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HazeHound

HazeHound

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HazeHound
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  • @tt_ivi_99 Wait, thana and toth too? Those are all very bad perks. Lmao, thanathophobia is bad even on Legion, its just survivors that refuse to not heal and do gens instead. Just wow...

  • Something beeing meta is weak argument you know xD. I agree that good chase is often fun, but surviving a horror experience isn't and even shouldn't be arround running circles.

  • Im red ranks on both sides on 2 accounts monthly. I may not be the best but I play a lot :P. Why is Legion unhealthy for the game? Its like saying you can't stealth the doctor. Newsflash: you can and urban evasion is literally the best perk against him. How you bully Freddy? Altruism. Myers? Spread and do gens. Huntress and Nurse? Stealth. Well you can stealth literally every killer (with m&a Legion beeing exception i can agree on this one) but those 2 are especially vulnerable to this. Every killer needs different aproach, if you fail to adapt you do not deserve to survive the trial.

    Edit: Stop with the entitlement and remember it is supposed to be horror game. Surviving a horror should feel like achievement. Surviving in DbD doesnt feel like it, its easy unless you play against someone like TheEntityLeftHand.

  • Well I agree mostly with @TheHourMan but its quite easy to waste much more than 30 seconds of his time. Also remember guys, doing gens together gives you 3k points but doing them alone is way faster. Proove thyself only evens it up, its not faster unless it is the last gen!

  • @thekiller490490 Then you are clearly not utylizing windows and pallets correctly. Whenever he vaults he seems almost nothing, exploit this. Pallet stun gets rid of his frenzy, so does hitting you again with this, exploit this too. He sees no scratchmarks, remember ? They do not appear once he is out of frenzy, they simply don't generate as long as he is frenzied. Bloodhound bypasses this but no legion really uses it to my surprise.

  • Legion is fine, its survivors that just don't like to adapt. I personally find playing against legion fun because of the mindgames and decisions you have to make fast like where to mend for example. Once you play him a lot he is very easy to counter, unlike nurse. Shame he is literally useless once gates are opened tho.

    Edit: Leatherface is easier to pick up than Billy but when it comes to mastering Billy is easier to reach his ceiling, at least that was the case for me.

  • Situations when you reroll 'perform 4 surprise attacks' to 'chase survivors with Wraith for x mnutes' make me genuinely laugh, then i'm like 'are you fookin kidding me?' and then 'man gotta do what a man gotta do' xD.

  • I think its great idea, but it needs some tweaks for every hex specifically. For example ruin, haunted grounds and lullaby activate 30s after reigniting (totems burn and can be rekt, but grant nothing), devour hope loose one or two stacks, third seal starting with 0 stacks again. I mainly play killers but i think survivors need some kind of reward for destroying those hexes even if they come back.

    This could even be a perk:

    Hex: Boosted

    Totems in trial: 5/6/7. Every standing totem grants 0.4/0.5/0.6% ms. You can ignite dull totems to activate broken hex perks.

    Why this ms? So perk has some uses even alone. 7 totems 0.6% each equals 4%, like noed.

  • Germany too. In those countries it could be just permanently locked.

  • I think Wraith should be just faster (current speed bonus is not noticeable) while cloaked (maybe not immediately but gradually over, lets say 5 seconds) and his footsteps not this damn loud. Those are very easy to implement changes.

    Exit: I am bumping because implementation of windstorm was a joke...

  • If you report for tbagging, campingi, tunneling or flashlight taps then you are wasting time.

    Define toxic, because this word is overused and means nothing, just like feminists talking about grape.

  • You would basically see only one survivor, the fastest one.

  • Theoretically it could be option in menu, only people with this marked would see gore animations while others would see it normally.

  • @ClogWench I disagree with you but lets end here. I think knowedgle od ds beeing in trial is very helpful, you think otherwise. Its ok.

  • @ClogWench said:

    Even if you did start as the obsession, you still get a free pickup after being hooked. Hardly see that as bad

    The thing is, if ds made you obsession killer would know some people in game have it. Now its a guess. I love it.

    Edit: Again sorry for arguing here, I didnt check it since first reveal. Hell o think ill start using ds since it cant break a game for normal chill killers and has potential to save from campers/tunnellers or when survivors do stupid saves.

  • Then they changed it after initial sneak peak.

    Now i call this perk balanced, sorry for arguing. I like the fact only tunnellers can get stabbed.

  • @ClogWench Then read its desq carefully next time. Im 99% sure it does. Killer knowing there is ds in game will slug everyone after tunneling for couple of secs rendering perk useless. I'm happy that destroying first chase momentum is not possible but this perk is a joke now. And yes it is a nerf, well deserved actually, but too harsh.

  • @ClogWench said:

    https://forum.deadbydaylight.com/en/discussion/comment/363594#Comment_363594

    You seem to misunderstand. New DS doesn't actually make you the obsession until AFTER you use it. The killer has no means of telling you have it until after its used.

    Doesnt it increase your chance of beeing obsession on ptb?

  • They both are fine, after playing Leatherface more i discovered he can do many things Billy can not do. Map pressure is still winning factor but Leatherface in right hands is definately at least mid tier. I actually have more succes with him than with Myers or Huntress on red ranks and I used to be bunny momma main. In the end it depends on survivors of course.

  • If the changes stay as they are now this perk will be literally useless. Shouldnt increase chance of obsession, if killer knows he will just slug you for seconds after tunneling. Enjoy last days of ds.

  • I don't get this topic one bit. If they dc just because they see secret they would be easy prey anyway. If they don't dc everyone will start near different gen and you will get genrushed.

    Makes no sense to ever burn it, exception beeing Myers.

  • 115% speed on legion sounds just stupid. Everyone complains about Franks while all you have to do is hit them with power, catch up, cancel it and M1. Speed or duration helps with this even more. Way faster than Franks, cheaper too.

    Legion is fine, just stop healing against him, even 15% thanathophobia does literally nothing. Don't heal and genrush him. Break totems because m&a and noed is super strong on Legion, just like on Myers.

  • @George_Soros said:

    @HazeHound

    Except if you level them up you can pile up a neat amount of Frank's Mix Tape. Now that's an awesome tool to tunnel.

    You brag about Franks, yet legion have way better tunneling addons, like duration or speed. How come noone complains about instahatchets but complain about legion is beyond me. Imo legion is fine, its survivors that just refuse to adapt. Don't heal, focus gens if he chases you make him waste time using his power, easy genrushed.

  • Why even slug when ds will be unusable after the patch with this perk kicks in?

    And why distressing? Infectious, knock out, monitor and abuse with nurses calling or whispers would do way better at slugging all 4.

    Even if they scream 40m away from you it gives you nothing really if they decide to play stealthy, while screaming withing small terror radius gives you chance to get them quickly, not memtioning seeing heals outside it.

    Only time i can approve of distressing will be on Spirit or Dogtor.

    Edit: But maybe I overestimate survivor mains now. The ammount of stupid ######### i see daily at rank 1 suggests your build will work just fine xD.

  • You guys have literally no idea what tunneling means right?

    Legion sucks at tunneling. He is good for chasing one person, he is good at chasing multiple people, but he is literally the worst killer to tunnel with. And he really sucks at end game.

  • I like the idea but i suspect its done on purpose so you try new things. For example in Hots i literally have almost none support quests. I play mainly support characters xD. Maybe DbD has it in similiar manner?

  • @CornChip This is valid point how it could be abused. Maybe disconnects with 5 minutes in one place could count less. You know slightly longer than having 3 crows. Or something...

  • I actually agree, those situations should not be possible.

  • I don't know why you involve swf here, neither of us mentioned it. I didnt say its overpowered, we just stated it is bad idea for design and why we think so. Also this passive-agressive thing is not needed here.

    Don't get me wrong, item to counter skillcheck modifiers is interesting but game needs something that can be even slightly usefull when no hexes are in trial with no doctor. Too specific.

  • Pig is high bcoz she is good for mindgames. Legion is overrated. And his addons. People rumble about Franks while movement speed or duration with cold dirt is way better.

  • I think Coal tower too.

  • Just as Petraaahh said... It could just prevent skillchecks for the toolbox use. Ultra rare is minimum.

    Still, what do you need it for. Just hit greats or if u can't just hit goods and stop for 3 seconds.

    Ruin is such a bad perk but you guys keep rumbilng about it. Whenever i see ruin as survivor i'm happy because odds of encountering other actually useful perks are greatly lowered.

  • I support the idea of monthly eventish rituals. They don't have to be for shards or points, whatever really. Just something fun community based. It could even be: design your own monthly rituals and devs choose and implement the coolest in their opinion.

  • In current state - no

  • Survivors should get bigger penalty bcoz they actually help other side by dcing and put 3 other people on almost guaranteed loose situation. Killers end game immediately making it impossible for others to depip.

    Also i think that first dc of they day should not have any consequences, random stuff happens.

  • Unnerving campers? Oof

  • You literally have answers for all this in the very post you quoted dude. @Ryuhi

  • Who said not allowed. All i said its your fault by not trying killers before playing one to rank up high. Should have had couple of games as them after resets or where you were still low.

    Also you can delete one daily per day. Looking for issue where is none.

  • There is no such thing as boosted killer. 4/1 means only survivors can be carried and thus boosted.

  • Another way to waste exhaustion, I like this :).

  • There are tutorials that teach the very basics well. Play a lot of survivor then. Once you get to know maps and mechanics play killer. Play both sides then, best results.

    This game is about time. If you know you are going down waste as much killers time as possible. Use kindred. Try to not waste pallets too fast. You don't always have to go for save. There are 4 survivors in trial, doing generators is your only way out, focus on them, but saving someone before they reaches next stage is advised (not always tho). Super basics, there are many turorials on looping on YouTube, check them. Utylize windows, only use pallets if you have no choice.

  • Wait, if you don't know killers but are on high ranks that's just your fault. Should have played couple of times with every single one by this time :p.

  • @Ryuhi you're doing exactly what should be done.

  • You can silence menu music and play whatever, just like every streamer does.

  • Killer is not for everyone. Just like in real life. Don't forget we need 4 times more survivors queeing at time ;).

  • I like the idea for this addon.

    Honestly what Freddy needs is just a quality of life update tho, just like Pig had. Just increase base power range and change addons accordingly. Same goes for Doc, they are super potato killers without addons.

  • I like the idea but i would expand it so those level bloodwebs always spawn 2 perks, one beeing this character's perk.

  • I like the idea but you can just use random number generator :P.

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