Ivaldi
Ivaldi
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@Zozzy said:
Can't wait for this to be patched out 3 days after bhvr read this.
It wont get patched. They don't know how. If they could then hits through pallets would get fixed as well.
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Where are the servers located and why am I getting paired with people from South America (Yui & second bottom Dwight)?
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@DBD78 said:
It should be same for everyone. So remove chat for PC-players aswell. Toxic messages we can all do without.
Yeah.. No. I for one like the pre-game and post game chats as it allows you to make new friends to play with. Being forced to play with zero chat interaction is a terrible idea. You might as well just play against bots at that point and turn DBD into a single player game.
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I already came up with a solution to this issue.. It's simple.. Make it so DS can only be used if you're the obsession. And each time a survivor is hooked, they become the new obsession. This will prevent multiple survivors from having DS at the same time and if you choose to hook the same person twice in a row, then you suffer from DS.
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@Ryuzaki said:
I saw this posted in the 4.5.0 PTB feedback section and it pretty much sums up the issues with the new HUD, credit to the creator.
https://us.v-cdn.net/6030815/uploads/T6BHLYHBUTY6/new-hud.jpg
Glad you like the image.. You're welcome :) Honestly there's a lot more wrong with it than those 9 POV's; but I didn't want to tear the HUD apart too much
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@richtofen1202 said:
I am relatively new to the game, I have 130 hours and I just learned that on the map "the game" the hatch can't spawn on the upper floor.
Does this also apply to other maps that have a second floor? Like Midwich?
Maybe I am just dumb but I feel like the game should tell you this, maybe as a tip during the loading screen?
The hatch can actually spawn on the upper floor; however it will only spawn in the exit gate areas. The general rule is that the hatch cant spawn in a location that has empty space underneath it with the exception of the basement.
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@kylerabdcgamer10 said:
when is he midchapter probably going to release?
Most likely February 2nd or February 8th.. It's usually on a Tuesday.
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Just a quick update on who else is spreading the word. Kotaku, SquareEnix, Staff at WeArePlayground (Designers that helped create Fable). It just goes to show that your words never fall on deaf ears.. there's always people willing to help. It just takes patience and dedication; but do not let this get brushed under the carpet; keep on it until you guys see the results you've been asking for. This is not just a "Nerf DS" cry, this is an issue thats been harming many from our community and alienating people that would love to play with us.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1892051#Comment_1892051
He grabbed a single perk.
The only moderately useable perks were Coup de Grace and Oppression.
Why can't you be helpful without insulting people. It's pretty hilariously sad to see.
He's partially right.. The bloodweb will always go for the highest tier perk first. Had he bought them in reverse order; this wouldn't have happened.
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Or you can just suck it up and play the match? Imagine if survivors were able to see killers and their respective addons mid lobby. A lot of you would never get matches if we played by these standards.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1891220#Comment_1891220
Can this guy tweet about optimization in DbD? 😢
Would be cool after like 4 years
Lol.. I wish; I'll take what we can get though. I just don't understand how or who decides on what projects they should work on first. I mean this feature seemed like a no brainer that should have been done a long time ago.
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Let's be real here.. the only reason why "color blind" mode was being forced to their priority is because of the negative press they started to receive. They state "this is not how we wanted to reveal this" because it was never actually their priority; hence why it won't be ready for 4.5.0. Because of Steven Spohn, Polygon.com picked up the news story regarding our outcry and made an entire article on it.
Dead by Daylight dev announces colorblind mode amid controversy
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That BBQ & Chili is a perk that exists and killers weren't hackers for immediately finding you after someone was hooked lol
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@Rivyn said:
'As a killer main, I've never once had an issue with DS. Why? Because i'd rather lose knowing I refused to tunnel someone.'
Seems a little elitist. 'My rule book doesn't let me experience something you all obviously do.'
Elitist? No.. it's because Iearn how to play around it and make sure it isn't an issue. I've sat at Rank 1 survivor consistently for the last year and the amount of times i've lost due to being hit with multiple DS, I can count on both hands. You guys cry and act like literally every match survivors run DS/Unbreakable, when in fact that's hardly the case.
If you're worried about DS? slug them.. It clearly means you either A) Ran right back to the hook. or B) They're trying to body block; in both cases you should be slugging the survivor to create pressure and go after the one that unhooked them. This creates pressure and forces the remaining survivors to get off the gen(s).
If the survivor jumps into a locker? Camp it and wait it out.. they'll regret it.
If you choose to slug and the survivor does for some reason have Unbreakable; which again is not as common as you guys seem to think.. then so be it? Either way they weren't doing gens during that time.
I would really love to see some video examples from the people complaining about how overpowered DS is.
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@Gore_Nargai said:
https://forum.deadbydaylight.com/en/discussion/comment/1890106#Comment_1890106
Making not able to modify the files of the game.
right now is incredible easy to do so, that's why the people who cheats have this stupidly powerful abilities of flying and throwing axes at the speed of light
Modify the game files? Literally nothing you do that increases the brightness/contrast settings modifies game files. Wanting to ban someone for changing their monitor settings is ridiculous.
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PC has averaged roughly 36,500 during the last 4 months.. Valve doesnt release stats for sales numbers, but its safe to say they're far lower than Console.
From October 19th-November 19th of 2020, Xbox alone had over 250,000 new players and the game is also free via the Xbox Game Pass.
From October 19th-November 19th of 2020, PSN has had 140,000 new players.
Numbers receives from:
https://gamstat.com/games/Dead_by_Daylight/
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God I wish people would just stop with this NERF DS bull... DS is not an issue. I cant even remember the last time I was killer and thought to myself "Oh these guys only won because of DS"... If you're getting hit with that many DS that it forces you to cry on the forums about it, you're obviously doing something wrong. Stop tunneling and learn how to slug. The amount of people running DS/Unbreakable is slim.
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Bruh why we bumping a 3 year old thread? Let it die in peace.
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So as you requested this is a critique meaning i'm solely pointing out the errors I found throughout the match. Now this doesn't necessarily mean you played bad, but it's to give you a guide on what can be improved on.
Starting with the perks - You're wasting three slots on information perks; try and stick to just one. For solo play, Bond or Kindred would be best. Dead Hard is always a good choice, While Wake Up! does help you open an exit gate faster(15%) it only saves you 3 seconds in the long run. I would look and see if you can change it up a bit. A good rule of thumb I usually use is 1 Info/1 Second Chance/1 Team Perk/1 Looping Perk (Dead Hard/Iron Will/Kindred/Botany or Prove Thyself?)
0:00 to 0:52 - Wasting too much time to get the first gen started; especially on a map like Ormond where you can usually spot 2-3 immediately after spawning in. Yes corrupt intervention was in play, but you should immediately be running to the middle or opposite side of the map.
0:53 - Leave the generator and start working on another one (Main building gen would have been my pick). Having 3 players on a single gen while fast is insufficient and makes it easier on the killer since you aren't pressuring multiple gens at once.
1:38 - No killer terror radius, survivors still hooked so you're wasting time hiding behind the rock.
1:43 - Running into the L/T walls just to leave when you can see there's no gen in there. Should have at least checked for a totem.
1:49 - You look at the gen and choose to ignore it, fully knowing both of your teammates are going for the save.
2:00 - You run into main building, 360 by the gen and again choose to ignore it (now 4 people arent doing the objective)
2:07 - You can see your teammate going for the unhook finally (they were trying to pull the killer away) and you still choose to run in for the save
2:59 - Good job not instinctively dropping the pallet there.
3:07 - You had a good defensive loop there with walls to block her line of sight, you should have kept running her there but instead run out into the open to give her a free hit.
3:33 - Not to sure what happens here; not seeing a skill check show up but it looks like you panicked and tried to move mid heal. Next time hide to the right (behind the luggage and heal) She cant hit you there and you'll be able to watch her come down the lane.
3:37 - You see both of your teammates on a gen, you should have gone to them for a heal instead of wasting your medkit.(maybe)
4:02 - After being healed you ignored the totem you saw when self healing earlier at 3:53
4:03 - Killer had surveillance to see that you touched the generator.
4:44 - Rule of 3 again, I would have left to go work on another gen or started to get into position to go for the unhook.
6:22 - Good instinct trying to take some pressure off of your teammate to get them out of the dead zone
6:35 - You cut this corner way too wide; try and stay tight against the wall.
6:44 - You can hear her going for hatchets after you dropped the pallet, this was your moment to move away from the loop and make some distance.
9:15 - You get greedy and take an unnecessary hit, causing you to risk almost dying.
9:31 - Now because you're injured you cant go in to help your teammates, you get scared at 9:36 open the door and camp inside the exit gate. This does nothing as you can easily be forced out and now you're not in a position to help your team while the other member is looping the killer.
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@Souplet said:
https://www.youtube.com/watch?v=Q6dRlVjJBjk&feature=youtu.be
https://www.youtube.com/watch?v=BsDYo9QPVXM&feature=youtu.be
Same game 2 DS at 56-58 seconds, not even tunnel, hooked someone else in 2 clips
And i still get punished for that. Can dev for once, nerf something out of survivors kit ?
"you run ruin undying, deserved", try play at rank 1 vs swf without meta perks without mental breaking
Any thoughts ?
You mean like these?.. How many times are you guys going to cry for a nerf? Simple solution is "Don't tunnel". DS/Unbreakable isn't even overpowered; it means you tunneled and had 1 player out of the game for 40+ seconds. They still have to recover, they have to heal, they aren't doing gens.
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The funny part is that they know Hit Validation doesn't work. They took it down within 6 hours of it going live the last time they announced it and then reimplemented it with their only announcement being a reply to a post 6 days later. They just don't want to acknowledge that it still doesn't work.
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"Survivor's always complain"
Cue "SWF are too op!", "Nerf communications!", "Ban people using discord!", "Keys are OP", "Gen RUSH!", "Nerf Dead Hard, DS, Unbreakable, Iron Will, Object", "Remove Non-existent infinites!"
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Comes down to a few things...
1) If you unhook someone and the killer is not around - Wait 2 seconds to see if the survivor runs off; if they don't, then heal them.
2) If you're working on a gen and an injured survivor comes to you; see where your gen progression is. 3+ gens remaining? DO THE GEN. 2 or less gens remaining? HEAL THE SURVIVOR
3) If a survivor is self-healing with a medkit, do not stop them so you can heal instead. They self-heal at the same speed as you would, thus making it a waste.
4) Don't bring self-care, use Inner Strength or any sort of medkit instead (Bonus points for bringing Botany)
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Im pretty sure its a bug; it never use to be this frequent
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/1859269#Comment_1859269
I hope you laugh at the people that run DS and UB
You do realize DS and UB are in the game solely because of killers right? If you guys didn't tunnel, then we wouldnt have even needed the perks to begin with.
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@Healthore77992 said:
Ooh boy, just wait till DS gets hit.
Been there.. Done that.. You guys will just find another reason to complain about it.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1862624#Comment_1862624
Yes. I've played 130 Killer games and 74 of them have had a key in them, it sucks.
As a killer main, there's absolutely no way that 56.9% of your matches have a key in them.
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The main issue for me is the Gen count.. it makes you look away from gameplay and for human eyes, it's naturally easier to look down rather than up. It's at the edge of the screen so it completely takes your mind off the game.
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@TangledNoodles said:
Why is everyone complaining about the UI? Sure it's new and things are not where they used to be but once you get used to it you'll get over it.
Also they even said that it is not the final version so why are so many people still bitching about it? There's people complaining about the hook counter like really? lol It's literally there to help you keep track of who got hooked x amount of times. Even if you don't care about it it's still a pro not a con.
Why is everyone complaining? Let me show you :)
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@MasonOliver123 said:
If anyone thinks DS is fine then you’re just blatantly ignorant and oblivious and that’s a fact.
As a killer main, DS is fine. "Dont tunnel" and you won't eat a DS, it's pretty simple.
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We literally get bloodlust 3 and you're going to complain about Dead Hard? 80% of the time survivors end up Dead landing hard on the ground. The perk is severely inconsistent and most of the time you can wait it out. If anything it needs to be fixed to work more consistently.
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So.. Undying didn't get nerfed, if anything it just got a lot stronger. Instead of Ruin/Undying, it'll be Haunted Ground/Undying or Huntress Lullaby/Undying.
The survivor buffs were hardly buffs; they turned worthless perks into "somewhat" useful perks.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1849678#Comment_1849678
I would say the first major mistake he did is not to farm the jake for his power and then switch targets to start his snowball
Exactly my point.. Like i'm not going to sit there and say Tru3 is a ######### killer; he's fairly good. But my god does he need to analyze his gameplay before posting it with clickbait. Things like this are exactly what cause the war between Killer & Survivor.
I'm not going to try and lie and say gen times are perfect.. but as someone that plays both Killer and Survivor, the main issue I usually see comes down to RNG. If you get a bad tile spawn, survivors can waste a ton of your time easily.. but at the same time you can get a map like Backwater Swamp where you can stand in the center of the map and literally see all 7 gens or pretty much any indoor map, it's 100% different.
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4 gens in 2:42 seconds.. Yeah because he literally let them? How many mistakes did he make in that 2:42 seconds? How long did it take him to Blood Fury? It took him over 3 minutes just to get a single down and he tries to put on a false narrative about Gen Rushing. He didn't put any pressure on them at all and kept talking about 1 dead hard causing it.
0:15 starts chase with Jake
0:59 breaking the pallet instead of blood lusting around it. The only way its an infinite is if the survivor never makes a mistake. Survivors will clip a barrel or the edge of something.
1:20 double backing when you can clearly tell by Jake's cries and his blood orbs that he kept running straight.
1:30 Leaves Jake to start chase with Claudette
1:33 failed to commit to the Claudette and lost her in the cornfields do to his double backing.
1:38 starts 3rd chase with Nea
1:42 tried to make a fancy play when he could have committed and hit the Nea through the pallet.
1:55 commits to chase with Nea when she was leading him away from the other survivors towards a strong loop.
2:15 triple vaulting the same window to try and mind game
2:55 loses Nea and starts up chase again with Jake
3:21 Gets first down on Jake (1st person he started chasing)
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2 Minute Self-Care heal under max heal suppression... even if this was only 50% your self care is still way too long.
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@StibbityStabbity said:
https://forum.deadbydaylight.com/en/discussion/comment/1846678#Comment_1846678
Ya, I had Victor "land" a pounce on me when he legit missed by like 12 feet. I watched him fly by, land far away, and then I went down. Wish I had recorded it.
Exactly, this happens more often then not.
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@DetailedDetriment said:
I would genuinely like to know considering many of the factors point towards the game being survivor sided.
1. Perks:
Many good survivor perks can be obtained for free. Adrenaline, Iron Will, and Bond are all free teachables.
Killers on the other hand have the good perks locked behind dlc. Barbecue & Chili, Surveillance, and in the case of PC, Ruin and Monitor.
Survivor is already easy enough that you don't need perks, but then you give them the absolute best perks for free. Killers such as Wraith and Legion will get dominated without perks, but the best perks to run on them are locked behind dlc.
2. Items and offerings:
Survivor: Keys; Styptics (which got buffed); Syringes (which are worse, but still incredibly powerful); BNP; Commodious toolbox; Emergency Med-Kit.
Killer: Ebony and Ivory Mori; Iridescent Brick; Iri Head. That's all.
3. Maps and tile spawns:
Ormond. Coldwind. Autohaven. These three realms tend to be extremely survivor sided. Ormond especially just has pallet after pallet after pallet. The only deadzone that can even exist here is one of the corners with a gen near the small building with stairs.
Now, the killer sided maps are Hawkins, Lery's, and The Game, but even these are only good for stealth killers, Trapper, and Hag. A killer like Nurse is going to have an extremely difficult time on these maps.
Tile spawns would be Cow Tree into Jungle Gym into shack (Coldwind). Safe pallet into safe pallet into main building with two safe pallets into Looping Gym into Safe Pallet into shack (Ormond).
4. Glitches:
You can call me scummy for including glitches, but with how many sound bugs that exist in the game and several safe spots that can be reached, killer is at an unintentional disadvantage. No moaning, no breathing, no footsteps, and no dying noises are some of them. Iron Will, one of the best perks in the game, is bugged to not make you breath at all.
Falling onto the exit gate switch on Midwich so the killer can't get you unless he/she is playing Deathslinger.
There are just far too many issues with the game. They haven't even been fixed even though they've been in the game for months.
I would like to say that I find it quite dumb that the devs can fix pointing and crouching (which should a permanent feature) in a week, but they can't fix the detrimental sound bugs after several months.
Whether it be from perks, consumables, unfair maps, or glitches, this game is far from killer sided.
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I will probably make a follow up to this on the history of things being nerfed.
Let's tear this apart...
#1 - "Many survivor perks can be obtained for free" - Brutal Strength, Enduring, Tinkerer, Stridor, Thana, Nurses's Calling, Shadowborn
#2 - Items and Offerings? Iri Head/Inf Belt/Exhaustion Hatchets, Tombstone(Any), Pinky Finger/Exhaustion Bottles, Bloody Coil, Rusty Shackles/Mint Rag, Iri King/Queen, Swing Chains/Paint Brush, Iri Button, Silent Bell/Bone Clapper, Mother-Daughter Ring, Yakuyoke Amulet
#3 - All of DeadZone Haven, Any indoor map, Dead Dawg, Shelter Woods.. But there's a fair balance of both Killer and Survivor sided maps.
#4 -Glitches are glitches.. and both sides have them so I wont even get into that.
Now lets talk what killers get that survivors don't.
- Priority over closing the hatch.
- Priority over Pallets (body blocking)
- The ability to control a survivors entire game via Tunneling/Camping
- The ability to remove entire categories from the game (ie Plague removing altruism, silent/ranged killers removing boldness)
- Lobby dodging because they dont like the items survivors bring (survivors dont get to lobby dodge killer addons)
- Going afk/playing bad to force Survivors into depipping.
- Drawing out games due to 3-gens
- Blocking exit gates
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1846663#Comment_1846663
It's broken then. Needs to be reworked again.
Something's definitely off.. all day today killers were getting hits that were misses by miles. Especially with the Twins... Victor launching toward you, completely missing you and then suddenly rubberbanding back and teleporting ontop of you.
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People hate NOED because it rewards killers with things they shouldnt deserve. Like okay "do bones", but at the same time there are unreachable totems or some totems that are so well hidden you can spend 5+ minutes just looking for them.
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@SnakeSound222 said:
HOLY ######### YES please let this be right! I will lose it if Nemesis makes it into DBD. If he’s in, then it means Jill Valentine will most likely be the Survivor, which would be awesome!
Rather have Leon over Jill.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/1845291#Comment_1845291
So you’re saying don’t bother playing the game, I’m not waiting stupid lobby times to have a single match, so either I have to play unfun and broken games because you added in pc crossplay and don’t allow a report feature of hackers which I never wanted or don’t bother playing... got ya seems fair
That's not what she's saying at all. If you want fast lobbies, then play with crossplay.. if you want console only lobbies, turn it off and wait for longer lobbies because you're restricting yourself. We're all dealing with the same issues that BHVR is trying to fix, so it's not just you.
As far as hackers are concerned, you can use the in-game report feature along with the following:
https://forum.deadbydaylight.com/en/kb/articles/139-game-rules#how-to-report-a-player
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@DxDen1004 said:
I know programming a game might be challenging, but you can't let people waste a slot with a perk that doesn't work. Fix it, fix your extremely low quality servers, or remove the perk from the game.
Hits like these are exactly why they need to get rid of the ability to hit through a window. 99.9% of window hits are things like this that shouldnt be happening to begin with.
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@dspaceman20 said:
I ask because im making it a rule for myself to only use one meta perk in my build and I already have one so I'm wondering if iron will meta. If it is why?
Iron Will is literally the best survivor perk in the game, beating out DS and Unbreakable.
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So.. as someone who plays both Survivor and Killer, I can tell you that's quite the opposite. If it wasnt for SWF, I wouldn't even be playing this game anymore. The fact that I can play with friends and joke around with them is the whole fun of DBD.
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No it isn't.. because you shouldn't be teaming up on gens unless its absolutely necessary.
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Lets be real here... the amount of survivors squads actually running this combo together with the coordination to pull it off are extremely rare. Your chances of coming across this are what? 1 in 500+ games? People act like this is so overpowered but look at how much time and effort is wasted into making it happen? It takes 3 survivors using the same perks while the last has to do all of the gens solo..
Just like the "Do bones" or "Just bring this perk" snobs, either slug them until they bleed out or just bring STBFL
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@TransverseCaster said:
After years of playing I've switched to Freddy and I've finally hit rank 2, yet I still suck and get beat hard. When that happens I go to the corner of the map and wait for the survivors to just open the gate and leave. But they don't. They follow me to the corner and just stand behind me for five minutes.
If you do this please stop. Just end it. It's already over. Two hooks by the end game with no kills isn't a fun game for me and I'm ready to do something else.
I had this happen to me the other day.. I was playing the Twins and got stomped on Haddonfield "Yay stairs". The survivors decided to sit at the exit gate and heal up for point. I walked away and grabbed Viktor, downed one and was able to get them hooked.
tldr; The EGC started, they could have all escaped but because they were bm'ing I ended up getting a 2K. They then came into my stream, claiming I was "camping" and proceeded to harass and bully me. I just laughed it off but its like "You play stupid games, you win stupid prizes".. but you dont get to sit there and cry about it after being caught.
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@EvanSnowWolf said:
https://us.v-cdn.net/6030815/uploads/GC8TFDOOWE5R/20201222-210508.png
Not reportable.
That's severely outdated as you cant "dribble" a survivor anymore and havent been able to in a very very very long time. @MandyTalk confirm?
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Depends on the killer/situation usually.. A majority of the time I dont mind playing injured as it allows me to prolong chases with Dead Hard and your movement seems to be a lot more fluid while you're injured for some reason.
Against Oni's, Freddy's and killers running Thana i'll usually try and heal right away.
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Dragon's Grip. It's an absolute monster on Hag and Freddy.











