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HerInfernalMajesty

HerInfernalMajesty

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  • @GeneralV said:

    Hopefully it is okay, but I would like to leave a little note on this thread.

    I would like to thank you, OP for creating it and thank everyone who, be it here or anywhere else, supports Old Freddy's return to the game.

    This is a topic I feel strongly about, it is the one thing that matters most to me in this game, and it warms my heart to see the support this campaign has received.

    Know that I appreciate each and every one of you, and I hope you will all be as happy as I will be when I finally say: mission accomplished.

    So, from the bottom of my heart:

    Thank you <3

    That’s very kind of you. I know I’m a huge fan of horror and DBD attracts many of us for different reasons. I believe that most of us want it to be the best game it can be. This game inspires a lot of passion from our love of the game to the intensity of the matches.

    I love this game and really don’t want to see Freddy being left behind.

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3630728#Comment_3630728

    Yeah. Fun memories of Wesker (big default TR) with Coulrophobia, TR build and Game offering.

    What else was in the build? You’ve piqued my curiosity!

  • The Survivors scare me more than the Killer lol

    Except for Doctor. He’s the exception.

  • I love it. It’s completely terrified Survivors into 99ing exit gates as the norm.

  • @Mooks said:

    Think about map offerings as well. Especially The Game and Midwich due to their 2 stories will make it so that with a big terror radius that most of the time survs will be in it.

    Oh that’s true huh?! Oh wow 😈😏

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3630682#Comment_3630682

    I love you ❤️

    Thank you so much, it means a lot to me!

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3630684#Comment_3630684

    Haha, and I used to say that there is no Freddy thread without me. That will always be true.

    😂😂😂

  • @GeneralV said:

    That's why I'm here. If it will give me the killer I loved back, there is no greater priority.

    I would have been surprised if you weren’t the first comment on this thread.

  • It’s so funny you bring this up! I was playing a game yesterday as Survivor. Now, if someone can help me understand if there are perks or anything that can explain this I would appreciate it because I don’t want to assume cheating (even though I have in the past…)

    I forgot what Killer we were playing against. It might have been a Chucky. He tunnels out and kills one of my teammates so now there is only three of us. He hooks a second one. I have Kindred so I can see where my other teammate is. Chucky finds them and starts chasing them. So they are in chase and I get off the generator and go for the unhook.

    Okay, three Survivors left right? One on hook, one in chase, and then me going for the unhook. Right before I get to the hook, a generator nowhere near the three of us gets completed. I just don’t understand how that is possible unless there are perks I am unaware of. It was like there was a fourth Survivor or the generator was repairing itself or something. Idk how it happened.

    It’s strange because this is the second time this has happened to me. The first time I was playing Killer and it happened maybe 1-2 months ago? I don’t remember but I remember posting about it.

    Anyways, like most people here say I’d like it to be innocent until proven guilty but at the same time weird things sure do happen sometimes. Maybe the Entity got bored and decided to make the repair lol. Idk.

  • I just started diving into Billy a couple of weeks ago. I’m definitely not as good with him as I am with other Killers.

    I’m kind of just jumping into the deep end with him though, that way I can force myself to get used to the chainsaw. I am using all 100 of my Speed Limiters and only using the chainsaw so it becomes muscle memory. It’s interesting how much there is to learn with the chainsaw.

    I used to think it was useless and only for movement. But now I see how much more you can do with it. You can zone people and force them to turn when you rev. You can get really good at feathering and timing the chainsaw to activate the minute you want it to. You can rev it as you are walking to a pallet so that you use the walk distance to your advantage when destroying the pallet.

    Suffice it to say he is a very interesting character. Plus, how is it not a fun time when you get to run around at high speed using his were-cat skin?

  • @C3Tooth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3630104#Comment_3630104

    Trading redstain with speed is not balancing.

    How about removing scratch mark???

    Interesting trade. I’m not sure I would make that trade. I think scratch marks are more valuable to the Killer than the red stain is to the Survivors.

  • No matter what Killer I play as I love using Bloodhound and Iron Grasp. I can’t get enough of these two perks! It feels so weird to play without them.

  • @Smoe said:

    I'm one of those few people who absolutely hate chainsaw only billy as well as engraving billies, even before the second billy rework, i've said more than once that billy along with Blight & Wesker were my 3 least favorite killers in the game.

    Wesker is not one of my favorites either 😑

  • @GroßusSchmiedus said:

    Whats only Shock Doctor? I was thinking about a subscription service for Doctor simps mains.

    Just going around shocking people without injuring.

  • It changes… if I had to pick one it would be Yui because she’s just so cool.

    Other past favorites are Nea because of her story. Meg because her mean little face always makes me laugh.

    But once Alan Wake comes out it’s for sure going to be him. Overall though I like all the characters.

  • Thematically I love playing against him. It always makes me laugh when he does the middle finger lol.

    I find myself hiding more against him than other Killers because of his stealth power. I really enjoy that aspect. When he is chasing me he doesn’t always hit his slice and dice which is nice, it feels like I can dodge it. Playing against him is super fun.

    From a Survivor POV I can’t find fault with him.

  • @AzshFayd said:

    Little shop of horrors,

    Audrey 2 as the killer ofc,

    And Seymour & Audrey as the survivors

    100% Absolutely.

  • @MikaelaWantsYourBoon said:

    Castlevania and Outlast.

    For survivor only chapter, if we get any: Sidney Prescott.

    Castlevania…. 🥵 I would love Castlevania!

    Please Behavior… Please 🙏🙏🙏

  • The Oni scares me the most second only to the Doctor. I can see how the Oni can be both spooky and imposing but he feels super imposing to me.

  • Mostly Killer if I want to play a lot for the whole match or if I just want to play relaxed and give the Survivors a scary game.

    I play Survivor when I want to play serious or to test my looping/chase skills. Or if I just want to play good old hide and seek.

  • Mm… probably none of them.

    But if I had to choose the ones that might have a slight chance it would be The Cenobite and Pyramid Head for sure.

  • Trapper would try to catch him.

    Wraith would just stare at him while turning his head wherever Chucky runs.

    Hillbilly would just chase him.

    The Doctor would just follow him and laugh non stop.

    The Clown would probably let Chucky ride on his shoulder while letting Chucky throw his bottles.

    Chucky might scare the Oni just like mice scare elephants.

    The Cenobite will probably just ignore him, unless Chucky steals the puzzle cube.

  • Oh gosh… Jake Gyllenhaal as Donnie Darko or Morf from Velvet Buzzsaw.

  • I’d LOVE to see a horror board game video game with mini games like Mario Party where the Doctor is the host. He shocks you, brainwashes other players, messes with the balance, gives hidden objectives, makes players harm each other etc.

    A game like this would totally enhance his already whimsy, insanity, demented type horror. In fact the more you play and the more desensitized the player gets to the horror of the game, the more it would mimic the actual brainwashing that he actually does to his patients- in essence the player themselves falling victim to the conditioning without active awareness it is happening. The game could be called “Stockholm Syndrome”.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3629429#Comment_3629429

    based on real events =/= actually real events. This is a difference.

    There will never be a non-fictional person as a Killer in DBD. If something is based on real events it is still fiction. (Most of the time things which are based on real events are also not completely the same, but just take inspiration from it)

    Gotcha. So then they will never put the actual Jack the Ripper in the game but it is possible for a fictional character based off of him to be in the game.

  • @Dreamnomad said:

    https://forums.bhvr.com/dead-by-daylight/discussion/402819/which-urban-legend-would-you-like-to-see-in-dbd

    As has already been mentioned several times, Jack the Ripper isn't an urban legend. They've stated in the past that they will never use a killer based on real life in this game. Even one that has "numerous myths and mysteries have surrounded his persona". But I agree that actual folklore or urban legend type killers would be pretty cool. Bigfoot, chupacabra, slender man and such.

    Please correct me if I’m wrong but isn’t TCM based off of a real family/events?

  • @UndeddJester said:

    This game should be fun...

    I've recently had an epiphany about DBD... and it's reshaped how I think about everything in this game. I'm primarily sharing because, this series of thoughts has softened the blow on a lot of the more annoying aspects of this game, that I frequently see complained about... There is a fair amount of bittnerness and burn out for people on DBD, and my reason for sharing this epiphany is in the hope of reducing the frustrations a little for people to enjoy it again.

    I do hope if nothing else, you enjoy reading my thought process on this topic as much I have writing it. 🤘

    To begin....

    There are a lot of things people complain about, and most of them stem from the same simple point, that 4 players on comms in the same team will simply be a much better coordinated and organised than a team of 4 players who aren't... and organised SWF's will give a Killer a much harder time... but outside of that, there are a few common complaints you tend to see and for the most part agree with:

    • Why does the 50\50 hatch gamble still exist? Why make it so killers have to slug for the 4k?
    • Why is suiciding on hook in SoloQ something that seems to not garner much attention?
    • Why are there limited methods to deal with Rat survivors who hide and refuse to take chase all game, and no punishments for sand baggers?
    • Why does the Killer seem to fall so short at the highest levels of play vs. a coordinated team in majority of cases?
    • Why does pipping become so hard in the iri ranks? Why can I depip, even if I "win"?
    • Why is tunneling\camping seem to be something BHVR isn't intent on limiting?
    • Why are very short games via gen-rush with powerful toolboxes still such a prominent issue?
    • Why did BHVR state they have no plans for basekit perks to help soloQ because soloQ are lone wolves?
    • Why is the disparity between SoloQ and SWF left so unchecked?

    All of these things seem antithetical to a 4 player team trying to survive together against a powerful killer able to match them... Why have a coin flip escape for 1 player if the team is losing? Why does players not engaging in the 4vs1 game via suicides, ratting, sandbagging or tunneling, camping not seem a big deal? Why are SWFs and full teams of toolboxes so strong compared to the killer, but SoloQ are not on the same playing field?

    It started with post by Mandy in response to why there weren't more in game tools for SoloQ to match the level of SWF.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3612909#Comment_3612909

    The image is thus:

    https://us.v-cdn.net/6030815/uploads/WKSM22XDEACB/image.png

    She pointed out that in the game store, there is no implied cooperation between survivors... you can choose not to work with your team. Such a seemingly benign sentence that I didn't take too seriously, but the more thought I lend to this sentence, the more it keeps affecting how I look at DBD... and it's redefined what I've come to understand about what the objectives of the game actually are.

    It's not enough to revolutionise your thought on its own however, so I started looking for other evidence, and it came in the form of bloodpoints, and importantly how bloodpoints are awarded... and this is where I think I finally get a lot of the decisions in this game...

    The survivors are all primarily supposed to escape at all costs, while the killer is meant to farm them for fear...

    The Survivors primary objective is not for the most players to survive... it is to deny the killer as much as possible, but most importantly ESCAPE YOURSELF.

    For survivor your biggest blood point scores comes from repairing gens with great skill checks (300 per and max of 1250 for gens), rescuing other surivors from hooks (1000 or 1500 in EGC), evading the killer in chase (40 p/s) particularly with stuns/blinds (1000/500). Finally... escaping the trial for a massive 7'000 points.

    This 7'000 points for surviving can't be understated, no matter how many survivors you save, you can even get 2 up off the ground, 1 off the hook at end game collapse, blind and stun the killer 3 times, and loop him for 2 minutes and get out of gate... and it would still not match the 7000 you would have gotten for just leaving...

    The Killers primary objective is not just to 4k.... it is to cause as much pain, fear and crushed hope before killing all 4 survivors as they possible can.

    For killer your biggest blood point scores comes from injuring survivors (especially in combo with your power), chasing all the different survivors reguarly (4 times each for peak efficiency), getting as many hooks as possible, killing all survivors with a mori or sacrificing when the end game collapse has started.

    This is why if you camp/tunnel but get a 4k, you don't usually get as many points as 10 hooks with a 2k. Every hook on a surivor is points for chasing(400) / hitting(2x300) / hooking (200 + 500) / using power to slow, stun, spook survivors (varied). The entity summon/sacrifice reward is only 200, if you camped/tunneled and forced hook stages, you are actively missing out on getting all your bonuses for chases and hits through 2 health stages... On average your typical hook should net you roughly 2500 points at least...

    If you manage to kill all 4, your bonus for doing so is only 2500... The 2-4 hook stages you may deny yourself from Survivor hooks (assuming you could dominate and win completely) is losing anywhere between 4000 and 10'000 points... ofc that decision may be taken out of your hands, and you risk getting nothing, that is balance that must be struck... but your goal is not to 4k perce'... it's to get as many hooks and procs of your power as you possibly can... however you do it.

    Now it makes a lot more sense...

    When you look at the game through this lens, suddenly a lot of things that we all complain about start to make a lot more sense.

    • Hatch lottery and slug for the 4k? Survivors are not necessarily working together, the survivor could and SHOULD abandon their teammate to save themselves. If the killer can't use altruism to secure their forth kill, they have to hunt while their quarry hides....
    • Suicide on hook? The survivors are not a team working together... if 1 player is useless to your goal of escaping, your new objective is to either work doubly hard to get out... or outlive the other survivors... but if you give in too early and try to just go for the escape, the other survivors may do the same and you put the game on a dice roll of who gets found first. The game is still not over...
    • Rat survivors/ sandbaggers not a problem? See the above point. You may even decide to lure the killer to that Rat player, capitalising on the Killer's primary objective. Sole Survivor remaining as it is suddenly makes far more sense.
    • SWFs extremely tough at high level? Just like real life, people who know each other and work together will do better than people who don't. SWFs are deprioritising the main Survivor bonus, and changing the game to where Killer's can use their altruism against them. Generally speaking this down grade doesn't give enough of a trade off for the benefits it brings, but the whole dynamic of the game is different because unlike at DBD base... the Survivors now actually ARE a team trying to get everyone out alive, and strong teamwork should and usually does prevail.... but a bad mistake and it can all go badly wrong very quickly. High level teams don't tend to and can't be forced to make the bad mistake the killer needs, hence the disparity.
    • Strong toolbox teams? These still exist because survivors are not necessarily working together, so same as above, when a team of survivors is pulling in the same direction, the strategy should be, and is very strong. Again strong teamwork should, and usually does prevail... but if the killer manages to guess, build for and break their plan, it can quickly snowball against less coordinated teams.
    • Tunneling/camping not a problem? The killer is already actively limiting their points scoring doing this, and by extension their ability to rank up. They are not scoring chases, they are not scoring more hits, and they are not working towards maximum hooks. This is caused by the above points with SWFs and the need to use SWF altruism against them... SWFs will win more often, so as a solo, you get the same stick by proximity. Again your goal is to consider how best to escape for yourself. Have you got/do you use the time to do generators while the killer isn't chasing? Do you let your other teammates try to save, and let the whole team die to save yourself? Do you join in the attempts to save to keep that player alive to buy more gen time for you in the long haul? If you are the tunneled player, can you do anything to extend your time alive for the chance to escape? Can you get hatch or get body blocked to gate? It's a crap question to answer... but it is a question that you still need to answer.
    • Depip even if I win? In both cases, rushing to game completion denies you chances to score your other objectives. For killers you simply haven't satisfied your condition of causing as much pain and fear as possible, but for survivors you haven't denied the killer enough to rank up... but if you escaped, you will very rarely depip as you are still within your primary goal.... but if you died... you failed your goal and are much more likely to depip, even if you did well.

    The true disparity of SoloQ and SWF

    • No further plans for SoloQ buffs? SoloQ is chaotic and a different experience to SWF. You can't trust your team mates, both in skill and intent... just like real life... this is the experience the game is trying to capture. Your goal is to SURVIVE... how you do it is up to you, and you shouldn't be railroaded into supporting the survivor team with teammwork buffs... because that is not necessarily YOUR best chance of survival.

    The reason this disparity between SWF and soloQ is allowed is because SoloQ is not SWF. I know that sounds stupid... but really think about... you don't know who you can trust to have your back in this survival horror game. Your goals with other survivors broadly align... but ultimately, you goal is to survive, and you can never fully trust other SoloQ players to save you, either by skill or inclination.

    Whether we like it or not... this game is not a true 4 vs 1 unless you're in a SWF... it is 4 players each trying to win their trial against 1 player... and that is not the same thing. The actual game for you as a survivor is to not die, by any means necessary...

    Final Word

    I hope you enjoyed the read. This was just an interesting thought that reminded me of the Co-Petative genre I've seen in board games.... remember no good deed goes unpunished...

    Since having the above revalations, a lot of the above things haven't irritated me nearly as much... I'm at peace with pretty much all of them, and it's made my gaming experience a little more enjoyable overall.

    See you in the fog! 😁

    I really enjoyed this write-up.

    The part that stood out to me was where you mentioned that the Killer’s goal is to cause as much suffering as possible. I agree with that. I love to play in a way that causes as much horror as possible. I am fine if all of the Survivors escape, in fact I sometimes really don’t like killing/eliminating them. As Killer I will sometimes miss a hit on purpose hoping that I am creating more suspense for the Survivor. When the EGC happens I don’t camp the last hook, I will instead go and search for other Survivors and give them a chance to save the hooked Survivor. I do this to increase the amount of adrenaline the Survivor players must be feeling.

    For me as Killer, it’s all about the suspense and carnage. I don’t care as much about the kills so much as I care about the ripping and terrorizing. It sounds so gruesome I know but I truly believe it makes for a game filled with intense suspense which I believe translates into a more fun game.

    I play a ton of Survivor but Killer is truly where my heart is at. I love love love to give the Survivors a scary movie experience of near misses, jump-scares, and havoc. Often times even when they escape it still feels like a great match as long as I get a large amount of interaction with the Survivors. Obviously I play mainly for the faux roleplaying aspect. I really don’t play to make the other real people on the other side of the screen miserable. Instead my main motivation is to create a heart pounding experience. The catch is that the Killer can’t do that unless they’re actually a real threat.

    Anyways, long story short the matches truly are what you make of them and how you frame them in your mind going into the match. They can be as fun as you let them, or vice-versa as miserable as you let them make you. I find that playing solely for kills and escapes takes away from all of the thematic material that is provided that lets you create your own story as you play.

    Thanks for this conversation provoking topic. It was nice to discuss this aspect of the game 😊

  • I’d love to see La Llorona. Her crying could be a lullaby. And an original concept not the movie version.

  • @C3Tooth said:

    Just wait until you see survivors, they even paint the facial...

    Show us! 😃

  • @AbsolutGrndZer0 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/402384/accidentally-tunnelling

    Okay, as someone who plays both sides, I feel you. The thing is, ask a survivor main and you'll get an answer on what tunneling is. Ask another survivor main and you'll get a different answer. So, you should NOT tunnel, however you need to decide what tunneling is to you.

    Now, again as someone who plays both sides, I see tunneling as when someone is unhooked and you immediately go after the person that was just unhooked. You don't give them time to do anything else, your goal is to single out this one person and remove them from the game as soon as possible. If you ask me, that's very bad, don't do it (unless they have Boil Over. I fully admit I hate that perk and I will actively tunnel anyone who brings it.)

    However, some players think that if you hook the same person twice in a row, regardless of what went on between hooks, you're tunneling. Their opinions are valid, but if that's not what you consider tunneling, then you're free to do it.

    In the end, on both sides, I play the way I find fun, and I expect the other side will do the same. Sometimes, their idea of fun will not be fun for me, and them's the breaks, as sometimes my idea of fun will not be theirs.

    Example, I play a lot of what is known as Betrayal Pig. It's a lot of fun, and a lot of times the survivors make jokes or at least say gg in end game chat. But occasionally it makes someone very very angry, and they say I got an undeserved kill. I tell them GG and GLHF next.

    How do you play “Betrayal Pig”?

  • 🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉

    CHAMPION OF LIGHT!!!! 🔦😱😃🤩🥳

  • @Chocolate_Cosmos said:

    That flashlight perk is such "go ######### yourself killer haha" and makes Shadowborn look bad now since you only get half of what this perk does.

    It’s going to be so fun to use 😈

  • 🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉

    CHAMPION OF LIGHT!!!! 🔦😱😃🤩🥳

  • I’m excited for the changes! I’m a little iffy on the 8 gen limit affecting perks but I’m sure it will be okay. Wow how exciting! 😊

  • @RpTheHotrod said:

    Regression events can happen super fast. Prime example.

    https://www.reddit.com/r/deadbydaylight/s/kOOkEYxO5X

    In about 30 seconds, nearly half of my charges would be eaten up AND if I was using any kick perks such as Nowhere To Hide, I have that many times less that I could use them.

    I wonder why this rule isn’t made so that it kicks in when there’s one generator left? It’s odd that it’s being implemented from the start of the match.

  • @mrwh1tez said:

    What do you think of the new skin for Artist with Caroline's Other Mother?

    Two of her skins: one with the clothes that the Other Mother uses to stay in the house and the other, when she becomes a spider and evil, angry

    Skin 1 : Button eyes, casual, semi-social clothing, button eyes when she is happy at home, medium black hair

    Skin 2 : Four spider eyes, spider body, skinny aesthetic with pointy spider fingers, medium messy hair

    The idea is that the skin would be from Caroline's Other Mother, the sounds and voice could be similar to Caroline's film/cartoon, the button eyes.

    I think this is a fantastic idea!

  • @Alen_Starkly said:

    I love the variety we've been getting lately - a future man (black/asian?), a man from the past, brazilian siblings, an Indian lady deeply connected to the lore, a young witch/mystic, a latino mathematician CIA agent, etc. I feel like the variety really benefits the game and lets more people connect/relate to characters.

    I hope that the upcoming survivor (and/or survivors coming this year) is something among this:

    • a drag queen - with a fabulous drag queen community (especially streamers), this would be a great addition
    • a trans person - Tubarao is fantastic addition already, but having an original representation would be great, too
    • a femboy (feminine guy?), someone with a distinct style, potentially uses make-up
    • a goth girl, who likes wearing black lipstick, and has matching wardrobe and personality
    • a granny character - one of my most wanted, she would be so badass <3
    • a muscular black man - I'm talking about the level of buffness like David, or even more
    • a muscular woman - she would be so badass
    • a survivor who is an android/robot, either fully or partially - this would be so cool!
    • a survivor who is fully or partially a zombie
    • a furry character as survivor -'cause why not? I love furry characters and they could be a cool addition
    • someone from an existing survivor's/killer's lore - e.g. Tristan from David's lore

    I really hope this year will continue bringing us fun new suvivors, with even more representation.

    ---- AND a Werewolf killer!

    Great suggestions! 😊😊😊

  • @Optx said:

    If your objective is to learn, I'd suggest running pure slowdown (Corrupt Intervention, Deadlock, Pain Resonance, etc..) and a single information perk (BBQ, Discordance, Tinkerer, etc..) that way you spend less time looking for survivors and more time actually chasing them.

    Bamboozle and Enduring are a fantastic chase perks, I'll admit, but they may interfere with your actual ability to get better.

    I don’t really have trouble finding Survivors… I’m really just trying to find a good chase oriented build.

  • @Astel said:

    No gen slowdown perks at all? That is somewhat concerning.

    And I think you don't need to equip Lightborn if there are no or less survivors holding Flashlights.

    No, no gen slowdown perks for this build. It’s okay though because the mmr usually takes care of that for me.

    What do you recommend instead of lightborn? I want an M1 build that makes chases go faster.

  • Honestly, seeing ruin nerfed all this way into what it is now is kind of crazy

  • @MikaelaWantsYourBoon said:

    I hope this year of DbD will be Horror Classics:

    Give us Dracula, give us Mummy, give us Werewolf

    We need horror classics in DbD!

    1000000000%

  • @DragonMasterDarren said:

    I'm hoping for a more esoteric theme this year, stuff like old folktales and legends you would tell your friends around a campfire, Stuff like Wendigos, Shadowy figures that you can only see out the corner of your eye, creatures that do not abide by natural laws, that sort of thing

    Wow an esoteric theme… wow how cool, I would love that. Imagine Behavior does a secret society theme à la Eyes Wide Shut?

    Edit: The masquerade masks fit in with the secret society theme. Having a Killer, level, or rift along these lines would be so awesome. I can imagine an indoor level with marble columns, a vaulted ceiling, and red curtains…

  • It has been sci-fi themed huh? And then this last rift was toy themed along with the release of Chucky.

    Mm… I think they mentioned in their AMA that they do consider theme. I forgot if they clarified if it was annual or only per event.

    Personally I hope they release a traditional fire and brimstone hell themed rift, level and Killer. I saw another user here mention a Fantasy theme. That would be really neat with a horror twist on the genre.

  • Is there a perk that lets Survivors repair generators from afar or by itself?

    About a couple of weeks ago I was playing as the Killer on Yamaoka. There was a Survivor hooked. I went to a generator and found two survivors on it. The hook was in my line of sight and the second I scattered the two on the generator I could see the fourth survivor rescuing the hook. At that moment a generator across the map from all of us got completed.

    It seemed like cheating but maybe there are perks that let generators make progress after a Survivor leaves it?

  • Gothic Fantasy would be so awesome. Like a Castlevania chapter or something.

  • @Spirit_IsTheBest said:

    Lets make this year a great one, to all members of this community, you deserve the best, each and every single one of you all! Whatever is taking place in your life, good or bad, I hope everything improves, new year, new us, lets make this a great year for DBD together, appreciate all of you a lot!

    https://us.v-cdn.net/6030815/uploads/6EGEJK60RL32/image.png

    What a kind message. Happy New Years to you too and to everyone in the community!

  • @Hunkulese said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3619735#Comment_3619735

    I play solo queue survivor all the time and enjoy it. There's a ton of fun to be had as a survivor. You won't win every game and you'll have bad teammates fairly often, but none of that really gets in the way of having fun unless the only way you can enjoy yourself is by winning.

    I'm also not sure what streamers you're watching, but most of the well-known ones have no trouble escaping if they really want to.

    The Killers I have been facing have been crazy easy lately. My Survivor matches have gotten drastically easier.

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