HazeHound
HazeHound
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If killer camps he looses anyway, unless survivors are not completely brain dead.
You get camped? Don't try to kobe and leave killer with one hook and depip.
2 minutes is more than enough to close the game.
This perk is not needed but i can agree for its existance under one condition: no bonus can be gained if survivors are near hook.
Btw: there already is kindred (literally the best perk in entire game, which isn't even teachable and even got insane buffs lately) but survivors still don't use it.
Its survivors that make camping work, not killers.
Edit: you know how to even counter this useless perk? Myc on Spirit/Hag/Nurse/Billy.
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Kindred
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There is no difference. If someone wantd to slug you till you die they can do it and end game collapse has nothing to do with it. Do you really think this didnt happen before?
If you ######### up you are on killers mercy, exactly as it should be.
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@Tsulan you got me there with deja vu xD.
@ba_tetsuo that mom lmao.
Deerstalker: Entity puts 7/5/3 random wild animals for you to hunt and brag about trophies. You only see auras of downed survivors if there are no animals within your terror radius.
Know your priorities, its time to hunt!
Hangmans trick: Your ingenious modifications to hooks allow you to use them to hang yourself. Gain ability to end trial prematurely after eating 5/4/3 pallets and seeing 4/3/2 survivors teabagging.
Frick this ######### i'm out.
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Because that's what iron will is for.
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Kindred - literally the best perk in game. Even got buffed recently which is just ######### moment. It also is general perk.
Why Kindred? I am not going to answer this because:
1. You should know if you play game a lot
2. It would make huge post noone would read anyway.
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This entire gg thing makes me laugh, honestly.
You feel like typing it, do it.
But don't expect anyone else to do what you feel is needed
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We need new maps for Haddonfield, Red Forest and Crotus Prenn. Every single map in those realms have infinites if you take balanced landing. Only good Nurse or Trapper with iridescents can stop this. If survivor is decent killer can't even maintain bloodlust...
In my opinion it is just stupid that you can burn one of those offerings, take balanced and have almost guaranteed win. Same goes for mirror Myers on Lery's.
Best realm is Trappers Estate. All maps designed slightly in favour of survivors... but there is shelter woods (one of best maps for killers) as one possibility for this offering. Imo all realms should be like this.
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Everything seems op when you are new to the game. Ruin isn't even medicore perk xD
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You lost skin or account?
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Freddy is not bad, you just can't use him as standard chase killers. He is the worst killer if you do so. Requires specific approach, just like Hag. Your goal is to keep as many survivors in dreamworld at time.
He relies on addons too much tho, just like Doc. But Doc has diversity and many playstyles while Freddy does not.
His power should have slightly longer range, slightly reduced skillchecks odds in dreamworld and no slowdown after using power as baseline.
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Make your mind, its stbfl or fire up. You can't expect to have both as one refers to action and other to attack cooldown. Technically its power but stbfl should work on it. Would combo great with addons. Maybe unrelenting too
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@Blueberry lmao, that's just ridiculous. Trapper is very strong and his ultrarares are broken actually.
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Ardetha has great guide on Nurse and i mean it. Easy to google.
Before first game just go into kyf with someone and just blink arround (up and down aswell!!!) to feel her.
Nurse is 10% mind games and 90% muscle memory.
I have 2 very important tips:
1. Either use shadowborn or not. No in betweens. Putting this perk on and off will really screw with your eye-hand coordination.
2. Learn her without any addons. Only fragile wheeze and plaid flannel are allowed until you are really good with her if you really want to use any addons. No jokes.
Remember that this is a game, it is supposed to be fun! If you are tilting take a break from her.
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I think Trapper is fine, he just needs to be able to carry 2 traps as a baseline (not start with 2, just to carry more than one). Without any sack addon trapper is hindered a lot. You either place traps where you found them or waste too much time carrying them to more desireable spots.
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I would agree but chainsaw is very unreliable. It locks onto target and then misses on daily basis (90% when exhaustion perk is used and very often without exhaustion perk) which is completely insane. Even longer range addon does not fix this. On exhaustion perk its understandble but without it its just ######### moment.
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Current Legion is just trash. Old Legion was 'only' horribly inefficient against smart survivors. Now he literally can't do anything against smart players.
History had run full circle, once again low tier killer got nerfed because of bad survivors backlash.
This is the reason i will never again buy any dlc.
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Wait did Plague got nerfs or something? Last time i played her i had pretty easy time with her and that was on red ranks. If they don't cleanse its a win with normal speed killer, just take some pallet perks. Or thanathophobia to convince not smart survivors to use fountains.
Imo her power is strong and versitile, but i do agree it lacks useful addons (exception beeing puking aura). Why is she getting so dissed?
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@Vetrathene I hear you man, and these are my thoughts exactly.
But the game is in the best spot it have ever been: no vacuum, ds doesn't break game anymore, hatch standoffs removed, end game fixed and not punishing normal survivors. For this i am glad as heck!
But there are 2 map offerings that are just broken, haddonfield and crotus prenn. Every map of those 3 is literally infinite looping with some skill and balanced landing which is a shame. There should be one map on every realm designed in favour of survivors and one map designed in favour of killers, so you can't just burn map offering, take perk and be untouchable. I'm looking at you too, mirror Myers on Lery's and hex Doc on The Game.
Best realm is Trappers Estate. Many maps easy for survivors but there is possibility of getting shelter woods which is one of best killer maps. Every realm should be like this.
Also swf should be shown to killers so they can take better crap against them and not bully 4 randos with random iridescents.
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You guys have valid points, but ruin doesn't slow the game when killers need it (against good, efficient survivors). Just watch TheEntityLeftHand how he keeps survivors busy without ruin (when he is not memeing with wievers that is... xD).
Edit: Of course, if there is even one bad survivor in game it is kinda worth it, but i hope you get what am i trying to state here.
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@TreemanXD See? Survivors don't even need to be good as there are perks for it. Stake out, this is not happening and technician.
If you havent try m&a and nurses together, try it, its hell of a fun. Healing aura outside terror radius :D.
Have fun hunting, with or without ruin.
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@TreemanXD If you can't hit greats, you should try everytime, so you learn. If hit good just wait 3 seconds and keep repairing.
Toth and ruin. Nurse doesn't need any perks really, but its just playing without 2 perks, which could be bbq, m&a, nurses, bloodhound or iron maiden which turn nurse into beast. Of course keep playing as you enjoy and as works for you, but against good surv its -2 perks basically. In time when you needed them.
Discordance is there to let you know about last gen popping or proovethyself, while noed is there to punish genrush/ignoring totems and nothing more really.
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Killers should see who is swf (and see difference between 2/2 and 4) so they can take strongest addons while using weak or none vs randoms. Dodging should increase wait times.
In general swf should be removed, but it will never be so...
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Pity kill is more humiliating than 0 kills.
No matter how you would like to explain this, it sends message: oh poor baby, here take some so you won't cry into pillow tonight.
Your intentions don't matter, this is message you send after ######### game. If you all were farming - only exception to the above.
Giving hatch after multiple dcs is the same basically, but 2-3 man trials are just unfair, while 4/1 match, ######### for killer or not is still more fair.
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When there were 2 gens needed for hatch to spawn it was ok, but now it literally have no use
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Its top tier perk
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Sloppy butcher makes healing take longer. With invisibility and nurses you find people easly. It also slows the game down just a little bit.
As i said, you don't want to chase skilled survivors in good loops, that's not what Wraith is for. They will just waste to much of your time.
But as long as it works for you and you are having fun go for it man.
Edit: Thanathophobia is really ######### perk, use make your choice or brutal strenght.
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Just like @nickoli2233 stated its unfair advantage. Claud is small and dark easly blending in in a lot maps actually. She is the sole reason some people turn brightness up when playing killer. There are survss like default hair feng with dark clothes that can be literally invisible in bushes on lerys but its couple of not loopable spot on 1 map, while Claud can do similiar in like half of maps.
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Idea seems interesting, would killer see which one is fake?
I love that laugh concept!!!!
Edit: I just realised it would turn 3 gen into 2 gen strat. Unacceptable. Lets make it that after Entity blocked it and some time passed (40/60/80s) generator becomes normal. Or just that this fake gen is 8th (not accounted in hud ofc).
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Toxic is overused word here and means nothing really. Just like feminists and grape.
There are many annoying things in game but is tbagging and pointing really that bad? All they do is waste precious time. Same goes for flashlights, smart killers abuse and destroy overly altruistic survivors. Camping or tunneling? Even semi smart survivors will just 4 minute genrush. No pressure = no win.
There is however one thing that is toxic to the core.
Players with all perks and complete game knowedgle intentionally depiping and abusing new players. 4 swf mom adrenaline flashlight/sabo is not a rare sight arround rank 15.
It is just sad honestly, beeing so bad at game that they have to abuse completely new players.
Also, maybe not toxic to killers, rather to other survivors. Example from literally 20 minutes ago. My 3rd or forth game as Hag. Meg sees me from a distance, teabags, points and stuff. She got down in like 10 seconds due to simple mindgame, not even with trap (corner street loop on Springwood, no sight blockers). She wasted pallet and dced.
She just created 3 man trial with 5 gens to do. If we don't prosecute this kind of behaviour its on us.
That's why i have mori list. I get there are random dcs... but failing on pallet after tbagging and dcing here is a clear case. Usually i let non dcing people farm, this pisses of dcing ######### even more ;).
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Mom's biggest issue is that it requires literally 0 skill. You just get second chance. One per game is fine, but 4 is just cancer. That and Pig/Legion overnerfing is why i play mainly instadown killers or trapper.
I must be fair tho, its better designed than old ds, because of built in penalty after use and inability to deny first hook which was biggest strenght of ######### strike.
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Smart survivors always 99ed gates in case of bloodwarden. Nothing new.
You can just open the gate yourself as killer if you see it beeing 99ed.
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I had countless situations with 0 skillchecks per gen even in terror radius. Full rng @C3Tooth
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Still complaining about ruin in 2019 Lmao. It is not even a good perk. It has potential to slow the game but only if survivors allow it. You search for totem = you are not doing gens = loose.
Just work through it, if you can't hit grapes just hit good and stop for 3 seconds. How hard is that lmao. Someone finds it eventually by accident.
Ruin actually makes you better player as hitting grapes speeds up any action. If you don't even try hit them you will never learn.
Whenever i play survivor i am happy to see it because its much less likely to see really powerful perks like devour, myc, whispers or bloodwarden.
Edit: if you are super potato there are perks like stake out, this is not happening or technician.
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@SlinkyJinky so you say playing Legion before was super easy?
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There is way to small ammount of info so far to make any asumptions. Stalk range, instadown timer, movement speeds, stalk time. As for now he can be anything from useless to op.
Myers is good because tier 3 means everyone is afraid, you can just smash entire team. With GhostFace survivors can just bodyblock for each other making him only waste time using his power. As i said, not enough info to draw any conclusions.
Btw: Pig nerf and removal of Legion are just sad.
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Once you find 4 survivors who are not absolute potatoes you will see how trash he is. He is very fun to play tho. If you like Wraith so much try nurses and sloppy on him. Vs potatoes you can just chase, whatever but against semi smart you hit someone and break the chase if they are in strong loop position. Wraith relies on surprise factor otherwise he is useless. Of course even in 4 man swf there is usually weak link that you can snowball from, but overall his power isn't very usefull.
Also try m&a nurses Hag using same technique. Quite strong and fun. She corners people well
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I know that bumping my own thread is meh but i think this needs to be adressed.
It is very common that killer has awful game because 4man swf with only crutches and actually good loopers, sees 4 people loading in the same time in next lobby so takes iridescents just to stomp 4 randoms. No fun for anyone really.
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Class photo is one of his stronger addons, i think it would be too good. Constantly putting everyone to sleep and ocassionally hitting someone is how you win as Freddy, cf makes it very easy.
He needs some buffs tho. I was thinking maybe smaller skillchecks odds as base power? He really does get rekt by rng. Or perhaps increase movement speed by big chunk when walking forward and there is no survivor in line of sight. Sleeping survivor in your terror radius would cancel speed buff too.
It would help with map pressure but not chases, and forward requirement prevents moonwalking during sleep transition.
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At least mom has built in penalty, but still... Having to face 4 moms every game is just frustrating and not fair. Just like with old ds, 1 per game is fine, more is just bullying. It cannot deny first hook momentum but it is a guaranteed endurance. Takes literally no skill. I am not playing killer without instadown untill it gets nerfed. I really can't believe they put tools to bully new players without having to have any skill what so ever. Also indirect promotion of Billy who is already the most common killer (for good reason) is just weird move by devs.
My proposition: mom activates after taking 4 hits resulting in loosing health state (instadown or not, it all counts as 1 hit). If survivor is not obsession it takes 6.
Discourage to use it by whole swf team.
Edit: Someone said that nobody wants to play against Billy every single game... this is exactly to put the pressure on devs. They already guaranteeded noone will play Pig so i don't think they have problem with that. But maybe survivor tears about Billy only will push them to check wth happened.
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This is Interesting and well thought through idea.
There is just one hole: a lot of people play on headphones.
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@pemberley fun is subjective. Setting bait is the best hunting method.
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Clown is strong (godlike with exhaustion addon) but lacks map pressure. I don't blame people, i see haddonfield offerings every day, man this map is literally broken unless you are Spirit or Nurse...
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Trapper lower chance of escaping. Its rng which sucks, but i had guy trapped for 3 minutes on stream once lmao. He was last guy and was like "kill me already". I gave him hatch for 3 minutes of chat going viral.
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Ardetha has good video on this. Easy to google.
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I would like to see very specific weekly rituals but eulogy is right here.
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I like the idea. I would however like to see a total number from previous week in () aswell.
I have my own solution to dc. When someone dcs and its obvious it wasnt tech issue (failing mind game, screwing up pallet, one second before hook to deny bbq ) i just follow their steam profile and mori them on sight. Guys who didnt dc in such games are just hooked twice and spoon fed tons of points (depending if they were tbagging or not). I don't actually farm with them in normal sense, i just throw them under the hook if that's their last, going hunting for others again.
It is the best feeling to see dcing can't actually staying untill trial ends (obvious swf) and getting mad cause everyone is maxed and pipped while they got 0.
Edit: @Rocky regarding swf i just think they should only face killers of higher rank than their avarage, or killers should be able to see who is swf so they can take better gear, and not bully solos by accident with it.
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Honest opinion? I would not use any of those perks as survivor. No scratchmarks after unhook... you stiil leave blood pools, making perk basically useless unless paired with adrenaline or your second proposition. The thing is, you can use 2 perk slots much better. Also perk doesnt do its job really. If that was legitemate, safe rescue its not needed. If killer was there, he can just see where you went.
Heal on unhook and broken on hit, this could actually be interesting and have some uses... But its very situational. Keep in mind that m1 killers are less likely to camp, while instadown killers and Plague counter it completely. Also broken is basically death sentence against competent killer unless its Legion or paired with iron will. It is also very hard to explain why perk works like this 'lorewise'.
It has its uses and idea is interesting! But i preffer to not use hook based perks (when i can just not beeing found), kindred beeing exception, because of how good it is.
Edit: I also don't like the consequences this perk would have. Just like with distortion, which is amazing concept and design but... When killer sees noone with bbq and chilli (lockers, distortion) he assumes that survivors are near hook, making poor dude got camped for one sacrifice stage.
Survivors assumimg that hooked guy has this perk will swarm the last hook resulting in killer who failed having more hooks, even 4k instead of 1k with no points. I see this way to often.
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If you get bodyblocked by any instadown killer its only your fault.
Play smart... duuuuh
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Then what would be the point of the addon?
Its like saying seringe should inflict broken. It can, but why?