HatCreature
HatCreature
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- HatCreature
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Snap Out of It has a similar feature, whenever you miss the skillcheck you reset the progress, I think that would be awesome for Mending. I think if they're at 99% and they miss the skillcheck they should go instantly down but if they're in the middle of the timer it should just reset the progress if they miss it.
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@Khroalthemadbomber said:
@HatCreature awww thank you! Also Merry Christmas or whatever it is you celebrate!Just remembered another quick thing. That video tape add-on (for the life of me can't remember the name) you can use it to counter Dead Hard plays to dodge your dash attack. I've got to redo my commentary on one of my Pig recordings, but in it was a moment when a David Dead Harded through me, and with a quick flick I was able to spin back around and drop him. It has a fair amount of mobility once you learn how to use it.
Merry Xmas
oh that's cool I would never have thought of that. I guess there's more use to the Ambush than I thought there was, I'll start experimenting. -
@PigMainBigBrain @thesuicidefox @Khroalthemadbomber Thank you guys very much, I was thinking of you guys when I made this post but couldn't remember your names. I had a few matches today, the first one was awful because it was Rotten Fields, corn vision. But all the ones after that were amazing, I love sneaking and hiding my TR to trick them into going back to the Gen if I lose them, the Ruin is so hopeful with the traps and I actually had one game where it miraculously stayed up for longer than 5 seconds lol.
I'm not really using the VHS Tape much because I'm not dashing, I've been finding it much more effective to just stand back up when I'm close enough and I've caught everyone off guard like that so right now I'm using the Combat Straps and Bag of Gears until I can get more of the Toxins and Facemask I think it's called. And damn that Rules set no 2 really should be basekit.
Until I can get better perks I'm using Rancor, SB, BBQ & Chilli, and Ruin.I have Blood Warden but it's only rank 2, I would use Remember Me but it's only Rank 1. I have Spirit Fury but I'm waiting to get Enduring or it's pointless.
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@akbays35 said:
I'm not a Pig main but I have over 500 hours playing killer and 700 playing survivor, Pig isn't that great. If you like a stealth killer go Myers or Wraith and arguably even Freddy they all have stronger add ons and better power and that's the biggest issue with Pig is that her add ons are junk, her gimmick is very survivor sided. Her perks are all bad even MYC which is only good on Nurse and Hag. I legit never enjoyed playing her thought so I have a negative bias.
I mean you can do ok with her, most of the time I see pigs just insidious camp hook players and wait for an unhook. Main issue she has is finding survivors and building momentum to win the game. She's like Doc + Wraith with all the drawbacks.I used to be a Freddy main and I kicked losts of ass with him, he can focus on more than one person at a time which is how I like to play. I like strategy and Pig looks like she has a good strategy game with her traps if used properly and has good RNG. I've gone against some really good Pigs and they're my favrotie killers to go against. I know Pig is like some other killers with no loop game game but I've been seeing that interesting Ambush attack at loops and thought that would be great to learn.
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No this is too powerful, this is basically having a game with no HUD and it's unplayable. If the Gen looks like it's finished and there is no progress bar the Survivors will never know what Gen is actually beng worked on or how close or far they are to completing them. And that goes for Killer as well, how is the Killer supposed to know what Gen people are working on if they all look finished, we can get massively confused.
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I enjoy playing Legion, they can juke me pretty easy in Frenzy so I miss a lot but I'm constantly keeping everyone on their toes, I actually had one of them tell me it was one of their most tense matches, with a Legion but it was still nice to hear. I love the playstyle of inficting everyone with DW because it distracts them like the Pig can distract people but this is mor in your face and can constantly be applied. Is the Legion good, not right now, but with the right tweaks this can be a top tier killer, they have everything the other ones do that are top tier.
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@popoles said:
While healing with it, press L1.Ah thank you

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A lot of these bugs are from the new engine update and there are a LOT of bugs that take time to fix. PS4 got a small update yesterday that fixed some of them. If they just decided to not upload the ch.10 at all until it was fixed then we might not see it until late January maybe. Of course I would have OK with that if it meant that the game would be bug free but I'd still be disappointed.
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@No_Mither_No_Problem said:
@HatCreature said:
I forgot to mention that not healing against Legion isn't a bad thing or an insult to his power. Not healing against him is stupid and smart at the same time. You waste time healing when you can do Gens but not healing means I don't have to use my Frenzy. I was downing lots of Survivors because they weren't healing or because they were all grouped together rying to heal, those are the best moments.Not healing against Legion is still the optimal play because if he doesn't use his power, he's a 110 M1 Killler. If you're healthy, he uses his power and then becomes a 110 M1 Killer. You'd literally be stupid to heal against Legion.
I don't know, I've caught lots of people off guard because they wouldn't heal. I still agree that healing is stupid because it's wasting your time, Hell i've started not healing against other killers because it wastes time in general.
So does this mean my question about the mechanic was correct?
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I know everyone keeps saying just slug the 3rd to get the 4th if you want the 4k but no one enjoys slugging or being slugged. The Hatch has to be there because there is no timer for the match but does anyone actually enjoy crawling around hoping to get saved or hoping they don't get caught or even hoping that they don't just bleed out because the Killer wants the 4k and the other Survivor is sneaking around and waiting for them to die? I don't get slugged very ften but it is not fun, I try to get the 4k without the hatch because I don't want to waste my time searching for someone who's not a team player in that situation, it's a waste of everyone's time.
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I forgot to mention that not healing against Legion isn't a bad thing or an insult to his power. Not healing against him is stupid and smart at the same time. You waste time healing when you can do Gens but not healing means I don't have to use my Frenzy. I was downing lots of Survivors because they weren't healing or because they were all grouped together rying to heal, those are the best moments.
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I kind of understand, I get that being injured and then getting DW is different than normal but I don't quite understand what happens.
So you're injured and get DW and that timer cannot be removed normally.i'm guessing you Mend the normal time and in 10 seconds you can heal and the timer pauses? And if you don't heal within the 10 seconds the timer keeps going until you go down, is that right?
If that's right or close then that screws over people who don't use Self-Care or are the last Survivor remaining or in the area, you'll go down whichh is why they never added in the you cannot Mend yourself feature.
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This map is still unavailable on PS4, from the footage I've seen it was too bright imo.
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@The_Crusader said:
Freddy can hit people on the hook now. He couldn't interact with people before since they were awake.Found this out when I was doing my daily and got a really toxic P3 Claudette

Found that out when I was watching a Dwight get beaten, I was so happy because I've been wanting to do that for so long

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@PigMainBigBrain said:
@HatCreature said:
@TAG said:
PigMainBigBrain said:
-snip-Let's simplify that JUUUUST a little.
Shotgun Collar
Ultra Rare Add-On
A special trap for a special game.-You become obsessed with one Survivor.
-You begin the trial with 1 Shotgun Collar.
-The Aura of a Survivor wearing a Shotgun Collar is revealed to the Obsession.
-A Survivor's Altruistic Speed is increased by 50% when helping the Obsession.
-Shotgun Collar triggers when a Survivor searches an incorrect Jigsaw Box or when the Obsession is Sacrificed or Killed.The Shotgun collar! It was only in number 3 so I forgot all about it, damn that would be such a great adddition to her. It would be just like the movies too because not all games were about saving yourself, your fate was not always your own, sometimes your life was in someone else's hands. This is beautiful, it can be tweaked a little of course but the idea is fresh and fun hey @not_Queen I hope you're an appropriate person to tag in this,any thoughts on this? Are the Devs giving Pig any thought after they finish Freddy?
The idea comes directly from the movie, the obsession is the one who is supposed to have the shotgun collar on and they start the match with it. The idea comes from looking at the relationship between Lynn and how she must keep the doctor alive at all costs in order to survive herself. This job is given to the Obsession to get 1 survivor to survive at all costs. With a twist that the survivor doesn't know that the shotgun collar exists, in the same way that Lynn has to rely on Jeff to survive the challenge. And should Jeff die or fail, she dies as well. Ideally though I did leave out a specific caveat that deactivates the shotgun collar should the person they've been saving the entire time leave through the exit gates or hatch. Allowing the obsession to leave as promised. (whether or not amanda the pig allows this final escape is another thing entirely, but at least you will be free of the shotgun collar.)
In the movie Jeff doesn't know that Lynn has some device strapped around her face, but Lynn becomes fully aware over time that Jeff is in fact taking the real challenge. Now in Dead by daylight the obsession isn't going to sit around a surgery room and stand there holding M1. But in contrast, the person they are tied to via the shotgun collar should be kept alive at all costs because their own life depends on it. In the end, it is still a game that can be won, but information is not given to the pig as to who the person who needs to be saved is. Pressure is built up upon the obsession to be heroic. And given that the obsession has tools like decisive strike, and other methods, if given the motivation they may be the hero after all. In the end the game is fair, they have the chance to get out if they lead their team to victory, or suffer an explosively surprising death should the link to their existence die.
@TAG said:
Hey, give @PigMainBigBrain the credit for that one. I just compressed the idea into a format more consistent with the templating of DBD (even if DBD's templating isn't always consistent :P ).
Your simplification of the game though isn't fair. The obsession being the target gives the pig an unfair advantage, since you could simply just focus the obsession, knowing full well that as soon as they die the unlucky soul with the shotgun collar will die shortly after. By giving the shotgun collar to the obsession automatically, it forces the pig to make a choice between 3 other survivors that she has no way of knowing are being challenged to survive.
Ok now that the idea is clarified it still sounds amazing. Most people ignore the Obsession anyway and if the Pig has the oppurtunity to use that to her advantage that's awesome. She can down the Obsession, hook them if possible but overall she'd be focusing on everyone else hoping that they are linked to the Ogbsession. Survivors can say it's unfair but you don't need to escape to have a good game and having D-Strike makes you more powerful than the avergae Survivor and even if you don't have D-Srike the Pig will probably ignore you anyway giving you more oppurtunity to get the Gens done and do some saving meaning more points. This is awesome and to be completely honest this could be a great perk if it isn't turned into an addon. I know the Devs are on holiday right now so I'll definitley be tagging someone again when the studio is open again because this is super helpful for Pig or any killer.
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I like the idea of reducing the stun with each Survivor hit in Frenzy, his addons will have to be looked at if they do that. Legion would still be slow but they wouldn't have as much of a headstart because he wouldn't be stunned as long which can help in some situations. I don't think this would fix Legion but it could definitley help out.
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I love Clown and I do wish more people would play him. When I'm Survivor and I see Clown I'm happy because I know a good Clown will always be able to catch me and I can learn from how they're doing it. Slowing down Survivors at loops is a great ability because it makes Survivors fear being slowed, they're afraid they can't keep doing the loop. That's really simple of course but that's half the game right there, chasing into loops.
When I play Clown I always have a good time because he's constantly laughing, gets a hit, laughs triumphantly, gets stunned by pallet, laughs in pain, it's fun for me.
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No news on the DS rework, they tried some different solutions to change DS but they didn't like any of them so that's on the drawing board. The Freddy rework is still being worked on and will come out in the new year, hopefully early. Damn I'm so excited for it, it'll be like reliving the chapter for the first time because I got here when Clown came out.
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@TAG said:
PigMainBigBrain said:
-snip-Let's simplify that JUUUUST a little.
Shotgun Collar
Ultra Rare Add-On
A special trap for a special game.-You become obsessed with one Survivor.
-You begin the trial with 1 Shotgun Collar.
-The Aura of a Survivor wearing a Shotgun Collar is revealed to the Obsession.
-A Survivor's Altruistic Speed is increased by 50% when helping the Obsession.
-Shotgun Collar triggers when a Survivor searches an incorrect Jigsaw Box or when the Obsession is Sacrificed or Killed.The Shotgun collar! It was only in number 3 so I forgot all about it, damn that would be such a great adddition to her. It would be just like the movies too because not all games were about saving yourself, your fate was not always your own, sometimes your life was in someone else's hands. This is beautiful, it can be tweaked a little of course but the idea is fresh and fun hey @not_Queen I hope you're an appropriate person to tag in this,any thoughts on this? Are the Devs giving Pig any thought after they finish Freddy?
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A long time ago I would amuse myself by Basement camping with Insidious. I would stay in the Basement the entire game and wait for some poor fool to go down there. You might be surprised how many matches you get if you just don't do anything the whole match and just insidious in the Basement. I would catch people coming in and hook them then sometimes catch the entire team when they try to go for the save. But I think the most fun I had was with Clown, I was guarding the chest in the Basement, I would just stand there and do nothing and only attack if they tried to take what was inside so the whole time I was drunk ass Clown throwing bbottles at people in the Basement. I don't do it anymore but it was hilarious.
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@Rebel_Raven said:
HatCreature said:@Onionthing said:
sometimes i wish there were no chat options in this game ... killer side or survivor side. One of the things I loved about the "souls" games ... people had to go out of their way to trash talk, otherwise most people didnt feel it was worth it..
You should play on console then, no chat there.
Oh, that's not really the case.
Swfs are usually in party chat, and can invite you on the fly to join if you aren't in the SWF.
And unless you have access blocked, they can still message you.I always thought it was weird when Survivors would message me before the match started, when I'm the Killer. How do you find out who the Killer is before the match even starts?
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@Onionthing said:
sometimes i wish there were no chat options in this game ... killer side or survivor side. One of the things I loved about the "souls" games ... people had to go out of their way to trash talk, otherwise most people didnt feel it was worth it..You should play on console then, no chat there.
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I love the sleep radius, automatically go to sleep when he's near, that would fix his biggest problem right there. Having people hallucinate blocked windows or pallets would make sense since it's Freddy. But I don't think Hallucinate should be his power because then he'd be a weak Doctor with no real power. Everyone wants a Killer that looks like a Survivor but that's just not Freddy, he does it in the movies but it's not hismain thing.
What if, his Lullaby puts you to sleep and the longer you're in there you have a Fear meter like the Madness from Doctor and the higher your fear the more things you see, like Doctor. So he could be like Doctor but better since his actual power would be something different.
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Wow, when I first read this thread I had no idea how bad the bodyblocking was, that is over the top toxic gameplay right there.
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NOED on Legion is hilarious when I'm Survivor. I juke them the whole match, loop, escape every time and rescue my teammates and then at the very end they walk over to me for a normal hit and BAM, NOED. It's like a huge slap of JUSTICE to the face. And then my whole team dies because they're stupid, it's like all of a sudden Legion became a threat and got overpowered, or maybe my teams just lose massive amounts of braincells at the end of the match.
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@Poweas said:
Omg I should totally facecamp as leatherface and say that LOL.LMAO ''camping wasn't covered in the tutorial, am I not supposed to do that?!?!''
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What some people are failining to understand is that Survivors should not be able to hold the game hostage like this. It's not about the Killer chasing them out, it's not about the Killer doing a bad job, it's about the Survivors BEING ABLE to do this and doing it just for kicks and HOLDING THE GAME HOSTAGE. This should not eba thing. If I chase Survivors out of the map on one Exit but they are waiting at the other exit on the OTHERSIDE OF THE MAP waiting for me and teabagging and not leaving because they want attention then I need to go all the over there and waste my time, give in to their demans, and be a tool for those people, it's for them not me, I want them gone but they won't leave until I be a damn idiot and push them out. That's wrong and needs to be fixed.
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Sometimes I run Thrill of The Hunt for the extra Hunt points but it's pointless because Survivors love shiny things. Once I was playing Doctor and the whole match these two Survivors were desperatley trying to destroy my only totem that had no impact on their game whatsoever, it got three of them killed and one escaped. The person who finally destroyed it I left to bleed out because I was so pissed off. Yeah you could say that the whole thing was an advantage and I would agree with you completely, if the Survivor who destroyed my totem didn't message me afterwards taunting me because he destroyed my poor totem, he thought it was hilarious and had to rub it in. That's cancerous/Toxic, but what you described in your match isn't, they just can't handle the loss of their totem and they need to get good or stop using them.
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I'm on PS4, Survivors don't generally get good until Rank 13 or 12, everything below that then you're on your own, you get camped, no teamwork, you either get yourself out or you're not going to. Higher up though the teamwork is much better and just keeps getting better,
Killer diversity is small IMO, I see a lot of Wraiths, Myers, Leatherface, loads of Legions of course. I want to see more Spirits and Clowns, Nurses are rare and a joke, Billy is still dominant, I see lots of camping Hags which is laughable and disgraceful. And the toxicty of the Survivors is lethal, it can get real bad, whole teams just spamming you with messages to distract you from catching their team, DC because you're ''boring'' DC at the hook, excessive bodyblocking, and saving. Though I don't mind the excessive saving, once you know they're doing it then it becomes real easy because they lose like half their brain and forget about the Gens. Either a Killer gets 0 kills or 4 kills in my Survivor games, it's rare for inbetweens which is sad.
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Yeah I love your idea, I enjoy reworking perks and this is a good one. I know they have people who look here for them, I only know of one person though and that's peanits.
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@Shad03 said:
@HatCreature said:
@Shad03 said:
@HatCreature said:
I have a friend who tunnels Ace every time he sees him, he hates the character. Me I don't like Dwights, they're silly, stupid, and arrogant. If you want my attention, you won't get it, I'll kill you last because you're the least useful member of your team, everyone wants you to succeed so you won't. But I will say, if you're Nea and you're nice I'll probably let you go because she's my favorite Survivor.As a Dwight main this hurts, since I actually do generators and help out my teammates when I can. If I do get tunneled I use bond to prevent screwing over my teammates. The only time I would try to get attention is when another team member is getting tunneled because I would rather die in their place.
As for the OP, I'd tend to try to go after fresh targets. However if someone annoyed me a lot or was just being a dick... Well, if I WANT you to die, you WILL die. No excuses, no equivocations, no crying.
That or I go after the first person I see if they aren't hiding very well (especially after a unhook), though if I see someone else maybe I might go after them. I don't particularly target survivors on their own, just the player behind the survivor.
I don't know if you're on console or PC but all the Dwights I see on PS4 hide in lockers, screw their team over, try to be good but end up failing, or they're trying too hard to get my attention. If you're a great Dwight then awesome, set that standard. And I actually don't like the character himself, as in the backstory, he sounds like a tool who desperately wants to fit in which clashes with my nonconformist lifestyle, he's not a bad person I just don't like him.
Unless he's wearing that awesome blue pizza hoodie or the Vigo outfit, he actually looks less like a tool in those outfits.
PS4 Dwight here, the only time I would actually go into lockers is for the memes or if I have to afk for some reason. Otherwise I'd rather be as far away from killers as possible. Dwight does seem like a tool but not in my hands 8-) I unfortunately cannot change the way other people play Dwights, I can only hope I don't get killed because someone assumed all Dwights were the same.
Mind if I ask your gamer tag? I'm HatCreature, if I run into you I'll respect you.
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This would also help when you find a Survivor on your totem and lose them, you know they know where it is and now you know that it won't last much longer. But if you could kick it and have it respawn in another location then bam, problem fixed. And if that's the last totem on the map cuz the others were destroyed then it doesn't go anywhere. I also like the idea of rebuilding broken dull totems, it would give the Killer some strategic play and could reactivate a broken totem perk. The problems this would solve would enormous and the Survivors would get notified whenever the totems come back because only 2 of them have no indicator that they're even in the match, 3 if you count NOED but I don't. The Survivors could waste their time looking for the totem again or just power through it.
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I haven't reached the red ranks yet but I know that Legion can totally be bullied because when I play Survivor Legion gets no kills or gets some kills, those some kills are because of NOED and them walking after you catches you off guard and no one is prepared for it. Everyone is cocky at the end so they let their guard down. But anyway Legion is easily outmanueverable in Frenzy, just run, running around corners because he can't see scratch marks, loop till he gets tired of it, stun him, etc.
When I play Legion I only do bad on big maps or when I get juked during Frenzy. The chases are always long and tedious and the only time I have ever felt powerful as Legion is when I used Frank's Mixtape because his power actually felt powerful and helped me as a killer. If a killer has one addon that makes him viable and feel normal to play as then they are flawed and that addon should be part of the basekit. Killers should be powerful, addons should change their playstyle or give them a small boost, not be dependant on the addon(s) to succeed. I can play Clown without addons and still get a 4k, the addons are just a nice to have.
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I enjoy running things that add to the game, make it harder for the Survivors to do their objectives like Thanatophobia, Ruin, Huntress Lullaby etc. And I also enjoy what I call surprises which is what I call Exposed perks because it's basically ''SURPRISE! You're a one hit now!!!''
I have killer specififc builds and love Basement builds the most but those up there are the things I usually run on a normal match regardless of killer. If I had BBQ 3 on all my killers I'd be running that more.
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I've had lots of games where privalged Survivors DC for crap reasons, I literally had a guy tell me he DCd on me because Doctor was boring. That statement coupled with me going in with the intent on letting them win because I was only doing a daily makes him a privalged idiot with no care about anyone but himself. I get those a lot, if the Survivor isn't satisfied they just leave, if they feel they weren't treated fairly, i.e win, then they leave. If they leave too early in the game I lose and don't get enough points, if they leave later in the game I just laugh because they sucked, but when they ALL LEAVE and make a damn joke out of it it's bullshit!
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The Killers are definitley divided in what is considered winning, I use to view winning as getting at least 2 kills, 3 Kills I am satisfied and the 4th is just awesome. But after watching a lot of videos of people playing and learning strategies on how best to play each killer and watching those players perform my mindset has changed to winning equals a pip. I got 1 kill but still pipped, well apparentally I sucked ass the whole game and need to get much better but I still pipped so it's a win, a crappy win but a win.
Though having that style of winning means I could get to Rank 1 and suffer but then again any good Killer will eventually get to Rank 1 and may not be able to leave because they're so good.But to the actual post, getting to Rank 1 as Legion isn't an achievment for this exact reason until he is in a proper place and no longer considered a crappy killer. As it is you can pip with him but that doesn't mean he's good, he can just earn a lot of points better than other killers.
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I highly doubt you were as hard on him as he says, you play very fairly and react according to the situation, this community just has lots of ragers who don't care about anyone.
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I pip really fast as Legion and get a 3-4k almost every match. I wanted to get good as Legion before playing my other killers again and I feel that I have but yes Legion pips you p much faster than other killers. Because of that Legion can easily put you into a false sense of being a good killer and than finding out no you're not that good, you're basically one of those people that boosted by a third party and your actual skill level is nowhere near the Rank you're at.
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It is very rare to find a good Nurse on console and when I do see one I am very impressed and I get fooled that she is playable but then remind myself that she was the first good Nurse in an extremely long time. I've said it before and I will say it again, I got the 4 Survivors escape through the Hatch trophy against a Nurse.
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Yeah they kind of went the wrong direction with Nurses, they should have given Mending some Nurse's love but still take away the Doctor's use for it because snapping out of it is totally not healing but Mending 100% is by definition. If Mending isn't healing then I guess every doctor should never say that word because it has nothing to do with their field. And while it would make sense to lose chunks of your timer during a vault it just isn't fair game wise. My personal compromise is adding the Hindered effect. Also if they're Hindered Legion wouldn't need his power to catch up as much. Also there are rumors going around that Frank's Mixtape is basically going to be their basekit, if you use Frenzy on an already injured Survivor it could take 2-3 hits to down them.
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These changes seem fair and reasonable, Combat Straps is not a huge thing in her addons, most of her addons have more powerful variations but Combat Straps is just Combat Straps. And Rules 2 just makes sense, I love going against Pig and I never take the trap off until it's activated anyway because that's when it gets fun. It's not thrilling or entertaining to get this thing on my head that does nothing and then take it off before it's a threat. I mean that's the smart thing to do of course but it's not fun so this being base kit would be awesome. And it would help her out SO MUCH because you wouldn't have Survivors rushing to get it off before it's even a threat. This needs to happen, @Peanits your thoughts? or is there another person to @ that would be more appropriate?
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@Raging_Ryuga said:
I have a guide out for him. I get frequent merciless for him now. Only thing I'd change vs. what I said in the guide is get rid of distressing, keep discordance and then run frank's mix tape for 3 hit downs
https://www.youtube.com/watch?v=MIQHSTwP4pc legion is an amazing killerOk two things, those Duration addons, they stack? They don't say they stack.
Distressing and Monitor? How do they work together exactly? Someone else had this idea but we didn't know if they worked together or not. So is your natural TR expanded by Distressing and then shrunken by 8m or is your 24m TR down to 16 and then expanded by Distressing? I know the Frenzy makes it larger as well but what I am really asking is does Monitor actually make your TR bigger when you have Distressing? I know it's conufing because I confused the hell out of myself when I wrote this. I hope you can answer this lol
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He can't even charge for a normal 32m TR, I always have problems on large maps. If I'm chasing someone and I catch them or lose them and then Discordance tells me two people are on the other side of the map, I'm not reaching it in time and they have ample time to make a counterplay, hide, make a save, lose me etc. I can get juked real easy with Legion, other killers not as much but more o with Legion and always during Frenzy. If I lose a game as Legion it's because I couldn't hit anyone with Frenzy or the map was big, that's it, if those factors aren't in play then I win.
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I've made several different posts/discussions on this perk and how to improve it but they were all about altering what the perk did while you just improved what it already does. The faster Entity progression would be a great tool if it was faster, you made it faster AND made it for hooks above ground as well. So yours can be used on half of the normal hooks but the full power is still in the basement, and it gives more points. I would totally use this in a Basement build because I love Basement builds and I never use this perk because it's crap.
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@Shad03 said:
@HatCreature said:
I have a friend who tunnels Ace every time he sees him, he hates the character. Me I don't like Dwights, they're silly, stupid, and arrogant. If you want my attention, you won't get it, I'll kill you last because you're the least useful member of your team, everyone wants you to succeed so you won't. But I will say, if you're Nea and you're nice I'll probably let you go because she's my favorite Survivor.As a Dwight main this hurts, since I actually do generators and help out my teammates when I can. If I do get tunneled I use bond to prevent screwing over my teammates. The only time I would try to get attention is when another team member is getting tunneled because I would rather die in their place.
As for the OP, I'd tend to try to go after fresh targets. However if someone annoyed me a lot or was just being a dick... Well, if I WANT you to die, you WILL die. No excuses, no equivocations, no crying.
That or I go after the first person I see if they aren't hiding very well (especially after a unhook), though if I see someone else maybe I might go after them. I don't particularly target survivors on their own, just the player behind the survivor.
I don't know if you're on console or PC but all the Dwights I see on PS4 hide in lockers, screw their team over, try to be good but end up failing, or they're trying too hard to get my attention. If you're a great Dwight then awesome, set that standard. And I actually don't like the character himself, as in the backstory, he sounds like a tool who desperately wants to fit in which clashes with my nonconformist lifestyle, he's not a bad person I just don't like him.
Unless he's wearing that awesome blue pizza hoodie or the Vigo outfit, he actually looks less like a tool in those outfits.
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@Shad03 said:
@HatCreature said:
If you can't escape from a slow killer who isn't using their ability to catch you, then you need to git gud because you sound like you could be caught by a Hag who doesn't use traps or a Tier 1 Myers, who is actually slower.To be fair I've knocked down people without the use of Legion's power, but that might be just me. Might be because of potato survivors. At Rank 4-1
I've done the same thing, I think it's a combination of potato and oppurtunity. These moments are usually out in the open with a lot of places to run but no cover and if there is cover, I'm flanking them. But I don't think it's a viable strategy or way to play, just getting across the map with this speed to chck on Gens i like walking through mud.
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I would love this, I don't like that the title is not related to the game at all and this sounds nice. Also it brings hope to the Survivors which the Entity feeds on so bam
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@The_Crusader said:
You can't counter it. They're allowed to do it. Again this game sells on toxicity so its no wonder its been left in the game.I think the should be a button for the killer to close the exit gates. Hear me out...
You have it at a fixed point in the map, say the basement. Once the killer interacts with this the survivors get a warning on there screen that the exit gates are closing in 20-30 seconds, and the exit gate locations are revealed to them. They then have to get out or else the exit gates and hatch are closed permanently, the survivors aura is permanently revealed to the killer, and the rancor effect turns on - exposed and ability to kill.
Now obviously this button couldn't be used if a survivor was on a hook as that would be unfair. All survivors would have to be unhooked for this to happen. And by the act of having to go down to the basement, the killer couldn't get someone trapped somewhere they couldn't get out of.
Now killers have a choice. They can hunt the survivors down and play the normal way. Or they can decide "well this is a loss", press the button and give the survivors 30 seconds to get out of the game.
Its not a perfect solution but at least survivors could only stay in the game teabagging for 30 seconds as opposed to 5-10 mins as detailed in the op.
This game desperatley needs an endgame fix, I like this one. You could waste your time going to the basement and pushing that button or chase Survivors or if they are being this douchey then just press the button and kick them out of the game. I do want something like this that punishes Survivors for sticking around longer than they need, say looking for the hatch when everyone is gone. Or if you're hunting people but can't find anyone just go down and push the button and if they can't find the exit in time they're dead. I sometimes get into a situation where the Exit(s) are open but I just got unhooked and I don't know where the killer is or the damn Exit so I wander around looking for it. If this was an option, it would show players like me where the Exit is and they can't get out well they';re screwed, a great tactical device even if it isn't for people who hold the game hostage.
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I like the Pharmacy we have now because you get two uses of the Green Medkit, but yours would be a random medkit that could be good or bad.
I like your Wake Up, it might be a bit too powerful but it is somewhat balanced because it requires you to be hit 3 times, that's basically one hook and escaping a second hook so if you get all three hits you've been hooked maybe twice and getting out really quick would be a blessing.
Vigil allowing you to recover from Exhaustion while running is nice, I run Vigil with my Exhaustion perks anyway so this would be a perfect change, and balanced since it only effects you.
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I have a friend who tunnels Ace every time he sees him, he hates the character. Me I don't like Dwights, they're silly, stupid, and arrogant. If you want my attention, you won't get it, I'll kill you last because you're the least useful member of your team, everyone wants you to succeed so you won't. But I will say, if you're Nea and you're nice I'll probably let you go because she's my favorite Survivor.