HavelmomDaS1
HavelmomDaS1
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Sniper: chainsaw 3 survivors as Hillbilly after sprinting with the chainsaw for at least 10 seconds.
Reward: 100k
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@LvGamer34 said:
The way i look at it modify ANY file should't be allowed. I just don't know why BHVR allows people to edit any file. MAYBE they should just sell ICON skins then... LOL
Cuz changing UI icons doesn't give any advantage, and that's basically the only job of EAC: making sure that the playground is even.
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@T0xicTyler said:
"The grind" is what keeps us veteran players playing. I'd hate to see it reduced.
Then that's it's sad. If the grind and not actually the game (and it's fun) keeps you playing you should play something else instead of wasting your time collecting meaningless things in a video game.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/496362#Comment_496362
That would be an automated ban. To us, it would just appear as you modifying files. We wouldn't necessarily know which, that'd be up to EAC.
But let's just imagine you know why he got banned (changing icons, using a macro etc) u would be able to unban right? So why doesn't eac provide information to bhvr automatically?
I would take a guess that EAC wouldn't ban for these stuff anyway, but I don't know how EACs mindset is according to give specific informations.
One thing tho: you as bhvr have the control about what gets banned or not right? I just remember 2016 those farming bots using macros, if I call correctly u made "a deal" with EAC to ban players who are boting with a certain macro right?
So couldn't u guys also just "Whitelist" UI icons to be changed and we just have peace with these constant questions and worry of "eventuall ban one day if eac wants to"?
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1. You should try to get to rank 1, cuz on the road to that u will experience a lot of different things, playstyles and killers.
2. A Killer rage Quittung is absolutely not unfair for survivor. The match ends and they get the points. It's much more unfair when a survivor rage quits. For me, if I manage to tilt a killer that much that he rage quits it counts for me as an escape. More than that actually, I also broke a killer.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/495618#Comment_495618
We could definitely tell the difference. The issue is more about why you'd need to and what you gain from it. At the end of the day, that person is out of the game. Whether it was intentional or unintentional, they're not in the game anymore. Knowing if they're doing it intentionally is not going to change that. Ultimately if the intentional (clicking the leave game button) DC is treated differently, someone could always disconnect their internet to make it seem like an actual DC.
You would know if someone DCed to give hatch, DCed out of rage, map, killer. This would change how I play and how I would treat the rest of survivors.
Would also give an overall picture about how common that DC bug is atm.
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@CallMeSpidey said:
This is the type of game that can continuously be updated and added onto.
I don't think there's a need for a Dead by Daylight 2.
Building on top of sand will collapse earlier than on solid foundation.
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@Peanits said:
Just to clarify something mentioned in the OP, the usage rate for the nurse is only the killer in about 22.39% of all matches played at rank 1 on PC. On console, her usage rate is significantly lower. She's definitely not used in 4/5 matches, it's much closer to 1/5.
Do you keep track of regions? I feel like EU players are much more sweaty than any other region and has much more Nurse players.
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@McCree said:
https://forum.deadbydaylight.com/en/discussion/comment/495870#Comment_495870
You can try to loop a nurse however if the person playing her knows how to do it... juking her might be almost impossible xD
I was playing against Gammalunatic (p3 legacy Nurse with over 5k hours) and was doing this big looping for over 1 minute. And with dead hard I wasted his time for around d 90 seconds in total just in chasing. Enough time for my mates to finish 3 gens.
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@[Deleted User] said:
How exactly would dbd restrict the voice programs when the voice programs are powered outside of the application?
Same as eac detects cheats. It could detect voice communication programs and instead of a ban DbD would just close itself (not start)
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@Orion said:
Tunneling is playing efficiently. Do you ever find a regressing generator at 50% and leave it for another one? No, because that's absurd.
If you're encountering cheaters, report them.
In the perfect DbD match the killer should be able to always go for someone else and still win. Sadly, the game isn't balanced around that playstyle (unless u have a mori, play nurse or Billy or have some crazy ######### addons like tombstone).
I personally starr tunneling when I realise that I will definitely lose if not, for example 2 or less gens left and all 4 alive and everyone is playing optimal.
To OP: use anti tunnel perks like DS, punish the killer as much as possible when tunneling happens to often for you.
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"can't be looped" yeah guess what, DbD can be played different than just looping. Heard about los blocking walls, mindgaming? U can loop Nurse, but different as u think. U basically run around the map in big loops while blocking Los.
Nurse doesn't need a buff or nerf, imo only additional blink addons need to he removed.
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Why tho? Something special today and I missed it?
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It should be at least easy to make a different icon for those who pressed "leave game"
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@RoKrueger said:
Good job destroying that group. The stack of salt is enough rewad for me, but yours is a nice idea as well
Lol yeah I love salt aswell. That's why I said that I don't care about punishments. All I want is my earned BBQ&C stack (more bps) and not that my opponent deciding about that.
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I know people who stopped playing after losing their legacy cosmetics. They never touched DbD again cuz they are pissed. Idk even if they would play it again if the devs would give it back and fix that issue cuz the devs were not giving a single ######### about all those poor old-school players for years.
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@[Deleted User] said:
PGTW is fine.
It’s one of my regular perks and it works as intended if you’re good at area control.
Let me correct you:
It works as intended when u play nurse or Billy
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Yeah I get lobbys as survivor faster aswell.
Maybe a lack of survivors?
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It's so stupid, that most of the killers DC if they get the map.
I have to admit that I burn haddonfield offerings when I want to "bully" and dominate a basic killer. This map is ridiculous, especially with BL.
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What in the F are u talking about?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/493959#Comment_493959
That seems more like a bug than working as intended. But I don't know. @Peanits ?
It is like this since of its release if I call correctly, it's intended I guess
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@[Deleted User] said:
Wait, Overcharge doesn't insta-pop if you just gen-tap?
Anyway, I don't agree with this QoL idea, you're leaving the action, as such, if anything significant was happening you should fail it, you gave it up.
Especially given that if you leave an action when you HEAR the skillcheck, you don't fail it. You only fail it when it appears (about a second later,) and then leave. So you can prevent accidental check-fails by just listening.
The skillcheck pops, but when u let go it's not automatically a failed skillcheck. The skillcheck "animation" still plays and u can still hit the skillcheck while u are already running away.
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@Peanits can u bring up this idea to the team? I think this would be such an awesome and important QoL change for survivors.
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@PolarBear said:
imo if someone DCs during the match it should play the same animation that happens in the egc if time runs out and it should count as a normal sacrifice. You get the sacrifice points and it activates any perks that would activate when you hook someone(BBQ, huntress lullaby, blood warden and pop goes the weasel)
Well that would make playing solo Q even worse with all the DCs. I can see where u coming from, but it would nice if it was restricted to swf only (for the first).
My BBQ&C and WGLF stack idea wouldn't make one side stronger or weaker, its just a QoL change for the player itself. The gameplay wouldn't be changed u know.
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Since a few months? Sounds are getting broken after several patches since 2016 lol
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@IronKnight55 said:
Yeah, I absolutely hate MoM. I can't wait until it gets changed. It's too powerful.
+ requires 0 skill. Less than DS lol
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I think they use this redundant feature to keep track and collect numbers how many people play solo and swf. Just a guess, maybe just technically not possible to change till dedicated servers drop.
Maybe @McLean can enlighten us, he knows pretty much everything about DbD.
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@ClogWench said:
I mean we already had a survey asking about this very thing
Did they show us the results?
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@brokedownpalace said:
You can literally just ignore it. 🙄 Some of you are so dramatic.
It's a psychological part to feel missed out. People will feel a force to spend more money, others will feel so much missed out that it will make then losing motivation to play.
BHVR (in case the battlepass is really planned) is playing with the minds of people on the psychological floor.
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@not_Queen said:
We have been maintaining minimal support on Steam forums because of the lack of manpower. Mandy and Luzi have been troopers to support the Steam forums even if they had to look over official forums.
Maybe in the future we are going to review this policy, but for now (and since we opened our official forums) we are concentrating on the official forums as they are more inclusive for the users of all platforms.
U guys should reference to this forum on steam so people would know that there is a lot of activities going on.
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The old pallet vacuum was insane, that was totally unfair for the killer. However, a pallet vacuum in the middle of a pallet COULD be something interesting to try out
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@Gay Myers (Luzi) said:
https://forum.deadbydaylight.com/en/discussion/comment/492310#Comment_492310
^ Thank you.
You said in your thread it's stupid people get permanently banned for one DC ban - which is completely untrue. No one gets directly permanently banned for DCs.
DC bans are softbans. This means you have three chances before you get permanently banned.
@Gay Myers (Luzi) just out if curiosity, did that even happen once that someone got permanent banned for DCing? I mean, a normal human beeing who wants to keep playing should already take the first soft ban to heart and reduce this behaviour or not
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Can we break 100 downvotes? Only 1 more lol
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Baby survivors trying to be toxic against one if the weakest killer. Nothing special, but once they gained confidence they will be the scum who do this ######### against every killer and DC if it didn't work.
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@ba_tetsuo said:
https://forum.deadbydaylight.com/en/discussion/comment/492242#Comment_492242
The only problem with the hatch stand off was that it was indefinite if neither side budged. I've literally afked during a stand off, watched an episode of Steven Universe, and came back and they were still there.
If the killer has already killed 3 people, then the last survivor better be damn good at surviving. If it gets down to 1v1, of course it should be killer sided. Killer is the power role. Thats how the power role works.
There is a difference between killer sided and "braindead following the last survivor cuz no matter if I catch him or not, he will die for sure by hooking or EGC timer".
I have no issue if it's killer sided, I have an issue when situations appear and skill doesn't matter anymore.
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@zaozaoxx said:
It is a game of 4 as survivor side.
And gen repairing finished is the requirement of your escaping.
Why you still wandering those bullshit?
You dont even know the EGC means the host of the fog is losing his patience and considering kill you for your hope by his own hands?
Pathetic dog, even under this situation you still think of something to bully the killer and you even want to escape after that?
All in all, EGC means your escaping is totally a possible miracle now, if you find you cant escape with anything, then just embrace your death.
But the old hatch standoff when the survivor had the control was not okay right? Then u were crying and couldn't accept not to kill the last survivor right? U r such an hypocrite and don't care about fair gameplay and healthy balance. U just want to push your bias.
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Biggest issue is 1v1. That's it. There has to be some kind of winnable situation when the killer chases you for 2+ minutes without able to catch you. Otherwise it's kinda old Legion moonwalking all over again, just follow the survivor and he dies, no matter what. Don't even have to moonwalk, even easier
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1. Ur blinking will be feeling weird, especially attacking. But u get used to it fast
2. It's amazing. U will keep track on survivors much better during blinking behind walls etc, especially with low fps (I'm talking with experience)
3. Once u got used to it on Nurse, u can't play without anymore lol
It makes playing Nurse much more enjoyable. And once u r a beast with Nurse, u don't really care what perks u have besides bbq cuz u will slaughter, so every perk is a flex or a bonus.
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@se05239 said:
Charge bar powers feels like powers handicapped out of fear that the killer would be too good otherwise. I mean, we know that Behavior is afraid of making another Nurse or Hillbilly tier killer.
Imagine if Spirit could enter Phase when she wanted but the duration was heavily reduced. She'd be a beast.
Spirit is already top tier, what do you want more? Lol
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@Shad03 said:
@HavelmomDaS1 To be fair if I notice someone sandbagging, I'll personally make it my duty to target that person. You're free to screw over your mates (especially in solo), but I am a karmic person. Fear me >:D
I personally don't do it anyway, I was just explaining that thus situation should be allowed. And I'm like you as killer, I always target the sandbagger lol. Especially with the sandbagger wasn't hooked onced and sandbagged someone who was on death hook
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@Shad03 said:
https://forum.deadbydaylight.com/en/discussion/comment/490747#Comment_490747
@HavelmomDaS1 This is me assuming that the op was not toxic in the killer's prior games. The killer should usually have a choice on what they do in a match, but then we get outcasted for it.
Playing the Devil's advocate here, survivors should also be allowed to do as they wish in a match. Neither side exists for the other's pleasure.
Yeah exactly I agree. If I as a survivor don't want to save someone I shouldn't be forced to do so. And if I want to sandbag a mate to save my own skin I should be able to do so (for example dropping a pallet into the face of a mate so the killer downs him and not me).
I really dislike all those made up rules, let everyone play as he wants to as long as he isn't exploiting, holding hostage etc.
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Who cares? Leaks aren't going to destroy your game experience. For me it doesn't matter if bhvr officially announced stuff or smart people leaked it. Information is information, simple.
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@Shad03 said:
It is actually against the rules.
If someone is repeatedly only tunneling you throughout the course of a lot of games, then it is reportable.
Hopefully it's not. The killer should always have the choice to do whatever he wants (besides exploits etc).
U should never get banned for tunneling someone. It's a stupid rule.
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@Carpemortum said:
Except operation health was an overall flop. It didnt fix everything, and caused more issues.
Don't blame the car, blame the driver who was drunk.
They did it wrong. Doesn't mean it can't be done correctly.
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@Mochan said:
It has nothing to do with luck really. It has to do with playing the game. I mean, you'd have to be pretty new if you don't have a hoard of items stockpiled on at least one character. I have several hoards over several prestiged characters. I even wasted a lot of them and just prestiged some purple and pink items away because I didn't have enough time to use them and wanted to prestige already because I hit the 1M BP cap.
I just seriously cannot relate to people crying over a purple flashlight. They are so easy to get.
If you really can't find a purple flashlight in your bloodwebs and it's such a big deal, you can stockpile items by playing Plunderer's Instinct and Ace in the Hole. I have dozens of pink and purple items and add-ons on my main just from using these two perks. I just love hoarding even if I never use them. One day I hope I will have 100 skeleton keys and rainbow maps in my inventory.
Maybe also spend some time with We're Gonna LIve Forever if you're strapped for blood points, I don't know. It seems you're very experienced in the game with 1.5k posts here, so you definitely must have been playing for a while. I just can't understand how you are running out of purple flashlights.
Why should I waste time playing a build I don't like just to compensate a bug? U okay?
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@Peanits is this bug known for you guys and where exact is it in the priority list?
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@Peanits said:
It's not forgotten, it's just been a lower priority. We'd still like to revisit the add-ons for certain killers when we get the time.
What would be the certain killers? Obviously Leatherface cuz some addons doesn't work right? Maybe Nurse reworking multiple blinks?
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/490033#Comment_490033
I mean thats your opinion and again i did say in my opinion your allowed to disagree but if you have better ideas why dont you post them again the point of the post is not to say everything there is law its to create a discussion which could lead to more ideas.
It would take way to long (for me) to discuss every point I disagree with, that's why I just said in general that I don't like your patch note.
Imo u shot the gun with changes. Yes, some stuff needs changes and I agree with some points. But to many stuff is really unnecessary and wouldn't fix anything. In fact, it would just DbD even more boring.
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So many unnecessary and illogical changes. I really appreciate that u aren't leading bhvr lol
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Link?