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Hippie

Hippie

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Hippie
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  • hot garbage (5).png hot garbage (6).png please no more.. (5).png

    This thread is killing me. Cursed DbD images are something I never knew I needed.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2542428#Comment_2542428

    So you want to make a killer unfun for people who currently enjoy playing the killer because you didn't enjoy playing them.

    I'm sorry that people find PTB Slinger unfun to play, but I personally enjoy playing him a lot more now. I respect everyones' opinions on PTB Slinger, of course, but I have my own.

    Not to mention, I didn't make the PTB changes, nor did I ask for them. I appreciate them, though. Don't appreciate your snark however.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2542418#Comment_2542418

    The way we take the questions is by the most upvoted, to show that this is the questions that people want answered - the downvoted questions are ones that people want answered the least, or are not bothered by the answers.

    I see. Thanks for the explanation!

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2542411#Comment_2542411

    There is nothing cheap about his gun on live. Deathslinger does not instantly deal damage and survivors can avoid downs with chain breaks.

    I meant cheap as in the way it handles, not in it's power. It didn't feel like it had any weight to it and with the PTB changes I actually feel like I'm holding a gun. Feels kinda like ranged Legion now, and I think it's fun. πŸ˜›

  • @Mandy said:

    Please remember to keep your comments respectful on this platform - thank you.

    We will announce when the QA stream will be un due course, once everything has been set in place.

    Also, please remember we take the most upvoted questions from the forum, so we answer the questions that you have all voted to have answered. We do state clearly that we cannot answer about upcoming content, which is the questions that normally gets the most upvotes but we are unable to answer these....as we do state in the the pinned post in the QA section of the forum.

    What about questions that have many votes regardless of if they are upvotes or downvotes? With so many people having an opinion on that question, would it still be a good candidate for an answer?

  • I actually plan on playing him MORE with the changes. I hated how cheap his gun felt and now it feels weighty and strong. The reduced stun from breaking the chain is awesome too and I love that I can still injure people in more impossible areas without having to just cancel my chain and reload with nothing to show for it. Getting down to 1.5 second stun with double reduced stun addons is fun too!

    And honestly, after playing him on the PTB extensively I really didn't notice a difference (gameplay wise) between his old and new TR. I haven't been using M&A on him lately anyway so that might be why. I'm glad they increased his TR over adding a lullaby because a lullaby can't be reduced but a TR can. A lullaby would have ACTUALLY been detrimental.

  • I would say getting plenty of points. I've gotten near-max points in plenty of games without escaping, but that big 5k points you get from escaping is quite nice. Same for Killer, as long as I get plenty of points I'm happy regardless of the outcome.

  • @Marc_go_solo said:

    When James Sunderland makes his appearance here I expected all Pyramid Heads to tunnel the ######### out of him, until he repents his sins, when Pyramid Head will let him escape.

    Doubt this will happen, but it would be great if Guy Cihi did his voice when he comes over!

    I'm definitely getting James as soon as he arrives so I'll be looking for those Pyramid Heads! I wish more people played him though--I rarely see him in my games anymore. I main him so I can actually hear his chase music in-game... 😭

  • You mean this?:

    Screenshot_1.png

    I swear, MacMillan's Estate pallet spawns give me conniptions.

  • I know, when I play Felix his handsome frame does take up most of my screen. Not that I mind in THAT way (wink wink), but it would be nice to put the camera a little further behind him so I can see around him a little better. Female characters seemingly take up a lot less of the screen and it would be nice to balance it a little bit for our big boys.

  • @DelsKibara said:

    https://forum.deadbydaylight.com/en/discussion/comment/2539439#Comment_2539439

    Yeah but a confirmation the guy got axed would be nice.

    Because it feels like I keep facing the same cheaters. It got to a point where if a cheater is from China and they have a random username like a string of numbers I just avoid them at all cost. Idc if they are actually a cheater or not.

    The amount of times that has happened to me is enough for me to dodge lobbies with people like that constnatly.

    I hope that isn't me being discriminatory, but my experiences with cheaters hasn't been great and they almost always come from China since I live in SEA

    I know, that would be nice. Maybe with so many reports flooding in all the time they can't afford to keep up with existing reports like that.

    And that is terrible for sure... I'm in the U.S. so I don't get many overseas players except for from South America. And thankfully, aside from their ping being through the roof, I haven't run into a cheater yet. They really should focus on investing in a better anti-cheat that isn't Epic's garbage-level EAC.

  • @DelsKibara said:

    https://forum.deadbydaylight.com/en/discussion/comment/2539095#Comment_2539095

    I've done several of those and I never get confirmation if they are banned or not.

    I guess you just have to trust them to take care of it. I got a reply on my Support ticket that they wouldn't be able to give me an update but they would take care of it for sure. I mean, you can't argue with video evidence AND screenshots... πŸ˜›

  • @Huge_Bush said:

    I really hope they surprise us with this event. Something to spice up the gameplay and break the current monotony.

    Im also hoping Claudette gets a witchy cosmetic and Felix gets a shirtless one! My goodness, it feels like it’s going to be forever until it comes out.

    Shirtless Felix? AHHHH! How could you suggest such a thing, now that's all I want! 😍

    But anyway, I'm definitely excited. There's something coming for Cheryl that I'm putting back some money to buy. Something I've been waiting since Silent Hill release for... 😏

  • I definitely noticed that Trickster apparently has the LARGEST HITBOX IN THE GAME because he seemingly gets hit from pallets miles away. Poor man.

  • That sucks... hopefully with new Tombstone being less of a meme we'll be able to see more (former) Burger Myers!

  • @[Deleted User] said:

    Time to use tombstone piece i think.

    I wish more people would use Tombstone or Tombstone Piece. I love getting mori'd by Myers. 😏

  • I myself haven't played against hackers yet in almost 1000 hours (knock on wood), but while I was watching my brother play Trickster he ran into a hacker and it was appalling. Blatant cheating, using hooked state to bodyblock him from reaching other Survivors (and just bodyblocking him in buildings like Shack), stunning with Head-On and staying stunned for almost 30 seconds... and then he popped all the gens and everyone left while my brother was stunned. I think the worst part was that everyone encouraged the hacker and took advantage of the situation, and THEN started bm-ing in the endgame lobby and saying that my brother was hacking. So cringy and immature...

    I filed an extensive report (with video evidence) with Support and they said they'd take care of it, though! So, small PSA: Make sure to get video of these sad gamers and send it to Support so they can easily be caught in the act and dealt with. In-game reporting system isn't enough!

  • @SkoopieHurtsAllOver said:

    Considering Ghost Face is licensed but Danny Johnson is an original character! I think it would be perfect to expand on his lore bc he is created by BHVR. Not to mention, that Danny boy has the longest written history of any killer!

    Trickster's history would like to know your location... 😏

    I think Cheryl would have the most potential here, but Freddy and Quentin would be cool as well! Cosmetics, possibly?

  • I just had a pretty frustrating match, which is abnormal for me--I generally don't get annoyed at the game. Maybe not my MOST frustrating match, but they escape me... probably because they were frustrating! But this time, it was a Doctor (whom I love to play against! That's why this was so much more souring for me), and I got tunnelled while the three-man I was matched with were goofing off with him and clicking their beamers... not doing generators. For some reason, even though they were being pesky and up in his face, he decides to leave them and try to find me while I'm just being a gen-bot and trying to progress the game. I admittedly didn't do super well with my looping (it's been ages since I've faced Doctor, sadly) and ended up on the hook, then proceeded to get camped and then tunnelled off hook once more. I guess he got his Killer Power Fantasy because he tried to farm with the last two Survivors but they refused so he killed the one while the other left through the hatch. Pretty annoying when the Killer just gives a big middle finger to two out of four Survivors and then plays nice guy with the last two.

    This is coming off of two games against Nurses, one where I got left on the ground all four minutes of my bleedout timer and then the Nurse kept teleporting on top of the last Survivor's body for three minutes and then hooked them... not a great night for DbD!

  • Honestly, she's still just as strong as before. I use passive phasing addon on her (a bit silly, but definitely my favorite addon) and even without using her flat upgrade addons her power is still extremely strong and hard to play against. I think she's balanced for what she is now, however!

    As long as you have decent mechanical skill at Killer and know when to use Spirit's power, you can still easily stomp with her on most, if not all maps. And rank 1 Make Your Choice is still as brutal as ever. 😏

  • Sadly, no. I guess the Survivor pass isn't the Paladins Champion Pass where you get ***All Current And All Future Champions For Free!***. It would be awesome, though!

  • I mean, why not? If that's their desired playstyle then let 'em go. And in the meantime, use the tunnelling as looping practice and then move on to the next game!

  • You could try Nemesis, he's a good Killer with a strong ranged attack. His Zombies can be good for providing information and map pressure as well, if they don't get stuck on hills and obstacles. Maybe watch some Nemesis gameplay and see if he appeals to you!

  • I just got finished testing her with my brother in some custom games. She is a lot more fair to play against now, and you can kinda pinpoint her location with the new phasing sound--however, on simple pallet loops she's still pretty mean. Same goes for windows, you can probably catch someone before they reach the window or even grab/hit them while they're fast vaulting. I like her new addons as well, and as a big fan of her passive phasing addons I really like the new Bonsai Tree (very fun to use!). The "Killer Instinct within 4 meters of Spirit" addon is a little weaker than I expected, given that 4 meters is apparently VERY SHORT and you have to be within striking distance to trigger it. But I'm glad, since it would completely counter any stealth, Iron Will and basically any efforts on the part of Survivors.

    I'm very happy with her now and I think she's still quite powerful. I'm glad that she has counterplay now and isn't completely awful to play against. I haven't been playing her at all since I didn't like how unfair and unfun she was to play against but now I'm looking forward to playing her in future games!

  • In that case you would have to allow it to regress but at half the speed, allowing perks like Ruin and Surge to still apply to it.

    It's perfectly suited for it's intended use, which is to block the gen from Ruin (if the Killer is chasing you near the gen) or PGTW!

  • I always believed that Pig's strength came from using her Ambush well, not from her traps. The traps are merely slowdown tools that "encourage" Survivors off of generators and onto boxes to keep their heads from popping. The points you get from a trap kill are small compared to hooking x3 and sacrificing anyway, so I always cringe whenever Survivors don't untrap themselves and quickly expire.

    As a regular Pig player, I'm alright with the nerf to Tampered Timer (I never used it anyway, always favored Ambush addons) and am happy with the rest of the changes to her addons. I especially like the new Jigsaw's Sketch, Video Tape and Amanda's Letter.

  • Screenshot_1.png

    Intended Play Styles.

    This makes me believe (as I've been finally coming around to) that a Tier 3 Myers mori-ing everyone is not something to disconnect over, or even be upset about. Let players play the way they want! And honestly, I like getting mori'd by Myers (😏) so I'm pleased with these changes!

  • I was just thinking that some great changes for him would be to either: A. Change the gateway chain to automatically target Survivors when you place the gateway or B. Hide the gateway portal until you send out the chain, plus increase the speed of the chain. I personally favor the latter.

    It's far too easy to dodge his power right now unless he places it up your Survivors' rear ends, so he really needs some help with his power and being able to use it effectively in any other situation than low wall loops. I also think that it should take longer to solve the Lament Configuration so Survivors can't just solve it when Pinhead is in the middle of carrying a Survivor, which is extremely effective and completely defeats his Chain Hunts with no problem.

    Also, chains shouldn't break on contact with Pinhead, nor should they immediately break on contact with terrain or obstacles. They should break after a short delay, kind of like Deathslinger's chain. The chains break far too easily and are ineffective on most jungle/pallet gyms.

  • I contacted support to have mine changed to Hippie! I would try there.

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2523116#Comment_2523116

    Survivors totally will 99 the hatch just so they can teabag before they leave. They do it now with the exit gates. There's absolutely no reason to do it other than to be a dick. Hence why the progress should reset so it cannot be done.

    But seriously though, what's wrong with a Survivor crouching up and down on the hatch/at the gate before they leave? That's up to you if you let it affect you or not. All it does is make them look bad... nothing to take personally, especially since Survivors don't even know who you are until the endgame lobby. And no offense, but it DEFINITELY doesn't warrant removing entire mechanics just to keep Survivors from hurting your feelings. It's just a temporary inconvenience and then you're on to the next game.

  • If only we could add the Dead Hard logo to that tombstone... 😏

  • @FengisKawaii said:

    The only worrisome aspect of the key/hatch changes are those games where the survivor team got matched with a killer way way way above their skill level and theyΒ΄ve gotten reduced to 2 players for 3+ remaining gens to do. It opens up the possibility for insanely drawn out matches where those last 2 survivors just hide for half an hour and hope the other person gets found first lol

    That was already happening with current hatch... and honestly, I feel like it's going to be a little bit better than what it is now, simply because Survivors can't see the hatch until only one person is left, so they won't have a definite reason to sit in one spot (i.e. near the hatch). It will also make it harder for people to D/C to give the last person the hatch, since they won't know where it is unless they're the last one alive (unless they use an offering, but even then the Killer will know where it is too).

  • These changes are awesome! I like all of them! A little disappointed that Dead Hard didn't get neutered but oh well, keys were definitely one of my problems with gameplay and they're now far more balanced. Hoping for Dead Hard to get some "treatment" down the line! 😏

  • @noctis129 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2522182#Comment_2522182

    I know I'm right becuz I play the game every day. I only play dbd and nothing else. I love the world of dbd and I'm going to play it as long as I can. I learn things thru experience and not by reading some wiki.

    This game doesn't need nerfs. This game needs buffs. Nerfs are annoying more so than buffs. All we talk about on the forums is nerfs.

    This game was never a fair game. It's been a unfair game ever since I started playing. That is the beauty of it. That's what creates unique and interesting scenarios.

    I have most of my knowledge from playing the game as well, but it's nice to have the wiki handy for fact-checking πŸ™‚

    And I don't think that would work in theory... games need to be balanced, and nerfs are part of balance. The Spirit nerf was definitely necessary, since she is a high kill-rate Killer with no real downsides and low skillfloor. I agree that all Killers could use some changes in one way or another to make them more viable for higher MMR play but not to the level of 90-100% kill rates!

    And no, the game is not meant to be fair, but it can be balanced for both sides without removing the asymmetrical nature. You can't say that infinites, god pallets, old Balanced Landing, pallet vacuums, old moris and three iri-head Huntresses were a healthy part of the game, even for it being asymmetrical.

  • @noctis129 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2522158#Comment_2522158

    Hatch spawns after 4 gens are done. Not 3 as u have mentioned. Otherwise 2 ppl need to be dead.

    And no, keys not going anywhere so, sorry friend. No bye bye for keys.

    I looked at it on the wiki and I guess you're right... my bad! I feel like it was changed at some point. But either way, I think it's still an unfair game mechanic. Hopefully they're going to do something to keys soon though, but we'll see with part two of the Midchapter tomorrow. I mean, they nerfed Spirit, so hopefully keys and maybe even Dead Hard are next. Maybe change keys into a different item with the same addons (minus the ones related to hatch) so it could be something cool to use, minus the cheese?

  • @noctis129 said:

    I don't think u know how the key and hatch works. Its nerfed. Ur knowledge of it is outdated.

    And no, if keys are removed, I'd rather not play dbd anymore.

    🀨 Key works exactly like I described... and I'm aware that they nerfed keys to no longer open hatch when charges are depleted, and hatch now only stays open for ten seconds after being opened, but those nerfs honestly don't mean much... it's easy to not use your key and only use it for hatch and if you gather the Survivors with you to find the hatch and leave, then it only being open for ten seconds means nothing.

    And sorry friend, but keys aren't balanced and probably need to go bye bye. I'm sorry that would be something that would make you leave but many, many people are sick of dealing with keys and having to play around them every game (frequently to no avail). Even I hate keys as a mostly Survivor gamer, and I tend to avoid them in my lobbies.

  • HOTTIE

    HOTIE.png

    Meat Grinder Huntress

    Screenshot_1.png

    Former Nurse Main outfit!

    Screenshot_12.png


  • Sounds like it would be another Lery's... and we all know how "fun" Lery's is for Killers... 😢

    I really don't know what they could do with the Game except completely redesign the map, since adding more windows might turn it into another Lery's (😳), lessening the amount of pallets would make it even more of a W-simulator and not changing it just keeps it as the same, boring map it is.

  • I mean, the Killer can play however they want, even if one of your teammates leaves. They shouldn't have to adjust their playstyle for your teammate's anger issues or bad internet. It's really not too bad to try and win the game for either side when someone disconnects, I've actually escaped on many games with only two teammates at the start!

    Also, you can run fun builds if you're not focused on escaping every match. I typically run Iron Will every game since I hate hearing my Survivor whine constantly + it's nice to not be a beacon for the Killer when I'm injured, but I switch up the rest of my perks nearly every game! You don't need perks to escape matches, just play your best and get better at looping and movement!

  • I like Felix the most for sure 😍 And Elodie is my second favorite by far; I look very much like her, even my hair!

  • I mean honestly, I haven't prestiged many of my characters just because of that. It's annoying in general that prestiging deletes all of your addons and items -- not deleting at least the event items and addons would be a good start.

  • If Survivors couldn't swap their items in lobby, or even do last second item swaps, I'd sit in a full lobby for 10+ minutes while every Killer that joined would back out just because someone has a key. I can't even tell you how many times I've sat in that exact situation I described where Killers get scared of someone jumping out the hatch and decline to play the video game. RARELY have I actually made it to the actual game when someone in my lobby had a key equipped from the start.

    Either keep it so everyone can change their perks, items and characters (Killer already can't do this but it is locked to MMR), or make it so no one can change anything. Although, even in that case I'm sure Killers would still flee the lobby at the sight of a key (and at the sight of TTV, prestige/paid cosmetics, Steam profiles, clever names, e.t.c...) 😢

  • I used to see it often in tan ranks early last year, but I haven't seen it since... however, I've recently seen instances where Killers are working with a Survivor to find their "immersed" teammate because they're dragging the game out for ages, and I don't really blame them. Especially when they're not working on generators and just waiting for the person who IS working on generators to die so they can get an easy hatch escape.

  • I've been noticing better teammates on my games for sure. Sometimes I get matched with obviously newer players but it's been pretty positive as a whole. Much better than the rainbow ranks I was getting matched nearly every game with pre-SBMM!

  • I wish I saw more Pyramid Heads too. However, they typically either D/C or pitch a fit in the endgame lobby... kinda sad. Thankfully, I mainly play him myself and he's probably my favorite Killer to play, so at least I get to see him then -- especially with his Corrupted outfit! 😏

  • I've played against excellent Survivors as Nurse and they would pull out all the stops against me; running back, faking different directions, breaking LoS among other things. Never worked, even on maps like Lery's. Their only course of action was to pump out gens but I always used Discordance so I would put a quick stop to that!

    Although, I feel that it is probably fruitless to argue this point about "Nurse vs master Survivors", as it always goes to "well, they weren't that good then if you were able to catch them". I personally think that anyone who "outplays" a Nurse, while they themselves might have decent knowledge with faking and movement, are probably just lucky that they're playing against a Nurse who probably charges their blinks for too long or doesn't place their blinks appropriately. Believe me, I've played against and played as Nurse many, many times and it's pretty dirty when you have a feel for exactly where your blinks take you and knowledge of how Survivors will try to outplay.

  • Honestly, playing against Nurse is more frustrating than Spirit half the time because I feel like I'm powerless against a good Nurse. Using blinks smartly instead of predicting or leading your target leads to easy hits and downs, and honestly the only way to actually "outplay" is to break LoS and hope they don't blink to the corner of the wall/obstacle that you're behind. I used to be a Nurse main and I've never had an easier time hitting rank 1 month after month with just using a fatigue and a recharge speed addon + non-meta perks -- I never even used BBQ!

    I would be happy to see her completely reworked into something that fits more into DbD, rather than just having a power that negates all loops, pallets, windows, distances, heights and skill itself from Survivors.

  • I've always thought that "set" outfits could be either all three pieces linked or only two. There are a lot of outfits that would be perfect with only two pieces linked: the torso and the bottom, while leaving the head unlinked so you could wear different heads. The new Felix outfit is a great example of this. And with Killer, the body and head would be linked but not the weapon, allowing for use of other weapons.

    I think a long time ago they said that set outfits would consist of two or three pieces but we've not seen that in play. A little disappointing. πŸ˜”

  • I'm definitely very excited to use it, especially since I face a lot of Killers with some form of Exposed and I love using Lithe!

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