Ruin change
Can we change ruin to time based perk so it lasts X amount of minutes?
It would also remain a hex perk in a sense that if survivor destroys the hex the penality for missing great skillcheck is halved. (6% with totem, 3% without it)
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Then what?
Killers are still forced to use ruin every match to have a chance against decent survivors?
Just fix generator speeds and rework ruin.
Totems just need improvements in how they work.
Water makes things wet. Was that any helpful to you? I dont think so.
So why do you think that my idea is bad?
I don't think something being "boring", especially when it's one of the main objectives, is a good reason not to balance the game or perks
Not to say that adding other things that reward you in whatever way would be a bad thing. But they have to be worth it or they'll simply just be ignored in favor of gens anyway.
Totems "just" need improvements. I did answer your question and I told you that totem improvements was all that was needed implying your idea is unnecessary. You can keep your sarcastic comments to yourself. Stop trying to make an argument.
Simply asking, "So why do you think that my idea is bad?" is all you needed to type.
Your idea makes it quite similar to Corrupt Intervention as a set time. Improving how totems work would improve its functionality much better as finding and cleansing totems is currently what the issue is.
Your idea isn't bad, it's just players are tired of perks being used to balance the game instead of the developers making base changes.
Through, the developers do have a lot on their plate right now, so I can sympathize for them! ๐ค๐
Just wished they gave us more information on how they plan on handling genrush and compensating survivors.
"it's just players are tired of perks being used to balance the game instead of the developers making base changes."
+1 on that. That is what really bothers a lot of players. They keep trying to fix problems in the game by adding a perk or killer instead of addressing the issue itself.
We can only suggest bandaids tho... There is no reason to make a post where you change half of the game, because that change has 0.1% chance of being implemented.
The change I suggested is minuscule and not even remotely close to "half the game". My change is a bandaid.
You suggestion didnt have any details. Its like if i said gen should be finished slower than now. Yeah sure its a good idea, but you didnt say how they should be change.
I did and your reaction to it was as if my idea is useless.
If my suggestion didn't have any details and was vague then how did you interpret it as changing half the game? That's contradictory.
My reaction was that your change wasn't addressing the core of the issue, not that it was useless. How totems function is the issue with Ruin and for all the other totem perks. Fixing the totem problem also wouldn't be a lot of work. Better spawn locations, make them much darker so they blend in better and only let the lit totem show to the killer so the survivors don't know which one it is. Fixing Ruin without addressing totems in general leaves ALL the other totem perks still needing adjustments as well.
Spawns will never be better, because they are fixed even if you have 10 random locations they are still fixed and once you learn them you know where they are.
They can increase the amount of potential spots and make the spots better hidden and out of the way. Even if they have them memorized that wastes a lot of time checking them all and then it's accomplished its goal anyway.
It would only accomplish the goal for the hexes that people know about aka ruin, lullaby, third seal. It would buff devour hope and noed effect of which is hidden until its active.
It would force more of a focus on cleansing totems as the first priority than jumping straight to gens which sounds like a good thing with the games current gen speed issue. If for some reason that became meta there are multiple anti-totem perks to hard counter that.
If there is lets say 50 potential totem spots and i dont see any totems while i go around the map. I will not destroy any of them, because i would waste 4 minutes just by looking for one (which wouldnt have to be lit)
I think 4 minutes is quite a stretch and there are also 4 of you, not just 1 looking.