/comment/853313#Comment_853313

    You dont reduce your breathing sounds to 0 with Iron will. You decrease the pain grunts to 0. Stridor increases your breathing sounds. Whats that kind of complicted to understand by just reading the whole discriptions?


    Stridor does add grunts of pain back

  • Jokes? Is she a comedian now lol. Jukes type.

    While I you can mind game spirit while healthy. You will die fairly early unless she mind games herself giving you possibilty to reach another play to kind game. But that doesnt happen alot.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/853245#Comment_853245

    It can only be confusing if one reads it and but doesng take in what it actually says.

    The descriptions clearly state two different things as one refers to grunts and the other breathing. If one simply sees the word "remove" and "add" in reference to sound in the description and ignores the rest doesn't the fault then lie in the players reading it improperly?

    It doesnt say add tho... it says increase...while you can increase 0 by percentage I would still be 0. Ik addative, but still.

  • I said it another thread. In real world if you reduce something by 100% you reduce it to 0.

    Now I know everything its addative in dbd, i couldnt care less.

    What description should be is: Reduces grunts of pain by 100% unless another perk with opposite is played.

    This way is not confusing to new people.

  • @Jejune said:

    Personally I dont think that her nerf will change much. Removal of collision is nice and all, but sound was always the main problem.

    The fact that while phasing she has no audio input other than footsteps or moaning, makes it impossible to loop her for more than one dropped pallet.

    You will probably argue hey but you can use iron will right? Wrong most spirits use stridor and vs spirit iron will works against you.

    Now let's say you are not injured and she saw you running. If scratch Marks stop to appear spirit gets out of phasing and you are for the most part ducked.

    What could be changed is possibly:

    1. If spirit stops moving to juke a pallet she slowly loses sight. So the more you try to mind game the more of a mind game it become to you.

    2. If they go out of phase and miss a hit your power goes to 0. If you go out of phase and you are above 50% of power it goes down to 50% otherwise it goes to 0.

    3. Add some sort of noise in phasing to throw her off.

    Idk tell me what you think, maybe you have some better ideas.

    How about this as a change?

  • @Hoodied said:

    Are you asking for bubba nerfs?

    Not really I just dont want to see camping bubba's.

  • @kcwolf1975 said:

    https://forum.deadbydaylight.com/en/discussion/comment/852111#Comment_852111

    Geez, bubba must have gotten you good for you to still be this mad about a perk you probably only see once or twice every hundred matches. Get over it already.

    I am just done with answering same exact question 40 times in a row

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