HazeHound
HazeHound
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- HazeHound
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Comments
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This is pretty nice idea, just like "remove pallets".
Seriously, noed got nerfed at least twice and you still whine. If you don't break totems, you deserve to get snashed with noed.
Its part of this game to either trust tour teammates will do or doing it yourself.
If counters like this will be added and stuff like "is survivor in a chase" (which people are rumbling about in this forum) every single game will end after 4 minutes. -
Actually if you time flashlight perfectly killer can't drop a survivor. Its always worth trying tho
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Anyone who heals against Legion deserves a loose. Just mend and do gen. Even with thanathophobia 15% you close game way faster by not healing. Utilize windows to force him using power even when you are injured. Easy win.
Edit: If someone is using well make it or auto dick dick it is actually ok to heal.
Edit2: Healing in general is a waste of time against every killer. If someone has selfcare its actually better to let them heal and do gen (separate gens. Exception: healer has increased speed and proove thyself(both, not just one), then its better to heal and do gen together. -
If you give survivors too much informations literally everyone will be genrushed.
Focus generators, use kindred, you don't need anything else. -
Yes, dbd constantly loads and unloads things. Ssd is the way
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I really like your ideas guys! I like the one with pip for random addon the most, but special hook is excelent idea aswell. I would say it would need slight nerf tho, because survivors waste time searching for items. How about base chance of unhooking yourself from special addon hook is increased to 10%? Survivors can see which hooks are special.
At first i liked the idea of double pip = keep addons but then i realised instahatchet cuntress will go wild. Hell i have axes belts and wards for 60 trials like this already xD. -
This is interesting topic. The problem is this: both sides have no idea if the opposite side is going full tryhard or not and this is have been source of frustration for me. Whenever i just want to chill as killer and try new builds i face those 3/4 ds teams, rushing gens like crazy and beeing actually very efficient with every aspect of the game. After couple of rounds like this i get frustrated and take all the good ######### (builds like: mori, dying light, iron maiden instahatchet cuntress) just to face guys that came here to chill and that are not even very good for beeing r1. Of course this game is no fun for anyone, including me.
It is very consistent for me. I am relatively thick skinned and i dontd really care about loosing/winning but facing all the crutch stuff all day eventually makes me want to use top tier gear too. Or sometimes i'm just in a mood for it. And everytime i do survivors very chill and actually friendly in chat. And that's what tilts me the most.
There is nothing we can do about this, because game was designed to spend points take good ######### we just found, go yolo and repeat with every character. What we all end up doing is having one favourite character that we play as (often taking nothing into trial) and have leveled and spending points from this games on leveling new characters.
Its unfixable, bcoz if every character had its own point pool we would have to face players of our rank with lvl 1 characters if we wanted to play them.
If every character had its own place in rank, new players would constantly face r1 smurfs. -
Blood amber is super strong, i agree, but you need to notice couple of things.
If survivor takes key huge majority of killers take franklin (that's why i use green keys so often, one perk less to worry about), if survivor last second switch, many killers will camp them just for this. Chances of loosing it are just too big and not that many survivors really understand how to use amber efficiently. Also you need specific maps for this little trick. I personally really like the addon, especially because its purple and can be farmed with Ace in your hole. But i think it will stay underused.
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I cant believe you still brag about this. You see a totem? Break it, that's all it is to noed. It prolongs the game by less than 20 seconds. One loopable window takes more.
Also keep in mind that: killers are not entitled to kills/sacrifices, survivors are not entitled to escapes. Earn it. Game is and always will be balanced towards survivors, you can break totems, if not pay for it.
Edit: Noed has been directly nerfed at least twice, so quit whining unless you want to see only Billy in your games. -
The changes are amazing bcoz only killers who tunnel will be punished. No ds at first chase is the most important aspect in my opinion. However timer still running when downed and user getting higher chances of beeing obsession will make smart killer just slug the obsession for a while and then hook, with perk having no use. Don't you think ds will be literally useless? Im a killer main btw. Please, at least consider ds not making surv an obsession (leave this for object) or activating by beeing downed within the time, not picked up.