JawsIsTheNextKiller
JawsIsTheNextKiller
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- JawsIsTheNextKiller
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Comments
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@FriendlyGuy said:
Idc about cosmetics, i care about balance. So yeah buff pig and legion lol.
Right now the devs have no motivation for buffing weaker killers as they don't profit from it. I'm hoping they can see that there IS a way that they can profit from it.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/103406/rank-reset-cant-come-soon-enough
Rank reset has nothing to do with chill at all it is the sweatiest time of the month.
Really? As survivor, killer or both? It's always super-chilled for me. It could be a platform or regional differences as I was surprised that two people have now said that.
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@ChainsawCharlie said:
This is what they need to do at the bare minimum
Give Trapper 2-3 traps to start
Give Doctor his Moldy Electrode for his basekit
So many of the weaker killers could be buffed so easily. They gave Demogorgon his pallet break ability addon as base kit in a week so it can't be hard to code. Give Clown faster recovery and more bottles, let Piggy teabag like Ghostface, allow Legion to miss a Feral Frenzy hit, Give Wraith a windstorm base-kit.
These are simple fixes that will benefit survivors too. Survivors probably don't want to face Spirit every match. Tweaking weaker killers gives killer players more options. More options means more variety and a better gaming experience.
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@Ghoste said:
I wish rank was more representative of skill than simply your playtime. Like you said, it's easy to hit red ranks by just playing a lot, even if you're not good..
Anyway, I always look forward to rank reset to practice killers and strategies I'm not good at and would probably get stomped at high ranks for playing. I wish it didn't feel like you have to play sweaty to have a decent game. Reset is usually a nice breather from that.
I'm going to try playing low-tier killers without Ruin and try and have some fun with "Meme builds". I'll have to make 4-stacks of BBQ my win condition though.
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@GodDamn_Angela said:
Currently Green Ranked as a Killer and I get matched with purple/red survivors every game. I dropped Killer for a long time due to weird stress and anxiety I get when I play poorly or when I get "bullied" by good survivors/SWF and this isn't helping at all.
I've been watching both my games (killer main) and Mrs JawsIsTheNextKiller's (survivor main) and both sets of games always have the survivors 3-6 levels above the killer's level (whether we are the survivor or the killer). A green rank killer should never be matched with a red rank SWF, I don't care that it is within 6 ranks. It's a complete mismatch.
Are you in EU? I don't know if this is just an EU problem.
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@Blazing91 said:
Now before I hope into my many cons against ruin I like to start with a few extra posting rules.
-No get good comments (player skill is irreverent and were objectively looking at how ruin effects the game)
-No just comments unless its in the word justice (just in a statement self defeats anything that comes after it so please refrain from using this blanket term)
Now that we have that out of the way and we can have a civil discussion lets start
Against: Ruin to me does exactly what its called it ruins the game. It does this by doing two things first taking your hard work learning to hit skill checks and makes it worth nothing, second it turns the game into a needle in the haystack. So survivors are left with two choices work on generators getting more of their work undone thanks to ruins consistent regression, or wonder around for 5 minutes or more hunting for the totem which the killer is most likely guarding. Mean while the killers hunting people down one by one and you watch people drop like flies and if you chose the option of look for the totem your probably de-ranking thanks to no blood points given most of it comes from doing generators.
For: On the other hand killers need something to help curve the speed of survivors doing generators.
So how do we go about fixing this? My suggestion is lets completely redo ruin to where its not so toxic. I've personally been thinking to make the game more interesting depending on kill/survivor rank the repair time slightly increase as you level up to make it more challenging the higher you go. Ruin could be changed to not be a hex and add some repair time to generators as a suggestion as well. Which slow down the survivors, not make the game a needle in haystack, and enjoyable for both sides.
Please feel free to comment but please stick to the rules
Most of the people on the forums are in the red/purple ranks. That's why there is typically limited support here for fixing Ruin. Red rank survivors do not see a problem with it - They can hit the greats 90% of the time and also know the Ruin spawns. The problem with Ruin is for all the other ranks. It sucks as a survivor because its tedious to deal with and it sucks as a killer because you feel that you have to run it, because there aren't other perks that are good enough to slow down gen times effectively.
I'd happily see it out of the game completely, then rebalance accordingly.
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@Wahara said:
I concede that many of the changes have been good for both parties, (as I believe I clarified in my opening post, saying that DBD has come a long way, balance wise) what I'm disputing is the on going narrative that competitive wants don't matter because the game "designed" to be casual, as if that's the final say in the conversation, mostly coming from survivor mains, but people who play killer as well.
Where the conversation is in the community typically dictates what the developers next course of action is. This months conversation has been largely centered around spirit, and the developers have responded with a rework. If the conversation is moving toward a consensus that the game is only meant and designed for casual play, I think that influences the development teams inaction or action towards the games progress. We don't ever want that to be something they can fall back on when people are calling for meaningful change.
Have they announced a rework for the Spirit this quickly? Legion mains (and Killer mains to be honest) will be crying in their basements if Survivors have managed to coax the devs into a change in such a short space of time.
This is what happens if we allow "Buff Legion" posts to slip off page 1.
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The worst offenders will get banned, but most of us are not getting DCs in our games by the worst offenders, we are getting DC'd by occasional disconnectors. If 60% of all players DC but only in 10% of their games that will ######### up a lot of games but not come close to a ban.
A timeout will have far more impact than banning the worst 0.1% of offenders.
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/819750#Comment_819750
Only works in custom game as of right now.
Aww.
BHVR! Your bug is bugged!
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I was very annoyed with people complaining that survivors were getting their serum and letting themselves die, but it was a small minority..
Survivors are doing the exact same thing now when somebody when they realise they can't open all three chests.
Devs: Don't let the vocal minority sway your views.
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How is everybody doing this? I want to spin my killer round too. Is this PC only?
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/819734#Comment_819734
That’s how it used to be and it’s very unfun for the killer lots of times. A rank 9 killer against two rank 1 and two rank 17 survivors will have a tough game. If he sees the 1s he will struggle to catch them, even if he leaves them to find their weaker teammate they will flashlight save, body block, etc. If he somehow catches the 17s multiple times he’ll be accused of tunneling, sound fun?
Agreed, the old system was exploited by survivors having one of the team use their smurf account. I get lots of matches against red rank SWFs 6 ranks above me. I lose, but I know I've not been cheated.
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Haha the joke's on you. I have no friends!
Oh.
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@Rydog said:
OP: "The IT Chapter."
Me: "Heck yeah, an undead tech support guy who kills by installing malware on the gens!"
I'm glad I'm not the only one that cannot read IT as anything other than Eye-Tee!
I do not want a killer that promotes bad grammar!
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/819702#Comment_819702
Definitely not working as intended. Had a game yesterday with me at rank 2, a rank 1, rank 14 and 15 all solo matches against a rank 4 killer.
Similar other situations all day and I saw it on streamers too.
Was that a one off exception or are you finding the mismatches happen a lot?
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I want to earn my pips I don't want them handed to me just for taking part.
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I'd start balancing by looking at what everyone is and is not running.
Why does nobody play Legion? Why do so many play Spirit?
What perks are everyone running? Which perks are they not running.
All these things need tweaking quickly. We had killers that were "overperforming" for too long and killers that have been trash for too long. Plenty on the forums have offered easily changed suggestions to rebalance some of these things but realistically, minor changes need to be easy to do and happen quickly. The devs should not be afraid to make changes to numbers here and there and by ready to revert them if they do not work out.
Is DS overpowered? If so tweak the numbers (the stun time or the active time). Is NoEd overpowered? if so find something about that perk and tweak it (the movement speed for example)
Nobody should be saying, if you want to win, you need to run killer x with these perks or a survivor with these perks.
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Hex: Ruin
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Sing it: "All I want for Christmas is a festive event, double bloodpoints and a Bunny Feng."
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@Huntar said:
I hit ready as soon as the lobby is full. Don't bother looking at the survivors, just want them to know we can go whenever they want.
Please tell me you at least look for a key. You need to know if you need tunnel someone.
(It's ok, you are supposed to tunnel the keyholder)
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If you want to get rid of the most unfun things in the game, start with Ruin. Looking for ruin and performing any kind of skillchecks are not my idea of fun.
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@Avocet - Survivors are as lovely as killers on rank 18 and 19. Then you get to rank 17 and it's all "Flip you, mother flipper!", "Go and flip yourself loser!"
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When I'm "giving a survivor my undivided love", if they really try hard to loop and juke me I take that as a signal that they do not have DS.
And then they do. Survivors smart.
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For survivors I like to keep the "flavour" of each one, so Nea will always have BL, Kate will always have Dance with Me and Feng will always have Lithe.
Having said that. It's a really bad idea because as a killer, I expect survivors to have these perks and mixing it up would make much more sense.
A David with Sprint Burst? No David. No!
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Am I the only one that TRIES to play it cool? I am actually ready at the start but I don't want to look desperate so I hang around for a while before I ready up.
It's like giving the phone 3 rings before you pick it up so you don't get, "Oh wow, look at you waiting by the phone for me to ring."
"My phones right next to me, why wouldn't I just pick it up!"
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@Carlosylu - When I get home from work, the first game I have, I am going to facecamp the first survivor I hook until they die.
This, I do for you.
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@FireHazard Thanks, I think you are right. I hadn't used him since the last double-bloodpoint event (and he was fine then). I only picked him for his ability to generate bloodpoints so well. I had to switch to Wraith instead.
Even when frame-rates were at their worst, they were never this bad.
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Why on earth would a scary killer, such as the Hag, have a cartoon Trapper face on her hook? Collecting soft toys to decorate my hook is far from intimidating.
I want the bloodied head of Claudette on mine.
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To win with? Hag
Just for having general all-round fun?: Hag
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I'd prefer to be hit with a double-length stun but halve the perks active time to 30 seconds. That way it would be closer to an anti-tunnel perk.
The emblem system keeps good players at worse levels than they deserve and will lead to them getting easier games that then leads to even more efficient kills. The double-pip would be best handed to to players that manage to kill everyone immediately rather than the players that 3 hook everyone.
If a Hillybilly can take down an entire team in three minutes, he probably deserves two pips to help him rank up to where he belongs. Not zero pips.
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I consider myself not biased and try to see both sides:
Nerf keys, DS, and gen times
Buff killers, killer perks and totems
See. We are not all biased.
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That's not pedantic, Thanataphobia is an irrational fear of death. In the game it is fear of bleeding which as we all know is haemophobia.
I can out pedantic anyone. I can out pedentasize anyone? I can out pedanticness anyone? I don't know. Feel free to correct me and win.
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But that survivor with the key is not likely to wait for you to join her at the hatch, so maybe dodge as a survivor too? I've seen many key-holiding survivors abandon their team mates.
But as killer, the killer's handbook says that he is allowed, nay OBLIGATED to tunnel and camp the key holder.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/812933#Comment_812933
But these rank 20s will face a high rank killer anyway because of their high rank SWF teammate; it doesn't matter if you dodge the lobby or not.
The only thing that changes is that you personally don't have to play with rank 20s. Why not take the challenge? Isn't that a change to push yourself and improve?
I'm not a red rank survivor and am more likely to be the survivor that dragged the team down. I personally would not dodge that lobby but I think a rank 1 would.
However, you make a good point.
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I'm literally watching Malcolm in the Middle right now!
Are you in my house?
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/812854#Comment_812854
Why do you think it's okay for survivors to dodge, but not for killers (if I understood you correctly)?
You did indeed. The matchmaking would be balanced for the rank 1 player, The two randoms should be rank 1 so the the rank 20 would probably throw the game off balance, being matched against a rank 1 killer.
As killer, I don't dodge, not because I feel it its wrong, but because I need to face the sweatiest, most toxic red-rank SWF squads to improve. I don't think it is wrong in principle.
A killer that dodges wouldn't affect the outcome of a match but a rank 20 in rank 1 game (or a rank 1 in a rank 20 game) would sway the game out of balance.
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Licenced: Buffy Summers
Unlicenced: My mother-in-law (I prefer playing killer)
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I struggle with seeing through the corn but for some reason, I really like the corn maps.
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I was about to say "don't do it", until I saw you meant as survivor. Yes I agree those are lobbies you should dodge.
When I play survivor, survivors dodge me 😓
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There's an intro?
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He says he has to slug for the 4k to earn a pip. Otherwise he wouldn't bother as he doesn't like the mechanic.
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@Lost_in_the_Fog said:
https://forum.deadbydaylight.com/en/discussion/comment/812364#Comment_812364
I usually rotate between Puppers, Sattelizer, and Monto. If you see me feel free to Mori! Lol
Well played.
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@Lost_in_the_Fog said:
https://forum.deadbydaylight.com/en/discussion/comment/812253#Comment_812253
Hahahaha. This is why I would NEVER use my forum user name in-game! :)
Why, what is your in-game name? Asking for a friend.
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@mutabletiger4 said:
All my survivor challenges are taking me a while
Doing survivor challenges makes me feel dirty.
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/101586/well-thanks-devs-and-mods-i-guess
BHVR- Spirit is over performing according to our data.
Player- Wait aren't all those "kills" just DCs?
BHVR- I said OVER PERFORMING! *SLAP*
Wait, This sounds familiar?
BHVR- Legion is over performing according to our data.
Player- Wait aren't all those "kills" just DCs?
BHVR- I said OVER PERFORMING! SLAP
BHVR- Community I present to you NEW Legion!
Spirit's getting Legioned!
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/812231#Comment_812231
Ya i didn't see any on my way up to red ranks either.
On the other hand if I see you guys as a killer I'll switch to Billy for you xD I'm actually getting killer games nowadays so I'm ranking back up on ps4.
You are very thoughtful lol. I have Moris saved up for anyone I recognise on the forums but these people with different usernames mess my system up!
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/101588/where-did-all-the-hillbillies-go
What rank are you currently?
I'm rank 7 but you know when there is a rank 7 on your team and you say, "#########? How is this guy in purple ranks?". Well that's me. It's warm and snuggly in green ranks. I like it there.
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@8obot1c said:
Im 0
Awww, baby survivor.
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@UrbanChaos45 said:
https://forum.deadbydaylight.com/en/discussion/comment/810364#Comment_810364
eff you honestly nobody invited you here so get out with your rude self
Yes I see you have observed that toxicity exists on the forums too. Fortunately the majority here are supportive.
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If post-game messages are anything to go by, most players are 12.