HatCreature
HatCreature
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- HatCreature
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Comments
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That's ######### up lol
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Your fault? They're trolling toxic Survivors who don't want to lose and blame everyone but themselves. I hope they get banned, one report is not enough from the system to ban them, that's ridiculous, is this Ochido level trolling or no?
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I know when you first start the game you have limited perks and can unlock all of them for your first character easy. But once you start getting more and more characters to 40 it becomes incredibly harder and much longer to get perks for other characters because of the randomness and the sheer number of perks available. The grind can get annoying, My Nea is at 50 and has been at 50 for a while now and I still have Urban Evasion 1 but have tier 3 in almost a dozen other perks, except for her very own teachable perk because it never shows up. I can play as other Survivors but I feel like I'm wasting points trying to get perks for them when I can just focus on my one Survivor and getting all of them for that Survivor. For Killer it's different because they are perk/add-on dependant.
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Keep searching, listen for breathing, sucks you're a Nurse because you're slow. Reporting them is the best option, we really need a Moderator in here so these users casn be flagged for excessive abuse instead of traditional abuse. Look around corners, they're crouching, shadows, reed definitley reeds, I hope you get through this, any other Killer it wouldn't be so agonizing to walk around the map.
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Get tired of running totems because they get broken way too fast? Don't you think that instead Killers will want the totem part of the perk taken out instead since it would be more useful? Your direction of thinking is very strange and selfish.
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Your Blood Warden might be too powerful, it makes them Exposed and can be activated several times. I like the idea of activating it more than once because sometimes you can activate it and it gives you no momentum because the Survivors know how to counter it. The Exposed might be too much, maybe they can become Exposed when it activates and they're in a certain radius of the Exits, like you hook someone to activate the perk and then if they are within the radius of the Exit they can be Exposed.
Remember Me sounds amazing, Wake Up is the counter to Remember Me and it shows your Aura and I like that this version shows their Aura as well and it's something i've always wished was a thing but I've been wanting it on Blood Warden. Maybe having it on this one is fine though because it helps you defend the Exit which really isn't a thing in this game.
Isn't the current Hangman's Trick 10 seconds? Did you switch it to 15 because of the notification? That's a good compromise.
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This would be awesome, I hate with a dying passion that he isn't actually invisible, the Devs and their non-stealthy stealth killers. Also it would justify having the ''Soot'' at the end of the Ghost add-on because it implies there is another add-on named Ghost made of different material which is misleading.
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@twistedmonkey said:
No, I don't personally don't like built in mechanics which randomly punishes one survivor just for joining a match.
Being the obsession I agree should not be desirable but that should beonly for those that choose to become the obsession, not those that get picked at random by a killer using them.
While at first yes this makes perfect sense in being fair I don't think it's completely right. All Killer Obsession perks punish the Survivor for existing, Dying Light makes the Killer tunnel, Remember Me makes the Killeer tunnel, Rancor is the most punishable because the Obsession has zero chance and has no control over this. The whole idea of being the Obsession is a bad thing, a dangerous bad thing, maybe not necessarily my idea is the best idea but I think a general negative aspect for bewing the Obsession is totally fair with the game seeing asd how Obsession perks are already.
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Pig's roar starts at the end of the charge bar instead of the beginning.
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I play Freddy(obviously) would you like some tips on how to make your boy the most sadistic and lethal Killer in all the realm? No this isn't sarcasm as most think this is.
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@Yamaoka said:
Not only that but getting 360d will get rare as well since survivors won't literally teleport out of your field of view any longer IF console players get steady 60fps.
Yee, exciting :)
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@Slayer said:
https://forum.deadbydaylight.com/en/discussion/comment/342777#Comment_342777
Lets let the devs fix\balance the game first
That's an ongoing process that will last for as long as the game exists. So no real critiscism on the mechanic I thought of, gotcha.
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Any particular reason why? Is it because there's no need to complicate an already ridiculous situation or is it overpowered? Constructive criticism is the backbone of every development.
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After I catch number 4 I pick them up and if I know where the hatch is I walk over to it. If I don't then I pick them up and spin around a few times then wait for them to struggle out. They look for it, I look for it, there ya go.
Of course not everyone gets it, if they dick around, and farm when I'm not in the mood then I smack em and hook em, they get 1 chance.
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@Slayer said:
Another " i just want to add something new to a game " thread
Yeah, like it? No? Thanks for your contribution.
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@Detective_Jonathan said:
It would be nice to make it permanent until the survivor is rescued from the hook, promoting altruism, this would also buff other perks such as No One Left Behind for those that don't get the chance to even use it.
Oh hell yeah, the Exits are blocked until the Survivor is rescued/sacrificed and after the rescue/sacrifice it has the timer, that could work too.
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It should be both, I still get scared playing as Survivor. I always get scared going against stealth Killers but when I'm going against all other Killers it's just tense, when I go against Legion it's just annoying because my team sucks ass and can't get their ######### together and do Gens while I keep him/her distracted.
This should both be scary and fun, but it's hard to keep the scary vibe because there are several Core game features that inevitably make it fun and easy to laugh at. These issues CAN be fixed, it will just take time and the will to go through with it.
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One thing I don't personally like is that you can open one Exit and block it but if the other is closed at that time then opens after the 60 seconds and you get another hook, that 2nd exit isn't blocked so you kind of wasted the perk in a sense since both Exits weren't open.
So your idea with stacks and blocking an Exit when it first opens I think would be an interesting change.
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I'm having a ridiculous long wait time between games and when I find them they're always a jumbled mess much lower or higher ranks and the Killer has a ######### ping, I know it's my choice to play with a Killer who has bad internet but when the wait time is 15 minutes I don't have much choice.
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If we do have a light based power I'm going to be quoting Dr. Light from DC lol I'll have so much fun.
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"lol"
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When it came out we all thought it made struggling out faster, the sSurvivor equivalent of Iron Grasp, maybe it should do that?
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@ItsYourBoyGuzma said:
@HatCreature said:
Wild idea but what if those Lanterns from the Lunar Event was a test for this Killer? Instead of Lanterns we got incense burners and they're tied to the Killer's power in some way.i literally just said that
You were saying he could place them, I was insinuating that they were already on the map and couldn't be interacted with by the Killer, only the Survivor. Just two variations of the same idea.
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Wild idea but what if those Lanterns from the Lunar Event was a test for this Killer? Instead of Lanterns we got incense burners and they're tied to the Killer's power in some way.
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So when I actually DO get lobbies the Ping is always ######### AND the Ranks mix matched to ######### being fair anyone, I got a Rank 2 Killer with Rank 8 me, a 15, A 10, and something else every match, all uneven. I was going against a Billy and we died SO HARD I thought my team just sucked but hell no this Billy was Rank 2 and it explained how perfefect he was with is saw, none of us were experienced enough to go against that.
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@AshleyWB said:
Smoke incest burners to teleport across map?Definitley ''incest'' burners lol
He looks like he's on fire, I'm thinking he can create smoke clouds that obscure Survivors from each other and the surrounding area, maybe it Hinders them? But that's kind of like Clown nevermind.
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@Baxterchen said:
WE CAN NOW CONFIRM VIA THE TRAILER AND CHAPTER TITLE, WE WILL BE DEUS VULT-ING PEOPLE!Unless that Knight's power is connected to that burner then I think we got a priest, but I'd rather it be a Knight/Executioner.
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Freddy is a slug master, Sloppy Butcher, Knockout, Remember Me, and Thanatophobia/or your choice, I dominate Survivors like this when I slug the Obsession and hook every other person. You'll be tempted to use the Block add-ons but his real strength is range and reduced skillchecks, I usually use drawings and the claws if I'm low on dresses.
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I don't think this would work in favor of the Killer because it's the last Survivor, I'm guessing it means if the other 3 are dead then you ''kill'' this one and you get points or do you get points for having this Survivor just be the last one? If it's the 2nd one that's cool because it won't matter if they escape or get hooked, still get points.
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I just hope it's not another 110% movement Killer who has a speed power like Spirit and Legion, we got two Killers back to back like that, we need something simple and RAW! We need something HUGE wiho can puff up their chest to Billy andf saw ''this is ma fog now #########!''
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I was wondering when this was coming lol I thought they forgot about it XD I don't really play Dwight but I might now.
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@HeroLives said:
Eveline said:Funniest Megs are wannabe stealth claudettes. They are trying to blend in with rainbow colors. They are always doing weird things.
I have an all black outfit for my stealth meg, and an all white one for the snow map bitchezzzz
I love the white outfit, when I feel really confidant I wear that one to run the Killer around

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Don't give the Killer perks that literally has no benefit for them but huge potential for the others, that's not cool.
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@TAG said:
@Nea_Death_Experience said:
OOOH nice. Ill have to reply later because i dont have time to tackle this hahaha!I spent a LONG time writing that and freely admit that I put way too much thought into that, so I would not fault you if you didn't feel like replying to it. :P
I was going to reply to Nea but you literally covered everything lol I was low-key getting triggered but then you cleared everything up so I don't need to add anything. I really hope Pig gets a huge tweak like the other Killers did after Freddy gets his, Pig has so many unfair problems and she's so fun and I hate that I never use Ambush because of the roar so I'm only ever using half of her abilities which is bullshit.
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TheKing on Youtube was saying the art of the monastery looks like it's from the Renaissance period and he made the leap to a Plague Doctor. I would rather a Plague Doctor than anything religious tbh, religious Killers are just boring to me.
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Mad Monk, calling it, some bald guy wearing orange robes.
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So after seeing the teaser image what do you think it is now? I'm thinking a mad monk
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@DudeDelicious said:
I say this over and over.
It only takes one perk to counter ALL hex perks.
Small game.
You complain about a killer using 1 perk perceived to be overpowered.
This 1 survivor perk ensures you find all totems.
So don’t complain.There's also Detective's Hunch, every Gen completed shows totems within a huge radius, of course you have to find those totems after memorizing their search area so Small Game is probably better.
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Before I go into the Bloodlust I'd like to comment on Wraith and Spirit, their lunge post phase and uncloak is still their M1, that boost is speed is help them catch up and we always just lunge for even more speed/distance. Taking that away would basically make them Legion who can't use NOED effectively.
Anyway on to the Bloodlust, I think that's a great idea. We already have perks that do those things but having a base game boost with Bloodlust is an awesome idea because a LOT of Killer perks are situational. Bamboozle, Enduring, Brutal Strength, they solve problems the core game has but they're Perks so you could need them but never run them because you have better perks so you're underperforming. Having a small base speed and cooldown from Bloodlust would be so helpful
And Bloodlust got nerfed a while back so Bloodlust isn't even a problem for Survivors as it helps win the chase but it never garuntees it because it sucks now so this could boost that up. -
@Shad03 said:
@HatCreature said:
I don't know, Frank's Mixtape sounds like an Ultra-Rare now, mostly because he'd be the only other Killer with an infinite power add-on. I'm guessing the out of TR is for those Legions to moonwalk but for those that don't moonwalk it wouldn't be fair because the DW wouldn't be a threat. Making Legion a 115 would take away the dependency on the power to attack people and I think that's a great idea, you can chain attacks when needed and use the FF mostly to travel and the DW aspect would be only to distract Survivors. I think this is all Legion needs really.-Cough- Tuff of Hair -cough-
We could replaced the effect of Fuming Mixtape with the proposed effect while Frank's could have a different effect all together?
''only other Killer'' meaning stalker Myers lol. And maybe that could work yeah with replacing Fuming Mixtape, I do enjoy Fuming mixtape so maybe that could replace Frank's as well, just a switcheroo.
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I love Freddy because I love knowing where everyone is at all times, it allows me to choose when and who I want to attack and give a nice ######### slap to. Appearing in front of Survivors when they don't know where I'm coming from is very rewarding and feels amazing. When I'm any other Killer they run when they see me but when I'm Freddy they have no idea where I am and run without any direction, like birds scattering into the wind, true disarray and fear. Also, it's real freedom when you can slug someone and know where they are at all times so you don't have to worry about the little #########, just wait for some other little Survivor to come save their friend and enter that little sleep of death.
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Ok Amanda's Secret makes sense now, no problem
I know what it's like to feel ignored and overlooked, I really enjoyed reading it. -
I don't know, Frank's Mixtape sounds like an Ultra-Rare now, mostly because he'd be the only other Killer with an infinite power add-on. I'm guessing the out of TR is for those Legions to moonwalk but for those that don't moonwalk it wouldn't be fair because the DW wouldn't be a threat. Making Legion a 115 would take away the dependency on the power to attack people and I think that's a great idea, you can chain attacks when needed and use the FF mostly to travel and the DW aspect would be only to distract Survivors. I think this is all Legion needs really.
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He's too much like Doctor because he drives people insane. Unless his power is to convince other Survivors to kill for him.
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@TheHourMan said:
Or this######### yeah this one would be awesome, if this is what you had in mind hell yeah.
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I actually have no qualms with anything on this list, it seems pretty solid. I really like that all the trap add-ons make the Survivors scream so you'd kind of have a Doctor thing going on which adds to the tension of having traps on, like there should be. I am surprised you didn't add any add-ons for Pig Lunge distance though but your tweaked Lunge sound makes up for it because that roar is completely unnecessary and ruins any chance of using it so I never use it. Amanda's Secret, the Obsession one, does the trap start on or do they need a Gen turned on first?
I would say this is better than most Pig reworks I've seen because you didn't really go overboard and it was all well thought out but simple. I would totally play this and those crouch speed add-ons are bad ass since I crouch most of the time.
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@TAG said:
@HatCreature said:
@TAG said:
RoKrueger said:I don't know :,( Why is that Amanda can not see the timer in the HUD? She made those traps!!!
The argument I've heard against that idea (that I don't agree with) is that it would allow the Killer to aggressively tunnel a Survivor. When writing down ideas for how I'd buff the Pig, I initially planned for the Pig to be able to see the Timer and the Survivors to not (needing to rely on the beeping instead), but eventually I decided to compromise and make add-ons out of them instead (one at Common that prevents Survivors from seeing the timer and one at Rare that allows the Pig to see the timer).
PigNRun said:I think there are three types of beeping. Slow (recently activated), medium (halfway through) and fast (almost done). I am somewhat sure they are equally split, so (using default time);
* Slow: 150-100 seconds left (2m 30s to 1m 40s left)
* Medium: 100-50 seconds left (1m 40s to 50s left)
* Fast: Less than 50 seconds leftThese numbers make sense, but I'd admittedly like to be more certain that the numbers are indeed correct.
I remember commenting on your rework for Pig but don't remember the add-on that let you see the timer, that's a cool add-on. But recently I've been thinking that it could be ok to see the timer. Pig can't force the head pop even with the timer, you don't know which box it is so you can't camp it unless you actually do and if you do you're wasting time, like normal camping. It's the equivalent of Legion following blood you can do it but it's a waste of time and scummy.
Huh, I certainly don't remember anyone commenting on my big list of Pig ideas, but I like that it's being mentioned at least once.

I'm not going to lie: The main reason I made two add-ons based on letting you see the timer and preventing the Survivors from seeing the timer was because I was desperate to come up with new ideas to replace the three add-ons that care about the Jigsaw Box skill-checks. Truth be told, I don't actually have a problem with giving Amanda the natural ability to see the trap timers, buuuuuuuuuuuuuuuuuuuut I'm willing to compromise and make an add-on out of it if it means we can get rid of the Skill Check add-ons. I'm sorry, but those add-ons are just terrible, even if you try to cheese it using Unnerving Presence. I'd rather use a Rare add-on to be able to see the clock than a Rare add-on that does literal nothing against decent Survivors.
Well if it wasn't your rework it was someone else's I watch out for those
But that's a good reason to replace those add-ons, they are trash and I never use them. I love going against Pig and to be honest they are no threat at all and can actually help the Survivor get the trap off faster, and since I use Stake Out a lot it's especially true for me.If the skillchecks were just naturally smaller like with Unnerving Presence but all the time then those add-ons could be useful. Hell Huntress Lullaby doesn't work on those skillchecks so there should be an add-on for that, it's bullshit.
If you link me the rework I'll totally look at it, I love reading Pig reworks.
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@TAG said:
RoKrueger said:I don't know :,( Why is that Amanda can not see the timer in the HUD? She made those traps!!!
The argument I've heard against that idea (that I don't agree with) is that it would allow the Killer to aggressively tunnel a Survivor. When writing down ideas for how I'd buff the Pig, I initially planned for the Pig to be able to see the Timer and the Survivors to not (needing to rely on the beeping instead), but eventually I decided to compromise and make add-ons out of them instead (one at Common that prevents Survivors from seeing the timer and one at Rare that allows the Pig to see the timer).
PigNRun said:I think there are three types of beeping. Slow (recently activated), medium (halfway through) and fast (almost done). I am somewhat sure they are equally split, so (using default time);
* Slow: 150-100 seconds left (2m 30s to 1m 40s left)
* Medium: 100-50 seconds left (1m 40s to 50s left)
* Fast: Less than 50 seconds leftThese numbers make sense, but I'd admittedly like to be more certain that the numbers are indeed correct.
I remember commenting on your rework for Pig but don't remember the add-on that let you see the timer, that's a cool add-on. But recently I've been thinking that it could be ok to see the timer. Pig can't force the head pop even with the timer, you don't know which box it is so you can't camp it unless you actually do and if you do you're wasting time, like normal camping. It's the equivalent of Legion following blood you can do it but it's a waste of time and scummy.
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Yowza I didn't get the notification you replied. I just think cavemen is too old because it's boring and I don't think would look good in this game. Some half naked dude/woman with a club and an oversized forehead screaming and jumping like an ape, nah.
I think we need another brutal strength Killer, we have lots of speed based and stealth Killers but few true raw power Killers. It's not my style of gameplay at all but I think we need more. We got Hillbilly, Myers, Clown, and Leatherface when it comes to raw strength. I wanted to include Trapper or Wraith but Trapper is a strategist and Wraith is stealth.
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Nice salt, I prefer direct salt blasts instead of the sarcasm I get, I hate written sarcasm. Sometimes I disable messages but mostly I leave them on in case I find someone who wants to be friends but then never speaks to me again.