HazeHound
HazeHound
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- HazeHound
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Comments
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Spirit is good but luck based, better play Billy or Trapper.
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Fear of death but when someone dies you're actually ok :). Devs.
Just don't use this perk, it literally does nothing with exception of Plague maybe.
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@Wednesday666 its actually the main reason i play less and less. Its not killers that kill survivors, its other survivors in way too many cases and its just sad.
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@Wednesday666 well by your definition 80% of survivors are toxic... Its just lack of common sense on their part i guess.
Funny thing, the ones that try to be toxic are most helpful to camping killers because they show themselves. If killer sees them doing nothing he takes considerebly smaller risk camping. I actually made a list of things that stupid survivors do if you are interested: https://forum.deadbydaylight.com/en/discussion/68499/what-not-to-do-as-survivor-from-killers-pov
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@Wednesday666 Every single instance of not doing a gen. It takes 4 minutes to close the game. It takes 2 minutes to die on a hook, including first chase and still not fixed maps its guaranteed escape for 3 other survivors.
Trying to kobe, killing yourself on a hook - helping killer.
Waiting for killer to leave even tho he is clearly not leaving - helping him
Tbagging and pointing at camping killer - oh I have one person that soon dies on hook and you guys show yourself and let me know that you're not doing anything... I am totally leaving now...
Edit: This game is about time menagement, when will you learn this?
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@tavdogg11 Hexes too strong... good one xD. Only decent hexes are devour and third seal, but how often do you see them work? Haunted grounds aswell to some extent.
Small game was always a strong perk, just like kindred or spine chill. If survivors refuse to use them its their choice.
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I will respond with a question: what do we think about survivors who make camping work?
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Well, to be honest, the event was amazing, I really loved most of its content. But it is issue of this game: it literally takes to hold m1 to beat every killer or do something else to loose to every killer.
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Remember hollowed blight? No gens were done ever.
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@DudeDelicious safe hook event was and is bugged. Sometimes you get it after survivor gets downed. Lets be honest, if you go down fast with bt on then you are super bad.
New bt encourages farming and you don't even have to mend it ever, just like with Legion.
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I would add real punisments for dcs, because ppl don't care about pips. The more person dcs the longer queue they would have.
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He is in the middle really. Very easy to loop him, but his power helps from time to time. He is also small and isn't slower, both very good characteristics.
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@Star99er If you ask me they can remove ruin all together, its a ######### perk that doesn't do its job when needed anyway. Corrupt or Thrilling are way better :).
I'm also into more fleshlights, survivors just hinder themselves using them most of the times, but its possible to make fun plays with those.
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@Pizzaman it was first or second patch after EGC if i remember correctly. I was editing post when you replied, oof.
@TRB124 Well, having requirement of 2 gens done was reasonable and left behind was ok perk then, but thing is, with hatch not even spawned most ppl just instantly gave up. Its more fun if both sides try till the very end. That's why i think hatch should spawn on last survivor but keys need nerf. Rework left behind aswell kek.
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@Pizzaman Key rates has been slightly increased some time ago and increased a lot when running plunderer's instinct (more than perk alone used to do). This is fact.
I don't really like that having a key is 99% assured escape. Even if killer closes the hatch he cannot stop survivor from opening back the hatch. Even with franklins survivor has more than enough time to pick up the item and yeet through the hatch which is very unhealthy mechanic. That's why i never bring the keys in (unless im drunk playing with friends) and collected like 100 of them by now. Same goes for instahatchets, i have plenty of them, only used some where rumor about their nerf spread out. Playing with key is like bringing Haddonfield offering and 4 balanced landings. Unless its god tier Trapper or Nurse its already won. What fun even is in guaranteed win?
I think we need hatch grabs to be possible again, even with slightly shorter window than before so both sides risk a lot.
Stunning killer and then jumping in using the key - spicy play
Braindead running towards the hatch because killer can literally do nothing if survivor knows where it is - bad anti-immersive design.
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Wow, and another thread about the same with exact same arguments... Devs already said that perk is in very good state multiple times now. I don't agree with them, because its actually very weak. It creates a very good dynamic in game tho: gives choice, break totems early, or just genrush. Just like with rescues from hooks (go for rescue and risk noone doing gens or stay on gen risking noone going for save), its core concept of this game, doubts and making quick decision. This is why swf is broken, it takes less than 4 minutes to close game. 5-6 if killer is getting hooks regurarly. Total time required to prevent it (noed)) is a joke (breaking all 5 prolongs the trial by 20 seconds...) yet it still catches survivors of guard.
You see a totem, you break it, that's it. Dunno what is so hard about it. As survivor you should always assume that killer has nurses, bbq and noed.
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Game needs more survivors than killers. Surbabies also tend to cry very loudly. Those are two main reasons.
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I used to think this would be useful feature but all it takes is to realize that perk are sorted by rarity and then alphabetically. It takes less than 5 seconds to find perk od you know the name.
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Not even sure if troll or not...
In case of honesty and just not knowing the game: don't try to kobe, stay in game. If killer really camped he already lost. If other survivors arent braindead 2 minutes is more than enough to close the game. If you ######### on hook you are actively helping camping killer.
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Dead hard is perfectly balanced now. You need to predict hit, if you wait for killers animation to start you will always fail.
Its eirher latency problem or you need to git gud.
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You don't wiggle faster the faster you push buttons... There is no problem here.
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Well, if survivors didn't do all gens before dying, they did really poorly. You even have hatch without doing any gens! Stop complaining.
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Bad are people complaining about tunneling or camping. If others are doing gens during this time killer instantly looses with one kill.
But yeah, it takes more than 50 iq to hold M1 and jab spacebar from time to time.
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Kindred, spine chill. Literally best perks in game, even are general. Urban evasion, any exhaustion perks, quick and quiet are top notch.
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You can always just leave, noone forces you to use after game chat.
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As i said multiple times already: killers only camp or tunnel because survivors are too dumb to punish those who don't apply pressure. It literally takes to do gens...
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This only works on low killers, but yeah, actaully pretty funny.
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Its good as it is now. You want points? Fine take them.
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If i see someone getting hooked and kindred is not proccing im like: well... guess who is staying on gen unless 2 other people are getting hurt...
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If you have troubles with Spirits, try using iron will, spine chill or/and dead hard. Calm spirit is kinda ok to because spies work good on her.
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@Fog_King Again, those are optional. You vote with your wallet, like it then go for it.
If you can't afford 10$ for something you really, really want (much enough to brag on forums about it) then you are either adult that really need to fix their life or not adult so you shouldnt play games like those anyway.
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Can't edit. Boredom problem, not bleeding :p.
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The thing is: adding some new exciting stuff to distract survivors causes gen to not be done and everyone dying (hollowed blight). If the new thing is more efficient at escaping then generators are obsolete. In both cases game is broken.
Try playing as survivor with 1 life only. If you die you stop playing for today (it solves the "who cares if i die" and bleeding problem. That really made survivor exciting for me, now i respect every killer. He camped me? Well #########, shouldnt have got caught. Its the killer who should be the power role and in that case he really is.
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@fluffymareep yeah of course, not even tagging so i don't reply huh? Over the years i noticed its very accurate asumption in cases like this. Judging by your violent response, you treat it as personal attack which indicates you feel that was actually true. I didn't say that you are teabagging or toxic in any way, just that not teabagging lowers your chances of beeing camped. But now i'm like 90% sure that you actually do.
Not using kindred and complaining about camping - this explains literally everything xD. I do agree we don't have anything to talk about.
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Just go and give away some money because reasons.
This is what you are asking devs to do. Entitled...
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20 to 8?
Jesus ######### Christ, leave her alone, she is perfectly fine. Go play her if against good survivors if you think otherwise.
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Stop teabagging and beeing annoying can't without reason. Your camp ratio will drop.
Of course, if other survivors are braindead and don't do gens while killer is near hook, camping is the most efficient play to win. Simple math.
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Pallets don't drop instantly, you have to predict and either drop it slightly earlier or don't use it at all. Just like with dead hard. Adds slightl bit of skill floor to ridiculously easy survivor gameplay.
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If anyone thinks HillBully is op they don't understand the game. He is strong (he punishes mistakes easly but can't do ######### if survivors don't make them... duh...), that's why you must be careful and smart with your plays. Spine chill + any exhaustion perk turn him into M1 killer.
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You do realize that cosmetics are optional, right?
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Lmao this thread. I somehow doubt it that you really played from the beggining. In dbd survivors are the power role, not killers.
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You overrate heal speed.
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Wow, just no. Game is already too easy dude.
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If killer dcs match ends, he looses.
If survivor dcs, he looses and makes other survivors loose aswell in 90% of cases.
That's why i think dcing as survivor is way more toxic.
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Cool concept.
But there is one problem: how will you explain Legion overpowering such guy :p
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If you know backstories: Freddy
The ways he pulled of some kills are just oof.
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Dbd is and never will be competetive game. Its too random.
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Like people said, grabs are and were bugged. I had multiple instances of grab animation going into hit animation because reasons. Don't let it get to you just keep trying.
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I would be actually fine if it worked just like before with one addition:
If you havent start as obsession it takes 5 hits to activate.