HazeHound
HazeHound
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There are multiple points I would like to make in this thread. I watched a video of someone jokingly saying that Plunderer's Instinct is secretely op. I think it was Ardetha, but I'm not sure. It did make me intrigued as there is new thing that killer do I noticed - camping survivors who bring keys into the game, because "keys stayed broken while mories are almost useless now" (There actually is0 comments 51 views last activity
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If you want to say that OoO is not strong or annoying, don't waste your time and watch this https://youtu.be/jD2Dk3kPD3s As much as I dislike the perk and it's effect on game I have to admit that design wise it's pretty cool concept, especially when putting all Laurie's perks together - and because of this I don't think it will ever get reworked (watch Scott's video I put link to, he explains2 comments 41 views last activity
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I think every survivor perk serves some kind of purpose now, but Sole Survivor is really meh at best, same goes for Left Behind. The ideas behind the perks are really cool, but in reality are not that useful. Sole Survivor is meant to be used with Object of Obsession and only in this single case it does have sense. I would really like to see this perk useable without comboing it, but also not ma4 comments 51 views last activity
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Survivors can interrupt pick up animation with unbreakable and locker open animation with head on, but killer can't interrupt healing animation to pick up survivor. Seems fair...3 comments 51 views last activity
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Remember me should be buffed and here's my proposition how to make it balanced with endgame: It can get up to 40 stacks. Every stack prolongs opening gate by one second. Hitting obsession gives stacks. First 3/4/5 hits give 5 stacks, every further hit gives just 1 stacks. Obsession is affected, but only one fourth of the penalty. If there is only one survivor left in the game, he automati4 comments 41 views last activity
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I used power two times in match, then when it was charging before third time I collected some blood and stayed at like 98%. Power went to 100% due passive minimal regeneration and when it filled gauge in this way it had prompt to activate but was unusable.0 comments 12 views last activity
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Not even with spine chill, resilence on, it is really hard to ######### up as survivor now. Before commenting go play couple of rounds as different killers and survivors, fiddle with windows. Ridiculously safe. Also pallets are super inconsistent now when it comes to spawns. I like removal of god window on coldwind, but pallets there are super random at the moment. Maybe I was just unlucky, but3 comments 71 views last activity
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I think that keys at this moment are ridiculously overpowered. Unless survivors gets camped hard (which means 3 others escape for free), simply carrying a key means guaranteed escape and no killer can do anything about it. Hatch is there, survivors runs to it and immediately jumps in. Cannot be grabbed or stopped. Like... who thinks this is fair gameplay? My proposition: while having a key in ha1 comments 11 views last activity
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We have seen a lot of quality of life updates to useless perks like sloppy butcher, deja vu, spies from the shadows and no one left behind (its actually good now) ect. Those are perks me and many other players already mentioned on forum. Could we have some more? Furtive Chase - it literally servers no purpose now that we have Nemesis. Lower terror radius is okayish but tokens are gone once obse8 comments 51 views last activity
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I had some break from Dead by Daylight and I have mixed feeling. Archive, Halloween event, whole new Chapter - Dear Entity, amazing!! Game itself - just one big clusterfuck. With changes to the lobbies its now impossible (with few rare exceptions) to tell swf apart and what i warned you many times on this forum about is happening. Killer players either take stronger killers with meta builds jus1 comments 21 views last activity
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Not only spine chill or object make him literally useless... I actually can hear him from like 10-15m away with music on. Especially his fat footsteps xD, but his 'growls' are very loud aswell. I wish he wasn't as loud while invisiblee or that he had yellow addon that grantse detection immunity while cloaked (t1 Myers thing). Edit: Well, 15m, I went way off with it but it really feels like i he4 comments 91 views last activity
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Remember enduring? A perk that got nerfed bcoz it synergised too well with spirit fury and semi countered ds? Now its literally useless on its own (now you can't even grab survivor, who ######### up pallet and stayed on your side, reliably). DS, adrenaline, dead hard, borrowed time, deliverance. On their own okayish perks(with exception of bt maybe, its stupidily strong), combined together are l39 comments 331 views last activity
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I have been thinking, order of putting addons matter, but what about perks? What happens if i put M&A and then distressing? Wiki: M&A works by increasing the default terror radius by 8 and applying a temporary reduction of 16 to it whenever the Killer is in a Chase. Logically standard terror radius is increased from 32 to 40 with temporary reduction to 24. Does Distressing increase 40m4 comments 721 views last activity
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Killer thrusts their weapon through survivor (hand, maybe side of a belly) impaling them to the ground. Leans back and kicks survivor in the face (once for big killers, couple of times for smaller ones) breaking their neck (would like to hear some crack, see teeth flying and head beeing displaced). Then killer proceeds to take back their weapon laughing briefly.0 comments 11 views last activity
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There are currently 5 map offerings that are ridiculously strong. Lery's: Broken mirror Myers. Unless its crutch only swf its basically guaranteed loose for survivors. The Game and Haddonfield: Just like Lery's, its only 1 map per realm, meaning you can prepare too damn well. Take balanced landing with adrenaline and you need to intentionally ######### up to get caught unless its 300iq Trapper3 comments 42 views last activity
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I'm fed up with posts about nerfing nurse, she is fine. I get it, survivors hate her because they can't braindead loop her. How about you try to play stealthy then? She is literally the weakest killer against stealth. Try spine chill, urban evasion/calm spirit/iron will, dead hard. Its build that works wonders against every killer except mirror Myers. Even Hillbilly can't deny your dead hard b12 comments 921 views last activity
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I play both sides, a bit more killer, because survivor is just boring most of the time. I noticed couple of things a lot of survivors do, that i can very easly abuse to win easier. -If there is no bbq proc I will search hook area very, very thoroughly. Especially if its place where i can 3 gen easly. Reconsider using distortion and lockers. Instead try walking one direction for 5 seconds and the28 comments 1,422 views last activity
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I have been bored with game a lot for quite some time now (used to be red ranks on both sides every month, for 3 months now i havent go below 10 due to not playing). I also have very little free time so i ended up playing less and less, especially as survivor as it is easy, chill and not really that challenging. The End game collapse didn't really change much to be honest but i am super grateful0 comments 72 views last activity
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Hello fellow servants of The Entity. I see a lot of people overrating Hex:Ruin. Don't get me wrong, it is the best perk to directly slow generator repairs... but it is still very bad and inefficient perk. Why? Ruin relies on skillchecks which are rng. I had multiple instances of generators that didn't generate a single one. Good survivors can hit greats. Which means it only prevents bonuses on g44 comments 632 views last activity
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I wish all the survivors mains thought about it one more time. All that End Game Collapse does is removing the hatch stand off and holding the game hostage, nothing else really. People shitting on the twitter post are basicaly people who feel entitled to escape even if they completely failed at game (hatch stand off guys). which will be impossible now. You opened the gate? Good, now leave, you w8 comments 82 views last activity
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I personally see a big problem that its possible to hold game hostage, either by refusing to leave or just blocking survivors in corners or basement. I also really dislike hatch standoffs and possibililty of bming without consequences. I do believe i found fair solutions to most of those issues, but they turned out to be mostly in favor of killers. Why? Because i do believe that surving and escap4 comments 43 views last activity
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This whole path is just one big mess. I literally haven't had legit game for some time now. Dbd freezes during loading screen, Loading screen turns into infinite, someone does not connect to a game, someone dc instantly, I get Crotus Prenn and they jump through already blocked windows... I so love this game but this is just unplayable. Edit: Also... can you please do something about Hillbilly'0 comments 12 views last activity
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So i heared the iridescent addons for Huntress are getting reworked/removed. What's the point? So there is no instadowns in game? Fine but the results are this. I havent used any of Iridescent heads so i have mats for 59 trials just with 3 instadowns. Guess what I am going to do with it now so its not a waste? Enjoy15 comments 1,042 views last activity
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Killer terror radius perks should linger for short time after leaving hearthbeat. It is just common sense since survivor buff perks do so. Doc and Clown perks would be somewhat useful.5 comments 33 views last activity
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I either face super tryhard 4man swf or 4 chill dudes who are medicore at best. No in betweens. And killers can't tell in lobby which its going to be. They take good killers with crutch stuff only to demolish chill dudes (literally noone has fun in those games) or take other killers with meme builds just to be destroyed by 4man swf. Killers should have ability to see who is in swf (and tell22 comments 202 views last activity
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So literally the best perk in game got a really big buff and its very good from the very tier 1. Stiil very, very little survivors use it. This only assures me that most of players don't know core mechanics and what this game is about. Im not even sorry if you don't get saved now. Kindred 1 is how its used to be on 3 and is general perk. No excuses now.46 comments 612 views last activity
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The matchmaking will be fixed eventually, everyone see there is problem with it. I also see problem with swf and how its now impossible to tell when its swf or not. There should be icons above survivors who are swf. With current queue implementation almost noone will dodge, so that's not a problem. Why? Every time i just want to chill with random or unusual perk with crappy or none addons at all10 comments 292 views last activity
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We have seen some really good quality of life updates like surveilence, spies from the shadows or bitter murmur. May we please have more? There are still plenty of useless perks. No one left behind. This perk increases points for altruistic actions gained by 100% and you perform them 12% faster, when gates are opened. Idea for the perk is just awesome, but 12% is a joke. I was thinking about thi4 comments 46 views last activity
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Well i am a person who literally hates decisive, but even i have to admit that it is useless now. Heres where: It does still increase your chance of beeing obsession. I see there is obsession i can just slug for couple of seconds after tunneling if i wanted. Never stabbed again.30 comments 542 views last activity
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This is a serious question. There was even a meme started by Ardetha "fire up op", is it that devs can't take a joke? Lets be honest here, it is only used on tier 3 myers, Freddy adept or meme intentional bad builds like fire up, unrelenting, monstrous shrine, play with your food. Lets compare before and ptb: 1 generator done: 0% / 3% 2 generators done: 10% / 6% 3 generators done: 12%19 comments 332 views last activity
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Legion gave me idea for this runner kind of killer. 2 stances like doctor has. 1. On 2 legs. 120%ms normal terror radius. Just like that. Numbers can be tweaked but you get the idea, ms above 'normal'. 2. On all 4. 110%ms 24m terror radius. Grants passive sprint ability. After 1 second of running straight killer gains 15%ms every second up to 180% . Turning rapidly, stopping or strafing (still0 comments 16 views last activity
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I just got safe hook rescue points when survivor got down after 5 second by super long range lucky hatchet. It clearly was not safe rescue... Can we have this tweaked? Also i think borrowed time should not guarantee safe rescue points when survivor is tunneled and down just because stupid farmer had BT. I do believe that after tweaking this ^ WGLF should only grant stack from safe hook rescues.4 comments 102 views last activity
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I have this issue: when i take good killer with good stuff i usually face chill guys. When i want to just chill and test some silly builds i get those last second switch swf with dses. It's actually not fun to completely destroy survivors, or get absolutely bullied. How about some third game mode when everyone can use only general and played character perks. I know it removes most of combos from1 comments 22 views last activity