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HazeHound

HazeHound

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HazeHound
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  • Exhaustion regeneration while running - just no. If any perk could have it that should be Vigil. But just no.

    I like the idea, but based on numbers it will be either godlike or not noticeable. There are also not that many things it could affect really.

    I would preffer a perk that increases action speed based on action progress. From 0 to 15/20/25%. Tetchy wright.

    Or more implications of luck...

  • Well it is multiplayer game and every revelation destroys the shroud of mystery. Unanswered questions are very good for a game with wicked backstory like this. There is actually quite a lot stuff to read on wiki.

    I think swf should just face harder killers than they would by queeing solo.

  • Well it kinda make sense, but will be used to deny killer 4k without loosing points for dc.

    What i would like to see is one time use common item which can be used to injure yourself. To get procs without no mither or allow dead hard when there is noed.

  • As a killer i don't mind rq, they just help me. But i feel bad for survivors.

    I agree, we do need some kind of punishment for leaving game early.

  • If you get triggered by clicking or tbagging killer is not for you. Its just this simple. Getting mad will only make you play worse and if you actually chase guy who can loop you quite well you are wasting your precious time unless he is breaking pallets fast.

    However there is very simple solution. You need to realize that person actively mocking you is wasting time. In a game that is all about time. Just try to make them follow you as you chase someone else (don't break chases, but switch targets when have opportunity) and laugh at their 30 iq Mog brain.

    All kind of bm is like words: you decide if it has effect on you.

  • You try to fix something that is not broken. Leatherface already has good addons for exactly this, while Billy needs to be precise unless he took looooonger range. Just 360 Billy, high chance of missing even on rank 1.

    What i do believe is missing... are iridescent addons for Nurse, Billy and Leatherface.

  • What i would preffer is this:

    Everything as it is now + whenever killer feels like it he can mori a survivor (hooked once or if he is last one) but it costs him 20k bloodpoints.

    What it acomplishes? If you find toxic piece of nugget you can sacrifice your already accumulated points to get rid of this person. It will also not be spammed willy nilly due to high cost, just in those extreme situations.

    If you took mori in game you don't pay extra of course.

    I just hate bringing random mories. If I don't use it, it feels like a huge waste. If survivors in match are playing normally i just don't want to mori them.

  • Its nice idea on paper but reality would be this: player has couple of favourite killers and plays them regurarly. Player plays a lot and is good, goes up ranks fast. Whenever he does daily for other killers he absolutely destroys lower ranks due to game knowedgle, raw experience and mindgames. No fun for both sides as killing way weaker survivors is just boring and unsatysfying and survivors just got literally rarped and they don't even know how did this happen.

    Or plays every killer and stays on lower ranks due to not having enough time to rank up every single killer. Results will be the same

    I get where are you coming from, playing perkless on higher ranks is just hard, but this is not the way to fix this.

  • Most played characters get the most attention from developers, higher chance of people actually buying something.

  • There are already enough anti camping mechanics. Just rush the game and leave killer with no points and depip.

    As @Raptorrotas said its survivors that make camping work.

  • Survivor gameplay is very stress free and not challanging. There have been constant changes but surving does not feel like achievement of any kind unless you face TheEntityLeftHand for example. In my opinion this is because of ranking system, surviving or not should make bigger impact on emblems because ranking up when dieing is not just possible, its standard unless you got camped on first ever hook.

  • Just don't get caught, play stealthy or learn to loop efficiently. Stop whining.

    Many perks actually promote finding new survivors alongside emblems and actually points for hooking someone for the first time.

    If survivor does reckless save entire team deserves to be punished for it. Play smart.

  • Ok hide them but make lightborn a built in basic killer skill.

    Pointless bragging and creating an issue where there is none

  • Totem counter should never be a thing unless you double total ammount of totems on map. The game relies on trusting others to do something or doing it yourself. Otherwise genrush makes game last 4 minutes. Either search for ruin or do gens. If noone finds it game is slowed a lot. If noone does gens game is frozen - exactly what killer wants. Same goes with hook rescues and kindred, op perk but noone uses it. Too much informations on both sides is bad thing. Wanting built in totem counter is equivalent of whispers built into basic killer abilities.

    This is the reason why swf is rigged and why it should face killers of higher rank than their avarage.

    Edit: I don't get your whining about totem counter and noed. See a totem? Break it, that's it.

  • @Wolf74 said:

    @HazeHound

    Overnerfed? What are you talking about?

    In my opinion the perk gets actually buffed. All drawbacks and valid counterplay gets removed.

    The "counter" after the change would be hardcamp for 2 minutes or delay every 2nd pick up for 60 seconds. And since you don't have a clue IF the victim has DS, you need to act on every survivor as if he had it.

    How so

  • @Wolf74 What are you talking about? If you want to tunnel all you have to do is slug the obsession for couple of seconds. Keep in mind that timer starts at unhook. Count in bt and chase and in some scenarios you don't even have to slug.

    For me the intended change is wonderful because i very rarely tunneled. For me ds is gone. But if killer decides to tunnel he has easy job. Killer takes no obsession perk and knows if there is or there isn't ds in game. Perk will not be taken that often after initial hype because it strenght depended on dynying the first chase, now mechanic is gone and people will not take the perk that is useless if killer plays normally this often. Especially after rework hype is gone.

    Don't get me wrong, I am the number one to throw this perk into garbage can. Camped so many people just for using it bcoz it broke game... but now its not only not broken, it is useless even when intended situation happens because smart killer can deny it completely.

    Imo ds should not make survivor an obsession, only object should. This way killers would have to have this possibililty in mind even in games with no obsession. Either this, or perk should just activate after beeing downed 60s after unhook for ever until used or hooked again. Otherwise only people who don't know it exist will be stabbed and campers/tunnelers will do their business normally.

  • I was against decisive for years now, but now its overnerfed. They need to remove obsession part of it. Killers can just slug you for short time after tunneling. But if ds didnt make you obsession killer would have to guess.

  • @Larcz said:

    4 Ds per match? Sound like rancor with enduring will be meta.

    If you don't tunnel you need none of those. Just abuse bbq and pressure them to death.

    Edit: Of course if they keep it just as antitunnel perk, which i doubt bcoz of all the crybabies

  • @RoMainPuppy If you still struggle read this. More blinks equals longer fatigue. Only take fragile wheeze, every other + blink addon is a waste (yellow when youre confident). With 4-5 blinks fatigue makes it not worth it. At least one additional blink is a game changer tho. Pocket watch reduces fatigue, but has its own drawback. My favorite combo is fragile wheeze and matchbox. Try this or +1 blink with pocket watch.

    Gameplay: a lot of survivor will try to mindgame you. Golden rules are:

    1. First blink in their general direction, second one, precise to get a hit. Optional third if they juke you. You have blink window, you don't need to strike immediately.

    2. If you look straight and can't see their feet you are in range of lunge.

    3. Don't blink at survivors, rather at place they can be when you land. Its either behind or in front of them, never directly on them.

    4. Blink arround corners, don't go through walls when not necessary. They will often wait at corners and go back when you blink.

    5. Every survivor is different, has own habits. Learn and observe everyone separately.

    6. Be unpredictable. Survivors will try to learn your patterns aswell.

    7. Don't be afraid to slug but only when going for last guy or you are 110% where your next target is.

    8. If someone is clearly too good for you don't waste time. Don't break a chase tho, stealth kills nurse. Simply switch target when you accidentaly see someone new.

    9. Don't be afraid to blink, try new things ect, but keep in mind there are rare ocasions you don't need to blink for a hit.

    10. Unless you see someone immediately its not worth to stay near hook for too long, 3gen beeing an exception. You are mobile, you need to apply pressure.

    11. Exploit weakness. If survivors are overly altruistic and just refuse to do gens, they are asking for it - if they are all here you can protect hooks. Grabbing someone doing hook rescue is such ocasion, if you try to hook, first person will get saved, but if you slug you now have 2 people doing nothing. Easier target is a better target - just a reminder. Watch for borrowed time tho.

  • Up the ante is very good actually, 9% to every rng is huge. Problem is, there are no rngs in game. Its not perk beeing bad, its lack of luck implications in game.

    Gens could have technician effect chance based on luck for example.

    @ClogWench last time i used it, it was broken. Hooks after sacrifices did not come back. Live on stream xD. Bitter murmur is bugged too, eh.

  • All it takes to fix it in my opinion is raise the condition of pip by 2-3 emblems and maybe safety pip by 1. Also fix safe hook rescues. They often pop up after rescued survivor gets down for some reason.

    Why? It is so damn ridiculously easy to rank up as survivor. I had a lot of trials when i died and did almost nothing but still ranked up.

    It goes by the spiral. Many weak survivors in higher ranks cause more bad killers ranking up which causes even more and even worse survivors... You see what i mean here? We are currently in state where all you have to do is play regurarly to get r1. Skill doesnt matter its just about time.

    I think the only solution would be to make survivor pip harder and a one time total rank reset to r15 so people have to earn their place again and then with normal monthly resets (you know r1 to r10).

    Edit: When it comes to dcs we just need some punishment. Lets say if you dc manually you can't join any lobby except kyf for 1 minute. 5 minutes for second manual dc withing hour. If you dc more you get leaver status which will make game to try puting you with other leavers.

  • I don't use ds now bcoz its broken mechanic that should not exist. If it stays as only anti tunnel thing it will propably be my core perk alongside kindred.

  • If you are not cheating just don't give a single #########. Survivor mains feel entitled and will find reason to bm you always.

    If you cheat tho just go drink some bleach or whatever.

  • Ofc we all do. If someone spends real money or shards this indicates they are most likely playing the game very often and through raw experience will be bigger challenge. If you asked if I assume toxicity by skin - no (with exception of Sheriff Jake). If they bm and use old ds - camp, all others get normal non-tunnel gameplay (given they don't farm each others, if someone is making huge mistake i will exploit this weakness).

    Edit: You guys do realise survivors are all the same and Nea or Dwight mains are just memes right?

    Edit2: Prestige means nothing really. But if you see someone last second switch to p3 Claudette its 90% sure they will try to be toxic and will most likely fail at it bcoz they watched too much ochido who is medicore at best...

  • There are no good killer mains who don't play a lot of survivor too. It is usually the survivor mains that have very one sided wiev. Got caught as survivor? Your fault, deal with it. Got outplayed as killer? Your fault most of the times, deal with it. Problem is ds punishes killer for chasing survivor. Getting stabbed 4 times and then tbagged at gate is not outplay, its broken mechanic. Compare this to god tier nurse, but nurse actually requires skill. The change makes it way better. If you hook and go hunting you can't get stabbed.

    You guys are way too entitled, both sides. You want to escape? Earn it, play smart and efficient. If all you can do is looping and instasaving you deserve to loose.

    Want kills? Earn them, pressure survivors off gens and hook/slug efficiently. Learn how to counter loops.

    Also don't forget its killers choice to camp or not to camp. If you bm, what do you expect? All there is to camping is just to punish killer leaving him with 1 hook.

    Ps: stealth beats even doctor yet you still refuse to adapt. Pay for it if youre so stubborn

  • Noed needs no rework. Its very bad perk compared to what it was before and is super easy to counter. Devs said noed is in good spot multiple times now. Get over IT or punish killers who use it by breaking totems and make them play with only 3.

  • Yeah put even more stuff to bully new killers. This one is pure cancer of an idea, flashlight at least requires small ammount of skill and game knowedgle...
  • Just buy leryno lmao
  • Only if it was for safe hook rescues. Safe rescues need changes too, bt allows for stupid farming with no penalty in points or emblems...
    Getting points needs to be looked on aswell because it promotes coop with ######### tons of points while it is way more efficient working alone. Even proovethyself makes it just even, not better.
  • Imo pwyf should give more stacks and only waste one on hit.
    Example: current max bonus is 15%, lets make it this way. Loosing obsession once grants 5%, attacking takes of 1-2%. On tier 3. Either this or perk needs complete rework, only usable on evil incarnate Myers really.
    If this change goes in killing with tombstone should be counted as attacking (its not currently) and should not be counting as loosing obsession (it is now).
  • Campers for the sake of camping are very rare. They exist, but are rare. If you get camped regurarly you are the problem. Stop beeing tbagging cant or don't use ds while its still broken. Other than this just punish camper by not killing yourself and letting others do gens and leave him with no points.

    Edit: Stupid names don't help either.
  • 30 seconds is really not enough, only Billy and Nurse can make good use of it.
  • This is sad, bulling newcomers because they can't play against even 100h killers. In cases like this im up for witch hunting.
    Just remember that writing down nick or profile adress does nothing, its changeable.
    The best way is to follow them on steam and add a note.
  • Even more insta hatchets? Like black wards are not enough xD. I like the idea, especially wild card for perk slot but it will just be used as mories and broken addons like hatchets, auto traps or purple tombstone.
  • This floor hook should ignore hook distribution. It have been problem since the very start, they fixed it recently but not really fixed it...
    Pretty g...
  • Again, very few killers would queue into this mode. Maybe if it gave more bps or shards. I also don't agree that you can't be toxic alone, but its way easier to bully with coordinated team. Toxic is overused word and means nothing here really. Just like ######### in feminists mouth. But i agree with you that most of toxic stuff happens in swf.
  • It was the survivor side who made more noise since the very start. If you are bad at game it doesn't mean its unfair. 
  • Well you are wrong on this, if swf would regurarly face killers like TheEntityLeftHand they would learn very fast to queue up alone. I hate swf and how it iust removed and balance but sometimes its just way more fun to play with friends. Removing swf you remove big chunk of players and it will make people who stay, dodge even more bcoz they will try to play together anyway making lobbies even worse.
  • Seems op. Tap button and get free heal while beeing chased or working on generators. 
    This game is already too easy you know. Take stiptic if you need insta heals.
  • This does not need balancing. Killer camps? Go do gens and escape for free. Best way to punish is leaving him with depip and 4k points. Don't ######### on hook.

    Exit: this got censored so: don't make sacrifice faster while beeing camped.
  • Very few killers would queue in this mode. How about making swf facing better killers?
  • Dc remove this? I already have dc in one third of the games... Just no. Also i think that new borrowed is broken, when there is at least one pallet or window nearby and you have exhaustion perk its guaranteed escape. Very unhealthy for endgame.

    Killing survivor after some hooks is overpowered to be game mechanic, maybe if this was a perk it actually could work. It could even be anti-dc perk.
    "You get tired of having to chase your prey over and over again, if the Entity does not wish their souls anyway..."
    Once this perk is activated you can kill 1 survivor in the dying state.
    Perk activates once all 3 conditions are met:
    -all survivors in trial have been hooked. (Even if someone escaped, they have to be hooked once. If someone dced during the trial or did not load into the game they are not counted)
    - No survivor died or have been killed yet (sacrifices and dcs are ok)
    - You have 6/5/4 hooks already

    What do you guys think? I don't think its overpowered. Way worse than devour hope, but its not a totem and survivors don't have any warning. Not that great for a perk slot in my opinion.
  • I like the very idea of this. You want this crutch perk? Fine, but you have to take ######### ones too now.

    Your points wary too little, exhaustion perks, bt ect should cost like 5 while wake up or deja vu should be for free. Just to fill 4 perks and not exceed the cost.

    PLEASE MAKE THIS HAPPEN

    Edit: Or at least create another game mode with this. Also killer costs shouldnt be super rigged, because every perk is counterable and its actually 16 perks vs 4. But i can agree for costs that donta allow build like: ruin, noed, bbq, devour

    Edit2: Or game mode where you can only use general perks + perks of this character (Leatherface kinda op here perkwise)...
  • Thats not what i want, but if you make it perfectly balanced, survivors will have infinite lobbies due to too many killers queeing.

    This game has been in favour of survivors since the very start, why are we even arguing here?

    DbD will never be truly competetive, perfect balance is not even desired, just removal/change of most irritating and toxic (overused Word) parts.
  • I said that we need more survivors queeing at time than killers. Numberwise. Even if i spelled that wrong its common sense.

    Even if you have just twice as many survs as you have killers lobbies will take forever for survivors.
  • If everyone is playing 100% perfectly the game should always be a stalemate (or decided by the games RNG)
    Thats not how unisometric games work.

    Besides, every info you give to balance out swf will be abused by swf aswell.
  • *dunno how to delete messages here*
  • Totems and saves are things keeping this game slightly balanced bcoz u have to trust people to do something or do it yourself. This is why kindred is op and noone even uses it. 
    Once again, too much info = genrush.
    That's why playing swf is boring to me, we escape after 4-5 minutes 50% of the time. Very rarely all dead.
    I actually think that swf groups should face better killers.

    Edit: it never stops to amaze me how people who don't play both sides can not even realize core mechanics of the game (time management) after playing for so long...
  • Answer is very simple. If it was 1/1 game killers would have slightly stronger perks. But it is 4/1, survivors are overpowered and will stay this way bcoz we need more survivors than killers.
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