JPLongstreet
JPLongstreet
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- JPLongstreet
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Comments
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@Stroggz said:
Most killers plays the same on console and mkb. It takes some practice on nurse, blight and something like huntress though.
Oh my friend, you haven't experienced trying to play Console Trickster yet.
Now that is real pain!!
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Damn those 118 console killers among the millions who play this game.
For shame...
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I was chatting with a fellow Xbox player who was the Bubba in my last surv match, asking why hard camp at 5 gens. They said they always make the first two hooked survs go into second stage every trial, and tunnel them both immediately out. Much easier match to win they said.
I asked if that wasn't boring af to play that way, and they said they get no more stressful matches. Still curious I asked if they enjoy that gameplay when playing as a surv, and the response was "I have never played as a survivor.
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@RainehDaze said:
You play one, you instantly lose at the start of the game. Doesn't matter what side, they're a stupid concept and completely antithetical to having fun.
Or maybe do the simple thing already and change how they work so people can maybe STOP being sent to The Game. Every. Damn. Time. What's that, you want moris or BP offerings or literally anything else? To the Game it is! Again!
That map must have done you dirty one too many times I'd wager!
It's not the offerings themselves, it's the imbalances of several of the maps that infuriate one side or the other. That's where the work needs to be done.
Besides, imagine running poop-yourself Myers in the corn 🌽🌽
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@Ghouled_Mojo said:
Yeah most games feel much faster than they used to. It feels rare to get a good trial on either side for me.
blood makes the grass grow, kill kill kill.
Sounds like a Minister of Death, praying for war...
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I'm all for health patches and improvements and the like, bring it on. But I have to wonder which of the various platforms DBD is on could handle running a much stronger engine well, if at all.
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@Pulsar said:
No there's still a penalty.
My friend figured that out after a Nurse with 4 slowdowns took us to Dead Dawg.
Coulda been worse. Coulda been Midwich
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@Pulsar said:
After some further testing, this bug appears to only be affected Shattered Square.
I didn't test every map. I did go to Blood Lodge, Badham IV and Family Residence. There were no more pallets than usual nor were they any closer together than usual.
Exactly when are the devs going to start paying you and @GoodBoyKaru for all that y'all do for this game?
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As a console player, I half-believe they did not have DBD testing for my Xbox over the years.
Half-believe...
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And with it's rotation as a new map increased we'll be seeing it plenty.
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I would agree with removing the wake-up portion as well, as it is indeed aimed just at Freddy.
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@JawsIsTheNextKiller said:
It would be bad enough with just the difficuty of movement but it also hides the closest hook aura AND gives wiggle progress after the tiniest of drops. I've lost count of the number of Kates I have lost because Boil Over throws me across the shack as I make my way to the stairs.
Boil Over users have the cheek to ask me in chat why I hit them on the hook too!
Ain't no need to slap em on hook for any perk they run. I just wish it was more consistently counterable.
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@ColonGlock said:
https://forum.deadbydaylight.com/en/discussion/comment/3270026#Comment_3270026
I said it was an option. Console is a lower budget option and has many disadvantages. This is not DBD's fault.
Would you consider them refusing to add M&K support to the consoles their fault?
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@Lost_Boy said:
Theres something seriously wrong with the boil over effect on console at the moment. It honestly feels like the pre nerf version when you literally couldn't move. I've played on both PC & Console and the effect is about 5x stronger on console at the moment. There are times when the effect is so strong that it literally halts you in place and you can't actually move. Not sure if they messed something up during an update, but there's definitely something not right with it at the moment.
I agree it's unpleasant to deal with on console. When I see its indicator light up I just know to bee line it to the hook, and if I must go through a door-sized opening I'll most likely have to drop the surv.
Thankfully I didn't see it run too often against me.
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@ColonGlock said:
Just move on to the next match to keep your sanity.
Best advice possible here. There's so little in this world worth one's mental health, least of all a video game.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/3269354#Comment_3269354
I think they ARE recoding it bit by bit (which is why we got the weird bugs with e.g. plague's attack that triggers the sound and animation but not the statuseffect) it's just... such a mess, and doing it bit by bit is probably not a good idea to begin with
Yup yup. The mobile version was coded from scratch, and is wayyyyyyyy more stable.
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@RoseyDevlin said:
I know its swf when more than 3 have dead hards, coh and prove thyself or built to last. And in the match they always know I'm coming even when playing stealth killer. And extra where there will be 1-2 people always there where the teammate last fell and ready for flashlight or pallet save...
I believe OP was talking about clues just in the lobby indicating a possible SWF, not during the trial.
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True, just pointing out being injured isn't the slowdown it should be, often because of medkits and/or CoH.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3269430#Comment_3269430
And then they whip out their green Med-Kit and 7s heal themselves up before they even hear your terror radius :V
@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/3269468#Comment_3269468
That's less medkit they have for later
Or slide on over to the CoH boon and undo all that benefit
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@Shroompy said:
aint no way this guy complaining about a free hit
This is how I see this "issue" as well
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@MeltingPenguins said:
Yes, the game has the mechanics to counter bad gameplay and in general add things to make playing more interesting/enjoyabe for both sides. But I think for that the code needs to be thoroughly cleaned up first. Cause, hell, we still have it that two different collision-checks (one of which should not even exist anymore by bhvr's info) call various functions in the code, leading to nothing but nonsensical hit (or lack thereof)
This. I wish there was the opportunity to recode DBD from the ground up, stamping out years-old bugs and allowing for a proper thorough optimization.
This would so greatly help the game for us all, and they also could then put in a replay system as well, something everybody wants.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3269005#Comment_3269005
Darkest Dungeon would make a sick DBD chapter
Change my mind
Yassssssssssssssssss
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@Brokenbones said:
Glittering gold, trinkets and baubles - paid for in blood...
@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/3268509#Comment_3268509
If only treasure could staunch the flow of...otherworldly corruption...
It's almost as if they got wayyyy too close to Death's Door...
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@GentlemanFridge said:
https://twitter.com/DeadByBHVR/status/1593354073264332801?s=20&t=G2-YbxqfWhzXaIG562LU5A
In case you missed the previous two codes, together with these 2 other codes (CELEBRANDO & NOVAS) you can be 300k BP richer!
Much appreciated 👍
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@ColonGlock said:
https://forum.deadbydaylight.com/en/discussion/comment/3226606#Comment_3226606
Even though you cannot use Nvidia filters you have the option of buying a monitor that includes built-in display adjustment options. Aorus has a good selection. They include remote controls for easy display mode changes.
I believe the point is nearly all other games come with many more options in-game for graphics, controller settings, etc.
Just not this game.
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Devout emblem is bugged, and the last kill is not being currently counted. Messing up lots of challenges as well as the achievements & adepts.
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As others have stated, the devs confirmed they would have had to include a match replay system in the original coding of DBD. Too late now, they'd have to recode the game from scratch, which they've said they have no plans to do.
I'm no fan of the current reporting method either, but it is all we have.
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Hmmm this is truly a hard question to answer..... So very many Pig nurfs to sort through and consider...
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@GannTM said:
I think I see the problem here. You didn’t mention Spirit at all who is a top tier killer and apparently you don’t play her. Playing DBD without associating with Spirit is actually scientifically proven to be very bad for mental health. Everyone that doesn’t play her goes through this at some point, but it’s hard to know that something is wrong until you start to see what she’s like yourself.
In all seriousness I do recommend her, she is fun c:
You have always been and continue to be the biggest cheerleader for Smurfette evaaaaaaaa!
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@HoodedWildKard said:
Best way to tell is in the initial lobby
If they load in at the same time. Probably a swf.
Doesn't work too well for console. Usually everyone is Crossplay to me, plus they all load in randomly at different times, and have since ded servers came out.
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@foxsansbox said:
The whole upload to Youtube thing is bupkiss. I get that you have to do it, but the idea that a company as big as BHVR has to leverage a third party social site to manage the player population is absurd.
This
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@RoninW0lf said:
I'm 2 Adepts away from getting everyone's adept both killer and survivor, just to show I kinda know how to get them. The clown and Plague, as these two seem to be Toxic killers I saved the easiest for last or so I thought. The screenshots are me breaking down WHY I believe its buggy or at least misleading including proof of the game itself saying I received Merciless Killer... and I did kill all 4 survivors without them powering up the gates, they needed one more gen.
So I believe The Mori even tho it was finger licking good, ruined my glorious victory dance... 😜 Any thoughts on this one?
P.s... I am a Console Player using my One-X because I'm no noob, waiting for the Next edition of Series X to be released if that's even going to happen, and NO, that's not why ... 🤣 Because y'all haters be out there ... 🖖🏻
https://us.v-cdn.net/6030815/uploads/6ELEF9Z3ZDFO/screenshot-20221113-182906-164.png
https://us.v-cdn.net/6030815/uploads/HD7LMQYWNHIO/screenshot-20221113-183255-7e2.png
https://us.v-cdn.net/6030815/uploads/1CQ29FXLVWMF/screenshot-20221113-183229-7e2.png
https://us.v-cdn.net/6030815/uploads/KAT0ZGCLI7VB/screenshot-20221113-183316-7e2.png
Respect to a fellow console killer and getting all but two. Proud of ya well done!
I too continue to toil away on my Xbox1x.
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@foodie said:
https://forum.deadbydaylight.com/en/discussion/comment/3226606#Comment_3226606
this is a PC game originally, and most games allow filters. Just because you're not happy with something on console, doesn't mean that most of the player base which are using PC have to suffer.
Filters help with visibility only. Some might have low end PCs, or low end monitors, they might have issues with their sight
And if you would like filters on console, take it up to the companies - Sony and Microsoft
Though a PC game originally, as many are, all together the consoles vastly outnumber those on PC for DBD.
When the first RE chapter with Nemmy came out those playing on the PlayStations had nearly caught up to PC in size themselves. I play on Xbox, quite smaller than PS but much larger than our Switch cousins. Combined much more play on console than those on Steam/Epic etc.
As for use of filters being "fair" it's hard for me to reconcile those using them to brighten up an admittedly dark af game along side others using them to see a nuclear red killer stain visible from Mars.
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@Pulsar said:
RPD
Your undying love for this map is well known to us all. The split didn't solve everything did it? ;)
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@Grigerbest said:
https://forum.deadbydaylight.com/en/discussion/comment/3262546#Comment_3262546
Is this update even going to happen? I don't think so. Bad idea.
Exactly as it was during the PTB, I doubt it. But some form of basekit Unbreakable is inevitable if they go through with the Mori changes.
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@Grigerbest said:
As much as I want to say "yes", but it's not. Just slug.
Slugging won't work when the baked-in Unbreakable update is out.
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@Nicholas said:
That's so disappointing. I just got my first Xbox and was looking forward to playing DBD (with my PSN progress/cosmetics) on Xbox! I understand not getting paid DLCs, but I wish I could access my progress and free Survivors from my account. This is the only online game I play that lacks cross-progression!
This has been asked for lots of times over the years, usually by a consoler seeking to move to PC. The devs have said they continue to work for Cross Progression, and obviously they need to reach agreements which Sony and Microsoft will both agree upon.
Switch/Nintendo was due around last September, but ran into background problems apparently, and is on hold or sumsuch...
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@PatchNoir said:
??
I think you're referring to the Aim Dressing, designed to "force" killer hits to visually hit. In my experience this usually leads to me smacking trees, rocks, walls, thin air, anything but a survivor.
They've also stated many times before they have no plans to add M&K support to the consoles, sadly.
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@NerfDHalready said:
https://forum.deadbydaylight.com/en/discussion/comment/3259872#Comment_3259872
it obviously is, but what do you think they can do first? rebalancing the whole game essentially or just removing the offerings?
Address the worst unbalancing features of each notorious map, and work that list.
The offerings themselves are not to blame. But any map shouldn't convey such a one-sided advantage, and several of them unfortunately do.
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@[Deleted User] said:
removing map offerings is like only treating the symptom and not the underlying problem. WHY map offerings are so problematic is because map design itself is terrible for both sides
This.
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@Lost_Boy said:
https://forum.deadbydaylight.com/en/discussion/comment/3259611#Comment_3259611
Even M1 is quite different I think. It's very easy to juke a killer with FOV movements on console. Im not really sure why it's so different, but on PC I rarely lose track of the survivor, but on console I lose the survivor a lot when they FOV tech.
It's from a combination of the slightly slower camera turning, dead zones and input lag inherent with the controller, and fps issues on console.
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@Lost_Boy said:
https://forum.deadbydaylight.com/en/discussion/comment/3259539#Comment_3259539
Yeah the difference between the 2 platforms is massive. Been playing on PC for a few weeks and playing back on my Xbox now and boil over feels very different and not in a good way. The wiggle not only feels significantly greater, but it actually can stop you moving completely which is something I never encountered in PC.
I'm actually pretty disgusted at how little consideration is given to console players considering they probably make up a large portion of the playerbase.
It's about time that keyboard and mouse support is given like every other cross platform game that is groups with PC. That's literally zero excuse not to have it implemented.
Dealing with Boil Over on my Xbox1 controller is a nightmare. It's so easy to bump into objects and get stopped cold in doorways.
Saldy they've said many times they have no plans to add M&K support to the consoles.
And yeah altogether the consoles are by far the largest part of the playerbase. Yet the vast majority of killers are on PC; I wonder why???
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3259271#Comment_3259271
If the Killer can reach a Scourge Hook so often, they can also reach a different Hook than the closest. Meaning, it is possible for Killers to go for a different Hook than the closest one. The only time I see an area without ANY Hooks is when the Killer hooked multiple people in the same area, which 100% can be avoided by not picking the closest Hook, but one more in the center of the Map.
The same way like Survivors are responsible for 3-Gens and Deadzones, Killers are responsible for Hook-Deadzones. If they dont want to use a few braincells to not create a Deadzone for themselves (again, they can totally be avoided), then it is up to them if they messed up.
I agree with this assessment. The analogy of the hook dead-zone and a three-gen fits imo. Of course, the often horrid hook placements on Midwich or any where else should be addressed first.
I also like the idea of an offering making Scourge Hooks unbreakable, adding a little umphh to running those perks. Maybe make those offerings secret as well.
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@MeanieDeeny said:
Which map do you find most success for you when playing Pig?
I generally do very well w Pig, but can’t seem to figure out which map seems to be best when playing her…curious which maps people find most successful when they’re playing Pig 🐷
I always enjoyed and did well on the Swamp maps, and almost as good on Red Forest despite it's size.
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@Unimatrix00 said:
But some SWF are super sweaty. Look at how some of the streamers who plays SWF play with printed off maps with numbers to identify gens and their locations. I don't believe that other players were supposed to communicate over comms while playing the game. It's like the ultimate perk; need help with a gen you can coordinate it easily, need a save from being hooked it can be coordinated, want to grief the killer they can coordinate it, and on and on. Unfortunately, there isn't much the developers can do to prevent players from playing with comms, unless there is an option built into the EAC. The very LEAST the developers could do is to give killers the option of whether they want to play with teams or not. The game does know when people are on a team.
If matchmaking works as it's supposed to, the sweats only go up against the sweats. That is the goal, but it is often borked by not enough players in a particular role just then, and also by lobby dodging making things wayyyyy worse.
Ideally those super soldier SWF teams of godlike survs aren't encountered by average killers, but sadly it happens.
However the instant a killer is informed of a SWF in the lobby they will yeet themselves on out, looking for solos. As I said dodging ruins matchmaking, but since at least half (prolly more by now) of all survs are in at least a two-man group, the dodging would become too much, and those survs would never get a game.
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@Veinslay said:
Why not just get rid of self unhooking unless you have deliverance. Rework slippery meat and luck offerings. Increase DC penalties to 15 minutes base
15 min base penalty? This game is wayyyyyyy too unstable to start with that!
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Most likely you got heal-tech-teched
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@MeanieDeeny said:
I think most of Pig’s power is in her add ons, not her perks…IMO.
Yeah but they encourage going after the survs with a party hat already on, or outright tunneling. Although they used to be much much worse at both.
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/3252936#Comment_3252936
Their stereotype is that they barely exist.
Oni used to be quite common, now he is quite rare.
Oni (and Myers) can snowball from slugging, so they often wish to quickly go after another surv while still in their power. Twins slug because they're often in different time zones when they get a down.
The slug play style will take a heavy hit should the baked-in Unbreakable go live.
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@Iron_Cutlass said:
https://forum.deadbydaylight.com/en/discussion/comment/3252588#Comment_3252588
The Knight can only summon one Guard at a time, so it should be fine as long as it is coded right. But knowing BHVR, the game might explode for a few weeks on Console platforms until things get patched like the first RE chapter.
We all still have nightmares about that patch.