Niche perk concepts

Survivor perks:

Spectator - Might as well watch them, the only kind of available entertainment. While out of the terror radius, when the killer is stunned, you see the aura of the killer and the involved survivor for 3/4/5 seconds.

I Can Take It - While Healthy, if you take a Protection Hit that would put you in the dying state, you are instead afflicted with the Deep Wound status effect. You have 20 seconds to Mend yourself. If you take any damage while affected by Deep Wound, or if the timer ends, you are immediately put into the Dying State.

EDIT:

Auto Mechanic - You can no longer fix generators directly, instead, after interacting with the generator for 10 seconds, the generator begins preparing itself at 1 Charge per 4/3/2 seconds. This can be applied to 2 generators at a time. Being Hooked removes this effect from the generators.

Laid Back - You've learned taking your time can often yield the best result. Generator's skill checks no longer have a Great Skillcheck zone. All successful skill checks grant an additional 1/2/3% bonus.


Killer perks:

Critical Sence - You know how to track the desperate. While out of chase, you see the auras of survivors afflicted with Broken or Deep Wound within 22/23/24 meters.

Heavyweight - You know how to use your weight and momentum to your advantage. While airborne your all damaging attacks deal double damage. You fall 23/24/25% slower and retain full movement control while in the air.

EDIT:

Boobytrap - After kicking a generator, this perk is applied to it. Next time a failed skill check occurs on the generator, all survivors within 4/6/8 meters are damaged one health state.

Comments

  • Heavyweight seems overpowered as #########, but other stuff sound actually fun.

  • Hex: Life Support

    Every time you are healed for a health state, you gain a Token up to a maximum of 3/4/5 Tokens.

    Each token grants a stackable 20% bonus to healing speed and dying recovery speed.

    Consume 2 Tokens to fully recover from the dying state.

    When the hex totem is cleansed by a survivor, you gain the hemorrhage status effect for 120 seconds and the exposed status effect until the end of the trial.

    The trial begins with 1 additional totem.

  • Just Get It Over WIth: If a survivor disconnects or is sacrificed on hook within 60/90/120 seconds of the trial start, the killer may explode themselves, instantly ending the trial with a Brutal Killer rating.

    This should be base kit actually.

  • I don't think you guys know what Niche means.

  • Laid Back and AutoMechanic would probably get slaughtered by players for being “too OP”

    I would use all of those perks, for sure

    and Spectator... finally, a perk that could pair with Alert

    nice!

  • Laid Back maybe, but Auto Mechanic fixes the gen until it gets kicked, finished, or the survivor who activated it gets hooked.

    An individual generator would take 160 seconds on its own. No perks or Toolboxes would interact with it, meaning it would always take 160 seconds. Other survivors could work on a repairing generator, but it would still be less efficient than if 2 survivors worked on it together. It would allow the more altruistic/bold survivors to still help the team with objectives.