HazeHound
HazeHound
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Comments
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I mean, you already have offering canceling other map offerings (unless there are 4). Just give killers notification on who is in swf and who is not.
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LMAO, nice bait :D
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Heavyweight seems overpowered as #########, but other stuff sound actually fun.
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Pipping system can't be reworked, because it's not meant to separate survivors into ranks. It's meant to make you feel good and that you are achieving something (together with devotion). Most games, people will get chased one or two times, finish gen or two and save one person - this must be more than enough to pip and actually is what most people do per trial.
Go watch Scott Jund video on this, What dbd does right.
What can't be enough to pip however, is being chased once and escaping. You did nothing that match, so no pip. While I understand your frustration, if it was somehow made possible, there wouldn't be people going down in ranks.
It goes both ways, slugging everyone is not a way to rank up - and it's kind of okay.
It's killer's decision to camp or not - get over it and play better next trial.
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If you are confident in your looping - bring in a green key. Ammount of killers who throw the game just to kill people bringing in a key is really dumbfounding... and you know what is the worst part? They still get the 4k, because randos just refuse to do gens, even with my kindred on xD. This happens on red ranks as often like it does on others... The hell is this?!
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@Endorb You are joking, right? You want to tell me, that being able to tell from which side Ghostface, Myers, Pig... or any killer that somehows became undetectable, is coming for you isn't strong at all?
All I am going to say is that there was Huntress win rate increase when her lullaby stopped being directional.
Back to OoO, it's swf interaction is obnoxious and everyone knows that, but I don't believe devs will ever adress it. I'm being realistic with my pleads. Besides, there are actually perks meant to do just this - spine chill and premonition.
I also do not agree with your oblivious argument one bit. The very point of not hearing terror radius is to make killer able to sneak up on survivor... Tell me, did you even jumped when you knew that person wanted to scare you right at this moment?
It would be exactly like killer got notification when survivor is using distortion. Hanging someone and see only 2 people with bbq... but there is notification that someone had distortion... so even though you don't see 3 people with bbq you know that there is noone near the hook. No one would ever again use distortion outside for intentionally bad builds.
I really am against any kind of notifications in this game, but the oblivious one just make no sense what so ever. If you know that you are oblivious, you are not oblivious. Maybe except notifying teammates about Vigil, Streetwise, Leader, Proove thyself and We'll make it - those are good.
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@gibblywibblywoo It is and I think perks like this should exist as in real life it's almost always better to rely on yourself instead of others.
@Saltjar34 Actually, the more I think the more sense perk like this have. For every healthy/escaped survivor you gain some kind of bonus. It literally promotes caring for your teammates.
Compassion
Life taught you a lesson: stronger together. You thrive when others are safe.
For every other healthy survivor still in game or for those who already escaped you gain stackable bonus of 2%/3%/4% to every action except repairing generators and running.
We can't have genrushing perk, but this would help with totems, healing, vaulting, saboing ect.
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@Saltjar34 I don't relly want to make Left Behind too strong, as 40% opening increase is guaranteed escape, same goes for 10% movement speed... and this perk actiaves as well when others simply escaped... Or Maybe it should do all those things AND show the hatch like it does now? I'm not really sure with this one, but current Left Behind is bad.
With your proposition to Sole Survivor, it would go away from the theme of being solo survivor and I think at least one perk should remain in this area. Your idea would be good for other kind of perk though, somithing from more altruisitic surivor.
Also, it cannot change the values as this perk was literally meant to be combined with object of obsession.
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Just do what Scott Jung suggested. DS lasts 30 second, but while in chase, timer does not go down, ever.
DS deactivates as soon as survivor touches generator or tries to progress the game in any other way (unhook, heal ect.). This way it would be true anti tunnel perk. Killer tunnels you? Good you can ds him even 5 minutes latter if he chased for that long, but if he doesn't tunnel he cannot be stabbed.
There is nothing more gae than using ds in offensive way...
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There are couple of breakable walls that actually favour killers... and you can just kick other while not in the chase. Stop whining, walls are fine.
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No! Locker grab and kicking are more than enough thins to do while cloaked.
What Wraith needs is higher movement speed while cloaked without using windstorm. (If you are not using any clapper + windstorm on Wraith now, you have no idea what you are doing)
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@RepostRiposte Yes they can, even on survivor screen animation already begins when they cancel it with a perk. You use the perk slightly earlier, like the dead hard, but it literally cancels animation, jerking their cam and making killer unable to do anything for split second and letting survivor just walk through them.
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I don't know, killer sacrificing perk slot for something useless is pretty good for survivors. It's StBfL or Pop that you don't have to deal with...
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Deliverance is already one of the most game changing perks, it's fine as it is. Second wind though...
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Pyramidhead doesn't need any perks to win...
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You have perk for this if you want.
This is literally meant to be the last resort mechanic to try your luck. It is good as it is now. Buff monstrous shrine to do anything btw, cause right now you still have 3 attempts with it...
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Go and play her good yourself against survivors who know what they are doing, then you can complain about her. She is killer with the lowest kill ratio and for good reason! It really takes skill to be decent with her... hell she was nerfed super hard already, leave her be.
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Lets talk about the perk again, because right now it's really useless. It had really cool synergy with make your choice when it was "bugged" and made unhooking survivor an obsession everytime, no matter if obsession was hooked or not... and it was actually ok!
Current state literally does nothing... if killer is chasing you, you hear the music and see him... you don't really use terror radius for mindgames. What I would suggest is bringing back the "bug" so unhooking survivor is always new obsession and add +1% ms while in chase per stack. It would be the same increase noed gives and it deactivates when obsession dies... not really that strong, but could catch some better survivors off guard like play with your food does at times. Chases break randomly too so I don't thing it would be this strong actually...
If you think that movement speed during chases is too opressive (I really don't, considering how easy it is to loose stacks and how hard it is to gain them!) it could reduce terror radius in chase, but increase it by the same ammount while not in chase... being reverse monitor and abuse for build when you actually want big terror radius (doctor shock with calm addons, dead rabbit troll Myers, unnerwing/caulophobia ect.)
We need to keep asking about useless perks or they won't do anything!
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I'm just going to say that game on red ranks is super unfun, playing as both sides. It's either good nurse/spirit/hag ending up with complete wipe, occasional Iri Huntress or any other killer looped for ages. What are you going to do as Wraith, Clow or Pig, even when you know you are facing swf? Bring mori which does literally nothing, because you have to catch person 3 times anyway?
I ######### you not, all the crap which got broken after latest patches is starting to just be funny at this point. Double pallets back? It's possible to get tripple pallets on coldwind (literally lunge away from each other...).
State of the game is very sad and I'm concerned with priorities of devs. Release of The Twins is complete fiasco, complimented by brigning back old bugs... then keeping keys (which everyone knows are not healthy what so ever) but trashing mories... Remove both if you don't like them so badly...
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@arcnkd Well I don't agree with you on this one, but these are just opinions on both sides. Remember me, just as old Dying Light were the perks that made you scared of being the obsession, which made sense actually.
16 seconds is nothing for entire perk slot sadly, but it's slightly too much when there is only one person left, that's why I proposed the change, with this suggestion it's usefull as it used to be, but not opressive (yet still having small effect) when there is only one person left.
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Second wind should either have easier condition or remove any broken effect right before it heals (Yes I'm thinking about deliverance combo and lets be honest, it wouldn't be that op for two perks with two conditions, especially that it's canceled if you get hit). Right now it is really useless.
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Common: they should do something but i don't know what.
What exactly is the issue with wglfe in your opinion? I don't like this perk, because people use BT with it thinking its good play while in 90% of times they are only helping killer... and are rewarded with bps and emblems for it...
Only good time to use bt is when gates are open or survivors is couple of seconds from next stage. Every other case helps killer.
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Franklin's is fine as it is now i'm my opinion.
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Brutal strength is in this weird spot where it's not good anymore (many reasons for this) but it slightly helps with action every killer uses during every game - kicking gens and pallets. People are using it so devs will not change it.
Idea to unlock killer cam during animation to some degree seems interesting, i really like it.
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No mither is very underrated. You don't realize how strong not leaving blood is. Wglfe is farming perk, if you want usefull perks go for them. Davids perks are fine, they are doing their job. I'm just hoping they will fix wglfe + bt bcoz it rewards bad plays by points and emblems.
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Nurse is badly implemented in so many ways it hurts. They fixed major bugs some time ago but dedicated servers hurt her. Hag even more.
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Its what achievements are supposed to be, beeing something actually feeling good to achieve at long last. Years of bullshit steam achievements destroyed that.
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Its because lack of players at the moment. Devs said multiple times they prioritize search time, then connections and at the very last "fairness". It's either this or you wait for lobbies. I literally waited 40+ minutes for one game that would end after minutes bcoz someone got mindgamed and dced. Hallowed Blight, bad time to stream...
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Just show killer who is and who is not in swf. Small bps increase for playing against so people don't dodge constantly.
This way killers can take actually good perks/addons and mori against sweaty 4man groups and not bully randos with those.
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In case it is not bait - Clown is literally the worst killer in game (unless you have exhaustion addon, then he only sucks). Even bing dong is better.
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What would end up happening is everyone using survivor who run or vault faster (even if it is just 1%, it is huge) or who has smaller hitbox/model (basically the same effect, you make it arround loops faster).
If you want more immersion you can just play like for adept achievements.
@xEcoLog1cDuk3Xx you are speaking about players. Most of player base is not good enough for competetive play, while survivors as a side are clearly having the edge. Most of it is because of poor map designs but still. Wretched shop loop, Disturbed wall or multiple jungle gyms spawning near each other or near shack.
It would be awesome if they had different animations though.
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The whole idea for totems beeing viable secondary objective is just flawed. You see a totem, you break it - game prolonged by 20 seconds... Wow... thats helpful... not...
I like perks like inner strength, really creative, usefull and point survivors in good direction. But saying that totems are viable distraction is just crazy, not in game where it takes 4 minutes to escape.
Btw: Look at this. Noed is here from the very begining, as Hex for the most time. Everyone knows about it, devs even increased points for totems to 1000 for dull, this is some crazy ######### and most survivors still don't do them. It just shows that most of community doesn't really understand the very basics of this game. And yet devs still balance it arround r15...
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You have wrong aproach. Just understand that no matter what killer, addons and map you have, good survivors (not even swf) will leave killer with 0 hooks if they don't make stupid mistakes. Exception beeing Nurse, but she needs to be god tier.
It literally takes to hold m1, learn 4 maze tiles + very few map specific and how to loop them. Survivor gameplay is boring and presents no challange what so ever.
In game like this you can't expect to kill everyone every game. Especially with balanced landing and 3 offerings with all maps broken af. Just chill, play as good as you can and see the results. If challanging gameplay requiring to actually use brain is not fun for you then go survivor or other game.
This knowedgle doesn't help either, no matter how good killer you become you know that only hooks you have are because someone ######### up and knew how to exploit this mistake. Even mori, iridescent heads Huntress is crap due to her movement speed. Loopable for minutes on every single map unless they run into dead end.
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You do realize that people who camp or tunnel doesn't care about points and ranks right?
Doing literally anything grants more points. Yet another entitled request...
If killer wants to camp one person in exchange for everyone else escaping for free he is and should be free to do so.
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If you played more killer you would propably want Corrupt and Pop as base kit huh?
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What the ######### am i reading? What's next?
Fixed a bug when killer could hook survivors without using hangman trick?
Fixed a bug when survivor could attempt to repair generator without deja vu?
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Noed is such a trash perk and you still complain about after 2 nerfs...
I'm survivor, i must survive, hurr durr. This is how you sound to anyone who played for longer.
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Dev team clearly favour the killers... good one xD
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@Kagari_Leha ??? If Clown uses Corrupt Bloodwarden and there is 0 pallets on the map because you wasted them all what are you going to do? Loop at windows where he can force medium vaults? Unless its canker map like Haddonfield good luck.
I am now convinced this is a bait.
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New deja vu. Shows which gens are closest to each one, never wander aimlessly.
Iron maiden. Ever got locker juked as Nurse or chainsaw killer? It also makes them scream, good crap.
Thrilling tremors and I'm all ears. Those are really top tier perks once i really tried them.
On the opposite side i thought new Dying Light will be good but its useless. Obsession is not affected and you don't get tokens from obsession. Once obsesion dies you loose all tokens. So basically you avoid obsession. Obsession pumps gens and other people are getting chased, hooked, saved meaning only one max two people are really affected at a time. Penalty doesn't kick in from the start and isn't even big enough to be noticible. Thanathpobia is better because it motivates survivors to waste time healing. Crap design from start to finish. I get it was made to fit with other 2 Mike perks (leave obsession for last) but it just doesn't work. His old kit gave you something for any interactions with obsession, now you are only punished for this. And name, dying light doesn't even fit anymore. Used to be: ######### this guy is dead, now were #########. Now its, oof he ded amen, pump gens.
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@Kagari_Leha If you think that dropping the pallet is solution then you are the person who screws up entire team.
Trick is to waste as much time without breaking the pallet and if getting hit not throwing it, rather using momentum to get to the next loop and delay there/vanish.
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Speaking about chill play arround r15 when on avarage there is one or two survivors who are decent and others are just familiar with the very basics of the game - all killers can apply pressure by simply picking chases wisely.
Speaking about facing good survivors or sweaty swf - only Hillbilly (better against decent survivors) and Freddy (better against good survivors) have enough mobility and can be dangerous enough when doing mistakes to apply pressure. Demogorgon and Nurse are close but not quite there. Ofc God Nurse is lethal threat but not mobile on bigger maps now.
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@ClickyClicky bro you complain about Billys potential to snowball, how about Plague, Myers or Trapper? GhostFace even, stalking to 99 and then activating it for one second as you touch survivor before anyone can flush you out of shround. Super out of character and logically stupid mechanic not making sense what so ever, unlike Myers. But it is in game, otherwise noone would play him. If survivors make mistakes Leatherface has the biggest punish and snowball potential, why not nerfing him? Because he is laughable if survivors are decent.
Edit: Early downs, how about Myers grabs, op?
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Just follow them on steam and do this every time you see them. :)
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@gamerscrybecauseofme did you even read what you post?
There is no corelation between winning a match and beeing first at a tournament, that's how you sound.
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I have to agree, i played maybe 10 games since new rift openned... and all of them had dc or first guy i caught just killed himself. And i wasn't even camping because of devour your choice (which is bad idea lately, everyone is afraid of noed so much no totem stands for longer than a minute lol, welcome back haunted grounds).
Oh yeah one guy dced because i denied his ds, but that's normal (bt, ds, dh, adrenawin, what a surprise) so 9/10 games in reality. What's the point of playing survivor when its always 3/1? I just hook the rest twice and pretend i'm bad at looping so they escape. More points for me this way xD.
Edit: Speaking of challanges, who did 4 gens with dark sense legit?
Edit2: If it gives you any comfort i have mori list of guys who dc not on accident. 100+ steam ids so far.
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@PigMainBigBrain I like Freddy, he can make fun plays. Thing i like the most is he has "high mobility" without making him so strong in chases like Nurse is, and since she is no longer high mobility we have kind of a balance.
But honestly i think Freddy is stronger than Billy on higher level play. If survivors make no or very little mistakes his power actually helps securing the hits when Billy would be helpless. He is bullyable once exits are opened while Billy is not, so i like Billy more, he punishes recklesness like noone else xD.
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Best show: TheEntityLeftHand on twitch.
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Kill me, i missclicked and voted killers xD
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Entity pleased.