Jack11803
Jack11803
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- Jack11803
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If it gets WGLF buffed!
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Who is this even to?
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@Well_Placed_HexTotem said:
It’s fine for what it is. If you want a BP boost, run WGLF, but do so at the cost of 1/4 of your perks. Adding other abilities or effects on would just be giving survivors more power, in a game where they already control much.BBQ needs a secondary effect or use because it’s a killer perk, they have 1/4 the perks a survivor team does.
I’m ok with it not getting a bonus, though it wouldn’t hurt. But it’s tokens are definitely harder to get than BBQ,
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@Chi said:
@DarkWo1f997 said:
Oh they’ll go back to survivor when they see how much ######### we have to deal with, don’t worry.Oh no no, there were times I took breaks from surviving to farm bloodpoints as a killer. I would be farming as a killer right now if the lobbies didn't take ages.
Same situation here
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@Dabrownman1812 said:
Also, survivors won't help you get points, destroy the survivorsIsn’t every single thing killers get points from directly from or caused by a survivor?
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Are the glasses that correct color blindness really expensive or something? Or hard to come by?
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Daw, so sweet.
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@AChaoticKiller said:
So I noticed this perk after forfwting about it for like 4 months and currently all you get for useing it is no blood trail and less noise. For being injured yea that's not a bad trade at all.So what if when running this perk you can recover from exhaustion slightly faster and recover while running. It seems balanced since your always 3 hits from death. What do you guys think, is this a good buff or is it still a trash tier perk.
I really want a no mither buff, but no, it should have a boost to something tangible. A part of its set. Maybe built in tenacity and unbreakable (already has get up part, I mean add speed too)
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That just sounds like souls at stake....
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@Tsulan said:
Jack11803 said:@Tsulan said:
@Jack11803 said: @Tsulan said: @Jack11803 said: @Tsulan said: @Jack11803 said: @pauloandrade22 said: @Tsulan said: @pauloandrade22 said: @Tsulan said: @pauloandrade22 said: @Tsulan said: @pauloandrade22 said: @Tsulan said: @pauloandrade22 said: @Tsulan said: Jack11803 said: @Tsulan said:@greenzebra64 said:
Giving up a perk slot for that perk isn't worth the bloodpoints. BBQ is way better plus killers get more bloodpoints than survivors.
WGLF is superior to BBQ because it´s way easier to get WGLF stacks than BBQ stacks. If i have a good match i leave with 50.000+ BPs as survivor. Without any offerings.
You’re high as a kite if you think WGLF stacks are easier to get. It literally relies on teammates failure, while you being there and NOT the other 2; AND almost never doing gens. It’s a recipe for disaster. Meanwhile BBQ gives you stacks for just not being complete #########
Let's see, unhooking someone and getting hit next to the hook = 2 stacks.
That's clearly harder than hooking every survivor once.
/S
I have to agree that BBQ stacks are much easier to get than WGLF stacks tho.
Not for me. I usually get 2 stacks on a camping killer unhook. That´s really easy money. I rush in with BT.
I get the 4 stacks of BBQ way more frequently especially if i played well in that game than the WGLF (and if they are camping i am probably going to go to the hook)
I'll admit that with WGLF you can get them twice as fast though.
I´m used to drop everything the moment a survivor gets downed. Unless i use my scavenger build (Ace in the Hole + Plunderers) i equip Empathy and try to position myself close to the survivor, before he gets downed.
I like My gennies personally. Especially if there are 4 survivors (including me) il let them save them if possible.
I just go in for points. Unhooking nets way more points than the gen.
Gen makes people survive and "win". Saving means usually death (or a pip or both)
Oh i also do gens. But my priority are saves. I often equip We´ll make it.
I love we'll make it too.
I don’t. People just run away!
Easy solution! Unhook in front of the killer. He´ll down them for trying to run away, then you can heal them.
/S
“it’s not farming if you have BT!”
What a coincidence! I always equip BT for that exact reason.
@TheLegendDyl4n1 said:
@Tsulan said:
@greenzebra64 said:
Giving up a perk slot for that perk isn't worth the bloodpoints. BBQ is way better plus killers get more bloodpoints than survivors.
WGLF is superior to BBQ because it´s way easier to get WGLF stacks than BBQ stacks. If i have a good match i leave with 50.000+ BPs as survivor. Without any offerings.
its not easier considering most games i only get 1 or 2 stacks since no one gets downed or i get tunneled because i know how to flashlight save
Then you are doing it wrong.
I get my 4 stacks almost every match. Yeah i get downed, when the killer camps hard. But at least i´m going to get between 2 and 3 stacks from a single unhook.
@Jack11803 said:
@TheLegendDyl4n1 said:
@Tsulan said:
@greenzebra64 said:
Giving up a perk slot for that perk isn't worth the bloodpoints. BBQ is way better plus killers get more bloodpoints than survivors.
WGLF is superior to BBQ because it´s way easier to get WGLF stacks than BBQ stacks. If i have a good match i leave with 50.000+ BPs as survivor. Without any offerings.
its not easier considering most games i only get 1 or 2 stacks since no one gets downed or i get tunneled because i know how to flashlight save
This post is old AS [BAD WORD]. I’m pretty sure he didn’t even play survivor except for dailies back then
Wait, what?
This post is like 6 months old. I used the necronomicon on it. Y’know back when you used the leatherface icon?
Now you totally lost me. The original post here is from august.
Could you please elaborate? Because right now i have no idea what you are talking about (but i remember that i used leatherface, thats correct)
Dates bugged due to a refresh I had to do back in August. I bumped the post.
Ok, I reread everything. But I still have the same opinion. WGLF stacks are pretty easy to get.
Not without the absolute murder of your team
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@HP150 said:
BBQ has a secondary component because if it were strictly used for BP gain then no killer in his right mind would remove 1/4th of his perks for it while trying to rank up (we are, in theory, supposed to be trying to rank up, right?).If someone takes WGLF then that's only 1/16th of the survivor team's perks.
While I agree the tokens should be more easily obtainable (the current requirements assume that a killer is doing well enough that there are plenty of unhooks to go around), a secondary effect is unnecessary. Perhaps make consistently hitting great skillchecks be a trigger for a token? Or repairing the equivalent of a full generator?
Yeah, it needs a buff. Tokens need to definitly be easier. Or simply require less
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@Jack11803 said:
@Grimbergoth said:
@Jack11803 said:
It doesn’t effect you if we get a BP buff, why do you FREAKIN CARE!? Besides, as a solo only side, I really want it
it will effect killers , if you think about it . Killers are 1v4 to start , then factor in the crap they have to deal with from stuff like flashlight exploit , swf , and so on . If you take the one of the biggest advantages from them they have over survivors then why would they play killer ? there has either been a huge influx of survivors or the game is already loosing killers (maybe not this weekend but in general) . f they keep boosting the survivors the way they have been then the killers will continue to switch sides or stop playing and then you will be upset because it takes too long to get a game started (wait wasn't that just one of the major complaints with swf groups?)
There is consistently WAY too many killers on ps4
And if it becomes a problem, just buff killers too. Why is this so hard!?
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@Grimbergoth said:
@Jack11803 said:
It doesn’t effect you if we get a BP buff, why do you FREAKIN CARE!? Besides, as a solo only side, I really want it
it will effect killers , if you think about it . Killers are 1v4 to start , then factor in the crap they have to deal with from stuff like flashlight exploit , swf , and so on . If you take the one of the biggest advantages from them they have over survivors then why would they play killer ? there has either been a huge influx of survivors or the game is already loosing killers (maybe not this weekend but in general) . f they keep boosting the survivors the way they have been then the killers will continue to switch sides or stop playing and then you will be upset because it takes too long to get a game started (wait wasn't that just one of the major complaints with swf groups?)
There is consistently WAY too many killers on ps4
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@Nickenzie said:
Jack11803 said:@Nickenzie said:
Peanits said:
While I don't mean to steal your thunder, I also want to suggest a third option:
Remove the bloodpoint bonus from both, make that passive for everyone.
Add an effect to WGLF.
That way the end result is the same (faster progression for everyone), except that way you're not forced into using a specific perk just to level up faster. BBQ and Chili is a perfectly good perk on its own, you don't need extra bloodpoints to make it more desirable. I'd rather have that be a passive increase across the whole game. That way you're free to use another perk if it doesn't fit your playstyle.
This would be great! Now you don't need to waste a perk slot on getting more BP which will make both survivors and killer's happy!

@Peanits, unique thinking!
Hes a cinnamon bun, too innocent and optimistic for this cruel world. A rainbow in the darkness
Well, WGLF needs either a secondary effect or more ways to earn stacks. To be honest, I play 50/50 ratio on both sides and I can say that I would be completely fine with WGLF getting more ways to earn stacks!
I definitly think it needs it. Don’t get all the resistance to it.
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I bet Mathieu can dodge hatchets now!
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I told everyone! I told ya!
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@HeyItsNick123andnea said:
Honestly, it seems underwhelming, if camping and tunneling is in, which half of the time it is. Something like Borrowed Time? What else?Up the ante, for REALLY reliable hook jumps

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@Nickenzie said:
Peanits said:While I don't mean to steal your thunder, I also want to suggest a third option:
* Remove the bloodpoint bonus from both, make that passive for everyone.
* Add an effect to WGLF.
That way the end result is the same (faster progression for everyone), except that way you're not forced into using a specific perk just to level up faster. BBQ and Chili is a perfectly good perk on its own, you don't need extra bloodpoints to make it more desirable. I'd rather have that be a passive increase across the whole game. That way you're free to use another perk if it doesn't fit your playstyle.This would be great! Now you don't need to waste a perk slot on getting more BP which will make both survivors and killer's happy!

@Peanits, unique thinking!
Hes a cinnamon bun, too innocent and optimistic for this cruel world. A rainbow in the darkness
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Did my “in memory of Lowbei” post today resurrect you? A surprise for sure... but a welcome one
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@Swiftblade131 said:
@Jack11803 said:
@Swiftblade131 said:
The thing is, survivors and killers are different.The survivors don't need more incentive to use the perk other than it gives them more BP. That is plenty enough of reason to use it in general, especially during a x2 event.
Killer's try to be as optimized as possible, because they have to be. The DEVs know this, and they know that the killer's would not use BBQ if it only gave bonus BP, it would be a waste of a perk slot. So they gave more incentive through it having the Aura Detection on hooking. Which opens up options for what your next move may be.
I know for a fact I would not use it if all it gave was bonus BP. If It were just the bonus, I would only use it for events such as this. But since it has another thing going for it, and a relatively strong thing, I like to use it.
This is personally how I view it.
That doesn’t change that WGLF needs to get some change
From a certain point of view, I guess you could say that.
From most logical POV‘S. It’s hurting matchmaking. BP needs some boost for survivors.
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@Swiftblade131 said:
The thing is, survivors and killers are different.The survivors don't need more incentive to use the perk other than it gives them more BP. That is plenty enough of reason to use it in general, especially during a x2 event.
Killer's try to be as optimized as possible, because they have to be. The DEVs know this, and they know that the killer's would not use BBQ if it only gave bonus BP, it would be a waste of a perk slot. So they gave more incentive through it having the Aura Detection on hooking. Which opens up options for what your next move may be.
I know for a fact I would not use it if all it gave was bonus BP. If It were just the bonus, I would only use it for events such as this. But since it has another thing going for it, and a relatively strong thing, I like to use it.
This is personally how I view it.
That doesn’t change that WGLF needs to get some change
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@Killigma said:
@Usui said:
@Killigma said:
1V4, 4 Survivors can work up just as much BP working together than a Killer on there own.When's the last time you played both? It's far easier to get BP as a killer. Especially since the emblem rework and WGLF nerf. Jeeze I really hate when people are so full of themselves.
Okay kiddo lets calm it down with the insults, "full of themseleves." I play around 80% Killer, granted that is a bias opinion. But before you jump on your high horse, read what I said. Killers, statistically are at a disadvantage, k? Making it easier for one person, aka Killer, to make BP, k? Now, the other part, that you avoided, I mentioned that IF Survivors WORKED together, they would make just as much BP based on a 1v4 system. Now, would you calm those delicate feelz and reply with a constructive counter, instead of picking one line and throwing a toy or two out of the pram because someone disagreed with you?
It doesn’t effect you if we get a BP buff, why do you FREAKIN CARE!? Besides, as a solo only side, I really want it
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Can you killers give me a single good reason NOT to buff survivor gains? Like I hate the grind, why do you even care?
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@Boss said:
I think it's fine as is.It's weaker in comparison, i agree.
But Killers are supposed to be stronger than a single Survivor.
It's only natural to me Killer abilities are supposed to be stronger, if they're comparable to Survivor abilities.“I don’t want the survivors flexing with their wallets”
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@Jack11803 said:
@Wolf74 said:
@Dreamnomad said:
@Wolf74 said:
Not again this topic…. can we merge all that crap into one mega thread?
So we do not have to repeat this over and over...You could always choose not to comment on these threads and not bump them to the top you know...
Someone has to be the voice of reason… if do not answer, all the survivor mains jump the band wagon and leave the impression "the community wants this [crap]".
Because making WGLF tokens easier to get and making farming less needed would HURT the community...
Please reply, I need a bump loop to feel entitled and special
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Flame the killer in post game chat.... that’ll show em... yeah
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@PigMainBigBrain said:
You're not fooling anyone, I see you under that michael myers mask Dwight...
I’m a killer main BTW
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Never a point in nerfing bloodpoints. If one side is too much buff the other. Survivors need more, so buff em. Won’t hurt nobody
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@NoxiousOnnyyxx said:
@Jack11803Just give it up man.
Nah fam. I’m petty as #########. You hang up first
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@Visionmaker said:
@Jack11803 said:
@Visionmaker said:
@Mister_xD said:
@Visionmaker said:
@Mister_xD said:
@Visionmaker said:
@Mister_xD said:
the whole idea is stupid, so i dont give a ######### about that.
WHY would you even THINK, that invulnerability for survivors would be a good idea? ;-;Because being killed by your teammates is probably the least satisfying way to die?
Because solo players shouldn't be thrown under the bus for not playing with friends?
Because getting downed when you haven't even had a chance to press a button is bullshit?
so lets punish the killer. great suggestion. just punish the guy who farmed you! dont reward him, since he A loses A LOT of emblem points, B A LOT of BP (if its not here yet, it will be coming soon) and C also gets screwed, when one of his team insta dies.
so again: WHY WOULD YOZ OUNISH THE KILLER FOR DOING HIS JOB?Or... You could probably wait two seconds before hitting them. It's a matter of adapting... and I suppose you've probably gotten way too used to instadowning someone who's unable to fight back.
And if they're overly punishing for unsafe unhooks, then people won't go in for saves to begin with. If you're in camping distance (i.e. close enough to hit a hooked survivor right after they're unhooked), then solo survivors would just die on first hook. But of course, you obviously don't care to consider that.
wait 2 seconds, then they go their exhaustion perks back ASAP, thanks to the new cocaine hooks and it got literally impossible to not get a save unhook.
sounds great.You can catch them just fine unless it's Sprint Burst, which has basically no counter.
But that's an issue with SB, not the unhook mechanic.
Let the three of us be real for a second. The real problem is spaghetti code and that balance is a intertwined spiderweb of gay
I'm not entirely convinced about the autotargeting claim though. Accidentally hitting an invulerable survivor on the hook has always been a thing, and it was rare for it to happen to begin with.
It happens. So does fake grabs (on more than just hooks) but over compensating by aiming past the farmer will make you hit them instead. If hook is on left, and farmer is middle, aim for the right, etc
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@Visionmaker said:
@Mister_xD said:
@Visionmaker said:
@Mister_xD said:
@Visionmaker said:
@Mister_xD said:
the whole idea is stupid, so i dont give a ######### about that.
WHY would you even THINK, that invulnerability for survivors would be a good idea? ;-;Because being killed by your teammates is probably the least satisfying way to die?
Because solo players shouldn't be thrown under the bus for not playing with friends?
Because getting downed when you haven't even had a chance to press a button is bullshit?
so lets punish the killer. great suggestion. just punish the guy who farmed you! dont reward him, since he A loses A LOT of emblem points, B A LOT of BP (if its not here yet, it will be coming soon) and C also gets screwed, when one of his team insta dies.
so again: WHY WOULD YOZ OUNISH THE KILLER FOR DOING HIS JOB?Or... You could probably wait two seconds before hitting them. It's a matter of adapting... and I suppose you've probably gotten way too used to instadowning someone who's unable to fight back.
And if they're overly punishing for unsafe unhooks, then people won't go in for saves to begin with. If you're in camping distance (i.e. close enough to hit a hooked survivor right after they're unhooked), then solo survivors would just die on first hook. But of course, you obviously don't care to consider that.
wait 2 seconds, then they go their exhaustion perks back ASAP, thanks to the new cocaine hooks and it got literally impossible to not get a save unhook.
sounds great.You can catch them just fine unless it's Sprint Burst, which has basically no counter.
But that's an issue with SB, not the unhook mechanic.
Let the three of us be real for a second. The real problem is spaghetti code and that balance is a intertwined spiderweb of gay
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#BUFFWGLF!
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Stop kicking them. They won’t be broken then
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@Mister_xD said:
@Jack11803 said:
@Mister_xD said:
@Wolf74 said:
@Jack11803 said:
@Mister_xD said:
so you are complaining about a killer perk with multiple counter plays and which was made to help survivors get off the hook save?
honestly, this perk isnt even THAT great. most killers just use it for the bonus BP, so... yeah. unelss its a billy, they probaply wont even be able to play the perk optimal.I just want WGLF to be buffed
When WGLF was buffed, the survivor lobby times skyrocketed, because every player switched to survivor for easy BP gain.
But let's go to that and enjoy… lolas killer main, i dont have a problem with that...
At least we agree on something my dude.
okay, in THIS comment section we love each other, while we hate each other in the other one, k?
Life’s weird
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@NoxiousOnnyyxx said:
Jack11803 said:@NoxiousOnnyyxx said:
Jack11803 said:
@NoxiousOnnyyxx said: lo Jack11803 said:
@NoxiousOnnyyxx said: Deal with it No u
That's the best you can come up with?? Hmmkkk Yea
Well this was too ez
No it wasn’t. When you weren’t looking I made ur mom gay
This is as weak as your daddies pull out game. Your mama should have done the world a favor and swallowed .
Sperm donors do have bad pull out game.
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@Mister_xD said:
@Jack11803 said:
@Mister_xD said:
@Jack11803 said:
@Mister_xD said:
@Jack11803 said:
@Mister_xD said:
@Jack11803 said:
@Mister_xD said:
@Jack11803 said:
@Mister_xD said:
the whole idea is stupid, so i dont give a ######### about that.
WHY would you even THINK, that invulnerability for survivors would be a good idea? ;-;Because farming happens. Because killers make way more points. Because the role of survivor needs to be 3x more appealing
but why should THE KILLER be punished, if A SURVIVOR decides to just unhook right in his face? thats BS.
Because you can hit and kill the other guy? Who definitly won’t have BT?
you mean the fully healed guy? sure, if he gets the exposed status effect after an unhook.
He gets zero momentum if you hit him during. And if you can’t reach him by then, the invulnerability wouldn’t matter either.
still, you can puish him more by attacking the other guy (as mentioned before: -BP, -emblem points, -1 team mate)
You think they care!? Are you serious!? They sure as hell don’t wanna pip! And besides, it’ll hurt more if you kill their ass!
they usually want bp. since the devs plan on taking away bp from them for an unsave unhook (more than they would have gained with the unhook btw) all the remaining motivations for farming should be gone (excepf for trolling)
They’ll just use BT. Not like it’ll save the unhooked anyway. Still a problem. It’s really easy to kill the farmer, just hook them instead. If you let em go, they’ll get more stacks and farm some more. Possibly survive
here's how you do it:
step 1: down the hooked guy
step 2: rehook him.
step 3: hunt down the farmerwith this, he won NOTHING. he lost his BP, his emblem points, his team mate AND is in a chase with you.
Hmm, ol I guess. That’s fine. But the invincibility is too, as you could do it in the other order avoiding BT. None of us can win this, it’s moot and deadlocked at what we consider is more important.
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@Mister_xD said:
@Wolf74 said:
@Jack11803 said:
@Mister_xD said:
so you are complaining about a killer perk with multiple counter plays and which was made to help survivors get off the hook save?
honestly, this perk isnt even THAT great. most killers just use it for the bonus BP, so... yeah. unelss its a billy, they probaply wont even be able to play the perk optimal.I just want WGLF to be buffed
When WGLF was buffed, the survivor lobby times skyrocketed, because every player switched to survivor for easy BP gain.
But let's go to that and enjoy… lolas killer main, i dont have a problem with that...
At least we agree on something my dude.
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@Wolf74 said:
@Jack11803 said:
@Mister_xD said:
so you are complaining about a killer perk with multiple counter plays and which was made to help survivors get off the hook save?
honestly, this perk isnt even THAT great. most killers just use it for the bonus BP, so... yeah. unelss its a billy, they probaply wont even be able to play the perk optimal.I just want WGLF to be buffed
When WGLF was buffed, the survivor lobby times skyrocketed, because every player switched to survivor for easy BP gain.
But let's go to that and enjoy… lolDid i day buff it to 200% no. Could make tokens easier, make survivor gains as a whole without the perk better. Could make less tokens needed. Could boost total JUST NOT to 200. Besides, not any different than now, at least BOTH sides would get gains
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@NoxiousOnnyyxx said:
Jack11803 said:@NoxiousOnnyyxx said: lo
Jack11803 said:
@NoxiousOnnyyxx said: Deal with it No u
That's the best you can come up with?? Hmmkkk
Yea
Well this was too ez
No it wasn’t. When you weren’t looking I made ur mom gay
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@NoxiousOnnyyxx said:
Jack11803 said:@NoxiousOnnyyxx said:
Deal with it
No u
That's the best you can come up with?? Hmmkkk
Yea
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@Mister_xD said:
@Jack11803 said:
@Mister_xD said:
@Jack11803 said:
@Mister_xD said:
@Jack11803 said:
@Mister_xD said:
@Jack11803 said:
@Mister_xD said:
the whole idea is stupid, so i dont give a ######### about that.
WHY would you even THINK, that invulnerability for survivors would be a good idea? ;-;Because farming happens. Because killers make way more points. Because the role of survivor needs to be 3x more appealing
but why should THE KILLER be punished, if A SURVIVOR decides to just unhook right in his face? thats BS.
Because you can hit and kill the other guy? Who definitly won’t have BT?
you mean the fully healed guy? sure, if he gets the exposed status effect after an unhook.
He gets zero momentum if you hit him during. And if you can’t reach him by then, the invulnerability wouldn’t matter either.
still, you can puish him more by attacking the other guy (as mentioned before: -BP, -emblem points, -1 team mate)
You think they care!? Are you serious!? They sure as hell don’t wanna pip! And besides, it’ll hurt more if you kill their ass!
they usually want bp. since the devs plan on taking away bp from them for an unsave unhook (more than they would have gained with the unhook btw) all the remaining motivations for farming should be gone (excepf for trolling)
They’ll just use BT. Not like it’ll save the unhooked anyway. Still a problem. It’s really easy to kill the farmer, just hook them instead. If you let em go, they’ll get more stacks and farm some more. Possibly survive
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@Mister_xD said:
@Jack11803 said:
@Mister_xD said:
@Visionmaker said:
@Mister_xD said:
the whole idea is stupid, so i dont give a ######### about that.
WHY would you even THINK, that invulnerability for survivors would be a good idea? ;-;Because being killed by your teammates is probably the least satisfying way to die?
Because solo players shouldn't be thrown under the bus for not playing with friends?
Because getting downed when you haven't even had a chance to press a button is bullshit?
so lets punish the killer. great suggestion. just punish the guy who farmed you! dont reward him, since he A loses A LOT of emblem points, B A LOT of BP (if its not here yet, it will be coming soon) and C also gets screwed, when one of his team insta dies.
so again: WHY WOULD YOZ OUNISH THE KILLER FOR DOING HIS JOB?How is it that hard to kill the unhooker? Holy hell
its not about the kill, its about the fact, that you give him the save, the bp and the emblem points, if you attack him instead of the hooked guy.
Better murder and de-pip some guy because I wanna make this farmer TREMBLE by making him lose..... 500 points...
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@NoxiousOnnyyxx said:
Deal with itNo u
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@Mister_xD said:
@Jack11803 said:
@Mister_xD said:
@Jack11803 said:
@Mister_xD said:
@Jack11803 said:
@Mister_xD said:
the whole idea is stupid, so i dont give a ######### about that.
WHY would you even THINK, that invulnerability for survivors would be a good idea? ;-;Because farming happens. Because killers make way more points. Because the role of survivor needs to be 3x more appealing
but why should THE KILLER be punished, if A SURVIVOR decides to just unhook right in his face? thats BS.
Because you can hit and kill the other guy? Who definitly won’t have BT?
you mean the fully healed guy? sure, if he gets the exposed status effect after an unhook.
He gets zero momentum if you hit him during. And if you can’t reach him by then, the invulnerability wouldn’t matter either.
still, you can puish him more by attacking the other guy (as mentioned before: -BP, -emblem points, -1 team mate)
You think they care!? Are you serious!? They sure as hell don’t wanna pip! And besides, it’ll hurt more if you kill their ass!
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@Mister_xD said:
@Visionmaker said:
@Mister_xD said:
the whole idea is stupid, so i dont give a ######### about that.
WHY would you even THINK, that invulnerability for survivors would be a good idea? ;-;Because being killed by your teammates is probably the least satisfying way to die?
Because solo players shouldn't be thrown under the bus for not playing with friends?
Because getting downed when you haven't even had a chance to press a button is bullshit?
so lets punish the killer. great suggestion. just punish the guy who farmed you! dont reward him, since he A loses A LOT of emblem points, B A LOT of BP (if its not here yet, it will be coming soon) and C also gets screwed, when one of his team insta dies.
so again: WHY WOULD YOZ OUNISH THE KILLER FOR DOING HIS JOB?How is it that hard to kill the unhooker? Holy hell
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@yeet said:
sure let's make survivor so easy you can win by literally just running in a straight line, as if it wasn't easy enough alreadySurvivor is super hard. The killer has tried to kill me before; what’s with that!?
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@Mister_xD said:
@Jack11803 said:
@Mister_xD said:
@Jack11803 said:
@Mister_xD said:
the whole idea is stupid, so i dont give a ######### about that.
WHY would you even THINK, that invulnerability for survivors would be a good idea? ;-;Because farming happens. Because killers make way more points. Because the role of survivor needs to be 3x more appealing
but why should THE KILLER be punished, if A SURVIVOR decides to just unhook right in his face? thats BS.
Because you can hit and kill the other guy? Who definitly won’t have BT?
you mean the fully healed guy? sure, if he gets the exposed status effect after an unhook.
He gets zero momentum if you hit him during. And if you can’t reach him by then, the invulnerability wouldn’t matter either.
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@DemonDaddy said:
Eninya said:@HP150 said:
Nah. All the other killers just need a buff to movement speed. It would (slightly) bring them more in line with Nurse + Billy's map pressure. The reason why Billy and Nurse aren't dumpstered on at Rank 1 is because they can exert map pressure, they can end chases quickly, they can patrol gens better, and they can get in another chase soon after they've hooked someone, mitigating the good ole "gen rush" (ie, survivors knowing what they're doing and not screwing around on dull totems/crouched in a corner).
An overall movespeed buff for all killers has been long overdue. People are tired of seeing only Nurse and Billy at Rank 1 but nobody is willing to accept drastic changes for the other killers.
Uh, no. Nurse and Hillbilly need a nerf in tandem with split-generators/objective being reworked. You don't bring balanced killers up to the OP killers when the entire reason objective is the problem.
Forgive my ignorance if I missed this during a Q&A or dev stream but what do you mean by split generator / objectives. I know they mentioned adding more objectives but I don't see how nurse or Billy get called into question. And the only thing that comes to mind when you say split-gens is when survivors intentionally keep repaired generators separated from one another to prevent a trifecta.
Nurse and hillbilly are currently “balanced” yet the killer faction is too weak. That means logically once the killer faction is bugged as a whole to balanced, those 2 will get pushed into the OP category. Though as of now they should t get nerfed yet
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@Mister_xD said:
@Jack11803 said:
@Mister_xD said:
the whole idea is stupid, so i dont give a ######### about that.
WHY would you even THINK, that invulnerability for survivors would be a good idea? ;-;Because farming happens. Because killers make way more points. Because the role of survivor needs to be 3x more appealing
but why should THE KILLER be punished, if A SURVIVOR decides to just unhook right in his face? thats BS.
Because you can hit and kill the other guy? Who definitly won’t have BT?