Please rework the pipping system
Context: I just had a match, chased for three gens, camped for two, got unhooked and escaped. That was a depip.
I am BEGGING for a rework of this. If you are going to have rank rewards then the system needs to update because it is currently ridiculous.
One of the most fustrating things is to win a match, and then have the game tell you at the end of the game that you played badly.
This goes for both killer and survivor at red ranks, its very very silly.
For survivor, an escape should be a safety pip MINIMUM.
And for killer, im not too sure but i can definitely say with confidence that the game should never say you played badly if you got three or four kills.
With a rework of what ranks do, i believe the system of pipping should be polished up.
Im going to repeat something i said earlier, the game should never punish you for winning, it absolutely kills the fun.
Comments
Pipping can be frustrating as Killer. You are punished for playing too well and winning quickly, yet if you drag the game out you risk not getting a 4K, which at high ranks usually means missing a +2 and maybe even a +1
Then you get the swf map offering games in which you need to work HARD to even get a black pip
Pipping system can't be reworked, because it's not meant to separate survivors into ranks. It's meant to make you feel good and that you are achieving something (together with devotion). Most games, people will get chased one or two times, finish gen or two and save one person - this must be more than enough to pip and actually is what most people do per trial.
Go watch Scott Jund video on this, What dbd does right.
What can't be enough to pip however, is being chased once and escaping. You did nothing that match, so no pip. While I understand your frustration, if it was somehow made possible, there wouldn't be people going down in ranks.
It goes both ways, slugging everyone is not a way to rank up - and it's kind of okay.
It's killer's decision to camp or not - get over it and play better next trial.
It would help if there was a way to see your emblem progress whilst in-game. Lightbringer on Silver? Do a totem. Not enough altruism? I'm going for the next unhook. etc
Maybe not a constant part of the HUD, but a small UI element that displays your progress and can be toggled on and off by pressing TAB.