JawsIsTheNextKiller
JawsIsTheNextKiller
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- JawsIsTheNextKiller
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Solo survivors are currently the weakest group, SWF are the strongest. The Buff is a step to balance the game. We are going to have a difficulty jump as the solos suddenly know when to do a rescue and when to stay on a gen but if the devs follow this up with buffs to weaker killers we will be more balanced than ever before.
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So many killers with loose Ethernet cables! It's like 4 people performing the old switcheroo at once makes it jump out all by itself!
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This is one of the most interesting polls I have seen @Liruliniel
PC owners always claimed to have the largest player base but I always wondered if it was true since Ps4 and Xbox players got it for free.
If PS4 got cross-play with XBox and that other console, maybe bhvr would have to consider the consoles equal to people who sit in an office chair in front of a tiny monitor to play games.
Maybe we will be able to have a playable Nurse, have struggle-macros and more than 10 fps when playing Doctor!
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@Boss said:
Once it's finally here, i need to look up some console streamers facing PC Huntresses.
Why would a console survivor struggle against a PC huntress? Using a controller is no more difficult than KB+mouse AGAINST a huntress. Using a controller AS a huntress would be a nightmare though.
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@MrsPiggyIsSoSneaky said:
Don't listen to them brainless people that don't know anything other then upvotes, you want actual feedback for this killer? Listen to your forums or even your fog whispers, not people on reddit, never listen to people on reddit, they say anything just to get upvotes that's all they want.
I'm very suspicious of you because of all the upvotes you've got on this post!
Have another one though.
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@GrootDude said:
I’m a clown
Devs: "One of our trusted members wants even more nerfs! We have the green light to make him 110% speed again!"
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Every single Legion player is like "Omg now I can finally win a game"
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How I wish the devs would look at this poll!
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@Rex_Huin said:
So did the trailer for The Phantom Menace and look how that turned out.
Too soon man, too soon.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/847416#Comment_847416
I’m gonna feel old whenever I’m 20 and my little sister will be 8.😅
You're no spring chicken now!
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Mclean on one of his streams said that they were aware that Discordance 1 and 3 were the wrong way round. So at least they have acknowledged it.
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So Distressing, Dark Devotion and Monitor and Abuse.
Any thoughts on the final perk to complete the build?
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That sounds like fun. I'd definitely try this build. If you use Monitor and Abuse you could probably also mess the terror radius further. Maybe Dark Devotion too?
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I'd happily take a longer stun if it they would either reduce the timer or make the perk deactivate when certain conditions are met.
I should be punished if I tunnel, but only if I actually was tunneling.
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It is probably quite a lot of effort to create a new map and then make sure that it can't be abused with balanced landing. It probably also hinders the design process, knowing that they can't create the map just how they want it because balanced landing could break it.
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Playing solo is more atmospheric and I like the fact that as a solo, the odds are against me. I like that I don't know if I will get a rescue at the end. If someone is hooked from NoEd, if I do the rescue I'm a hero.
You get none of this with the SWF party game.
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My mother-in-law looks like the Entity.
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+1 for Susie!
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Discouraging tunnelling is a really good idea, encouraging slugging is not.
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I think it's overperforming.
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@Endstille said:
One could almost laugh about the people who vote no, just shows how little people know and are unable to pay attention at anything.
Really?
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I'd be annoyed if I had JUST bought something and then it was given away but people have been able to enjoy these for months/years and now the rest of us can use them.
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@TruEternity said:
The hallowed blight was NOT fantastic, it was a well meaning train wreck that turned into farm and die 2018. I personally am glad they’re ditching the events of that kind, they were bad and completely changed how people played, and not in a good way.
So exactly the same as the Tome challenges then?
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@OMagic_ManO said:
Basekit fine, add ons are the issue.
Even if he is fine, he will still be nerfed. That's how they do things.
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/835316#Comment_835316
isn't that generally life? some of us work hard and others get stuff handed for free in the real world? o.o
Some people paid for Dead by Daylight. I got it free with PS Plus.
I paid full-price for all the DLC, others got it on sale. I'm fine with that.
It's a similar thing with these exclusives. People have had chance to enjoy the exclusivity and nobody is taking away that enjoyment. Now it is time for the rest of us to enjoy them.
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@Mushwin said:
BHVR said it's because it's too much effort etc, too much time yet i think it's from the moaning minnies.
It was really annoying that people complained so much about these fun events. "Oh people get their serum and then let themselves die on hook".
Now we have Claudette deliberately getting chased by the killer and dropping the first 15 pallets she sees.
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I find the reluctance to address the lower end of the the killer roster astonishing. I initially thought that nerfing Nurse and Spirit was a mistake. But hopefully this might be part of a grand plan to even out the killers. When everyone was playing Hillbilly I absolutely hated it. Now everyone has abandoned Hillybilly he doesn't bother me so much.
We need fewer people playing the same killers to keep it interesting and players need more incentive to play the others. The nerfs are the first step but they MUST follow this up by buffing those at the bottom.
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Enjoy having to wait for your ability to recharge Hillbilly!
You're going to have to sit with Legion and Clown at the lunch table soon!
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There's bots in the tutorial so its not impossible to implement.
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It's definitely worse. The optimisation really improved over the last year but after the last patch it nosedived. Doctor is unplayable on certain maps now.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/838270#Comment_838270
I updated the answer above to reflect this, anyways... I find it "interesting" that they even added cross-platform if it is to play with a really niche area of the DBD community.
Just seems, odd to me personally.
Its probably the first step. They have incorporated some level of cross-play. They can use this for testing, make sure it works before bringing in the consoles. I think they will introduce the cross-play on consoles soon because if past questionnaires are anything to go by, they ask questions about a topic AFTER they have already decided to bring it it.
e.g. "Would you like a battlepass". Then "We are making a battlepass" is immediately announced.
Is the playerbase larger on PC? The game was free on PS4 and XBox whereas you have to buy it on PC. I don't think they release the stats on console.
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@mcNuggets said:
They have done it again.
They bullshitted us so many fking times, I can't even count the times, we (killer mains and survivor players wanting a fair match).
Shadow Nerfs, Nerfs to killers sold as buffs, negative changes to popular killers, because of survivor tears, silent survivor buffs, buffs for survivors which are sold as nerfs.
Why is gen rushing and games in the length of 3 minutes still a thing? (Marths experiment showed it to us and gen rushing now is even stronger, so why is it still a thing? Shouldn't it be high priority to make the game balanced for every role?)
Where are the map reworks for the way too big or way too small maps?
Why are there still BS loops in the game, which are extremely easy for the devs to just change?
Why do survivors keep their items, addons after game, but killers don't, while with the latest changes, survivors can earn as much BP as killers do? (No, killers don't like using BBQ just for fking BP)
Why are there still SWF bully claud troops out there bullying killers with no counter play, because every killer is nerfed to a level, where counter play is not a thing anymore?
Why did you guys nerf healing, just to buff it the last update and practically letting people heal within under 8 seconds?
Why can't killers block basement stairs anymore? Survivors just go through the killer. (How about changing the geometry of the stairs? No, just let's make survivors go through killers...)
Why can't killers hit survivors while they get unhooked? (Make them hit the unhooker to not rob the killer a hit? No just give the survivor a speed boost and let them not take damage at all)
Why can survivors fast vault, when you guys said, you adapted fast vaulting so the survivor needs to run atleast 2,5(?) seconds in a straight line? (Spoiler: They don't, they need like 0,5 seconds in a straight line and still get a fast vault, even with some extremely wanky movement you can abuse fast vaults STILL)
Why is Deep Wound never going down, if the killer is in terror radius? (Borrowed Time should be renamed to Infinite Time tbh)
Why was Legion "reworked", just because the chase mechanic is bullshit? (Just fix the chase mechanic instead of nerfing a once good killer)
Why is End Game triggered after the exit gates are opened and not when the last gen is powered? (You told us, you were fighting bullying of killers, but now. They just wait at a 99% exit gate, so what now?)
Why do killers need HEX: Ruin every game, even with the ######### totem spawns you guys provide? (Already fix your game)
Why is every action a survivor does INSTANT, but killer actions are not? (Hold m1 on a gen and without the animation of the survivor going on the gen is even completed, the gen timer goes up, why is this BS there?)
Why do killers AND SURVIVORS have to struggle with dedicated servers, when they clearly aren't ready? (They kick people randomly out of games, fake hits etc.)
Why can't you grab people properly anymore? Why is grabbing based on the survivors connection? Why can people dead hard different ranges and some unrealisticly wide? (Spoiler: Latency)
Why are there still fake hits for killers? (When you hit a survivor, but you just get robbed)
Why is hitting through windows so inconsistent? (Who ######### that up?)
Why were you guys telling us, Enduring got buffed, when it got nerfed? (You guys work with NUMBERS, how can you ######### up telling us the right numbers?)
Why isn't the game fun anymore?
Why does everyone just have to take the fun of others?
Why does noone of the devs care about this stuff?
Why is no bug fixed and only new DLCs released?
Why is the shop like 40% only premium currency stuff, when you told us "most" of the things are going to be free? (The new archives are making it worse)
Why does nearly every map use the same assets or reused assets? How lazy can someone be? (No map is in any real way special)
There is a reason, killers camp. Just not making them able to do so, frustrates even more.
This list of things are not half of the bullshit the devs put us through over the time.
Btw. I am not a killer main, I play both roles and yes, survivor is far more enjoyable IN A GROUP.
While killer is always a pain in the ass. It feels unfair for the survivors, if they go down within minutes and it feels unfair to loose, when you can't even do #########, are robbed off hits etc.
No round feels fair or fun nowadays.
I'm gonna step back from this game finally now, the spirit nerf is the end for me.
I never though she was OP, I never even played her often, but when I played her, I finally felt powerful, which is the thing killers should feel all the time, not the opposite.
Nerfing her 1 addon would have been enough, entirely. (Also healing time nerf sucked, it really just made the game even more boring than it is now. You could have just reverted it, instead of ######### up the med kits)
Oh and for the survivors:
There are no major issues for survivors actually.
I can say for my survivor soul:
- Rank system is #########, always getting idiot teammates with no skill or whatsoever.
- Small maps vs doctor suck ass.
- Not fearing any of the killers and just having to hold m1 is super annoying. I wanna be frightened, I wanna enjoy this game really, but I can't.
For me the only fun I have here is to dominate people, because the game forces me to play like this.
I won't be around anymore. I won't really play anymore and when I do, forgive me god for sinning.
I'm sorry community, we couldn't ever change this game for the better.
But if the devs don't listen, there is nothing anyone could potentially do to make this game ""work"".
I really enjoyed this rant, I want a dev to repond to every line!
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Isn't it just a killer and no survivor or map this chapter?
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I'm loving not having to face SWFs every game.
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@DevourOfSalt said:
https://forum.deadbydaylight.com/en/discussion/comment/833934#Comment_833934
Wow ######### that could be nearly impossible to do.
Especially as many killers will be running Lightborne or Franklins specifically to stop survivors completing this task.
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@C3Tooth said:
Sorry but am I the only one think who DC should not get de-pip de-rank?
They should have raise up 5 rank to face deadlier Killers and get even more DC because they're not skilled enough, which will quickly to get them banned.
DC players get de-rank will ruin new comer experience.
I agree, depipping is a reward not a punishment.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/824201#Comment_824201
A friend of mine got punished a while back for DC'ing from almost every match he played in order to derank. And by "punished" I mean banned for a week from playing. I made a post on the forums using it as a starting point for a discussion which was supposed to be about how flaws in the game design and ranking system encourage people to derank in the first place.
Personally, I believe that all disconnects should be punished, but only excessive disconnects should be punished with bans. If someone disconnects from a game, for whatever reason, they should have to wait X amount of time to rejoin the queue. X would increase exponentially with every disconnection within a certain period of time (24 hours, say). I also believe that people should be able to rejoin a game within 60 seconds if they disconnect due to internet problems (as opposed to using the "leave game" button), because sometimes disconnects can be caused by temporary latency spikes.
I wish the devs would listen to you. Any time a dev comments on this issue they reiterate that all they are interested in is banning. DCers just need re-educating and time-outs will discourage casual DCs.
They will only ban excessive DCers but they are the minority so most of us will lever even notice the difference after the next ban-wave.
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Rank reset is today so tonight when I get home, I am switching to Legion, taking off ruin, equipping brown addons and choosing some perks that don't even make sense.
I'll probably have way more fun than I was having over the last week. I might even get a kill or two.
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Before rank reset, all I get is red rank survivors. It makes me think that there aren't any red rank killers for them to play against.
Until they find a way to match hardcore SWF squads to killers that can give them a challenge, I will always appreciate rank reset.
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Also a Save perk loadout button so you could easily switch to different builds.
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Can I hide in one barrel and pop out of another?
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@YaiPa said:
There is a major issue with skin prices, most of them shouldn’t be purple rarity, I.e. billy ranger outfit pants are pretty simple, tho they cost the same of the ranger body piece.
Yes 400 AC for a pair of pants that is almost the same as some default pants is a little odd. They should also discount colour variations once you have bought something too.
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Have they nerfed survivors being able to see the killers light through walls on PC's low graphics settings? If they can still see through walls that will be another disadvantage to console players.
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@BhSMRT said:
The devs seem to believe that everything is more or less balanced, and they generally use their statistics rather than the feedback of the community or good players instead, which causes more problems than it fixes quite often.
And second, they seem to think that the only way to bring these killers up is to completely rework them, when it wouldn't take much time or effort at all to simply give them some balance changes. It's just ridiculous.
The worst killers? Sure, rework them. But killers like Trapper, for example? A few minor changes and he would be in a much better spot. A default bag, more consistent trap escapes making a trap be meaningful? Wraith, even removing his ability to be burned, or allowing him to pick survivors up and do other things invisible. Just, so many things you could do that would have an impact on killers that wouldn't make them much stronger but would make them better.
Well. x has y killrates so therefore they're more or less fine. Like, clearly there's something wrong if you guys really believe that. There's no point in bringing up those statistics repeatedly if you don't base the majority of your balance on those things.
Next PTB, let's just give Trapper an extra trap at the start. Lets see what happens. How much coding is involved in turning a 1 into a 2? Be honest. Would this change make him the new Spirit? Even the new Hillbilly?
If this does turn Trapper into an OP killer that 4Ks every match. Turn that 2 back into a 1.
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I thought this was going to be a debate on how to pronounce mither.
It's an English word on an English character. So it isn't pronounced "myther". It rhymes with hither.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/829523#Comment_829523
Wraith is in a decent place with the changes last year.
Trapper has had a few buffs in that time with setting animation and setting time along with add-on changes to name a few. His time to setup accross the map and can lose his power with sabo is more the issue.
I don't understand why you complain about underperformers while quoting a post from Peanits that stated no killers are getting below two kills on average so technically not underperforming.
If you believe the stats at face-value then you can deduce that Hillbilly and Legion are on a par. They are not. One needs a buff and the other doesn't.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/829492#Comment_829492
Do you want them to do it fast, or do you want them to do it well? Good, iterative design process takes time. If you rush a change out without really thinking about it, you're much more likely to just make things worse.
Fast please.
Look how quickly they tweaked Demogorgon to give him a ultra-rare as base. Some of the best changes people suggest are literally just number changes. They could knock-out a Wraith buff in their lunch break.
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@kcwolf1975 said:
https://forum.deadbydaylight.com/en/discussion/comment/829320#Comment_829320
That kind of makes it pointless tbh. I think that the problem is that they are not very rare. Just make them much less common in the blood webs and then you shouldn't see so many of them.
I wish there was some way of making them only usable on those that deserve them. The obsession, keyholders, SWFs or Neas.
I've genuinely felt bad when I've taken an Ebony into a game only to find they are all solos. I still killed them. But I felt bad about it.
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Cleanse all 5 totems using the Wraith.
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@HarryToeknuckles said:
I like the idea of the mori replacing the death hook. Meaning the mori only works after two hooks so you're not removed from the match so early.
So the Mori only works when it doesn't do anything? DS should only work once the survivor has been sacrificed then.?
