HazeHound
HazeHound
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- HazeHound
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Comments
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@Maelstrom1313 Yes, but those are answers which generate more questions. This killer origin mode would lift thee veil too much. Mysterious is exciting.
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People who dc don't care about ranks or bps anyway. Only longer queue times could really affect those can'ts.
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Honestly i don't see any issue with all the ok. More informations is better than not enough info when it comes to newer players.
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@CornChip I did not start with insult, i simply stated that you sounded very entitled there.
You would like to see what killer you are against, and this is not reasonable request. Playing survivor is already very easy. Just git gud and stop wasting time and perkslots. Focusing gens and wearing kindred alone ends the game in about 6 minutes. With all 4 perks its 4 minutes. Having ability to see what killer you are about to face is very silly. You would face only Hillbilly and Nurse because every other killer has perk that makes them almost useless. Wraith has object, pig premonition, Freddy self care or adrenaline, Leatherface any sprint perk, doc calm spirit, spirit iron will, legion no mither. Everyone is stealthable tbh. This turns every stealth killer into just M1 killer. Why bother and not just play only Billy or Nurse in this situation? They have counters too, but are most versitile.
Now i wait for at least one of your valid points.
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@CornChip you sound so entitled there. Every survivor is the same + you can change name every second. This gives killer no advantage, unless its 4 man flashlight so he can consider using lighborn. This is supposed to be horror experience, survival should feel like achievement. This is why i don't play survivor often, its just boring and easy. Most dangerous killers are other survivors, not killers themselves. Exceptions beeing nurse mains.
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If mom will be used as often as ds was you will be seeing Hillbilly on 90% of your games. Especially when windows get fixed.
Mom could work in similiar manner as old ds, obsession gets current perk, while non obsession users have to take 1 or 2 hits more for perk to activate and are revealed on heal no matter the distance.
Would be still strong and it would discourage using it every trial.
Devs once again made perk that is ok when seen once per trial but they forget survivors always abuse such perks and everyone uses them. Yet another way toxic depiping ######### can bully new players with. Good job so far.
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I don't like any of those ideas. Its a game where there are 4 survivors. If one makes mistakes, everyone suffers. Just like it should be.
I think that unsafe rescues should grant 0 points and no wglf stacks. Even with borrowed, when survivor gets downed.
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I have list of dcing can'ts. Morried on sight
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Just use only instadown killers. @DudeDelicious stealth is already best way to beat every killer. Survivors just don't care. Also if killer doesnt find and hook survivors couple of times noone pips in game.
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Equivalent of built in kindred is built in bbq and whispers without points. Not even sure if thats fair tbh, kindred is and was broken. Genrush Simulator.
Just make swf face killers harder than their avarage rank and it will be ok.
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This perk will be meta. Consequences? Only killers with instadowns will be played. It only works when injured.
Gj devs, enjoy your only Billy/Myers with occasional Cuntress season.
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This will promote hatch camping what is already happening a lot. Just make hatch enter animation longer and standoffs are fixed.
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So it is even more laughable that they ds simply to not get depip.
Pathethic
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^ Exactly this
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I think Freddy should have longer range without addons and slightly reduced chances for skillchecks by default. Playing anything other than those 2 combined is just pain. Or maybe reworked waking up mechanic? Or give him 2% ms to make up for his inability to strike immediately with easier chases?
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I just switched to nurse. I got comments on this basically every game (how unfun nurse is to play against) but when i point out windows loopable for ever and double pallets they suddenly have no arguments other than git gud.
@Aven_Fallen I actually see them very often on Huntress map, farm and pallet city. Even seen pair in The Game (no, not talking about those near basement).
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Might be lag or 360. I didnt see any cheater this years too
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The game in current state is plain frustrating.
As survivor you don't connect to game, someone doesn't connect or person found first DCs.
As killer you chase survivor only so they can jump through already blocked window (even with bamboozle).
I am done, time to go back to Starcraft.
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I really like all first 3 but Chapel is just beyond broken, if you have balanced landing it is literally infinite loop as survivor. Especially now that you can jump windows more than 3 times.
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@MhhBurgers Well its overstatement. But if killer looses chase even for half a second then window will be often vaultable even tho its graphically blocked.
Edit: I'm not proud, but i ragequited for the first time bcoz of it yesterday.
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This isn't even her final form mwahahaha.
Maybe reskin for Pig or Hag?
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Or they could at least change it so she does kind of a uppercut through throat, so mask is bypassed visually.
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@NoShinyPony depends on where is and how good killer is. Not going to argue your way has some benefits but i always go for fast gens. That's why kindred self care are so good IMO.
Its also worth noticing self touch was buffed trom 30/40/50% to 50% at all ranks, like it wasnt strong enough xD.
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@NoShinyPony Self care is always efficient. When someone heals you both of you do nothing for 100% duration of healing. When you are self touching you do nothing for 200% duration of healing while other person can work on gens. It theoretically evens up but working on gens together is slower.
And thus self care is more efficient.
Edit: Its only worth to get healed when people are using we'll make it. Working on gens separately is always the best option to win (not pointewise tho). Exception beeing last gen. Even proovethyself don't make it faster, rather keeps you at 100% speed (only when there is just 2 of you).
So i only wait for we'll make it or faster healing combined with proovethyself.
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This would discourage tapping during chase. I like it. I think 5% is fair ammount.
Or maybe make it so survivor need to spend a whole second to make gen stop regressing?
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I like colour based matchmaking idea and dc penalties.
Swf should face killers better than swf avarage rank - this is just fair.
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I like your idea. I like it a lot actually.
We could use some mori update for Trapper too. I like Wraiths because he pulls survivor back.
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Hag. Just plain ugly imo. I also find her skins ridiculous (with exception of medusa, its pretty cool). She is also slow, easly bullied without top addons. Everything in her design is a big oof for me.
Hah, the tastes, I love Clown @pemberley
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No mither is in a fine spot. If you buff it Legion can basically stop existing and toxic can'ts will use this to bully new killers with sabomither builds. Game is already hard to get into. Just no.
Want useless survivor perks? Take a look at no one left behind.
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I think it would be a very deserved quality of life update!
It would also be nice if traps that someone walked into stayed in the same place. Now they are moved to the side due to only 1 animation (there are 2 legs, but only one gets caught).
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Most optimal build is kindred to guarpantee gens and saves beeing done, exhaustion to prolong chases, self care because you actually save time by self healing unless there is we'll make it + something you like. Quick and quiet with sprint burst is not that great combo tbh, while object is pure hinderance outside swf.
I mean, survivor is not hard really, you can go with whatever and have good time, but efficiency speaking those are not optimal. Second one is best proly.
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If you are going to stick with killers on current patch then have fun. Survivors can vault blocked windows very often.
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@se05239 Oh yeah makes sense. Then leveling the perk makes no sense, just like discordance.
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@JoannaVO You are expecting way too much from survivor mains :v
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I love additional time on objects, wasnt sure how much it was.
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Simply take exhaustion addon and noone can loop you. I like Clown. As stated before he isnt super exciting, but he is effective.
His power is quite like Freddy's or Doc's. Pretty mech on itself but with most addons its super good.
If you struggle try to use his power as hoarding tool, throwing bottles early to make survivors change direction.
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Wait, i have seen videos of Ardetha for example and it showed aura?
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Thing is, when killer dcs, every survivor wins and game ends. When survivor dcs, 3 other survivors will 90% loose and game is still going. Have fun playing any game 3/4.
Comparing these two situations shows that you are biased.
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I actually never had any issue with head on. Its range is very big. But if it really bugs out please fix
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Adrenaline is strong enough. Waking up makes perfect sence, cure for sickness? No.
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Follow them on steam. Even if they change name their profile is still listed. Profile, friends, followed players.
Happy moring
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@BastardKing I agree, dc as survivor is basically huge help for killers. They think denying bbq stack make good excuse lol, most killers don't care. Should be punished, no exceptions.
But its topic about swf my friend :P
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Blood Warden marginally useful? Oof. I'm not going to argue, those are just opinions but with addition of timer i like this perk.
Hatch standoffs need fix and I agree with this. Blood warden blocking hatch is interesting idea... but it fixes nothing when it comes to stand offs really. Situations when you and killer find hatch 30 seconds after hooking other survivor and he is already dead are ultra rare. Most hatch games are hide and seek or epic last dramatic chase.
Hatch enter animation extended to 3 seconds or ability to close hatch can only fix it. Hatch would be then openable without a key but it would take couple of seconds. Boom hatch standoffs fixed and hatch is still viable escape option. Killer camps it survivor goes gen. Killer patrols gens, survivor opens it and escapes.
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Every person complaining about exhastion addons is basically saying: I can't do literally anything outside looping. Pigs exhaustion is per trap, very rare you will actually have it on you + its actually not beneficial for Pig to tunnel trapped guy if there are multiple people. Huntress and Clown are way more powerful.
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I agree. There should AT LEAST be option to vote to come back to lobby if someone not loaded. Items, offerings and addons would be returned.
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Hey guys i have idea how to make vigil viable but not op:
Exhaustion can be regenerated while running at the rate of perk (20% so its slow, but its there). Here is the catch. Vigil does not regenerate exhaustion when survivor is in chase or has already regenerated 75% of the bar. Ofc while not running it is 120% regen speed.
I think its quite strong because you can run arround map and have your sprint burst almost ready, then not run for 8 seconds and have it 99%. It also does not break the fix to "single exhaustion per chase" which is good.
Keep in mind its lingering buff for every survivor.
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Stealth is already the most powerful asset survivors have (underused tho), you get points for doing stuff while not beeing on hook.
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Lighten up displayer, but i don't think there is a need for it after changes really.
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Many killers witchhunt constantly dcing survivors. Steam follow feature allows to track them even when they change name. But we need something from bhvr, dcs are worse than ever.
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This is kinda true, playing against Legion made a lot of people not bother healing even with thanathophobia. With adrenaline its almost no-penalty genrush. Only noed slows game slightly, but taking out totems prolongs the game by 20s only, not much.
I have the same feeling, i either face super tryhard 4man swf or 4 chill dudes who are medicore at best. No in betweens. And killers can't tell in lobby which its going to be. They take good killers with crutch stuff only to demolish chill dudes or take other killers with meme builds just to be destroyed by 4man swf.
Killers should have ability to see who is in swf so they can take better crap against them, but there should be also penalty for dodging (queue did it relatively ok).