HazeHound
HazeHound
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- HazeHound
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Comments
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Ranking is very good now. You rank up when you did exceptionally good against decent opponent. Most games is just safety. This is exactly how it should be. Ranks will mean something week after next reset. At long last.
Edit: Have some humility, truth is, most of us do not deserve r1.
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@fluffybunny somehow i doubt it that you are consistent r1 and still don't understand core game mechanics and value of teamwork. Unless you are just hatchstandoffguy every trial :P.
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@MhhBurgers TheEntityLeftHand go check him out if you still play Trapper incorrectly.
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@fluffybunny yeah what's your current rank again?
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Survivors are not meant to be courageous and they are actually rewarded too much.
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Why are you comparing boil over which does nothing to kindred that steals even more time from killer. A resource that he already does not have. Just what is the reasoning there? @fluffybunny
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List thing. Just follow them on steam. You click your friends and then followed players in your profile tab. Here you see who is in game and have to check less names. Even if they changed name their profile is still followed. Good, witchhunt dcing cants because they hurt survivors the most.
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I don't get how this comeback is funny or smart in any way
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Its not perk its the players. If you give informations to players they are more likely to perform better. Kindred simply eliminates situations when everyone stops working on gens or noone goes for save. If survivors are stupid they will do badly no matter, but on higher ranks this perk closes games in 4-5 minutes. @Saint_Ukraine
Making this base kit is equivalent of bbq aura and whispers addition to killer base kit. @fluffybunny
Edit: If you guys refuse to use literally best perk in game that's fine, not going to argue here. Just don't complain when noone comes for you, because this is game about generators. I literally always have kindred + exhaustion on me.
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'You promised a Freddy rework, where is it?
The game is constantly bugged and/or things broke.
Every patch breaks something or some cases many things.
Most Veterans know not to play events at launch because they are usually broken and not working(not recording progress or offering issues).
Do you see a pattern?"
You fail to point that obvious bugs and malfunctions are fixed very quickly. Its just whining post for me.
Fix stuff before realeasing new content, they are constantly doing it. Also just saying so doesnt propose anything really.
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I didnt say its easy. Only that playing effective as survivor doesnt require any perks.
With perks its easy tho @OrionsFury4789
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@deathsia if they wait this long its usually too late without sprint burst unless they are in front. They know it and they keep falling for fakes because of this.
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You may be simply not noticing survivors who start running because they though you saw them. Pay attention!
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Queue is good, less likely people will dodge.
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Stop beeing like this, bhvr does way better than most developers so show some respect.
Its easy to demand reworks and changes. How about proposing something that makes sense? Also this is terrible post header.
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Before ds nerf it was 4 bbq stacks, ds cucks dead with 0 points, other dudes out with as many points as possible.
Now its just 4 stacks and all bming guys - dead.
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@artist are you asking this seriouly? How many survivors are in game? 4 for 1 killer. Slightly more than totem per survivor. 20 seconds is even too much
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@ColgateAdvancedWhite lmao, bad troll?
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@fluffybunny You clearly don't understand how the game works. Too much informations cause experienced survivors to end trial in 4 minutes. More if they are sloppy. This is exactly what swf voice comm or kindred does.
It was op alreadt but got buffed to encourage guys like you to use it and easly counter camping. Which was easy enough
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@LiquidLink1988 We have similiar take on it, smaller buffs but lasting longer basically.
Edit: No wait, your is puree buff, but penalizes targeting obsession. Good combination with stbfl. Interesting idea, i like it. But I think in nature of this perk should be promoting playing with obsession rather than everyone else. Still would like to see it live.
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Making it base kit would be broken. Make 2 minutes noed without totem a base kit.
Pointless demands are pointless.
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@LiquidLink1988 Mercy is by definition someone's choice. Now its not. All it would take is to make killers able to close hatch.
Then hatch could be opened without key but its like chest action, takes time and can be interupted. Surv can escape easly when killer is away or do gen when killer camps. Standoff is non existant as it would be impossible to enter hatch once closing animation begun.
I think its fair for both sides.
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Just face wall or fake pick up and rek saving guy.
There is no issue in here.
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@LiquidLink1988 Predator idea would propably work somewhat arround 40m i guess, will update post.
Please share your Pwyf idea, as it is now it makes no sense in my opinion.
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@LiquidLink1988 If they make it before killer - yes. Hatch is already a reward for survivors doing poorly. If they get there together killer should win.
Hatch as it is now is guarpanteed escape for survivor when he can taunt killer with no penalty. All this for loosing match? Just load of bullcrap. Not even an achievement to survive "the horror".
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Noed punishes survivors for not playing smart. Destroying all 5 totems prolongs game by 20 seconds. 20 seconds! If you want to genrush so hard keep noed in mind. And i know doing gens is survivor objective. That's good, do it. But play smart.
Quit with your entitlement attitude and adapt.
Edit: if you don't know totem spots you have maps, small game and Fapp's hunch. "But i need my 4 crutch perks hurr durr". Playing survivor effectively requires 0 perks and is actually easy. Play smart...
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It guarantees that someone is on gens constantly. Op
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@twistedmonkey With the queue system i doubt that many people will dodge, waste of time.
@MagicalYummies i'm fine with this, but this game was created and 'balanced' arround 4 randos against killer. If none of 4 players are exceptionally bad and all of them use kindred (which im fine with, use perk for it) or are in voice comm game ends in less than 5 minutes with one or none person dead. Of course there are exceptions, but i have very easy time when i play with my friends. Read my entire post why i think solo players are hurt the most, because there are actually more than you think of a players who don't want to just escape but to "bully" which is easy as 4man squad. Not having ability to tell full swf from random game makes killers use crutch killers/perks/addons every game so they have chance if they face such team. Playing random perks on low tier killers is just pain when facing such teams. Lets be honest here, do you have fun playing constantly against noed Billies and Nurses?
@Sairek Share most of the thoughts
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You can't make surv offerings as strong as killers simply bcoz of 4/1. Get real with your demands
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Do you see ammount of fluid survivors have from disease? Now compare it with your flu xD.
Calm Spirit is good perk, underused because survivors don't want to use the most powerful mechanics - stealth.
Edit: Crows are very helpful at tracking, even without spies. If killer sees a crow beeing still present at current spot he will most likely think survivor went other way and loose him in the process.
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Your a pleb Dweard.
Yes please
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Tip for survivors? Use brain... That's all there is. Cyka blyat rush g.
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I don't think its healthy to permanently remove hook aura @yes, but i like the idea of some small reward for escaping. Maybe add 25/50/75% to your heal meter? Also slightly bigger range of aura disruption would be nice.
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It (noed) only boosts bad killers because even worse survivors don't break totems.
@HavelmomDaS1 If you get totem counter (easy mode) then i want corrupt intervention affect 5 gens. Just because i deserve this duuh.
On more serious side, totem YOU have broken on small game is reasonable. Total totem in trial counter is just braindead easy mode.
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Coughing is something you must do with so much fluid in stomach/lungs. Its not thing of strong will or calmness. It is also strong perk already, no reason to buff it.
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Wraith is still underpowered. He should be truly invisible or have brown addon for this.
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Still hilarious to see babysurvivors try to argue that NOED is a crutch.
Give one reason it is. @The_Crusader
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@VoodooTheKiller Also don't get me wrong man, I love Huntress. Her design, to play as or against her. She is just so satysfying (dem long hits). She also is just a noobstomper, but not a high rank killer. Especially when ranking up is harder, you will see difference in survivors.
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@VoodooTheKiller ofc smart Huntress is harder to loop, combine it with enduring fury and its killing machine. Faster wind up and exhaustion are super helpful too. The thing is, bbq and whispers are mandatory on her so there is only one viable build for her. Even with this she must loop longer than others due to her speed. Not fixed wall hitboxes are not helping.
Of course, most games have 1-2 potato survivors who will waste most pallets very fast or go down instantly, she feels very powerfull because she can punish mistakes very efficiently. With no pallets and most windows beeing easy to snipe she controls the game now. But in trial where people don't waste pallets and use brain she struggles. Not to even mention swf.
Edit: even with whispers stealth beats her because of longer time to hide. Speed can be exploited not only by looping, but by making middle gens first so she has to travel more. Those are not complicated mechanics to abuse.
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@VoodooTheKiller Well, i can loop Huntresses on pallets for ridiculous ammounts of time. When survivors know what they are doing she isn't strong at all without good addons.
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This perk could use some work, I agree. I also like your proposition. How about a little tweak: After the duration of initial block The Entity blocks random generator for 5 seconds every 20/15/10. (Same gen can be tagged multiple times in a row, full rng)
Or for 20/30/40 seconds when survivor is hooked. (No cooldown)
I think it should be possible to block 99 gens. Rng is rng and every 2 minutes, as you proposed, has no impact really.
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Plague is definately worth it. After some practice you can hit with her power above obstacles. She can do a lot with her power (tag gens, totems, lockers and pallets for example) and her perks are actually good. 115% ms is good.
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Huntress can punish mistakes really well but is very weak in every aspect of the game against survivors that know games mechanics. Stealth? Long range warning. Looping? 110% ms. Pressure? 110% ms and need to visit lockers. All this to compensate ranged attacks. She does need some kind of rework, Plague is much better.
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Anyone who says killer is easy clearly havent faced 4 survivors who knew what they are doing. I'm not even talking about swf or people who have 1k hour looping alone. Just 4 dudes who don't give you free chances.
There is a lot of pallets again :P
If rank 10-15 is all you face then yes - killer is very easy.
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Thing is, many swf are just friend playing together not even on voice communication. Many streamers do this. You will basically make it obligatory for people to use voice comm, they will just hook up on discord just because of the bonus penalties. In my opinion swf should just face harder killers than avarage of their ranks. Playing against TheEntityLeftHand over and over again will make them reconsider swf lobbies xD.
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Camping hatch is ok. Survivors are meant to survive, doesnt matter how they achieve it (morally at least). Hatch standoffs are not ok and should be fixed.
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Game was never meant to have even swf. Its all about choosing between doing something or trusting that soneone wille.
In game communication will cause games to end in 5 minutes.
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Just play nurse lul
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Just play nurse lul
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I agree, cooldown should be only on noise. Notifications should still pop out. They made this perk viable (not good - just usable) and now dumpstered it again.