Hippie
Hippie
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I had one long loading screen earlier today but after about 8 minutes it booted us all back to lobby. I also had a "network error" when I was loading into a game and I lost a pip but not my item and offering. But I played about 9 games and 7 of them were successful, so that's not too bad ποΈ
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@PalletsAndHooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2577261#Comment_2577261
Otz idea to have her flash into view every few seconds was a pretty darn good idea
I've actually been thinking of that idea for a while, it's really good in my opinion! I think it would up the scare factor quite a bit for sure, and she would still be fast and strong.
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There you go!
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@SackoXA said:
I just checked Steam and noticed the Nancy and Steve adept acheivements have been removed. Is this correct?
Yeah, they've been turned into generic achievements. Kinda weird how they're doing all of these things right now when Steve, Nancy and Puppy aren't supposed to be leaving until Nov. 17th, almost a full month from now.
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@Nathan13 said:
itβs one of my favorite perks now.
Awesome! It's one of my favorite perks now too, right behind Flashbang π
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I'll bring some possible logic into here and say a few things. One, they can't test updates on consoles so it is a lot harder for them to make sure the update works perfectly on release. They obviously just put out the update and then deal with problems as they arise. Since Circle of Healing wasn't crashing games on the PTB (in my experience, at least), it must be something to do with consoles.
Two, they're probably disabling maps because when totems were first put into the game (and up until this point), Survivors were the only players interacting with them. No reason for Killers to interact with them until now... so that means that there are probably several totem spots that Killers can't fit into to stomp the Survivor Hex. Probably just an oversight on their part (a pretty big one, sadly). They'll have to reconfigure a lot of the totem spawns to accommodate Killers, and messing with map geometry is a pretty tedious process in my experience.
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@HighQualityDonut said:
I have a feeling this might be with the stranger things license leaving. Nancy also got a higher pitched voice and all their perks have been re named.
Oh please no. Steve and Nancy aren't even voiced by their respective actors, there's no reason to change their voices like that... Steve sounds awful! π
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I would say Pyramid Head for sure. He's the only one who was brought to the Fog by his own volition, and he's probably the most supernatural being out there. He can also kill Survivors completely on his own without the use of hooks or a mori (cages and Final Judgement), and the only Killer that comes close to that is Myers but even he has to use an addon. Pyramid Head #1!
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Awesome, thanks for the update ποΈ
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Flashbacks to Warframe after Plains of Eidolon update...
I understand though, at least it will be there for you tomorrow. ποΈ
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@ChurchofPig said:
That sounds like a bug, I just checked my cosmetics for all my Stranger Things characters and everything I bought is still there.
Well, I was having trouble buying the items, not any trouble with the items I already owned! The items for purchase were missing, but when I got back on a little while later they were available again. Not sure what's going on since Stranger Things isn't supposed to leave until Nov. 17th.
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@raze_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2572435#Comment_2572435
could be but i used the new add on (carry all traps with you) red forest is big maybe i just really missed it
Dang, that's wild. Well hopefully it doesn't happen again, or it gets acknowledged and fixed soon if it's a bug!
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I actually just started unlocking BBQ on my Killers after nearly 1000 hours of playtime (granted, not all of that was on Killer of course, but still). I actually don't like using it that much and I've never used it on Nurse (my former main). I have it unlocked now for Demogorgon and Pig but I only feel like using it on Demogorgon. It is very nice to get big BP though!
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The Stranger Things content was all gone after the update for me as well, even the clothing pieces for sale. When I got back on a little later I was able to purchase them though. I'm not sure what is happening, the Stranger Things content isn't supposed to leave until Nov. 17 and it seems to be departing early. Maybe they got ahead of themselves, or [Company] is pushing for the content to be gone earlier? Either way, it sucks.
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@raze_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2572420#Comment_2572420
funny that i also was Trapper in that match lol
it was the red forest map. i just let the survivor the last gen and go trough the gate. i looked at every inch. strange
Lol, that's weird. Maybe it could POSSIBLY have something to do with Trapper and where his traps spawn... what if one of his traps spawns where the hatch is supposed to be and it cancels it out... πΆ That would be wild!
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I use custom character portraits so I don't have to look at the new abominations. Sorry for console players, however... π
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What map were you on? Because last time I was looking for the hatch as last Survivor, the Trapper and I both looked EVERYWHERE and we couldn't find it, on The Pale Rose. He killed me though... we didn't have mutual goals in mind π It could be a bug though, but if it is it's been around since before this mid-chapter.
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@Moodyy said:
https://forum.deadbydaylight.com/en/discussion/comment/2572052#Comment_2572052
It looks good, its too bad its a linked set
I think it looks good too, very creepy. And that does suck, but I guess it would look pretty horrendous (possibly for the wrong reasons) if you could mix and match it...
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These are the replacements for the Stranger Things achievements.
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You look like an avid Billy player. What do you think about his new skin? π
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2569463#Comment_2569463
I donβt want to quit playing though. This game has done a lot for me and came into a dark time in my life. Also I am very close to a lot of the characters.
I'm not going to quit playing either, unless it's transferred over to Epic Games or something. I just came back a few months ago and it's very fun to play now with all of the balancing that's gone on. Late 2019-early 2020 DbD was pretty bad with old Ruin, DS and near-infinites. I'm happy with where it's at currently, just hoping that it stays on Steam.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2569423#Comment_2569423
Bad impact on the planet like most things we are already using on a daily basis? Or worse?
I am sorry for being ignorant but in current day and age when everything is cancelled left and right I have to be a little bit skeptical about it.
So far I am not convinced to completely give up on dbd.
Exactly. I can't say much against the NFTs (while I do think they are stupid and ridiculous) because I use Brave Browser and they frequently have ads from NFT people on the New Tab page. My biggest worry is that they will go to Epic Games, which I absolutely do not support.
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@Mistakesweremade said:
https://forum.deadbydaylight.com/en/discussion/comment/2568111#Comment_2568111
Why do you guys hate streamers so much? It may be personal experience but most of the streamers I have gotten have been total cinnamon rolls. Plus playing against them and watching the VoD of me playing against them is super fun.
I don't know if people hate streamers so much as they like to "show off their mori" on their stream... π
However, I do dislike playing with streamers personally. I actually just played in a game with a streamer, went and watched their VOD and they flamed me for no reason except for their own ineptitude (we all escaped anyway, while they goofed off most of the match and I kept the Killer in a chase for over a minute ((and escaped the chase)) for the last gen to pop and exits be opened). This isn't new though, it seems like every VOD I watch with me in it as a Survivor has the streamer flaming me for one reason or another, and even when I'm playing Killer.
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I say no, because I think map offerings are fine--just not map offerings that guarantee the map you desire. If they brought back the yellow-rarity offerings (only 10% increased chance to map you want) and perhaps either removed or made the green ones a higher rarity, say purple, I think they would be more fun and healthy to use.
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I'm happy to finally be able to use a pink key with aura-reading addons without getting tunnelled and facecamped... π
And before you say "just use a green key", pink key has 30 seconds use while green only has 10!
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I do enjoy going there from time to time (like most maps, even RPD), and it'll definitely be weird to be missing a map from the rotation permanently. Hopefully [Company]'s game flops and we'll have the teens, Puppy and Lab back in the future!
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Make sure to not only report them in-game as well as on the DbD Support website, unless you've done so already!
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@Labrac said:
https://forum.deadbydaylight.com/en/discussion/comment/2566629#Comment_2566629
"And this is why the community is entitled, whiny and complaining, because people think other people should be "respectful" or "kind" to the other side." This is called empathy. You should learn some of it, it's actually a nice skill to have and it helps keeping this game alive. The day everybody stops caring about the other side and just brings the strongest things and using the most unfun tactics is the day this game starts declining.
I never said perks should take skill to use, but if you're running all the meta perks of course your own skill won't matter that much. I said that about perks because, from your own post, we didn't know how skillful the killer played. This apply to both killers and survivors, but as I said the survivor meta is a bit worse because survivors in basekit are already stronger than 80% of the killers. Don't believe me? Just watch Otz streaming right now demolishing killers using no perks.
Camping and tunneling exists simply because the game is too unbalanced without them. You simply can't have a balanced game without using these tactics unless the survivors are really, really, really bad. Even if you down survivors insanely quick, gen speed is so fast by the time you're still getting your 4th or 5th hook all gens are popped. DS and BT are meta because they deal with the only thing killers have against good survivors.
I know these are unfun tactics and I'm all for making them more punishable, but not until survivors' objective efficiency is addressed.
Empathy isn't what is needed in this game when you're playing within the mechanics of the game, which include tunnelling, slugging, camping, "genrushing" and any other thing that happens in the game besides cheats and endgame chat toxicity. People on Every Single Other "Competitive" Game don't think "oh man, I really shouldn't try against these people because I don't want them to feel bad" or "I'm not playing to win, so my opponents shouldn't play to win either". People play to win on every other game that is in a competitive type setting, but when it happens in Dead by Daylight all of a sudden it's "mean" and "disrespectful". Maybe instead of basing your enjoyment off of what other people do in your game, play the way you want and enjoy it despite what others think and say. However, being toxic in endgame chat is completely ridiculous and actually unacceptable.
It's completely OK to talk about things that are actually unbalanced and what to do about them, but players' behavior is not one of them, as long as it's not abuse in endgame chat. There is such a thing as "constructive feedback" that doesn't include attacking other players based on their perk and gameplay choices.
As long as people keep basing their fun off of getting the 4k or escaping, they're never going to have fun on DbD.
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@Labrac said:
https://forum.deadbydaylight.com/en/discussion/comment/2566349#Comment_2566349
Loadouts like this nullify skill. Against a team with meta perks that can do all gens in 6 minutes there's very little a killer like Nemesis can do. No matter how good you are, the survivors have to be way, way, WAY worse than the killer to lose a match like this. Everything was stacked against OP, especially because he tried to play in a more fun way for everyone, so he's in his right to be upset about it.
People complain about survivors who "tryhard" because their basekit is already stronger than like, 20 out of 25 killers. So when you equip all the meta #########, especially if you're on a SWF, you're saying "hey I want to win without effort". Sure you can play like this if you want, but don't expect people to respect you. Just like people who play Nurse or Blight with 4 gen regression perks shouldn't.
And this is why the community is entitled, whiny and complaining, because people think other people should be "respectful" or "kind" to the other side. No one should give a care if people respect them or not if they're playing the way they enjoy.
And besides that, perks like Borrowed Time and Decisive Strike ONLY work if the Killer lets them work. Decisive Strike is SO easy to play around after it's nerf that it's not even funny, and Borrowed Time only works if you hit the person who was just unhooked and it's only really egregious in endgame. And so what if these perks "nullify" skill? Are we really trying to say "You should only use perks that take skill, otherwise you're bad"? The ONLY perks I can think of from Survivors that "don't take skill" are maybe exhaustion perks like Dead Hard--all other perks are simply passive buffs to normal gameplay, or cheese perks. Meanwhile, Killers have many perks that "don't take skill" that are widely accepted and frequently encouraged and recommended to use, like Ruin + Undying, Tinkerer and NOED.
This BS about "skill perks", "tryhards" and "respect" needs to stop. Let people play however they want and either play meta Killers and perks to fight against it or play to have fun and enjoy the Killers you play without worrying about the outcome of every match.
I would also like to add that back before there was an Obsession every match, the matches that no one would take DS (so there would be no Obsession), the Killer would relentlessly tunnel Survivors out of the game, BP offerings or not. People were using DS less for a little while because so many Killers were pitching fits about it and that was the result. You "play nice" and not use meta perks, you get tunnelled, slugged and camped out of the game and go back to lobby with 4-8k BP. It's all cyclical--when one side plays a certain way, the other side responds in kind.
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I would love a "training" mode like League of Legends has, where you can set the amount of generators, add or remove hook states from Survivors, change the bots and Killer and things like that.
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Why do Killers get upset when Survivors try their hardest to win, when they themselves frequently try their hardest to win as well? And it happens from Survivor side too, but I typically see Killer players complaining about "tryhard" Survivors the most on this forum, so this is what I'm addressing.
And just because you might not tunnel, camp or slug, doesn't mean you should expect the opposite side to just goof off and farm BP. Survivors typically try every game to escape and expect Killers to play the same, BP offerings or not. No reason to mouth off at players in endgame chat because they played the video game a certain way.
Also, is the SWF accusation just an assumption or the actual truth? Because I play solo with other solos and we've gotten results screens just like this against mediocre Killers.
@Labrac said:
This isn't even as sweaty as it can get. There's not even a key or map offering, and there's only one medkit and BNP.
Still broken though, just show how much survivors can win if they really try.
I like how people rarely take into consideration the Killer's skill in games like this. Killer players can be bad at the video game, you know... and if you're bad, you're not going to get hooks or kills. Can't just expect easy wins with mediocre gameplay against half-decent Survivors.
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@Mooks said:
because the Design Team decided this would fit Janes character more?
many characters (mostly males) donβt change hair color in most of their cosmetics.
I can agree with that, although it's weird that they made Elodie's uncommon heads change color too. I would think she'd be in the same boat as Jane, although maybe they thought it wouldn't be a noticeable enough change to change her makeup only. I would have liked to see a hair color change similar to Zarina's for Elodie, where it's just highlights rather than full color change.
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@RenRen said:
https://forum.deadbydaylight.com/en/discussion/comment/2563925#Comment_2563925
Maybe it can regress after a set time?
Like I said, I think any regression is unnecessary. Open the gate if you don't want it to be 99'ed anymore, it will achieve the exact same result as if the Survivors opened it themselves (which is what is wanted here, I presume?).
And if the goal is for Survivors not to be able to have any progress on the gate at all if they're not in direct contact with it, please keep in mind that opening the gate takes 20 seconds. That is a VERY long time to be stuck in one area when the Killer only has two areas to patrol, those two areas being the exit gates.
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@GoshJosh said:
My guess is they canβt due to ranged downs. Would it be based on where the survivor was downed, or where the killer was positioned at the time of the down?
Well, they changed Blood Favor to trigger off the Survivor's position instead of Killer's so I'm guessing that wouldn't be too big of a problem technically. I would say for that it would probably be from the Survivor's position!
I don't see why they wouldn't make it trigger off of M2s. It has a cooldown anyway, so it wouldn't be too oppressive.
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I used to be a big proponent of exit gate regression, but after thinking about it I realized it would be a horrible idea. It would basically be impossible to get the gate open as the last Survivor if you were interrupted while trying to open it, which has been something I've accomplished in the past. And 99'ing the gate is a very smart thing to do when things are a little chaotic in the trial and people are downed or on the hook.
If you don't want the gate to be 99'ed, open it yourself. It completely defeats the Survivors' objective of keeping the EGTimer from starting. Or use No Way Out!
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Honestly, I've never seen anyone say or do something like that in all of my hundreds of Solo Queue games. That's very weird and I can assure you that most players probably don't think like that...
However, I'm all for raising the point cap so everyone can earn more points in general. And increase point gain from actions like healing, generator repair and other altruistic actions. And make it easier to earn Survival points besides escaping the trial.
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Even with the PTB changes, it's still a bit of a wash in my games. Just because you can hear where she is when she's close, doesn't mean you have time to get to a safe window or pallet. She's still 7.0m/s in her power and can run up your rear-end in no time. I don't begrudge people playing her as much anymore, however.
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I know they said that the new MMR is tied to escapes and kills but honestly, mine has been like a coinflip. It does matter if I die or not on my games, I typically get random skill-level teammates on all of my games. One game I'll have horrible teammates and I'll escape, next game I'll have horrible teammates again. But then I die a couple games and I suddenly get great teammates. No idea what's going on but it's still not as bad as before SBMM!
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He's pretty boring to play... he looked more fun pre-rework. I almost literally fall asleep while playing against him as well. Possibly the most immersive Killer to play against in that regard? π
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I'm definitely excited to have someone I look forward to using my moris on! π
Besides that, I'm definitely looking forward to the PTB changes coming to live. Especially Plague's buffs!
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I would say that Spirit has some of the best, most unique-looking outfits and combos. I really like her Nyx and Seaweed outfits especially.
A close second would be Nurse especially with her Miss Smithson and War is Hell outfits.
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I'm excited for the All-Kill tome for sure. I wasn't playing at the time but I thought Trickster was stupid and ridiculous when he came out, but I've gotten used to him for sure. His chase music is especially amazing and his lore is interesting as well. I thought it was just going to be some stupid K-Pop cash grab but he isn't THAT bad... except for his open shirt. Eww
My brother plays Trickster a lot so he's pretty excited for the tome cosmetics, while I enjoy playing Yun-Jin so I'm excited as well! Can't wait!
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@GannTM said:
Yui is one of the most backlashed characters in the game. Itβs time for her to have some justice!
I know! She only has three outfits that aren't motorcycle related... she deserves better. Like with Jeff as well, I wish he had outfits that weren't specifically related to his character and were more casual or maybe he should have a toga with jeans underneath.
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@A_Skinny_Legend said:
https://forum.deadbydaylight.com/en/discussion/comment/2561905#Comment_2561905
Which is the new one? If it's the bottom one with the crown then she looks worse.
Both of them are the new face... π£
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I completely support this as well. I was pretty disappointed when her new face was revealed and added, and I'm not even a Yui main by any means. I enjoy(ed) playing her though and now I can only stand to play her with her Taiko face paint.
C'mon... she looked perfectly fine before her new face π Disappointing...
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/2561702#Comment_2561702
For the plague achievement I literally avoided to use her power... You can still gain advantage by using the apples addons (you'll start with more corrupted pools... For some reason her corrupt purge still count as hit, while being broken for the vile purge isn't counted for the brutality category)
I'll definitely try that, I'm going for her adept when she gets buffed next week. Thanks for the deets! π
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It does require some odd gameplay to get iridescent emblems in each category with those Killers... Plague is especially awful for trying to get her Adept achievement. I actually earned iridescent emblems in all categories once as Plague and only got Ruthless with 32k points. Very weird
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@Pika_Belle said:
She moves slower than survivors. You can outrun a nurse that doesn't blink. She needs her blinks to do any damage. Most blinks are bugged to hell and you never go even where flannel tells you either
She also teleports through walls, ignores obstacles, pallets and windows and height differences. Nurse is the strongest Killer in the game if played properly and she doesn't need to give players any hand-holding when using her power. Flannel is only used for people learning the Killer and understanding how to use her blinks, not to tell people with more than a couple hours in Nurse gameplay where her power goes when you use it... π
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Plaid Flannel is an addon for a reason... it's only for getting familiar with her blinks and how to use them while sacrificing an addon slot. Not to mention, Pinhead's power is non-lethal (and it is much harder to use effectively, thus warranting the indicator for where you're placing his power). Nurse's power is lethal, brings you in direct contact with Survivors and shouldn't be easy to use due to it's nature.





