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HazeHound

HazeHound

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HazeHound
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  • Devs stated multiple times that Billy is their go to when it comes to balance. Its not that he is too strong, its other killers that are too easy to bully with second chances and bodyblocking. Oh you bodyblock? So you get the chainsaw, enjoy. He is what killers are supposed to be, dangerous during every stage of the trial but not broken.

    You can 360 chainsaw and that is not too hard. Smart Billy will just wait but answer to this is not doing 1 spin, just 360 until he uses it. He is also weak to looping, if you know how use 4 major maze tiles you are safe. When you do stupid mistake though he is the killer that will punish you, just like Myers and Leatherface. But the truth is, you will have much easier time against Billy than Trapper or Clown (anti loop specs). If you are good survivor. If not then you are easy prey while other killers have to hit you twice, wasting much more time on you.

    Imo he is the strongest when comparing time to learn to effectiveness, but good Nurse (even this ######### nurfed crap we have now) will outperform Billy against smart survivors. Problem with Nurse now, she is way harder to get into than ever and actually not fun to play even if you go into her.

    Edit: If you think something is overpowered but not because of a bug then abuse it. Best argument is always and example showed.

    Edit2: @ABannedCat I agree with you but I don't think he is overrated, even with m1 only, his mobility on bigger maps is a winning factor and shear possibility of having that instadown on cramped maps prevents survivors from stealth play (i really have good time as Billy on Lery's because of it).

  • Nurse was strong. I agree she needed nerf, but she got 2 and this killed her.

    Removing 3 blinks? Ok

    Adding recharge mechanic? Ok

    Combine both of these? #########? Because of lack of 3 blinks you just can't even try to blink (don't even start with her 3blinks but not through wall, its pathethic), because of recharge mechanic she is no longer high mobility killer.

    Making mistake with Nurse means you loose survivor who pays attention. With other killers (maybe except Legion) its just one more loop.

    She has been hit too hard (fatigue after pallet stun again? Are you kidding devs?) and no longer is worth the effort.

    Well this also means that there are very few Nurses, so most people don't know how to deal with them and thus they have easier time... But it takes to meet one good survivor to hate her for ever.

    Edit: There are 2 things i like in this rework though: auto blink after fully charged and ability to go back. Those 2 addons are fun to play with.

  • Don't know if bait... but doctor is actually one of the worse killers.

    Oh no he knows where I am, now i'm going to die - such r15 mindset.

  • @Siren If you think that by slugging and camping youre going to have huge succes you haven't face survivor with brain it seems.

    Corrupt blocks 3 gens so you only need to pressure 4. Yeah no big deal. You clearly are not experienced, or baiting.

  • All the time, every mindgame is 50%. It all comes up if you guess correctly first couple of times and then you can start reading your opponent.

  • @Siren Ruin used to stop bad survivors and carry killers facing them. Killers who cannot stop bad survivors now, without it, derank, crap survivors rank up. They will be facing medium killers who will obliterate them and rank up like crazy. That's why soon red ranks will have much more killers who are simply not that good. Soon after medium survivors will be red ranks because of so many boosted red rank killers. And that's how red rankse will mean nothing. We have seen this couple of times now. Of course this will happen gradually, not over night.

    Edit: Oh, and you will see mainly Billies, Spirits, Trappers and Demogorgons. Occasional old nurse mains aswell. Corrupt Intervention every game, of course so it will be nerfed too.

    Then im quiting and stick to Warframe

  • Truth is this change (ruin) affects only worse players (survivors who wasted time searching for totem and didn't even tried to work through it/ killers who didn't realise how crap ruin is in reality). But this will affect ranking, in one week r1-3 will be full of medium killers who shouldn't even be r8. In two weeks red ranks will be mix of every kind of player like it was back when ranking up was easy.

  • You only see part of picture.

    If worse killers are deranking hard this mean super bad survivors are ranking up (those who didn't understand game basics). This means medium killers reaching red ranks very easly. In 1 week we go back to place when r1-3 means literally nothing.

    So many people believe making anything survivors have to do beeing based on actual skill is bad. Sad. Flashlight/pallet save patch beeing second best example of this.

    Ruin was crap perk (but at least it made difference between bad survivor and decent survivor) but now it is almost useless (from killers pov). It only helps killers with good pressure and map control, those who already don't need help. Slow killers were the ones needing ruin and it is useless for them now.

    @LordCyphre You kinda have medium vaults doing this.

  • Borrowed time was fine until they reworked Legion. I had multiple instances of killer wanting to tunnel me and then spend good 2 minutes catching me again bcoz of the timer not going down and dead hard. If i run adrenaline aswell this would be clean escape 2 times already.

    It is so stupid. The timer should run down during the chase but for example at slower rate. Just like EGC and hooked/downed survivor.

    8 seconds of time to active BT is in my opinion too low, it would be too easy to just wait it out.

    Edit: It sucks to be camped but unsafe rescues should be... wait... unsafe?

    Wglf and BT is still broken because rewards dumb decisions.

  • Just don't tunnel, Jesus Christ how hard is it. Or play with clock on your desk and memorize time of unhook if u want to tunnel so badly. This way you dodge both bt and ds. If you know that person unhooking another survivor has ds active (swf often like abusing it) don't grab them, lunge or use power.

    I think ds is fine but that it should be affected by enduring since its only 50% now. This and head on stun.

  • New ruin only helps high mobility killers, killers that already don't need it.

    It is just unacceptable, for devs, that anything survivors have to do needs at least a pinch of skill. Remember no timing pallet save update?

    Just go Corrupt Intervention, Whispers Hillbilly.

  • I love maps, but there is always Franklin's when i bring one kek. Glass bead is my favourite addon, underrated.

  • Game is, was and always will be unbalanced in favour of survivors. If you don't enjoy it don't play killer. Survivor is fine, just don't be toxic cu nt.

    If you want to continue playing killer you need thick skin. Just realize the power role here is not on the killers side. Only one killer can make plays - Nurse and she has been dumpstered, they both added charge time to every blink charge and gave her only 2 blinks (or 3, but can't go through walls). She is harder to get into than ever (even when she was bugged). Everyone else can only punish mistakes survivors do. If they do none, you will always have 0 kills unless you camp as instadown killer. Just don't let it mess with you. Its a game, meant to play for fun. You did good - nice, you did poorly - it happens to everyone, r1-2 killers regurally get 0k. Corrupt Intervention, Bbq and Whispers should be your core build if you get genrushed.

  • I play purely for fun mostly killer (imo game is too unbalanced to feel any kind of achievement by surviving, exception beeing games against Lefty), but i already have everything unlocked so i guess i got bored with normal gameplay. If someone is asking for my attention I tend to oblige though.

    How i play if noone triggers me (even on poorly generated maps):

    -no camping

    -if i see another target within reach no tunneling

    -obsession has to die (Entity marked you, unlucky)

    -any other survivor gets 1 extra hook (i just throw them under if they are already hooked twice) or just let them go if they are chill and not toxic

    -in general i aim for 12 hooks but noone can die unless obsession is gone and they had their "mercy hook"

    -if I wasn't near hook, person didn't kill themselves but simply didn't get saved and died on first hook everyone dies

    Those are really fun to follow, at least for me. It grants me max points except for sacrifice category obviously so it works even for farming bps.

    But if someone tbags, flashlight taps (im fine with saves though) or points all the time they get camped. Also people who dc or are cu nts in chat get mories. Try it, is really fun unless you get 4man tryhard sweats which isn't as common as many say.

  • I can't wait for nurse tome, so many baby nurses to bully xD. Including me, haven't touched her since nerf oof.

    Btw she now enters fatigue after pallet stun, seen this just minutes ago.

    I wonder if they are going to do as many rewards as on first rift.

  • If someone dcs and its obvious that was not an accident (sniped with chainsaw, missing ds, screwing up pallet) said person is added to mori list and the rest gets 2 hooks and escape if they don't annoy me with tbag.

    Follow them on steam so you still can see them on list, even if they change name.

    Enjoy.

    Edit: Killers dcing isn't a problem really, because survivors just win. One survivor dcing early basically means the other 3 are dead. I mean, i'm fine with all dcs beeing punished in some way (both killer and survivor) but i just think dcing as survivor or killing self on hook is beeing toxic to other survivors.

    He camps? Good stay on hook and let others leave him with one hook and 0 points. By giving up you actively help camping pussy to win.

  • Bro, this is normal time even with ruin on any of craply designed and generated maps. Decent survivors just work through it not wasting time looking for totem. But most survivors arent too bright and they keep looking for totem.

    1 person gets chased, 3 other work on gens. 80s and 3 pop. How many times you run killer for longer due to crap map like Haddonfield, Fractured Cowshed or Crotus Prenn? Way to many times. Possibility of taking balanced landing with offering for Red Forest, Crotus Prenn, Haddonfield or Game aint helping.

  • I don't like the fact the both the time of exposed effect and cooldown are going up with leveling the perk. Am I the only one that thinks it shouldnt have a cooldown at all ?

  • Killers can't make plays, they can only punish mistakes. Since you play for long you know that if you want to play power role you go survivor. Its better than ever (pallets, windows and ds nerfs) but maps are still ridiculous.

  • Bro, allowing less or more perks is simply not fair. Object of Obsession got hit hard with implementation of undetectable, its fine. What really hurts is spine chill, even t1 Mike is detected by it. Its my fav perk after kindred but i must admit its completely braindead. Its off so i'm safe, period. Back then i actually still had to watch out for t1 Mike, which is super fun to play against imo.

    About swf directly: nothing is going to get done about it, devs promote swf as much as they can because playing with friends is more fun which means more players. We preached this on forum for a long time now.

    I don't blame them but personally i enjoyed the most games i was literally shitting myself all the time and barely made it out alive. Good Billy or God tier lucky Pigs i am talking about.

    But its not popular opinion that survivors should actually earn survival.

    The biggest issue there is with swf is that killers don't know if its swf or not and devs try to hide it as much as possible. What this achieves: Killer takes strongest crap possible because got bad games (crap random generation + swf is frustrating) only to destroy 4 random chill guys with meme builds. Not fun for anyone literally. Then killer chills the next day, takes fun killer and fun build instead of sweaty ones to poorly roll again and got dumpstered and tbagged. Gots angry, switches to sweat build, add mori maybe... Oh its chill guys now but since mories are not for free he is using it anyway (lets be honest, most players don't nolife this game and wasting good addon/offering feels just wrong).

    And the cycle continues.

    Solution: Give killers ability to see who is and who is not in swf (beeing able to tell apart 4men and 2 2men squads) and give slight blood point after trial boost. 2 - 10%. 3 and 2/2 20%. 4 - 40%.

    Boom everything fixed, most killers will not dodge bcoz its more points even if they loose, can also take stronger crap or no addons if its 4randos.

    But hey, survivor mains already have it too hard so better remove anything that killers can see in lobby including names. Also there are still not enough pallets and broken balanced landing maps guaranteed with offering. Killers should be at 100% ms.

    Edit: Also your perk limitation idea is flawed. Many swfs are not in comms, reading message that you can't take this perk bcoz reason and then not deciding in time would result in having empty slot? Unfair, we have to look at both sides unlike surv mains. This could also lead to having the same perks by last second swotching or something, so really sweaty can'ts could pull it of while. Normal dudes not. I've seen too many bugs so far to doubt it for s second.

  • Your idea for bottles beeing able to act as damage action is interesting and i don't think its op because he wastes a lot of time reloading anyway. However there will arise a question why Huntress axe or Doc shock can't do the same? And on those 2 killers might actually be broken. Maybe create addon for it for Clown?

    Your point here is valid, its not fault of specific killers, it is map designs that are super bad and sadly devs don't see it. It will be hard to do something about it because maps are randomised (i like this, but it can create so broken loops that i literally feel bad as survivor sometimes) and devs balance game arround new survivors, which is ridiculous on its own.

  • Why nerfing second wind??? It is good as it is now, if ppl don't use them its their business. Ill give you best example: Kindred, since release it was literally the best perk in entire game. If all survivors had it, it was 4 minute game most of the time. Devs buffed it twice and its now ridiculously strong, you don't need others to have it now. People still don't give a crap. Their business.

    I agree that mettle of man is ######### now. But what you proposed is even stronger than it was on realease and it didn't take long to nerf this bullshit for a reason. Your version is ridiculous and would create avalanche of iridescent hatchet huntresses and mori Billies. Since its obsession perk it should work best on obsession so i would suggest: it takes 3 hits for the obsession to active the perk, it take 3 distraction hits for non obsessions.

    Your version of Dying Light is ever worse than it is now. Just no, it already is a ######### perk.

  • Why do you even use old ruin? It only works against bad survivors and you need that perk slot against good ones. Use Corrupt and Whispers.

    Oh and 4-5 minutes is pretty standard time when survivors use brain. Everyone on separate gens, while you find and chase one guy it takes less than 80s for 3 gend to pop.

  • Game was, is and always will be balanced in favour of survivors. We simply need more survivor players. Devs balance it arround r15 crybabies. If you don't believe me read the official new annoucing ruin and doc nerf. I have never seen such one sided text in my life.

    If you want to make plays and be in a power role you can try to master Nurse, every other killer can only capitalize on survivors mistakes. If they make none then u get 0 hooks.

    It is way better than before though. Pallet vacuum, one million pallets, Trapper and Hag setting traps speede beeing twice as long, old ds, old mom, exhaustion regenerating while running, infinites ect. It only shows how bad people are at this game that most still think its hard to survive. Its not and they are even removing one of very few things needing skill (ruin skillchecks). Remember update when dropping pallet on any time or flashlighting without timing would force killer to always drop survivors? Devs don't know crap about their game.

    Rng doesn't help, enjoy Pig on wretched shop against survivors who actually usee brain. I used to play all killers but i'm done with this. Map design is too poor, i now only play Billy because he is not hard to master and is actually hard to bully. Of course good survivors will still loop him for ever, but at least you risk a lot by blocking good Billy or beeing too greedy.

    Advice: Don't take the game too serious as killer. Be chill and many survivors will apreciate it. Add toxic can'ts on your mori list. If you follow them on steam you still see them on list even if they change name :). Also if survivors do dumb stuff just abuse it. If they refuse to do gens and hang out near hook just stay, grab them and throw on the ground. Smart survivors will leave you with one hook and depip though. Smart survivors - rare stuff.

    About genrush: Corrupt Intervention, Bbq and Whispers should be your core build. Bloodwarden helps a lot too, if you hook person dead on hook slightly below half the timer noone is leaving unless they have a key. Remember that egc timer goes 2 times slower with survivor in dying state or on hook. You don't need to do anything sometimes, just stare and laugh.

    In general you should have a clock on your desk and watch it when someone is unhooked. Then laugh and tbag about ds and bt.

    Since you like Myers i will give you one thing i discovered while doing random perk wheels. Don't use noed, it really isn't even a good perk. Only exception beeing Myers. Very few people expect it on him and if you do well during the match they will asume you don't need it and wont do totems. Important thing is to have t3 ready. They broke totem? Pop t3. Umad bois? I caught ofguard so many players considered top with this crap.

  • Lets be honest, dl wasn't even good. If you tunnel hard, good survivors genrush. And you can't mori every single game. Obsession also sees that its Dying Light, just play safe.

    When i think about it i think Cruel limits is kinda useless aswell. Blocking windows for 30 seconds arround large area seems good... but as killer you don't want to go near repaired gens in 99% of cases. If its last survivor not slugged, completing a gen is bad idea anyway because it reveals location. No real purpose.

    I think it should remove 1/2/3 loops closest to the completed generator. Windows blocked for ever and not thrown pallets destroyed. If there is nothing in the radius it can destroy thrown pallets then. 15m radius so its not big area. Or it could be 2 loops in 10/15/20m radius so it doesn't remove every single window.

    Its still bad idea to go there as killer but at least loops are closed now if you really want to follow survivor there for some reason. And i think it is fair since survivors have pallet reset. Since its on gens completed it would not work on last 2 gens blocked by The Entity of course.

    Edit: I just noticed Iron maiden makes grab survivor out of locker faster, funny :D. I like this.

    If you like that unrelenting idea or any idea really feel free to put them in first post, maybe devs will see this crap.

    Edit2: I thing that remember me should still have effect when gates are powered not by doing gens, but your idea is great, it solves the problem remember me have now, new one beeing useless and old one beeing op when triggered by hatch. I would love to see it this way: up to 4/5/6 stacks, 5 or 1 second per stack, depending how gates were powered.

  • The absolute worst is Wretched Shop for Pig. She is literally the only killer that cannot do anything on this map. Double window means loops for days. Tall grass has such lenght that prevents Pig from seeing anything while sneaking but at the same time she is visible from afar. Tons of pallets and possibility of spawning multiple maze tiles right next to each other isn't helping either.

    Hillbilly doesn't have bad map really, but in my experience The Game is kinda the worst. You can chainsaw arround on lerys on the outer corridos across entire map with easy, if someone is hiding in a corner you can bodyblock them. On The Game however you cannot really zoom arround the map bcoz of its design and its very unlikely that survivors will go into dead end (unlike Lerys where dead ends are randomized). Rotten fields doesn't hurt him either, great mobility.

    Haddonfield when people have balanced landing is a nightmare for anyone but good Nurse or Trapper (Hag kinda too).

    Huntress is good on maps with low walls loops (Autohaven, Crotus Prenn) or open maps (rotten fields, shelter woods).

  • Sorry for double post.

    I would also add unrelenting to the list. Lets be honest, it is super crap. I propose similiar change sloppy had: on all tiers slightly increase lunge.

    And i really mean slightly, not some kind of broken ammount. Myers has slightly reduced and increased lunges in different tiers and its big different so it should be smaller than this - barerly increase lunge.

    Perk would encourage risky lunges as it would increase lunge itself and slightly reduce cooldown on miss. It would actually have purpose again.

  • Dying light was fine as it was before. It fitted Myers kit really well. Now every single of his perks promote going for anyone but obsession.

    Why calling it obsession when you don't want to chase them? In theory, in film Laurie was the last one but it wasn't because Myers intentionally avoided her.

    It doesn't even really do much. You go for everyone but obsession and it affects everyone but obsession. So it really affects at most 2 people because 3rd one is on the hook. Not so great design overall. Or they should just remove obsessions immunity, i would be fine with fast heals then.

    I agree with all other suggestions but rancor. Killer is supposed to look for obsession, obsession is supposed to avoid killer as much as possibile at the end. Imo this perk is fine.

    Unnerving presence should affects greats, i agree. I don't know if it wouldnt be op with lullaby and boxes addons if it and lullaby affected other things (especially against r15, arround who devs are balancing the game, sadly).

    Monstrous should do ANYTHING. Now it does literally nothing. 3 attempts with or without it.

  • No point in using any of those then.

    Noed is already super crap perk, was nerfed at least twice so far.

    Facts: Killer getting carried by noed is ######### killer. Survivors getting caught because of noed are ######### survivors.

  • Added rant on monstrous shrine.

  • Soo, i bump this up, I really look forward seeing some ultra rares for Hillbilly.

    Maybe increase the angle of bump of the obstacle instead of stun or make chainsaw sound to be exactly the same on entire map, even right next to Billy (something like bone clapper)? Or make entire map beeing affected by terror radius when sprinting (like Legion's addon)? Maybe some combination of both?

    Dad's favourite pipe/belt, fuels the Crooked with grim memories and burning rage.

  • @ShrekIsHot Myers is exactly a killer that can only capitalize on mistakes. Extended lundge helps but dead hard and pallets still hurt him. And spine chill means he stays in t1 for a long time against survivors who use brain.

  • @ShrekIsHot There are no addons for speed when revved up to max afaik. Only the ones that increase speed while charging from 0 to 100. Then its slow again.

    I literally typed why exactly he is good. On low ranks every killer is good, on high ones you can only capitalize on mistakes. That's the reality of DbD, if you wanna play power role play survivor. Or play Nurse for thousand hours straight.

  • Bro, if you play against survivors who are afraid of touching gens because ruin is there you don't need anyway, they are bad.

    The only thing that is different with 'rework' is that even good survivors miss greats from time to time and thus added a lot of time to gen, especially with multiple people on it. Now it just does nothing when they work on it.

    Killer is chasing someone - 3 other people do gens, 80s later 3 gens are done and killer maybe got a hook and broke 3 pallets.

    If you break the chase to push them of gens spine chill or object of obsession gives them enough warning to get to favorable loops. Meanwhile person who you left alone is doing gens.

    In Theory it will work against survivors who can hit greats better than old ruinę but in practice it will be dead perk. It still regresses gen two times slower than survivors pump them up. Just grab pop.

    At least that's what i do when playing survivor, kindred, spine chill and dead hard is my core. Very easy games with it.

  • @MrsGhostface Dead hard gives you this confidence to try and get another loop without throwing pallet. And its win-win scenario. He respected pallet - free loop, he didn't - still can avoid hit and get to the pallet.

    Every exhaustion perk is very good (except locker one, its for memes) but you need to play arround - don't vault windows carelessly to not waste Feng perk ect- dead hard is uniwersal.

  • You guys can dream on, because Trapper is already most played killer and devs will never overbuff him.

    Isn't it better to preach for small but super helpful change that actually have chance beeing implemented?

    @12powak don't you see difference? Freddy traps help securing one hit, maybe. Trapper's is almost guaranteed hook.

  • Yes once he has it charged up he is super slow. Just grow a brain, do gens and leave him with one kill and derank.

  • @Mister_xD Yes it would, having many traps in one spot is the best strategy there is. You can achieve this but that is 4 maybe 5 traps, if one spawned here aswell, in one spot without any strong addons (because using 2 bags already). If trapper could pull this of with tar or autotraps arround basement in 20 seconds with corrupt Intervention on so they have to come to you...

    If you really main trapper i don't get how you don't see ridiculousness of demanding 3 traps in hand as base kit.

    Trapper is area control killer, better than Hag even but he pays for it with time to set up.

  • Leatherface is actually one of better killers, believe it or not.

    People say he is bad and cannot make plays. No killer can make plays (good Spirits, but its guessing game and Nurse maybe are exceptions), they can only punish survivor's mistakes. And multiple hit instadown as base kit is the best tool for it.

    Better buff Wraith imo, LF is fine.

  • Corrupt Intervention Hillbilly or Tru3 Wraith in most trials, that's what ruin rework will acomplish.

    I don't even like ruin, teaches killers to play sloppy and survivors to hit greats. Doesn't help against good survivors (when killer actually needs help). Its used in 80% of games for a reason though.

    Its bad, but best we have.

  • @underlord99 Its literally his best addon. No.

    @12powak @Colton147 I think it would be too stong. Grab stitched bad and iridescent stone/tar bottle and you can place 5-6 op traps in one area in less than 20 seconds. If killer spawns bear basement its instant win.

    Be reasonable guys, not beeing able to carry more than one at a time is the biggest issue and time waster. Giving him one starting slot more isnt op because he still have to collect them but doesn't have to run back and forth one million times. It opens up more builds and is reasonable.

  • Because he would be too strong this way :). Keep in mind Trapper mains were doing alright all this time with worse map balance, rigged pallets and much longer trap set up time and much lower trap disarm time.

    I think that he should be able to carry 2 as a base (start with one but beeing able to carry two). Trapper sack would just grant one more trap in hand at the very beggining.

    Right now +1 trap is a must have for trapper and you are left with one addon slot. If not killer is at huge disadvantage, even with both good addons.

  • @CheersTC Haha that's me exactly in many other games :). Good luck in your trials now.

  • Dead hard is bugged as heck right now (often exhaust survivor who got it without it even showing animation) and can be easly baited. You can also lunge to hit them at the very end of animation. It is once per chase aswell, this perk is not a problem. Unbalanced maps are.

  • Name one such trap that all killers have. I will wait.

  • ^ Matchmaking is too crappy for this. It is also super unfair, I don't imagine doing 7 gens against killers like TheEntityLeftHand, Otzdarva or ZubatLel.

    I think that killers should just see swf. He sees 4man squad he takes good addons and sweaty build, sees randos so no addons and meme build.

  • @CheersTC Nurse can't get bloodlust if she blinks afaik. If it works for you on Spirit try tinkerer or i'm all ears. I don't think you would come back to bop ever after that :D.

  • @CheersTC I don't know man, bloodlusting a loop is waste of time most of the times (unless its near hook or hatch i guess). You can hide red stain by looking other direction. Just not worth a perk slot when you could put i'm all ears if you struggle with loops (because hiding red stain wont't help you on loops you can see through anyway).

    It could give like 10/15/20% faster bloodlust gain or something, but just hiding red stain during bloodlust is super crap. Or maybe make it activateable, you press a button and loose it for couple of seconds, that i would consider using.

    Also bloodlust on Spirit and Nurse?

    ???

    Edit: Ah yes Nurse have this weird addon that disables blink and gives her movement speed for 60s, it can work as surprise factor in this one case but why playing Nurse if not going for blinks?

    Truth be told, beast of prey is useable (it used to be super ######### for years) but i would never use it over any perk except monstrous shrine.

  • Ruin is not good perk as it is NOW (i explained it countless times on this forum already), after the update it will be literally useless.

    Preventing gen tapping during chase is good concept, BUT NOT FOR A ######### HEX PERK THAT WILL LAST 10s.

  • If you read the update notes carefully you will notice all changes are meant to be "fun" for only one side of the game. Just pay attention to the wording. Rank 15s to be specific. I personally don't use ruin (i learned to hit greates as survivor because its in every game, now it doesn't affect me too much and i can heal faster because of it) because it actually helps survivors to get better and it doesn't work on really good ones, when you actually need help as killer. Still i think it will be the most useless hex perk after the change. I don't like tru3 that much but he made good reaction vid about it.

    Don't expect too much, the same people worked on this update as on drop pallet on or flashlight killer without caring about timing and he will drop survivor 100% of times update. It shows how unfamiliar with their own game they are. Anything requiring effort as survivor = bad for them.

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