HerInfernalMajesty
HerInfernalMajesty
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@Iron_Cutlass said:
You dont run slower, but you are more likely to be caught on objects since you are not looking ahead to see where you are going.
The most ideal thing is to periodically check to see where you are going but still keeping your focus on having LOS on the Killer.
Right I get that. I was just wondering if speeds were different. Thank you for taking the time to answer my question.
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This happens to me a lot too, as soon as I decide to leave a generator. It could be a bug but who knows.
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@Emeal said:
check the wiki, but bHVR dont have a system to preserve event tomes atm
Oh I see, okay thank you for the info.
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Yesterday I had two games where as soon I was about to down a Survivor my controls locked up. I could move my character but I couldn’t look around. In one game it cleared up but in the other I got disconnected. The lobby showed that I was the one who disconnected.
It technically could have been internet problems but I don’t usually have Wifi issues or anything like that.
I can’t prove it but it definitely felt suspicious.
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I see her like once or twice every time that I play. She’s not super popular but I do see her.
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@pseudechis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3613464#Comment_3613464
Yes and no, but neither has evolved very much. Aside from looping most things affecting chase/hiding have been external to the actual chase mechanics, map layout/size, killer power, more aura reading etc.
Looping was inevitable as player's squeezed every ounce out of the mechanics. But playing around a structure like an L-T wall is very different from circling around the same rock with a pallet 4 times. The latter is more common unfortunately and far more uninteresting.
Some things I think would improve atmosphere and gameplay
- More LOS blockers to play around, mind games mean less and less lately as you can see over most stuff. Especially the killer shack with all the holes in it. Walls should actually block red stain. When you can see red stain through the wall mind gaming, the most fun part of chases, is rendered mute.
- Heavier fog that actually had a silhouette effect at long distance
- More dynamic shading, flickering lights, fog lamp effect, map palettes can be a lil flat either overly dark or bright, perhaps maps that start in twilight and get progressively darker.
The game should be an intense game of cat and mouse, where avoiding the killer is just as big a part of the game as getting into chases. Greater emphasis of awarding Pips and BP's for successful stealthy play not just escapes from chases.
Killer should be immediately threatening in chase before you even take player "skill" into consideration, thus making avoiding the killer paramount and chases high stakes and meaningful.
A lot of the guesswork has been removed in the name of balance but that took a lot of the thrill out of the game.
For example... I remember trying to play around Spirit's unknown phasing mind game. Is she using her power or isn't she??? You had to guess and sometimes you guessed wrong and that was thrilling. But the "it has no counter play!" whiners got her and now there is a big flag telegraphing if she's using her power that takes all guesswork and prediction out of the equation. Meaning like everything else the go to is run around the same rock 4 times.
Like I said simplification the death of true game intensity. The game has evolved somewhat but in a direction that tends to make it blander rather than more thrilling.
I agree with your points. I find it much more thrilling as Killer when Survivors play line of sight and as the Killer I am constantly guessing which direction they went. Sometimes I guess wrong and they are able to use that small window to hide. I imagine those moments must be heart-pounding for them too.
As far as fog and dynamic lighting, I love that stuff. I am all for it. I am a horror fan first and foremost. And to be quite honest I do not get the impression that Survivors get thrilled as much as they should against the Killer. I understand the “scariness” will wear off after a while but the thrill of chase/hiding and being found are primally embedded into our psyches. It’s this aspect that I wish was more heavily leaned into; I mean the foundations are clearly there.
Thank you for indulging my inquisitiveness.
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Okay you live 🌱
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@Coordi said:
Dredge because I don't have any lockers in my house.
It can find you if you ever find yourself at night with no lights or if you ever have any dark thoughts. RIP 💀
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3613473#Comment_3613473
Yeah, but we're talking about nerfed DBD Freddy. All I have to do is stay away from generators, since that's the only thing he can teleport to.
😂😂😂 Okay that was a good one.
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@Astel said:
I am sorry but what does IRL mean?
In real life 🙂
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Eff the Entity. If I want to have a snowball fight with the Survivors then that’s what I choose to do. (I find belligerence towards the Entity hilarious 😂)
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@LordGlint said:
Wouldn't need to hide. None of these killers have a driver's license. I can just drive away...
Come on, you have a Freddy pfp, you HAVE to sleep sometime… Dead 💀
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@GRIG0 said:
Pinhead because I'm not touching that box 😂
But he wants to show you “such sights”.
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@GeneralV said:
I think Hag.
Hag targeted the cannibalistic clan which tortured her and then she was taken by the Entity. Depending on the circumstances of this encounter, there would be no reason for her to go after me.
But if there is... you watch your step. That is essentially all you have to do.
She probably has heightened smell for humans so she can find you by sniffing you out. Dead 💀
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@OrangeBear said:
Pyramid Head as he does not have eyes 👍
He can detect your guilt and find you that way. Dead 💀
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@Xyvielia said:
idk, but now I’ve thought waay too much about this to actually having freaked myself out a bit thinking we’d ever irl have to🫣
Awesome question, btw!
Not sure I’ve ever seen it asked here, which is a rarity
Thank you for the kind words. I love the horror genre so much (despite the existential terror it can bring).
I was hoping the question would bring some humorous answers to the thread. I shouldn’t laugh at you being freaked out at the thought but it is a little funny 😅😆
We have to laugh so we don’t cry 😂😂😂
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@pseudechis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3610462#Comment_3610462
Maybe, in addition to the aforementioned concern, I just enjoy some of the unknown elements of this game.
You aren't a coordinated team with combat training, you are a bunch of random victims in a nightmare world. The survivor play experience should reflect that and it still kinda does even with some folk's ongoing effort to undermine that premise in the name of competitive balance.
Again often when people say balance they mean simplification.
What is your view on the way chase vs hiding has evolved over the lifespan of the game? Are you satisfied with both aspects as they exist today?
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@WaveyTrey said:
Luck should be buffed to do the following:
Increases the likelihood of finding a rarer item in chests. Enables a chance for the sounds to be reduced.
Increases the size of Great Skill Check Zones.
Increases the odds of the Hatch spawning closer to the last survivor.
Decreases the odds of disturbing crows.
There’s a chance that “Technician” and “Bite the Bullet” can proc on failed skill checks.
Luck is then readjusted. If players play together the maximum Luck gets divided amongst them.
Say a team of 3 uses all Luck items while the 1 solo player uses a Luck item to reach maximum Luck. Only the solo gets maxed out. The 3 gets the maximum luck, but then it is divided amongst the 3 of them.
This means solo player will see Luck happening a lot more for them the most if everyone uses it. Since the team is coordinating they don’t need any extra happening. It happens less for them.
Semi-Squads could use Luck to help their solo teammates, who are often lacking. Solo survivors get pooped on, and Luck would help alleviate that.
I really like these ideas. I especially like the idea of luck affecting skill checks. I never thought about that before. Luck could even have a chance to hide some scratch marks or blood here and there. Luck affecting certain perks is also nice.
What a great comment. Thank you for participating.
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All Killers should be reworked to have secondary objectives to slow the game down/occupy Survivor’s time.
Every Killer wouldn’t just be a new power to play against, but also an objective that comes with that Killer. Add-ons provide room to create variety for this.
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I love these type of posts.
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@Xendritch said:
I don't think any killer info perks should be basekit finding survivors should be part of the killers skill set.
That being said I could see an argument for bloodhound being basekit but I don't think anyone would care. For something more exciting make grim embrace basekit to encourage people not to tunnel.
Bloodhound is my favorite perk. I would love for it to be basekit.
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@Evan_ said:
I support this as killer by discriminating survivors who don't dress warm. I can't have them running around in the cold in mini-skirts and cut tops! I send them back to the campfire as soon as possible.
😂😂😂
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Bloodhound for sure. It’s so nice being able to find Survivors you normally wouldn’t.
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@TheycallmeLix said:
I already dressed up all my survivor mains in christmas fits (David,Felix,Yui,Leon and Vittorio) 😄 Hope to see every Survivor and Killer player in those cozy fits as well, happy Snowskull fights! ❄️ ⛄️
Yes of course! Happy Bone Chill!
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@UnknownKiller said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609679#Comment_3609679
No gonna lie as main killer if snowballs gives 500 points per hit i wouldnt mind participate but i feel its a stupid mechanic we all will forgot next week.
In all fairness it does give 150 BP. You can hold 6 so that’s 900 BP you can get fairly rapidly.
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@Xernoton said:
I don't think so. The last hacker I encountered started out subtle but when I couldn't catch up to her even in Bloodlust 2 out in the open, I knew something was off. A minute later Yun-Jin Lee used the perk "I believe I can fly" and made her way onto Ormond's main building. That was the last I saw of her.
😂
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@Iron_Cutlass said:
https://www.youtube.com/watch?v=EGXPAoyP_cg
Risk of Rain Returns/2's OST (or just any music from Chris Christodoulou) is an absolute vibe.
Since I dont want to bog down the thread with a bunch of links and stuff I thought it would be more appropriate to just share my favorite of the bunch... I had a hard time picking between "...Con Lentitud Poderosa" and "Coalescence ~ 2023 Remaster" but just settled with "The Rain Formerly Known as Purple" since I felt like it was much more upbeat and less depressing.
Also all of the songs are leitmotifs of one another combined with leitmotifs from existing music, "The Rain Formerly Known As Purple" is obviously a leitmotif of "Purple Rain", but there are more subtle ones like "Once In A Lullaby" being a leitmotif of "Somewhere Over The Rainbow" which is really interesting.
Anyways yea, Im done nerding out... go check out Chris Christodoulou's music.
Risk of Rain 1+2 has good music. Like really good. This one is a great pick.
Also, please share as much as you like! That’s what this thread is for. I’ll always at least give everything an honest listen.
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Same, it’s been bringing a smile to my face.
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@GeneralV said:
My favorite song of all time is Nightmare, by Avenged Sevenfold:
https://www.youtube.com/watch?v=VzkBv1-Y-TE
I love it!
Wooooow. It’s been awhile since I’ve listened to A7X. GeneralV, that song was sick af. I have never heard it. Gosh, their guitar solos are so good. Wow that was awesome. Thank you so much for sharing! 😊 Please don’t be shy to share more!
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608134#Comment_3608134
But I see it in my dreams.
Stop it, I’m about to puke 🤢
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https://m.youtube.com/watch?v=2u-qd5Z9GwQ&pp=ygUSaGltIHVuZGVyIHRoZSByb3Nl
I especially love the Charles Bukowski reference, “Burning in Water, Drowning in Flame”.
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My go-to is Zombies from BOP3. It never fails for me.
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608000#Comment_3608000
Oh no how could they have been forgotten?! That’s a crime, thanks for correcting it!
https://us.v-cdn.net/6030815/uploads/D7O4JCV87VBC/img-7688.jpeg
🥹🥹🥹
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Thank goodness for this thread. It is really helping me. Thank you everyone for this.
I have looked at every single picture in this thread and have noticed someone was missing from the party!
GOOD MORNING!!! ☺️☺️☺️
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@Smoe said:
Not gonna happen, Warner Bros ain't having it.
Oh wow Warner Bros. owns the franchise? Psh, yeah good luck getting anything done for him.
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Health states are just too valuable to be recovered so rapidly.
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Omg, that was amazing!!!! 20/10 for sure!
Wow lol omg the lyrics, the video, the vibe, everything! Wow that was an insane pleasure to watch! Wow thank you for sharing, I am super blown away by that!
It gave me chills with how ridiculously cool that was hahaha.
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I never got a notification for this comment!
Speaking of music. Now you have me thinking about a Dead by Daylight musical! 😆
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@xEa said:
It is actually neither of those. I simply use them when i am tired of getting one terrible map after another like Nostromo, Toba Landing, RPD or other indoor maps.
Then i use mostly McMillian, Autohaven, Crotus Prenn or Coldwind Farm. They are equaly ballanced and for both sides enjoyable.
What do you enjoy the most about maps? The art style or the gameplay?
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Someone like Elise Rainier from Insidious would be perfect.
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3606138#Comment_3606138
There is a difference between making Trapper A tier, and unbalanaced/unhealthy game play
You’re right. In my mind that was my way of making him OP.
In reality I think just Trapper Sack should be basekit.
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The Trapper definitely needs to start with all of his traps at the very least. As far as making him high tier?
Mm…
- Trapper Sack basekit
- Tension Spring basekit
- Secondary Coil basekit
- Making his traps inflict one damage state instead of only injury. Injured Survivors should go into a dying state when caught.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3605857#Comment_3605857
I've seen a streamer having around 80.
At this point, enough is enough.
🤯💀
I have no words.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3605822#Comment_3605822
Well. I'm Impressed. But also I have to ask. By how many survivor tears have these levels been fueled? When does this massacre ever end? Has your hunger for purple ring shaped addons no limit?
@HugTechLover is the unofficial Ripping Monarch around here so far.
I think @NekoGamerX is the runner-up. They can be the Jack in the deck of cards hahaha. Wow so much gameplay.
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@JudithMorel said:
only 12
Only?! Lmao wow. You’re all intense lol
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Daaang. There’s a bunch of people here aaalllll experienced at the game. That’s cool.
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@solarjin1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/399806/what-devotion-level-are-you
Devotion 4 as well. gang gang!
despite being close to 2000 hours. (Custom matches mainly)
Oh that’s fun!
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@HugTechLover said:
47
🤯😱🤯… WHAT?!?!
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@Wowie said:
Almost almost Devotion 10. At the moment though, Devotion 9 level 36.
Wow! I can't believe I've played for this long. When I started I said to myself "eh, what's the harm in playing a couple more matches?"
:)
I tell myself that almost every day.





