Jejune
Jejune
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@oh_0k said:
https://forum.deadbydaylight.com/en/discussion/comment/851028#Comment_851028
The pins do apply first hit but not to the first person you hit and it's only 60 sec
I am not a dev that's my guess because it makes sense. There could be no reason for that change for all we know.
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@MightyDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/851135#Comment_851135
No. There should never be some half-baked 'punishment' to camping Killers just because some Survivors are butthurt over it.
Camping is an accepted tactic.
Camping also punishes itself by giving up 3+ generators if the hooked person does not kill themselves on the hook.
So people need to stop whining for camping punishments. Esp since there WAS a punishment; Survivors stood outside the games 'range' and forced the Killer to either get punished or walk away & give up a free unhook.
People need to stop asking for punishments just because they hate a play style. It's no different form me saying 'Survivors in the exit gates should start moving slower the longer they stay there. This would guarantee that Killers can kill one of them for trolling by twerking instead of escaping' or me asking for a punishment for gen-rushing because Survivors are clearly preventing me from playing the game by finishing it in 3 minutes.
Camping punishes every single person in the game. It punishes the person on the hook the most ( if it's very early hook) then killer then the other 3 surivors
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@PinkMochaV2 said:
Devs don't think multiplicatively. They think additively.
So it's 100% (base) - Iron Will (100%) + 50% (Stridor)
And if you are a survivor you can actually hear yourself breathing when Stridor is in use, so it's pretty obvious when killer is running the perk.
I am pretty sure that at one point everything was done multiplicatively. But yeah right now this is how it works
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@whammigobambam said:
EZ fix, if the camper has been in range for half of struggle state without another survivor in range then apply a debuff to speed to camper that gradually resides as camper leaves hook. Nearly guaranteeing that the killer will get no more then one kill.
Killers camp hook because they know survivors want to play the game and survivors will give themselves up and snowball the match to give the match life again. A debuff to speed will get the camped victim free and get the killer moving back towards playing the game since you know no kills equals no point in playing killer.
People like that dont care about points they want revenge for whatever that happened in last game(s)
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@KrazyKat1011123 said:
Why haven't I seen a post about the spirit nerfs. Is it not that bad or.....
In my opinion that may differ from others. I dont think that the nerf will change anything. The reason being you can only outplay spirit while you are healthy. Once injured you are more or less dead.
While phasing she has no other audio input than moaning and footsteps. So mind gaming a pallet is almost impossible but even if you do. She can phase again in no time.
But hey maybe I am wrong.
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@Spirez said:
https://forum.deadbydaylight.com/en/discussion/comment/851107#Comment_851107
Then bait him. Make him chase you.
I am done with you first you say dont save him now you say bait him if I am baiting him i am not doing gens if i am not doing gens we are definitely not escaping. Besides baiting wont do squat because he will go back to camping.
Have a nice day, I hope you continue insidious camping like a pro you are. Thank for listening to my TEDtalk.
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@Bleediss said:
Most Spirits use Stridor, who? I very rarely see a Spirit using Stridor and personally find it to be a mediocre perk on her.
Also, you say loop, you're approaching Spirit wrong then, Spirit is very similar to Nurse in that being unpredictable and cutting off LOS is the best way to counter her. You can't treat her like every other killer because she isn't every other killer.
Dont pick up on me saying loop once it's the best way to describe it.
You cant be unpredictable when she sees you by standing still. You cant be unpredictable when you are injured. I forgot to mention fathers glass good luck mind gaming that.
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@Spirez said:
https://forum.deadbydaylight.com/en/discussion/comment/851078#Comment_851078
No I’m saying that if you were good you should know. Hey it’s a leatherface and someone is in the basement OR hey it’s leatherface I should stay away from the basement. Then you wouldn’t need to worry about anything. Come on dude, you’re complaining about one of the worst killers of the game with a perk that he is known to have. If you’re still getting killed by it, then it’s your fault and no one else’s. Open your eyes. Adapt. Get better. Get Good.
Again read every post. Half of the posts are mine. If you let him insidious camp. And you do all 5 gens and open doors. Do some sabo and destroy some totem. There is no way you can even safety pip... at best you can get 8k by doing gens if you do 2.5 gens with someone. 0 altruism. 5k in survival and let's say 3k in baldness. That's not a safety pip.
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@Tygre_DBD said:
It kinda is and easily countered, DON'T SAVE or just bait him to hit hooked surv on hook
Again... If you dont unhook you can barely safety pip.
I unhooked the guy on the hook. He hit him twice, then got DSed and then hooked him.
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@Tygre_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/850674#Comment_850674
LOL yeah that's what I thought
Again I head on , dead hard, quick and quiet and spine chill. It's not about me not noticing it. It's about him tunneling the first person to death.
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@Tygre_DBD said:
Everyone has a different playstyle, except it
If you were talking to me it's not a playstyle. It someone griefing over the loss in previous game. You cant tell me with straight face that standing in one spot for 2 minutes is a playstyle
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@Spirez said:
https://forum.deadbydaylight.com/en/discussion/comment/851073#Comment_851073
Well, if you were good you would have to be complaining about insidious.
I too can be afk in one spot for 2 minutes so I guess that makes me good.
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This has nothing to do with insidious camping. So what was the point of saying it?
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@Spirez said:
Try getting good first
Are you saying it to me?
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/850803#Comment_850803
Not everyone. Sometimes I run Insidious to protect generators.
In this video you can even see someone was hooked yet I used Insidious to hide next to the 90% generator instead to jumpscare the survivor who was about to finish it.
Most people -especially Bubbas- use it to hook-camp, though which is unfortunate since it can be such a good jumpscare perk.
The problem is 99% who play bubba is to punish survivors with insidious camping because they lost last game.
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@MightyDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/850816#Comment_850816
Guess what? I don't want to play against 4-man tryhard SWF groups with 4 meta loadouts plus a mix of toolkits & medkits.
..But I do. And I don't quit the match like a wuss just because I don't have fun for one match or people used perks I don't like.
I prefer 4 swf with full meta and old syriange over camping bubba
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@TheHourMan said:
https://forum.deadbydaylight.com/en/discussion/comment/850791#Comment_850791
They want camping to be an option, but they want it to be a very high risk versus a medium reward.
Dont get me wrong camping should be allowed but there is no point to camp with 5 gens remaining and ruin up
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/850810#Comment_850810
You should easily be able too get a safety if you do 5 gens. And even if you somehow don't safety off of gens alone, doing totems grants rank points, so you should be fine. Calling for a nerf/removal of a perk because it's boring/annoying is silly.
you can never fill survival or boldness to 8k.
On top of it you wont fill main objective if you wont do 2,5 gens with someone. So most of the time you wont safety pip
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/850689#Comment_850689
Different things mate. Spirit did need nerfs too her addons. You could argue the devs took it too far (shocker) but she needed nerfs/changes.
The problem with spirit is that the nerf did absolutely nothing. Stridor on her is godlike. You cant really play around it that much.
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@MightyDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/850794#Comment_850794
The reason hook suiciders kobe is to force Phase 2 so they can give up & die as fast as possible.
By forcing a cooldown on Kobe attempts, you're forcing them to wait longer to hit Phase 2.
Couple that with the inability to give up if you're the first one on the hook (hence hatch needing to be visible to give up) unless first hook is in end game (hence gates needing to be powered instead to give up) and people who wuss out have to take so long to do it that they may as well NOT wuss out.
And no, Insidious camping is not getting upset and leaving the game. It's literally not.
I dont have problem with any of it. I dont want to play vs campers thats it
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/850655#Comment_850655
Literally this. If it's a Leatherface who took someone too the basement, and you haven't seen/heard him since, don't run into the basement blindly. Just look around before entering,
Honestly if you fall for Insidious Leatherface you brought it on yourself. He's a giant with a yellow apron, you can't miss him.
I feel like i said it 5 times already. It doesnt matter if i fall for it or not. Even if he person on hook doesnt sucide and we do all the gens in the mean time nobody will even safety pip... Pointless match...
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@[Deleted User] said:
No.
Insidious is fun once getting out of the hook camping mindset. It’s so awesome scaring the beejeebus out of survivors returning to a gen I’m waiting near.
If you go for unhooker and arent one shotting them? Sure, but as it stands nobody besides you is doing it. It should be removed from bubba tho, because the only people who run it on him are camping and tunneling
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@MightyDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/850754#Comment_850754
I think Insidious is a bad perk because camping is a bad tactic in 90% of cases.
But I also think that people wussing out because someone is playing a map/killer/perk/perk combo/tactic need to grow TF up or stop playing PvP games. Not every match is going to go your way, and no, you don't deserve to dictate what people can use or how they can play. And no, your fun does not matter more than your 3 partners.
When you're a toddler, you're taught not to flip a boardgame just because you lose. DCing/Hook Suicide is just flipping the board for the internet age. People who do it need to grow up or stop playing multiplayer games.
And I can fix hook suicides:
1) Kobe-ing has a cooldown. You can no longer just spam it 3 times in 3 seconds & get to stage 2. You get hurt and stop moving for a bit when you try to Kobe & fail (injury being the reason why your struggle bar empties a bit, after all)
2) Make Phase 2 Struggling Automatic. No one likes mashing their spacebar/moving a joystick. From now on, struggling is automatic. Once the Hatch has appeared/the Exit Gates are powered, you can press & hold a button to give up. It takes 2 seconds of holding (to prevent accidental presses).
Bam! No more speeding to Phase 2 & dying. Even if you speed to Phase 2, you're character is forced to struggle unless there's a REASON to suicide (hatch being visible, gates being powered)
Insidous camping is literally flipping the boardgame...
Struggling should have been automatic since the begining.
How would making it pause inbetween trying to kobe help?
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@BDS22 said:
Honestly I am against camping, but when DBD makes a perk for it (promoting it basically) there's not much to be done about it. It's just really confusing because devs have said BBQ was made to stop camping killers, yet you still have a perk for camping. I still can't figure out if they want camping in their game or not, if not they should probably change the Insidious perk. lol
The problem is they dont know what to change it too. Thats it
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/850754#Comment_850754
Don't forget lag spikes. Killed me pretty often during struggle phase. The screen freezes for a second and boom you're dead. 😒
I just dont like to argue/ talk to people like him i make reasonable request and he turns it into how survivors need to be put responsible for leaving games like that by suicidng
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@MightyDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/850706#Comment_850706
I love that you're not saying hook suicides need to be addressed. No. It's the Killer being mean for making them wuss out.
It's not a SURVIVORS fault for ragequitting. It's the KILLERS fault for making them unhappy.
That's the toxic Survivor-main mindset in a nutshell.
In the given scenario you really are going to imply that insdiious camping is ok. Then procede with your propaganda about survivors suiciding on hooks...
Even if you wanted to fix suiciding on hook you cant. Even if you wanted to go as far as to ban people for it... How are you going to detect it? YOu cant program it so that everybody who stops struggling gets a ban, because sometimes you forget to press that button or your fingerslips or you are the last one on hook, etc...
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/850706#Comment_850706
well if people start throwing themselves at the killer I would join the fun and farm my teammates hey at least I would get points lol
Farming is even less enjoyable
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@BDS22 said:
https://forum.deadbydaylight.com/en/discussion/comment/850673#Comment_850673
That explains why Kindred got a buff, I suppose. Will killers like Pig who are using just stealth to camp the hook still show up with Kindred? If not I don't even know why Kindred has the killer aura then, lol.
I think undetectable counters every aura perk so probably not
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/850684#Comment_850684
It sucks but campers will always find a way to camp anyways. If the devs actually removed Bubba and Insidious every dedicated camper would just switch to Hillbilly. The devs would literally have to make it so a killer gets teleported to the moon to stop a "determined hook camper" from camping. So I'm not sure what to tell you. Those matches suck but luckily it's a fairly rare thing.
I am for it. After 5 seconds of insidious killer gets sent outside of the walls
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@BDS22 said:
The new Kindred will help, it won't counter anything but you'll know not to go for the save.
Again it doesnt matter if you can see him, if he is there... People will suicde on hook and the game is 3 minutes long with everybody depiping
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@Zanely89 said:
https://forum.deadbydaylight.com/en/discussion/comment/850657#Comment_850657
But you sure enjoy the game if Dev decided to get killer a free kill if they get rushed, right?
I literally put a post about how to stop gen rushing by having 4th survivor die before last gen can be done... So you have nothing on me
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@[Deleted User] said:
lol just remove one of the 4 meta perks you have been using for 3 years and put spine chill or premonition and use your ears
I was running DH, QQ, Head on and spine chill, Again its not about me falling for it... Its about there being no game because people suicide on hook which leads to very short and unpleasing game which no one likes
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@AshleyWB said:
I mean he only insidious camps if you insult his family, so you probably deserved it.
I wish that was the reason
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@SteelDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/850655#Comment_850655
"yell for nerfs/deletes. that works to...." yep just look at spirit
I dont want it nerfed it serves no purpose, but to camp... Delete it or rework it its that simple and if you think this perk is good and healthy for the game then i have no words for you kind sir.
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@Yamaoka said:
Wait... People are still falling for Insidious hook camping Bubba? It's almost 2020.
Its not about falling for it. Its there being no game. Everybody suicides vs that
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@MightyDwight said:
Or...Or..hear me out...
Just assume Leatherface is nearby and don't blindly run in for a save? I mean..just use your eyes and brain and think ahead. Free food = trap.
Or yell for nerfs/deletes. That works too..
It doesnt change the fact that i dont enjoy playing gen simulator
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@Laakeri said:
I wouldnt mind if they even doubled the timer and then making it disabled when another survivor is hooked. Tunneling should have severe consequences, but getting hit by random DS after hooking 2 different people feels like sh*t.
You cant have a cookie and eat said cookie. Doubling the timer would be useless if someone was hit twice in order to unhook you...
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@avilmask said:
https://forum.deadbydaylight.com/en/discussion/comment/848393#Comment_848393
Except you're on another side of the map trying to heal or whatever, because hitting an unhooked person, picking them up and hooking them takes some time.
Only adjustment it needs is it shouldn't deactivate when you're in dying state.
Except I am not because the person who unhooked me went into dying state the second I was unhooked. So I am 4 seconds ahead of him...
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I will tell you why deactivating on hook would be stupid.
Let's say there is a camping killer, he hits another person twice before they can unhook you. The person who just unhooked you is now hooked. You lost your DS, now you are being tunneled.
Now lets say it would deactivate when another person get theirs activated.
Let's say there is a camping killer, he hits another person twice before they can unhook you.The person who just unhooked you is now hooked. Now you are being tunneled. While you are being chased someone with DS got unhooked. You lose your DS.
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@PolarBear said:
https://forum.deadbydaylight.com/en/discussion/comment/848190#Comment_848190
Fixing maps also takes a lot longer than just making one change to a perk.
Balanced landing also limits creativity. Haddonfield is nowhere near as oppressive without Balanced Landing than with (granted it is still a problem). When devs have to juggle around balancing a tile (where BL can be used ofc) to still be viable without BL but not be oppressive with it, someone always gets screwed over.
It's not feasible to balance between BL users and non-BL users because either one side gets screwed or one side becomes op.
Even if it only worked as healthy it would still mean you could abuse any such tile while healthy.
But there is a chance that there is no hills on the map making the perk useless. If they want that change they should add a guaranteed hill on every map
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In next update when dc will be a thing of the past you will be allowed to drink it for instant death.
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The only problem I have with challenges is that it disrupts game flow just like last years halloween.
Quick fix for it would be that's you can do all or multiple challenges at once. Then people would be more likely to do it gradually instead of rushing this challenge to do the next one
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@[Deleted User] said:
Wonder what would happen if gens just took longer based on how many SWF you were up against lol.... There are probably better fixes for the SWF problem but there has to be something that would work; and we won't get there if we don't at least discuss or try something.
Nothing would change because if you increase the gen times, people will just solo them.
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@PistolTimb said:
I think being injured already has enough risks attatched to it as is. Your idea would make killers like plague ridiculously unfun to play against.
To be fair I forgot about plague, but I feel like they will rework her sooner or later so people actually cleanse and stuff. Other than plague tho? Granted if they made it so actions are slower they would have to rework most of the slowing addons/ perks.
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@MysticAdvisor said:
https://forum.deadbydaylight.com/en/discussion/comment/841027#Comment_841027
Hmm I typed a mistake good catch but still the meaning is quite similar.
Survivors shouldn’t have to die because you feel like it or because they performed better than the killer.
It seems you have not been constructive with the criticism and suggestions offered to you.
You have been offered different solutions to a problem you seek to solve but you have dismissed them.
I no longer see this as constructive.
Good day.
Your suggestion are somewhat good. The problem is most of the time based on my games as both survivors and killer. 90% the key is played it's not used. 9% is where only key holder leaves through it. 1% is where more than one person leaves through the hatch. I personally don't have a problem with hatches.
Other people suggested that there should be parts for gens and fuel that you need to get to the gen before making it. Since it wasnt implemented by now it wont be. I wouldnt mind if they did it tho but it wont happen.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/841033#Comment_841033
You guys give up far too easily. I've turned a 0 killer game into a 3K - 4K with the gates powered/open.
There is NO justification to force a survivor to stop participating in play because a killer couldn't secure a kill, if you have 8 hooks everyone is on last hook, meaning you should probably down someone before that last gen pops, or the gates are opened.
The whole "why don't we just end the game" is not an argument because there are specific perks that can turn this event in the favour of the killer.
Yes those perks exist but you need to play them before you get into the game to use them. Making your point useless, one cant predict how game is going to end.
I dont understand why everybody is against it. In theory its hatch mechanic for killers? I dont see people trying to remove the hatch.
Instead of telling me how my idea is bad. Change my idea to something you think its going to do similar job. Its easy to point out whats bad, its hard find ideas.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/840428#Comment_840428
Because party games don't force a player to stop playing purely based on the fact that the opponent you're Vsing is playing poorly.
I don't see how anyone can justify a "you have to ######### to progress because the killer played poorly" mechanic.
How is that a justification? So you are telling me 8 hooks is the same as 0 hooks? Then how about we end the game if no one is dead and doors are open?
If they "played poorly" there is no reason to prolong it since they wont get anybetter in the 5 minutes they are in the game.
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@Mtom912 said:
https://forum.deadbydaylight.com/en/discussion/comment/840547#Comment_840547
I don’t understand why you need to make games slower
The one time stats were released survival rates were all around 50%, rank 1 being 43%
devs have also stated that currently basically every single killer, at every rank, on every platform has a kill rate above 50%
why should games be made slower
The games i play what usually happen as survivor 2-3 gens pop. Then 2 more. 1 hook. Last gen is popped. The end. Now why do i want what i said??
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@MysticAdvisor said:
https://forum.deadbydaylight.com/en/discussion/comment/840818#Comment_840818
If you “4K all the time” then why is this a problem for you?
First of all show me where is said ALL THE TIME.
Second of all: The game is not interesting when no one dies. Survivors are have nothing to fear per se.
i play survivor too. 5 minute games with 0 people hooked is not interesting.