HazeHound
HazeHound
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- HazeHound
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Comments
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Fact that you can't tell swf or randos apart only helps here lmao.
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Mories overpowered... how about combinations like dead hard, decisive and borrowed which you can use over and over again without paying for it?
Stop beeing tbagging ######### and people may stop killing you on sight.
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I don't know man, Object seems fine as it is right now. Of course outside swf, its ridiculous how easy this game is when you are on comm with one person constantly telling you what killer is doing exactly.
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So this is a thing that will make good nurse even more unwinable and have no impact on other killers?
Second objective is meant to be alternative to gens, not another obstacle.
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So you basically make a perk that works only when whispers is in game? Absurd to say the least. If you want whispers counter at least make it useable on its own.
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I agree with your reasoning, but everyone would run it with dead hard, borrowed, ds or adrenaline. Your proposition is unacceptable, but i agree that perk is useless now.
I have 2 propositions to not make it broken again.
1. Obsession - your idea. Non obsession - 5 stuns but no aura reading. In my opinion it fits lorewise and with perk desq. Also prevents beeing hit by it 4 times a match, one or two are fine.
2. Once perk is activated its not working automatically rather you activate it to negate one time beeing downed within next 3/4/5 seconds. Can be baited and needs at least a pinch of skill and thought to use.
Biggest problem of old mom was getting hit by it 4 times with no counterplay. While it is fine by itself bt, ds, dh and adrenaline combo so well with it survivor actually had to actually want to die to get downed.
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Most people draw crosshair or dot on displayer anyway so yeah...
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I use kindred, get caught, everyone stops what they were doing and go for the hook. Killer is still close so they just crouch, i die on hook, no gens were done in those 2 minutes. Happened on purple ranks. ???
Edit: This is the reason devs are afraid to actually balance maps, most survivors are trash even on rigged maps...
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Very big chunk of survivors whos ds/bt i dodged by 1/2 seconds (its not really that hard if gates aint open) just dcs leaving others for certain loose. Still no response from devs.
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You are so wrong i can't even. Every Gorgon perk is very good and survivors have perks that will break swf even more. For solo play walking perk combo well with sb, vigil.
Every update someone makes thread like this. Remember how people thought corrupt Intervention will be useless? Just wait and see how people use them.
Hook time perk will cause only oneshot killers + nurse to be played, mark my words on this.
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Ghostface has very good perks (only furtive is meh) while Myers is simply stronger as a killer. Can't count times i downed everyone with one smart T3.
@TheEntitiesNeophyte Corrupt intervention solves early game problem for Myers and Trapper.
Edit: On the other hand Ghostface can pull out some crazy mindgames with his smaller size and no terror radius, but the problem with that is sometimes you mindgame yourself ;).
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Yet another brag of on sided players. Killers should actually see who is in swf and there should be penalty for dodging.
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Been saying this for years now... I don't think its the gen speed problem tho, more like a ######### map design (all the balanced landing broken map offerings - currently 3, return of double and even tripple pallets).
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@SureSpear Like they aren't doing it now anyway??
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Ofc it needs nerfs...
If you are decent as survivor you can waste a lot of killer's time during the first chase without breaking much pallets. To be even safer survivor takes 1 exhaustion perk.
Now, if you loop well its good idea to take bond, so you don't bring killer to gens beeing worked on or other survivors (Hillbilly is the worst case scenario for beeing caught off guard).
I am huge fan of kindred: if killer camps, ppl do gens, he looses. Easy. It also guarantees that someone will go for save and that someone will stay on gen if they are not braindead.
We are down to 1 perk slot for a second chance but i personally like spine chill too much to not take it.
Now, survivors in swf can just comunicate. Bro i'm in that corner doing gen, mind looping killer shack instead? I'm going for save, you guys pump gens. Killer shack is trapped all arround. Its mirror Myers, be careful, lets not do this gen to prevent 3gen. I can go on for hours... All those informations for no perk slots which can be used for second chances.
Dead hard, adrenaline, ds, bt are meta now for a reason. Of course, these are not the only good perks, but they just combo too damn well.
Return of double (and even tripple!) pallets and double standards all arround are not helping either... If anyone thinks swf is fine they simply never played against decent survivors (decent, not 5k gods, just decent).
Edit: All it takes to balance it out is making swf visible for killers (with difference between 2-2 and 4men) and addition stacking queue penalty for dodging. You dodge, you wait longer and longer. You go 4men, be prepared for good killer with good addons and potential mori. This also prevents situations where killer just stopms bunch of rando after bullshit game against swf. Most iridescents would go against swf.
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Survivor's job is to survive, how you acomplish that is your business.
Sacrificing for others is literally last thing you would do irl.
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Bbq grants aura bcoz survivors have 16 perk slots while kilkers have 4. Its fair as it is now.
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Bcoz its always fault of noob killer.
Period.
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@IMhereRUN Guess you haven't play against swf with those perks only so far. If they make it to the end game, they escape for free with those, WHEN PLAYED SMART.
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@KillermainBTWm8 no, you are not? It literally takes 5 seconds to google current state of any perk bruh.
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Wow, if you think dejavu, alert or pebble are bad perks then i'm not even going to start adressing your points, need more experience i guess.
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CD of 60 seconds is too much i think, there are simply better options to slow the game or to track. If you have 3 perk build and need a little bit of both its fine. It also works really good on 3 gen strategy combined with pgtw.
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@Ksoni @thesuicidefox Well, thanks for answers.
But if i put Distressing first, does that change anything?
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@DaS_only shhh, that's exactly what happened to friday 13th :P
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Adrenaline is not a problem, swf is. If no heal meta is that bad pick thana, they will heal.
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All i ask is killer seeing who is in swf. Can take stronger crap against them, maybe mori and not bully randos with it.
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Well, im against such things but when you think about it it would only hurt toxic players. Pallets, flashlights, perks - everyone uses those, but you literally have no reason to tbag or nod at hooks.
Lel, funny idea actually.
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Another unreasonable request of only one side player. First chase and 2 minutes on the hook are more than enough to finish the game. If they didn't its on them for beeing... not smart and on you for not using kindred.
Just no.
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I actually like this idea a lot but i can see some improovement potential:
Trapper sets a trap next to downed survivor. Survivor realising wth is going on begins to get up (just pushing away from ground with arms) and looks at killer directly (while he moves to the side). Trapper smashes survivors head into trap with one brutal kick (clown style).
This would only trigger if trapper has trap in his hand, otherwise old animation would have to do.
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Wraith already has cool and unique mori (noone drags survivor back, its especially cool at gates). In my opinion its Trapper that needs cooler mori the most and Pig - don't get me wrong, her mori is cool, but when survivor has trap on head it doesn't make sense (she would literally have to slash through thick metal to get to the throat). How about giving her second variant, when trap is on she kinda uppercuts and thrusts blade into throat bypassing trap?
Your idea is too similiar for Bubbas and Freddys mories tbh.
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Shrine of Secrets is one of my favourite ideas this game had. U want perk immediately, go buy dlc, u want to farm it, wait and test your luck. Healthy approach.
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@LordGlint As fun as jumpscare Myers is i actually think its really unhealthy (addon that works only on one map with no real counter (spine chill kinda i guess?)). Its like facing Haddonfield, Crotus Prenn or Red Forest offerings with 4 balanced landings. Beeing able to fish for specific offerings only promotes this. Rare things should be rare.
That's why it is a no from me.
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It also promotes diversity, might aswell run that addon that i don't like since it has no downsides and i'm saving my favourites for something else.
I see people spend millions just for that one special addon... if you suck with this killer so much without it, maybe it is time for a change?
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@thesuicidefox Having person hooked and another one downed nearby puts so much pressure on survivors it is worth loosing a distant gen in a long run. Again, if there is no bbq aura at all its very safe assumption that someone is very close. I haven't seen distortion as killer for at least month, everyone seems to be busy running dead hard, adrenaline with borrowed strike and then beeing shocked that killers take iridescent ######### ;).
Edit: Of course, there are other ways than bbq to know survivors locations, i use it just as example. No traces elsewhere then i'm checking hook area - this is assumption, sometimes right, sometimes wrong, but it's very accurate most of the times ¯\_(ツ)_/¯. If it didn't work, i wouldn't do it, as simple as that.
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Its fine as it is now. I really like the sound effect it has now.
I miss good old days when game didn't tell you why you are exposed and why someone was instadowned, had to actually use brain.
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I think killers are ok. Would rather rework maps.
I like the Clown reload idea tho!
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@darktrix I agree with everything except corner gens. Easiest way to 3gen yourself. Of course there are times when it doesn't matter if its corner or not but guides like this are meant for newer players who don't have that sense yet. Even if its unsafe gen a killer has to travel longer distance to check on it. Can't count down times i finished last gen in literally last second.
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@Madjura its actually a valid point. It doesn't help that games vs 4man tryhards, 4 randos and 3 new guys with one experienced friend are worth the same. But i don't have idea for balanced fix :/
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Stuff like this makes people think that killers are strong, but it takes just team of randos who are not super stupid (im not saying they all have to loop like crazy and have 300 iq, just don't do obvious mistakes, not drop every pallet in one minute) and boom 4k hours killer rushed.
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I think killers and survivors are in ok spots. Maps and SWF are the problem, Haddonfield, Crotus Prenn, Red Forest. 3 offerings that you can combine with balanced landing to basically instawin unless its decent nurse or autotrapper.
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@SenzuDuck 43 with all the iridescents used at that time (there was rumor about removal so ppl used them like crazy, to counter mom too) and with all the dcing to not loose rank? Death roulletes, ppl who kill themselves bcoz got found first or bcoz its nurse/black ward (easy snowball).
Thats actually very high number bro.
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@SenzuDuck game which is still survivor sided lel. "Killers gotta stop being bad at the game and suck it up" apparently that's all killer can hear on this forum.
And that's why i wrote what i wrote before.
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Wow this is so ridiculous.
"I know killers aren't obligated to play nice in a game that is unfairly in their favor"
But you totally not behave like you feel they have to. The level of entitlement is just disgusting.
Edit: Oh my allies dced leaving me for assured death? ######### KILLERS
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We have been ranting about it since annoucement of EGC.
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I posted this multiple times already:
Killers should see who is in swf and should see difference between 4man and 2 2man squads.
This way killer can take strong perks and addons vs swf and usual chill stuff vs randos. Right now it looks like this: Someone plays killer 4fun and after some time stumbles on tryhards. Communication, only second chances + balanced, instaheals, Haddonfield offering. First time, second time, third time and has enough. Takes iridescent Cuntress just to stomp team of randos after a minute. Fun gameplay...
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Lets summarize: lobby dodging and dcing bad.
Doing something about it: even worse.
???
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Of course it should be like this whenever possible.
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This is one of the most unreasonable requests ever.
Give killers timer when borrowed time and ds expire as baseline. Fair?
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Super tryhards create nurse mains so yeah, good job indeed guys.
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Discovery of the year ;).