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Ivaldi

Ivaldi

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Ivaldi
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  • They broke our trust.. there is no fixing that. How can you say "We listen to feedback and care about our playerbase"; but yet when the majority cries out and says they dislike an update, you still force it through. Lets be honest, BHVR has ZERO intention on reverting this HUD and used console players as a scape goat.

  • Oh yeah. I was told by a Dev; not naming names. They're "aware' of the bugs but they arent sure how to recreate them. Like how can you not recreate bugs that every single nurse player encounters over and over and over again?

  • She doesn't need a buff; if they fix that massive amount of bugs she has that would be enough of a buff. Right now as strong as she is, she's just insanely broken. And not in a good way.

  • @danielmaster87 said:

    The glorified participation trophy, hatch, is still in the game. It has the same problem as DS. The survivor gets a 2nd chance from just existing. Do no gens, tbag all game, your chases last single digits of time: none of it matters. You happened to be last, so you get out. And in the race to the hatch, the killer is not favored. The survivor can press a button in its general vicinity and get vacuumed in, and the killer just has to watch. The killer has to orient himself in a specific spot to close the hatch, so even when the survivor and killer reach the hatch at the same time, the survivor gets priority. The only time killer gets priority closing it is when he and the survivor are already right on it as it's about to open. Maybe we should bring back hatch grabbing.

    If what we're trying to do with these nerfs is make the game more skill based, well I think hatch should be next. Replace it with a better endgame mechanic. So many people have had great ideas about a replacement.

    You do know killers get priority over the hatch right? If you and a survivor are in a standoff; just sit at the front side of it and the survivor wont be able to jump in it when it opens. Just don't make the mistake of hitting them if they're ontop of it.

  • @WishIcouldmain said:

    So while the devs have been making perks better. Most are still worthless or have little to no value or can't be used by itself effectively. So here's all those survivor perks

    1. Self-care little value on it's own need to be paired with Botany or Desperate or A Medkit.

    2. Calm Spirit it's counters are very few unless there's Doctor, Clown, Infectious. SFTS, or Deathbound it's not good and to niche for consistent value

    3. Saboteur why bring this perk instead of a toolbox. It'll go on cool down just touching a hook. And the cool down is too long.

    4. Streetwise niche perk for items nothing else.

    5. Urban needs some perks around it like Iron Will or Spine Chill for good efficeny.

    6. Sole Survivor you don't want your teammates dying and the Aura itself won't do much.

    7. Ace in the Hole need item hunter build since you'll get only three chests default and teammates could take them before you

    8. Open Handed it needs something with it but it's good paired with Kindred and Bond and could be more common with buff

    9. Up the Ante it's bad and even with a build it's bad. Only for Kobe builds and item hunter.

    10. Left Behind only works for endgame if you're last not even a powerful effect like Noed or Hope. Only for Blendettes who bring a key

    11. Technician it's a beginner perk and even why bring it if you lose more progress is the stealth worth more progression loss?

    12. No Mither best killer perk in the game. Why would you want yourself to always be able to be downed and tunneled easily.

    13. We're Gonna Live Forever yeah the anti slug is nice but is too easily triumphed by Unbreakable.

    14. Wake up situational only works endgame and triumphed by leader and can only use it twice

    15. Vigil what does it help with beyond exhaustion effectively?

    16. Pharmacy a whole slot to search three chests? And a Medkit when you can just bring one?

    17. Tenacity okay on it's own but can use support to truly shine.

    18. Stakeout a whole slot for 1 additional percent?

    19. Dance with Me needs Quick and Quiet or Lithe for good performance.

    20. Boil Over wiggle times take a while and only really does good on a few maps even then it'll depend and Killers will know a hooks next to them

    21. Windows of Opportunity worthless on SWF really only for pallets and kinda dulled without Open Handed.

    22. Diversion needs a build around it but might be good with upcoming buff.

    23. Autodidact doesn't even help yourself and can back fire horribly.

    24. Breakdown hooks are close enough what will this do? And really niche for campers and tunnelers caan't even do much against them once again Triumphed by DS.

    25. Aftercare requirements can't always be met and can be erased good effect but has limits and triumphed by Bond.

    26. Distortion this disappoints me can be such a great perk but only three tokens won't do much.

    27. Poised can do nice with Sprint Burst but is brief so truly worth it.

    28. Solidarity yeah it can heal yourself but gotta be injured and can't even go all the way

    29. Nickel Up pure garbage survivors will usually be recovering so really need a perk for it.

    30. Flip Flop okay but needs support to really shine.

    31. Mettle of Man good effect but you need to do so much to finally get it and do time doing so instead of an objective

    32. Better Together limited by range and auras not all powerful

    33. Fixated needs something with it for good efficeny.

    34. Camaderie for only the second stage teammate actually has to get there and only works once not to a powerful enough effect like Adrenaline to deem worthiness.

    35. Babysitter come get me. And for only a few seconds that won't stop the killer if he's right there. Triumphed by

    36. Second Wind Good effect but need to do a lot to get it and might not pay off. Could change with buff

    37. Any Means Necessary most killers will break pallets. Still a lengthy cool down and do you want to actively seek out dropped pallets not knowing where they are?

    38. Breakout need a sabo build and often take hits.

    39. Lucky Break won't even last the whole game

    40. Off the Record just bring Iron Will.

    41. Red Herring not consistent in value some killers might not even bother.

    42. For The People huge risk breaking yourself and yeah you'll help your teammate but you want to do so without killing yourself.

    43. Blood Pact required to stay close to your teammate and they might rather leave instead.

    44. Repressed Alliance Takes a while and what If you prevent your teammate from fixing the last gen to escape?

    45. Visionary can only really work on indoor maps and Triumphed by Detectives

    46. Built to Last good but nothing outside of items and only works once.

    47. Appraisal needs a build

    48. Power Struggle needs a build to truly work.

    49. Dark Sense good affect but can only be done 5 times

    50. Deja Vu nice affect but only available 5 times and more for beginners who have little three gen sense

    51. Lightweight with how scratches are hard to see not really necessary

    52. No One Left Behind with how survivors 99 the gates you'll never get good value out of this.

    53. Plunders Instinct good for it's niche role but won't do anything else needs a build.

    54. Premonition won't know if the killer is coming for you or not cool down is lengthy hugely triumphed by Spine Chill.

    55. Slippery Meat needs a whole build around it.

    56. This is Not Happening good survivors will already hit great skill checks and you won't fix gens faster hugely triumphed by Resilience

    Most of these perks need something proper at the current moment to become viable.

    I'd like to start by saying PERKS are meant to synergize with each other; hence why killers and survivors come with 3 perks. Just because it isnt useful on its own, that doesn't make it useless.


    Lets break down some of the "useless" perks you got here.

    Calm Spirit - Counters Doctor, Clown, Pyramid Head, Blood Pool Freddy, Plague, (currently bugged), Iron Maiden, Infectious, Spies, Deathbound, and it also makes it so you make no sounds when you take damage.

    Urban - Counters Pyramid Head, Huntress, Hag and can be used to quickly get out of areas without leaving scratch makes if the killer is nearby.

    Ace in the Hole - Can be used to keep powerful addons after matches. Use a Whiteward for max efficiency.

    Open Handed - Being buffed to 16 meters on Tuesday.

    No Mither - 4 man SWF combined with Soul Guard/We'll Make it/Botany is literally invincible

    Wer'e gonna live forever - Provides 100% extra BP, picks up downed survivors faster; also has a hidden feature.

    Vigil - Stacks with other survivors

    Tenacity - Can be used to quickly crawl away from killers. especially if another survivor buys time for you. Can also recover while crawling

    Windows of Opportunity - Shows if you're running into a dead zone, shows if survivors are looping nearby, shows if killer is nearby.

    Better Together - Good for gen rush Solo survivors.

    Camaraderie - 34 extra seconds during struggle phase (Enough time for team to heal up and rescue). Used heavily in tournament play.

    Red Herring - Can easily turn the tide of a game (especially at end game when they cant afford to risk not checking generators)

    For the people - Can instantly pick up downed survivors; useful for saving a teammates on their death hook if you havent been hooked yet.

    Repressed Alliance - End game perk used to prevent killers from using Ruin and PGTW on gens. Useful if you get stuck in a 3 gen.

    Built to last - Can make a Flashlight and Medkit last the entire game.

    Appraisal - Does not need a build. You can search multiple chests multiple times. CAN combine with other perks to make it OP

    Plunderer's Instinct - Shows where chests and items are(Franklin's Demise counter) and gives higher probability for Keys.

    Premonition - Premonition gives an auditory warning if you're looking in the killers direction. This also trumps stealth killers. Spine Chill requires the killer to be looking at you and a stealth killer can simply walk backwards or sideways toward you.

    This is not happening - As you said "GOOD SURVIVORS".. People dealing with FPS drops can get use out of this and it also works for healing and saboing.

  • @Mistikus said:

    in my opinion we all should wait for ptb with this changes give it a try and they give our feedback now its hard to tell if this change is good or not

    What PTB? They said this change is coming on Tuesday with the mid-chapter patch. There won't be a PTB for it.

  • @Orionbash said:

    No, seriously. It's honestly crazy how many PC survivors ragequit because they go down too fast. Three games in a row today I had at least 1 PC survivor ragequit because they got downed in seconds. You leave your team at a 3v1 disadvantage and that makes the game insanely difficult if not impossible depending on the skill of the killer.

    A) Why do you assume they're PC players?

    B) As a PC player; I usually get full lobbies of console players and I can easily say the same about you.

  • This is a prime example of DBD's main issue.. Instead of getting better at the game; new players just cry for a nerf.

  • So I was able to speak with one of the Devs and they said that they are aware of the Blink/Audio issue; but they haven't been able to reproduce the bug? I just don't see how that's possible.

  • @6yXJI0 said:

    DBD's problems are over-exaggerated. If you don't like it, don't play it. You will always find shiet to ######### about if you want to #########.

    I mean, people can find a small bug like a fatshame spot on a new map, will go to this forum and create 100 posts how bad is this game and dev team, instead of a bug report ricket. Its some kind of a stupid trend now i don't understand.

    They will shittalk this game, but continue to play. Reminds me of that abusive girlfriend, who likes to fight with a partner with or without a reason, just to a fight.

    DBD Problems are over exaggerated?

    They're pushing a HUD patch that everyone hates.

    They have Devs that they had to silence due to their lack of professionalism.

    They refused to implement a color blind mode for years (It took an outcry on social media that lead to extremely bad press to force their hand).

    Matchmaking is a complete ######### show and puts rank 10-20's against Rank 1's (even without SWFs).

    Hit boxes and Latency are worse than any game i've ever seen.

    Many killers are bugged and have been bugged for years (ie Nurse, Myers, Oni ect).

    Every patch is released with more bugs than they can fix within a 3 month period. (Alot being game breaking.. ie falling through maps, invincible under hooks/gens)

    Most maps are incredibly unbalanced and either lean heavily toward killers or heavily toward survivors.

    Most cosmetics cost more than the base game itself.

    The bloodpoint grind is so bad that most new players wont ever catch up.

    "Statistics"

    Extremely long queue times for survivor


    Shall we keep going?

  • @TripleSteal said:

    https://forum.deadbydaylight.com/en/discussion/comment/1921610#Comment_1921610

    It's not quite correct to call it "inexperience".

    The fact that you know that 12-15m of 2nd floor balcony close to outside ladder on Ormond's main building are a dead zone doesn't negate the fact that it's a collision bug.

    Exactly.. I know what i'm doing and if im on the Saloon standing on the bottom floor outside and look straight up to blink on the balcony; or by the gallows trying to blink straight up to the upper deck with the gen. It refuses to blink up.

  • You're joking right? Spine Chill is never even used at high ranks.. and if they are; it's for the vault speed build. Like this is exactly what I mean when I talk about BHVR catering to the baby players that beg for everything to be nerfed.

  • @MandyTalk Any idea whats going on with the Nurse dilemma? Especially with the tome being solely focused on Nurse.. one would think this should be a priority.

  • It just doesn't make sense as to why they would promote it in the tome. Like this guy just reported the issue where blink randomly stops working.. I havent experienced it this bad but damn.

    https://www.youtube.com/watch?v=cWYGGCDxZI0

  • @kyogul said:

    The OP's clip has been deleted, so I offered to show a new one. You can see ruin is still active

    https://clips.twitch.tv/HandsomeSpunkyHeronBleedPurple

    Oh great this bug is back? Lovely

  • Can confirm this isn't just an oni bug; i've had this happen when playing nurse as well.

  • Can confirm.. this happens to me at least once a match.

  • That's rather disheartening.. she's really fun to play once you get the hang of her but constantly losing momentum in a match because of all of these random bugs makes it difficult to want to continue.

  • I mean there's only 6 of them.. but I disagree with your list.

    1. Sprint Burst -> 2. Dead Hard -> 3. Adrenaline -> 4. Lithe -> 5. Balanced Landing
  • @Nosferatu3145 said:

    That sounds just like the nurse experience to me. This bugs will not be fixed, btw

    How they can just put a severely broken killer into the tome and call it a day then?


  • @JPA said:

    https://forum.deadbydaylight.com/en/discussion/comment/1921264#Comment_1921264

    Oh and how can someone learn to play around a SWF with OoO? Or a better question is, why should they have to?

    Because most SWF with Object aren't giving MLG callouts.. It's simple; Most Object users want the attention.. so dont chase them? Put the pressure on the other survivors and force the object user to run into a vulnerable area. And why should they have to? Because it's part of the game... "That's like saying why should survivors have to learn how to run a killer? why cant they just stealth around the map without killers using aura reading perks to find them"

  • That's a bug then and needs to be reported. It's an aura reading perk and should work with open handed.

  • @WishIcouldmain said:

    An eye for an eye. And a good for balance. Survivor's who complained about Undying don't worry it's done. Killer's who comaplained about DS don't worry it's done. Just wish the devs did this more often to keep both sides happy.

    I wish the opposite would happen.. instead of catering to all the baby players. It's sad how much gets nerfed because people don't want to take the time and effort to learn how to get better at the game. Instead they cry for nerfs why don't you put more than 40 hours into the game. There was nothing wrong with old ruin, there's nothing wrong with new ruin, there's not wrong with undying, there's nothing wrong with object, there's nothing wrong with DS.

  • @TheClownIsKing said:

    It’s no secret that Sole Survivor isn’t popular (I personally like it). What mostly turns people off is it’s conditions. No, we don’t want teammates to die, but Aura Blocking is way more powerful than most players give credit for. This is why Distortion is so limited in tokens, and OTR only lasts 80 seconds. Sole Survivor needs to be restrictive because of how immensely powerful it’s max aura blocking range actually is against some killers and builds, especially if they’re relying on that type of tracking.

    One of the big things with Sole Survivor and OoO is that it doesn’t gain much great power till 2 tokens, and isn’t the most powerful it can be till 3 tokens. Unless against any “wall hack” killer/add ons/perks, 1 Sole Survivor token is usually pretty useless.

    If however this proposed OoO ever goes live, with it no longer being tied to TR or a max/min distance, it’s likely to have periods where it activates mid chase, where you and the killer can both see each other.

    This means if (unfortunately) just one team mate dies, 1 token of Sole Survivor will be WAY more powerful with this proposed OoO concept. Like, that’s going to be a pretty big survivor advantage to semi frequently mid chase see the killers aura, but prevent the killer from ever seeing yours again during a chase.

    Interestingly, this proposed OoO will become riskier as more team mates die, with or without Sole Survivor due to no min/max distance on OoO anymore. It could mean doom for the last survivor if the Hatch is closed because the killer can simply wait to see which gate the survivor is at or heading for.

    Welp saw this coming.. I was hoping no one brought light to how broken it would be. OoO/Sole Survivor + Updated Open Handed (16 meters) so 1 stack would be 40 meters for SS

  • @VSchmitt said:

    Seriously, why all the salt about removing the abuse of a perk? If you're doing any actions to progress the game you're certainly not being tunneled, and if the killer comes right to you after an unhook you'll get to use DS same as before.

    The only people complaining about the DS changes are the ones who'd use it to sit in a gen in the killer's face to force a DS or do unsafe unhooks to force it too.

    The main salt is due to the utter babying the Devs give to low skilled players. It's starting to slowly become like WoW; where instead of putting in the effort to learn how to play and grind the hours to get better.. they just cry and cry and cry until it gets nerfed to their skill level. Some examples:

    Ruin = Nerfed because survivors cant hit skill checks

    Bloodlust = Added because killers didn't want to learn how to mind game

    Undying = Nerfed because survivors don't want to look for totems

    Infinites = Removed because Killers refused to leave a survivor and catch them off guard later.

    Decisive Strike = Nerfed numerous times because Killers still refuse to not tunnel survivors.

    Hatch = Made it so Killer gains closing priority

  • Both of these are WAYYYYYY too overpowered.

  • Lol.. feeling the entitled killer mains making every excuse in the book to justify it. You guys complain about meta perks when you literally force survivors to run them constantly. Calling it now; once this goes live within a month you'll all be begging for a Borrowed Time nerf.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/224316/ds-nerf-makes-basement-a-deathtrap

    I'm sorry but if the killer manages to get 2 survivors in the basement then that's on your teammates.

    Mistakes should be punished.

    It happens more often than you think; even if you aren't near the basement a killer could have iron grasp/agitation to get you down there.

    @jacrispy_dbd said:

    Well actually I would say leave and comeback. You realize that if you were survivor b and did try to run instead of unhooking and the killer still chased you as long as you don't do any obj. You will still be able to use do. I dont know why you guys are so persistent on thinking you should be able to do all these ridiculous plays in front of the killer just because you have ds. It would not be the killers fault if you go for a save anyway right in his face especially in the basement. Why should any killer get punished for that

    While this is true; depending on the hook timer of Survivor C you might not have time to run out and heal. And if the killer does down you again; they can simply just slug you and wait for the 4th survivor.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1919865#Comment_1919865

    You aren't being tunneled if you have the time start doing any kind of action.

    How is that an argument? Regardless of if you do an action or not; if the killer keeps going after the same person repeatedly its still tunneling.

    Another downside that no one is realizing.. This essentially means that if a killer has 2 people hooked in the basement it's now a death trap for them.

    Survivor A goes down into the basement for the save but gets hit before unhooking; Survivor A saves Survivor B but then gets downed. Survivor B attempts to unhook Survivor C and then gets downed. Now Survivor B is doesn't have DS anymore.

    "So ignore the survivor and just run out".. 9/10 times you arent getting out of the basement in time.

  • @DeathBeam said:

    Then they shouldn't nerf Undying? See what I did there?

    Honestly they shouldnt... There's absolutely nothing wrong with Undying the way it is. There was nothing wrong with PGTW. There was nothing wrong with Old Ruin. There was nothing wrong with Freddy. There was nothing wrong with old Pyramid Head. Just like there's nothing wrong with DS and Object.

    The problem is matchmaking; new players getting paired with experienced players and not knowing how to overcome the odds. DBD is turning into WoW where they baby the new players instead of making them go through the hardships of learning how to actually play and be tactical about their moves. This goes for both killer and survivor.

  • Unless it's a god pallet; 8/10 times im not breaking it.

  • When? This has supposedly been an issue for over a year now from the few nurse mains i've talked to.

  • This changes nothing though.. Survivors can still use it in the same way

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1916677#Comment_1916677

    I dont know, but I feel that is the start of the Killer playerbase opening Threads about Threads about Keys again.

    But the Devs also said on Stream that they dont compare Moris and Keys and the Key-question was asked because of the recent Mori-Nerf.

    I play both sides equally.. Personally I don't care about keys; I rarely ever have an issue with them. It was more to bring light to the fact that once again they bring "stats" into account, when this shows proof that you can't rely on "stats" to answer everything.

  • This literally happens every few months.. survivor queue dies out and then DBD releases a patch and everything fixes for a while.

  • It's almost as if there's... 0 way to counter it? Ruin isn't overpowered nor is it underpowered so please stop..

    As survivors we have maps, we have detectives hunch, we have small game and you can just learn totem spawns. Ruin has always been a high risk/high reward type perk.

  • @Thicc_Boi_Myers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1915229#Comment_1915229

    So if the killer is on the other side of the map is he really tunnelling?

    If they immediately come back to the hook the second the unhook notification goes off and proceed to down the same survivor? Yes.

  • @Thicc_Boi_Myers said:

    look i get it you're tired of the ds nerf threads but it is a problem for the game going forward and I think Scotts idea is still the best

    incase you don't know what I am talking about in his video titled " the small pp survivor build" he suggested a nerf for ds and it

    make last 30 seconds BUT if you are in a chase then it pauses and if you do anything to progress the game e.g. fix a generator, unhook, locker or if you heal (just a few examples) then the perk deactivates

    if you the player with ds heals another person it will deactivate, you can get healed but that won't do much because you will still need to get chased to keep it up

    therefore making a true anti tunnelling build

    boom done

    it is now a full anti tunnelling perk and it cannot be abused by swf

    and before you survivor mains go into the comments and start saying haha don't tunnel hehe get good and dont tunnel ggez baby killer just stop you are making a fool of yourself and i think that you should play some killer and understand because anyone who plays killer all the time or on some of the time will know how annoying ds and how abusable it is.

    that's all I have to say.

    I hope you can all think rationally about this and not go ape Sh1t in the comments

    thanks for reading this spiel from

    The Thicc boi Myers

    That's a terrible idea..Why?

    Scenario: Killer hooks survivor -> Killer walks to other side of map -> Survivor gets unhooked & DS timer starts -> Killer immediately runs back to hook -> Timer is already running as it takes said killer 5-10 seconds to get back to hook -> Killer downs survivor & now only has to wait 15-20 seconds until DS runs

    The easiest solution is to just make it so you can only use DS if you're the obsession and anytime someone is hooked, that person becomes the new obsession. Additionally; you can create a stipulation that if your DS is active, any action aside from healing/vaulting will make its timer run at x2 the normal speed.

    This in turn:

    A) Prevents multiple survivors from being able to DS you repeatedly

    B) Promotes chasing different survivors

    C) Removes any way of abusing it.

  • @JimboMason said:

    "AAAAH YOU CANT USE DS IT OP"

    "NERF DS"

    "BUFF DS IT WEAK"

    "DELETE THIS PERK"

    "DIS GAME SUKKS"

    "I CANT PLAY DIS GAEM ANYMORE"

    "DIS KILLER OP"

    shut up and cry me a river, we already know that this game desperately needs fixing, we really don't need another person complaining, cause it's just outright annoying

    and no, it won't change how the devs work with their game, its almost been 5 years and look at how many things still need changing or tweaking

    edit: this post is to poke fun at the negatives of the forums, not to be serious, and you can criticize my pose for being hypocritical if you want

    You forgot the following:

    "SWF is too OP!"

    "Matchmaking is broken"

    "NERF RUIN/UNDYING!"

    "MORI'S GOT NERFED BUT KEYS DIDNT?!? GAMES SURVIVOR SIDED"

    "Remove in game chat" <-- dumbest one so far.

  • Because we would literally just use it at god loops over and over again :)

  • @Jarol said:

    I say this since I do not want something weak and similar like what happened with Twins and Blight, both are the least seen killers at the same level as Plague.

    Weak? We've literally got 5 strong killers in a row.

    Pyramid Head - Need I explain? Anti looping, anti hook perk, ranged attack, built in Mori, doesnt need to hook people.

    Deathslinger - A better version of huntress; god tier sniper, has virtually 0 terror radius if built right

    Blight - Literally a better version of Billy.

    Twins - Slugging god; has a built in player tracker; can body block doorways while killing on victor. Dowsey got a 100+ win streak on them shortly after release

  • @Jarol said:

    https://forum.deadbydaylight.com/en/discussion/comment/1912485#Comment_1912485

    Blight yes, Twins I don't think so, no one plays with them anymore and the truth is that almost half of the community doesn't like them and considers them weak like this patch.

    Dowsey literally got 100+ straight wins with the Twins.

  • @DexyIV said:

    With Chains of Hate, they changed from 2 week to 3 week development cycles between PTB and live. Today is the day it should go live, so where is the BHVR announcement that it will be delayed?

    Behavior literally never even announced that today was the day it was going live... Sooo

  • So let me get this straight... You want an Online Multiplayer PVP game.. where you have absolutely ZERO interaction with the other players? You might as well play a single player game or just add bots and turn off PVP completely.

    Without pre/post game chat; how are you supposed to make new friends through the game?


  • @GoobyNugget said:

    Why do survivors get all annoyed when killers run light-born against a lobby full of beamers? Or maybe bringing Franklins when there's more than one key? Mori's got changed, and you're still complaining about things that aren't even good on their own? Another example is bringing a mori when there's like, 3 keys in a match, mori's aren't even that good anymore, stop complaining about mori's when you bring a key along with your 4 man SWF squad with beamers and BNP's. I'm just so confused on what they're thinking when they say "lmao trash killer bringing franklin's"

    P.S, this includes killers complaining about perks like BT or unbreakable, not only survivors can be salty, y'know?

    So Lightborn, I don't care about as a survivor.. But Franklin's is annoying when you have an item w/ addons that cost 21,000 Bloodpoints just got knocked away and deleted. It's already bad enough that we automatically lose our addons when the match is over; but when White Wards are also no use against them it's rough. Not to mention that it can take multiple bloodwebs just to get the addons that you need for specific items. Prime example being the low-amp filament for the flashlight? A yellow addon that rarely shows up in webs.

    How would you feel if survivors got a perk that if they hit you with it, it made you lose your addons for a certain period and if you didnt go do something in 60 seconds you lost them for the entire game?

  • @NuKeD said:

    2 matches in a row with 4 guys downed and they keep getting up as soon as i grab somebody. do you wanna know the result? 0/4 and entity displeased with "gg ez" in chat.

    seriously, what's the purpose on using these crutch perks for survivors? i'm titled as hell right now. 2 sweaty survivor teams with this ugly perk and two times i get genrushed and teabagged at the exit because people can't accept their defeat so they need these "second chance" perks.

    "I slugged 4 guys and they unbreakabled" - This is exactly the reason why unbreakable exists.. to prevent killers to slug. It isn't sweaty, it isn't OP, it isn't being removed. Either hook people or deal with the fact that someones going to unbreakable.

  • @Marigoria said:

    Why do you complain about being found first when as soon as you spawn you start sprinting everywhere?

    Why do you loop near the hook your team mate is on?

    Why do you open the gates when the killer is nowhere near you?

    Why are you allergic to totems?

    Why don't you crouch when you unhook against a hag?

    Why do you still drop that pallet after you get hit?

    Why do you self care under pallets when a team mate is being chased nearby?

    Why do you feel the need to heal 10 times a match?

    No I don't. I spawn in the killers terror radius and sometimes spawn looking directly at the killer.

    Because I want to witness the look on their face when the entity eats them.

    I'm not allergic, I just cant find the one totem that's hidden inside that bush on Dead Dawg Saloon.

    Because I have a flashlight.. Click Click

    Wasn't me.. The Killer threw it down.

    No one runs self-care in 2021; I'm using a medkit under that pallet.

    Because I can and I want the points :)

  • @Speshul_Kitten said:

    Just asking, plenty of times when you outplay Dead Hard the survivor presses ‘E’ to undo their mistake.

    I know it’s not reliable atm but I assume the changes to it in the future will focus on that, just wondering if the perk itself will be looked at.

    "Survivor presses E to undo their mistake"... You know what else undoes mistakes? NOED? Rancor? Blood Warden?

    You're calling for a nerf on a perk that doesn't even were 70% of the time and most survivors don't even use properly... What's next? Nerfing Lithe because if a survivor gets to a vault fast enough it saves them from a mistake? or nerfing Balanced Landing again because a survivor can get to a drop before you catch them?

  • @Mandy said:

    I can definitely confirm that MMR is not switched on, I know that there's a lot of complaints about matchmaking right now but it's not connected with MMR in the slightest.

    What could be causing it? I was watching Otz yesterday and every single match he was going up against yellow and green ranks with maybe 1 red rank. Then the moment he turned off crossplay, he would start getting all Red Rank lobbies.

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