HaunterofShadows
HaunterofShadows
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- HaunterofShadows
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2332167#Comment_2332167
Absolutely! How ever I have been thinking of revising my Legion rework since thinking back it could be a little oppressive.
Also for sound, I do believe seeing glimpses of the survivor AND having sound would be a bit too much. This would just make her stronger than she already is now. I will how ever update it to say that no matter the perks The Spirit will hear the survivor at a set volume no matter what perks are in play.
Legion: https://forum.deadbydaylight.com/en/discussion/254830/my-attempt-at-a-legion-rework
Twins:
https://forum.deadbydaylight.com/en/discussion/230996/proposed-changes-for-the-twins
I'll look over the legion one see if there's anything I can offer there. I don't play legion so I might not have anything to say.
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I'm confused as to what the hell is supposed to be talked about in this thread
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can you link your other 2 reworks. I'd like to see those as well. Instead of completely removing sound I would just make sounds while phasing to a set number so stridor doesn't ######### over the survivors and iron will doesn't ######### over Rin.
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most people will put blight above hag
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When she's phasing make her become a dim shadow on the ground. gives her counterplay but only to attentive survivors while keeping her power pretty much the same
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all-seeing can go, silent can stay
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2331336#Comment_2331336
I have positive feedback all the time. I'm always saying to buff survivor perks, nerf killer perks, and fix the deadzones. Add in more pallets. Fix maps so ranged killers don't have a free win. Fix hitboxes.
But they have nerfed survivors non-stop 5 years in a row. And the dev update is all about "buffing another killer". It's not a game for survivors.
HA
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what? little girls screaming in horror games are very atmospheric. actually little girls even being in horror games is atmospheric
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2331490#Comment_2331490
They didn't DC until the end. Imagine DC'ing with 4 cakes. That's how bad this killer is.
not really I'm not having troubles with wraiths
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eeeehh. On an endgame build I see the loud noise notification being a problem but it only activates when a gate is interacted with the first time so you could just tap it then hide
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@Mister_Holdout said:
Did you get an indoor map? Because if that's the case, then I can see why the match went south so fast.
I mean someone dc-ed so that should explain everything.
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that dc explains a lot
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agreed
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@Avilgus said:
I can imagine Slinger riding Maurice (the Clown's horse) 😁
if they add a headless horseman killer the horse better be maurice
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2330698#Comment_2330698
Have you seen Pixel Brush's theory as to why Pyramid Head is in the realm of the entity? His theory is that Pyramid Head is there to punish the entity by starving it of survivors. Hence the cages and him just being able to mori right away
omg thats actualy really cool
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run small game
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@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/comment/2330708#Comment_2330708
Three survivors, one killer.
when the ######### did that become a thing
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@Aven_Fallen said:
Her grunts of pain are...interesting. But I wear headphones, so it should be fine.
Her Hook-Scream is pretty ear-piercing, not sure what I think about it. It is good, but also hurts.
it sounds like a little girl so I'm loving it
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Like going against spirit hate bubba
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2330264#Comment_2330264
You can't stack it. Not to mention the OP's numbers are completely wrong.
ok that explains things then
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play spirit. Jokes aside stacking of prove thyself does get gens done extremely quickly but you just got to deal with it.
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yes please
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The thing is their both pretty much immortal. nemesis requires top tier weaponry to be killed and pyramid head only dies when is purpose for existing is finished.
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eeeeehhhh not really
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/2327777#Comment_2327777
So, if a chase is not fun, what do you enjoy in DbD?
I keep reading this frequently, but i never saw a killer explaining what he enjoys instead.
I as a killer LOVE the chase and i totally understand, when survivors want fair odds in the 1v1 scenario, so do i (that should mean if they are more skilled then the killer, they should last very long)
Jumpscaring the ######### out of people is always fun which is why I main hag and spirit
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I mean I can't loop anyways so
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@MarcoPoloYolo said:
Yeah, I have a list of killers to retort this opinion.
Both versions of Freddy, both versions of Doctor, Legion, Twins, Hag, and now people complain about Wraith. If a killer has a 1v4 power that's moderately effective, they will typically be hated by survivors or have a significant subsection of survivors hating them as well. Doctor was, at one point, the most hated killer in the game when his power was almost entirely a 1v4 power. The "community" will always have something to complain about. Survivors hating killers because they have strong 1v1 powers is a false narrative. That's what content creators hate. There's a difference.
thats what I'm saying. good in the 1v1 boring good in the 4v1 boring
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/2329560#Comment_2329560
i think that's the one that breaks objects tremendously faster.
@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2329560#Comment_2329560
Shadow Dance is a set of add-ons that allow the Wraith to break pallets/gens/walls and vault faster, but only while cloaked. The bonus is pretty ridiculous if I remember correctly.
ok thank you
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I don't understand why for springwood they just made 5 slightly different variants of the exact same map
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@Jay_Whyask said:
I honestly feel like Wraith shouldn't get a speed boost after using his power. I've been trying to play safe against Wraiths, it works well but if The Wraith has shadow dance it completely backfires.
It makes me feel like a mad man typing this aloud but I think Wraith is becoming a lite version of Spirit. I get to a pallet against a shadow dance Wraith that's still cloaked and I just can't do anything without giving him a time advantage.
- Play safe
Pallet gets shadow danced, Wraith uses his cloaked and uncloaking MS bonuses to get a hit faster than I can find safety.
- Loop the pallet
The Wraith stands under the pallet and uncloaks using his MS bonus to wrap around the loop, because I tried to loop the pallet I'm on the opposite side of the loop and I can't punish him for walking into the pallet.
Am I ill? Have I been playing survivor to much? Am I becoming one of those people? Help.
whats shadow dance.
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@dspaceman20 said:
I think they just forgot about its existence
probably
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2326462#Comment_2326462
I swear, any post involving anecdotes of killers being gracious, fair, or human beings as opposed to evil lizard people is literally invisible to you.
Power-tripping players exist on both sides. If you played killer at all, you would understand that a.) some killers are perfectly chill and b.) some survivors are horrific sweats whose goal in the game is to tilt the killer as much as possible. Assuming one side are casual innocents and one side is nasty and evil... really blatantly lacks perspective and is a profoundly unhealthy viewpoint besides. Earlier today you said that the purpose of the killer role is to ruin the game for survivors, but this game would look pretty damn boring without a killer - unless games with AFK killers are your favorites?
I personally enjoy playing killer more than survivor because I have the power to make the game fun for everyone. I can give good chases, spread out my hooks, and then chill out at the end, and reap the rewards of a happy team. I'll get ######### on occasionally by a strong team, or profoundly BMed by a nasty one, but if you're frustrated with the inability to control the flow of the match as survivor, you should really give killer a try. Be the change you want to see and all that. (And maybe, while you're at it, realize that playing killer by the survivor rulebook is not nearly as effortless as you preach it is.)
To the OP, I don't entirely agree on some issues raised - I don't really think camping, tunneling, and slugging are toxic by themselves, only in context (facecamping at 5 gens is scummy, tunneling at 2 gens left isn't), and I'm alright with the devs' stance that they're allowed, just not winning strategies on their own, and letting that be the discouragement. But I totally agree that they've exacerbated issues unnecessarily by creating incentives to do these things. Survivors needing to escape with the crowns is incredibly obnoxious on solo queue, doubly so when games are full of survivors that are just running around looking for crowns instead of doing gens. I'm finding myself way more frustrated playing survivor than usual because I typically didn't care about escaping, only playing well - and now everything hinges on escaping and I'm getting mad over games I wouldn't have cared about before. And tome challenges are full of challenges telling killers to slug for the 4k, or set up always-popular basement builds, or bring NOED and afk all game, and telling survivors to throw the match by performing an action with an obscure perk, or hiding next to the killer for a minute, or getting 4 unhooks in one game, or pointing at the killer while they're running towards you. There isn't enough time in a match for survivors to screw around, which rifts encourage, and players will happily throw each other under the bus if it means getting their rift challenge done.
(And then there's the Myers achievement, which tells the killer to go create the most boring game possible, for as many times as it takes until it works and nobody rage-DCs at the last second.)
I'm cool with giving bonus points to killers for not tunneling or camping... I assume that the check wants it so that survivors aren't hooked consecutively/the killer didn't trigger the 'proximity to hooked survivor' score event. But that's as far as I'll go. The problem with making it impossible to tunnel or camp, beyond the scenario where the killer has to do one of those things to salvage the game, is that skilled survivors will abuse it. You saw this with old DS; survivors that have protection will use it offensively and block the killer from going after other players.
yeah at this point its obvious he's just trying to start #########
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2328947#Comment_2328947
Distortion could use a buff, especially since there are so many Killer aura seeing perks now.
way to get back tokens
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2329245#Comment_2329245
Dude this is Otz. How many killer players are good like him?
I know I just needed to make that joke
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2329200#Comment_2329200
No. Please play as Trapper, Trickster, Clown on high ranks againts good survivors. You will see real pain. But Spirit is different, she is unhealthy for this game.
EXCUSE ME
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That's just an issue with hatch in general. can easily encourage selfish gameplay.
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@Kebek said:
I don't really care as I like facing her. Trapper buffs would be far bigger disaster for me (as much as he needs it).
Besides, she's strong but there are killers who need work far more then she does. First help the bad killers before wrecking the good ones.
Trapper needs help.
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@supersonic853 said:
Oh yeah i love this im tired of hitting the killer with the pallet and even get the stun notification and still get hit. Grabs i hate patting the survivors shoulder for 30 seconds before they run away.
I'm still expecting to see that happen.
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I don't like the survivor model reworks at least these new ones. Kate, Feng, and David all look worse than before
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😏😎
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@glitchboi said:
Kinda seems like they're focusing on health and model reworks for this mid-chapter. I really hope they'll focus on bugs as well.
I'm extremely happy Trickster got buffed but I was hoping for not just his buffs but some non-major balance changes to other killers.
Let's hope they don't disappoint us!
I would assume health means bugs
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vanilla
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@ukenicky said:
I ate them all, sorry.
Apparently making their way through uken's digestive track
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@Zeus said:
I wish the devs strengthen the killer's 1v4 ability instead of their 1v1s. Chase is the only fun part for a survivor and making killers like twins who down instantly but take loads of time just moving across the map while the survivor has nothing to do but hold M1 is just boring. It's why I like killers like blight.
a problem with that is people find killers with strength in the 4v1 but not in the 1v1 super unfun as well. a prime example of this is hag. lethal trap-setter but sucks ass in chase
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I don't know what your taking about spirit is great in the 4v1 🤣🤣🤣
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When I first noticed that I thought I was hallucinating. I was like are these statues staring at me
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2327216#Comment_2327216
sounds like someone doesn't know who that is and doesn't comprehend what a great addition they would be
yes. is it a version grim reaper because thats who I'm referring to. ok looked it up yeah no I see that working more in Identity V
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@bjorksnas said:
Grim from the grim adventures of billy and mandy would make a great addition
ummmmmm ok
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@LylakLavender said:
Remember it's summer break. A lot of kids are online playing. Undoubtedly this is probably why there has been more (bad word) on and trolling on both sides.
kids these days
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I am a straight up lover of the Grim Reaper.
