GrootDude
GrootDude
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@DocOctober said:
https://forum.deadbydaylight.com/en/discussion/comment/597119#Comment_597119
"Nurse mains".
Where's that "I'm a Killer main, BTW" meme when you need it...
Nurse with Add-ons is OP, yes, that should be changed, but only that.
Base Nurse is fine. The problem lies not with her, but with Survivors refusing to adapt to her unique playstyle. They are used to be able to use the same old lame strat of pallet looping against literally all other Killers. That is so ingrained in them that they can't divert from it anymore and pay the price for it when facing the one Killer that absolutely requires you to be adaptable in your playstyle in order to succeed.
That to me is no grounds to nerf base Nurse. Survivors will have to learn to adapt to her. Many veteran Survivors still know how to properly play against a Nurse and do quite well against her. The problem with that is that those Survivors get fewer and fewer as time passes and people move on from the game and the few remaining ones are often paired with Survivors that have no idea or only a poor idea on how to play against a Nurse, basically turning the game into a defacto 3v1 or even 2v1 for that veteran Survivor, type of games which we all know are in the Killer's inherent favour, so of course the stats show her being very strong on rank 1.
So I guess by your logic if a survivor main, like me admits that gen times are unfair against most killers and that some loops are too safe them I’m not a survivor main. You have to use a different play style against hag and spirit but yet Nurse gets all the attention, there is a reason for this.
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/597116#Comment_597116
Basically they discussed Freddy, Z-block, Nurse nerfs, potential future addon changes for Legion, and potential tweaks and buffs for other killers. If my memory serves me right.
Edit: I missed that you asked for the final message, not for a rundown of the stream. Ignore the first part lol
Sounds like a good stream to me. :)
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@DocOctober said:
https://forum.deadbydaylight.com/en/discussion/comment/597079#Comment_597079
Care to elaborate that "unanimously" part? If this turns out to be another "unanimously amongst Survivor mains", then you better be prepared for a big s-storm.
I'm all for tweaking her Add-ons, some of them are quite problematic, but leave the Nurse herself alone.
Nurse mains admitted she was OP, survivor mains said she was OP. If even Nurse mains agree she is OP then clearly she definitely is. Plus her kill rate was pretty high at rank one.
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What was it? I’m not patient enough to watch the streams.
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It is fine imo, even as a survivor main I say this. My only complaint with noed is when someone camps all game and then has noed at the endgame.
Up against a camper you don’t have time to cleanse totems but if the killer isn’t camping then cleanse the dull totems.
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I might try this experiment. The proximity thing would need to deactivate if a survivor was near.
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Learn how to loop is the first step, throw in a combination of stealth and looping and you’ll get better. (You gotta do both in my experience)
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Ye :O
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@Crujoh said:
Has happened to me several times after this latest update against Freddy every time not that I can confirm that it’s only against him as that’s the only killer I’ve fkn played against in the last 2 days!
It happens against ghostface too.
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I ignore it. People do these things in an attempt to trigger you, best to ignore it.
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Happened to me earlier.
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@fcc2014 yep, I’m playing other games right now.
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My other friends are having the same problem.
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@Mushwin said:
shirtless myers just sounds like the beginning of a bad porn story!
Yep
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I had a friend with kindred on. He died on his first hook while I got chased oh and no gens got done.
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1.Grilled cheese and French fries
2.Veggie Pizza and ranch
3.Toast and scrambled eggs
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Add ons and snares.
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@No_Mither_No_Problem said:
https://forum.deadbydaylight.com/en/discussion/comment/594803#Comment_594803
Grouping up is an extremely dumb decision, especially when you're all injured.
Not using the on-hit speed boost for distance is an extremely dumb decision.
Your STBFL is working in the scenarios you described not because it's a good Perk, but because both the scenarios involve the Survivors making harsh, harsh mistakes.
I know they’re making mistakes, I even said earlier that grouping up was the best way to be tactical, I also said I don’t know why people waste their speed boost, the faster recovery still helps me gain distance on the survivors.
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@No_Mither_No_Problem said:
https://forum.deadbydaylight.com/en/discussion/comment/594784#Comment_594784
Then what's the point of ever using STBFL when you have a better M1 with more anti-loop and mindgame potential bound to your LCTRL key anyway?
It works pretty well for me, especially on Lery’s and for some reason survivors usually try to vault a window after getting hit which because of stbfl I get a free hit also whenever survivors group up I can recover fast enough to hit more than one survivor quickly.
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@Jago said:
I play so everyone have fun and a gamer experience. I dont care about doing a 4k constantly, I just love the idea that everyone got a chance. Those games are memorable.
Killer mains, play solo survivor for a while, and tell us how it feels to be tunnelled or camped.
Not really a killer main but I get over it and que up for another lobby.
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@No_Mither_No_Problem said:
https://forum.deadbydaylight.com/en/discussion/comment/594740#Comment_594740
So that's the only use you have for her dash, is it? To keep a QoL Perk from losing its effects? To try and make your M1 better instead of just using your remarkably strong dash ability? Is that it?
I use it for mindgames too, I even said I use ambush mindgames.
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@No_Mither_No_Problem said:
"Infectious Fright only gives you the location of someone the moment you put people down. If you choose to Hook the person you downed, that information is long irrelevant by the time you manage to make the Hook. If you try to go after someone else, you are committing to a second chase as a Killer who is not great in chases and hoping that the first person downed isn't back on their feet by the time you finish that second chase. And that's assuming you are actually able to find the second person since, again, the information you get from Infectious Fright becomes outdated very quickly."
Pig is great in a chase because of her dash, but you'll never be convinced of that, so I won't even bother. All I'll say is, you can very easily go after a second Survivor while still keeping tabs on the slug, especially if you get more than one Survivors to scream when you down them. Being unable to effectively use IF on Pig is entirely the fault of the Killer.
Besides, if you down a second Survivor with IF at all (which you should be doing) then the absolute worst case scenario is you got a down while someone else was slugged and a third Survivor had to go over and heal them. A chased Survivor, a slug, and a medic. That's a total of three out of four Survivors not doing anything contributing to their objective.
"Hex: Devour Hope - I struggle to see how Devour Hope is good on "almost any killer without an instadown in their base kit." Far as I can tell, against anyone not a potato, it grants you a speed burst randomly once or twice and then does nothing after that because it is gone."
I agree with this.
"Also, I find it strange that you talk in another post about punishing people who heal in a no-heal meta. That just makes it seem like it's only good against bad players."
The added punishment to those dumbasses is just an added bonus that STBFL doesn't have.
"Make Your Choice - Same as above. It is good on highly mobile killers with no insta-downs like the Nurse or the Spirit because they can quickly backtrack the distance needed to activate Make Your Choice. On someone like the Pig, you are kinda just hoping you are randomly bumping into the rescuer because it is not reliable to make it back in time to see who the Unhooker was unless they decide to stick around healing (which wouldn't be ideal in a no-heal meta and doubly so if you notice that you are suddenly Exposed after rescuing someone). If you focus on trying to find that person and fail to do so, you just wasted a ton of time for no benefit. More often than not, you just continue doing your normal stuff and hope that maybe you score an instadown or maybe two. Most of the time, it is just wasted unless you have a Killer that can make up for having to be a hefty distance from the hook."
If you can't find the Survivor within that entire 60-second time frame, then 1 of 2 things is happening:
1) The Survivor is playing extremely immersed, in which case they aren't actually doing anything useful—soft pressure.
2) Your tracking is terrible.
You need to have the map knowledge and smarts to predict where the unhooked Survivor is going to go. Similar to Infectious Fright, just because a Perk requires you to use your brain a little bit doesn't make it bad.
"Hex: Haunted Ground - It is random when it triggers (if it even triggers), and at best you can maybe get one down if you are lucky while the rest hide, leaving you with absolutely nothing once the timer runs out. Its only real use is protecting something like Ruin, and even then it is kinda down to chance and nothing more."
Again, it's a 60-second time frame, and unless you're playing Spirit, the suspicion that it may be Haunted Ground will vastly outweigh the desire to remove the powerful effects of a Hex Perk for the majority of Survivors, meaning that it is very likely to get cleansed when found. And that one instadown may be all you need for the early game—something that, once more, STBFL doesn't offer.
"NOED - It only does anything during the Endgame, and against competent Survivors, you may get a down before someone cleanses it. The rest of the game where Pig needs to do well in order to have a chance, you got nothing."
I agree. However, NOED is also good in its own right in the no-heal genrush meta because the instadown effect completely negates the instaheal Survivors get from Adrenaline—the strongest advocate of the no-heal meta in the entire game.
"Rancor - The location reveals you get from Rancor don't really do you much good compared to the aura reveal you give the Obsession, and once the Endgame happens, you are in the same scenario as NOED, only instead of potentially losing your Perk when someone finds the Totem, you lose your Perk when one single person escapes because Rancor only works on that one single person."
I agree with the Exposed part—if you're boosted enough to not find your obsession with the location reveal—but once more, I think the tracking of Rancor is great if you actually know what to do with it. It shows you the location of all four Survivors, regardless of where they are—if they're together or not, their proximity to you, and, if they're at a location of importance, what they're doing. That is a very good utility.
"Then there's the fact that NONE OF THIS is helpful if the no-heal meta is prevalent as you say because NONE of those perks help you at the start, and by the time they could become relevant, the Survivors are likely already injured and don't give a crap about the Exposed status."
Only one of the Perks you mentioned is useless. Half of them work for what I ask, one directly counters the no-heal meta endgame, and one provides extremely powerful utility. Sure, I may not have been absolutely right, but they are all extremely solid and have their own place in the no-heal meta. And the ones I enjoy—HG and MYC—actually do exactly what I praised them for.
"Meanwhile, with STBFL, with each Healthy Survivor you go after (since remember, every Survivor starts out Healthy unless you are running against a full team of No Mithers, something that I can personally say I've never ever once seen before), you will be able to down them faster than the previous one because you'll have more stacks on it allowing you to continue the chase sooner than without it. And with the Obsession, you now have a way to actually deal with them without having to lose those stacks."
But what you seem to forget—or rather, are choosing to ignore—is that the tokens only increase the cooldown by increments of 5%—an extremely measly number. STBFL is only truly noticeable after reaching 3 stacks, and even without pallets nearby, is only actually relevant and useful at 4 stacks at the bare minimum. Four stacks is the equivalent to either downing two Survivors or hitting all four Survivors once. So, at best, half of the Survivors will be injured, rendering its effects useless against them, and at worst, all four will be injured, making it a completely useless Perk in the no-heal meta.
STBFL is really good for chaining hits if they group up, it is a different story if they spread out but most perks won’t help you if they spread out and tactically do gens.
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I personally like playing both roles but some people do hate survivor since it is pretty much the same thing over and over again.
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@No_Mither_No_Problem said:
https://forum.deadbydaylight.com/en/discussion/comment/594685#Comment_594685
You’re one to talk. What do you think I’ll consider better in the no-heal meta: A Perk that lets me locate nearby injured Survivors immediately after having downed one and Perks that let me down Survivors in the early-game faster and punish the dumbasses who do heal, or a Perk that loses stacks simply for choosing not to totally ignore a specific Survivor and has an effect on the chase that is literally totally useless when everyone’s injured?
But with the recent change you don’t have to ignore anyone.
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I’d like to know this too.
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@KaoMinerva said:
https://forum.deadbydaylight.com/en/discussion/comment/594382#Comment_594382
So basically, you don't want her to teleport. If she could be looped, you'd be ok with that?
Looping is survivors defense, stealth is a defense but a weak one.
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@No_Mither_No_Problem said:
https://forum.deadbydaylight.com/en/discussion/comment/594639#Comment_594639
Infectious Fright is good on any Killer, even if their TR is tiny, with the exception of maybe Faceghost.
Exposed Perks are also good on almost every Killer without an instadown in their base kit.
STBFL is a QoL Perk at best unless your name is Freddy Krueger or Herman Carter.
So that’s gonna have to be a no from me, dawg.
Mither, you aren’t a pig main. STBFL is good on most any killer. It out classes all those other perks you mentioned, especially considering the no heal meta.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/594382#Comment_594382
But the doctor always knows where you are, your hallucinations he can mind read...
You’re comparing the loopable doctor to the un-loopable teleporting maniac? They aren’t comparable.
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I get called bad for tunneling and slugging and I respond “4K”. #WHATRULES?
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I think noed is fine.
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@George_Soros said:
Chocolate with chocolate, and some chocolate on top. Consuming fruits is a sin.
Do you want brownies in it? :P
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👍🏻 I’d like crossplay
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@Jdsgames tracking perks aren’t even the main problem, the lady can teleport at fast speeds, she’ll find you, she always does.
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@FredKrueger said:
https://forum.deadbydaylight.com/en/discussion/comment/594314#Comment_594314
That would be perfect. I have no issue playing with others, even PC. If I get dominated, only means I'll learn how to play better against harder comp. Thanks
Everyone that wants cross-platform, BE HEARD NOW!
#WEWANTCROSSPLAY
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@ShrekIsHot In the patch notes it says “The pigs dash is no longer a primary attack” I highly doubt it is a bug but more so the light in the dark of an intended nerf.
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@TAG said:
I mean, for what it is worth, assuming that the STBFL thing is not a bug, it means she can take out the Obsession without losing stacks and then keep her stacks for the rest of the trial.
Yep
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/594224#Comment_594224
You should have known with the skills that it takes to play nurse that you needed to play stealthy, break LOS, and obviously just use your brain. I generally use to believe this was true. Especially the part that use to be said that she takes skill. Until I started playing the killer for like a month.
I use to say “just use stealth” but I started playing her more. Survivors tried to use stealth but in the end I still got the 3/4K.
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@OMagic_ManO said:
It's too bad that your only form of perk synchronization is by making her M1.
I still use ambush mindgames but I absolutely love how fast I blade wipe. :P
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I think she is still fun and getting to keep eight stbfl tokens is pretty good.
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@Timtom24 said:
https://forum.deadbydaylight.com/en/discussion/comment/594325#Comment_594325
well i support every console even as PC player xD yes there are salty players on pc against console players BUT the same counts for console players which are salty agains pc players. just let everyone be able to play together.
I also have nothing against pc players. The pc vs console thing may as well be a dead meme.
It wouldn’t be fair to add crossplay and then exclude one platform imo.
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I’d like crossplay
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Piggy again
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@Jallybwan said:
https://forum.deadbydaylight.com/en/discussion/comment/593829#Comment_593829
Your argument is that one (small) upside in exchange for at least five downsides constitutes a buff. I can't really see how that isn't a bait.
I mean, I like the change. Getting to keep eight stbfl tokens has been helping my games out.
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@No_Mither_No_Problem said:
https://forum.deadbydaylight.com/en/discussion/comment/593808#Comment_593808
Yeah, and I consistently 4k’ed at red ranks as old Legion without using Frenzy to down people. What’s your point?
That I like this change.
Although this streak ended, it did happen.
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/593900#Comment_593900
@GrootDude since the argument is nurse takes skill to win her games. I simply must say you are facing unskilled survivors. That or maybe my survivors were not using their brains 0_0.
OOf, u got me :P
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@Jdsgames said:
I guess I am a god tier nurse wizard. Looking at the games above. Notice rank is increasing not staying the same <3 Double Pipping most games.
I’m also double pipping in most of my games <3 although I’m not Nurse. :P
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I honestly don’t know why people wanna nerf him so early.
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@No_Mither_No_Problem said:
https://forum.deadbydaylight.com/en/discussion/comment/593848#Comment_593848
The Killer doesn’t need to be invisible for you to mindgame it; you can still trick the Survivor to thinking you’re doing something that you aren’t.
If the loop is unsafe, it can be mindgamed. And short loops are unsafe loops, regardless of the wall height.
I guess your definition of an average sized loop is my definition of a small loop then.