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Grimbergoth

Grimbergoth

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Grimbergoth
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  • @BunnyTheHutt said:

    I agree, but I hate the fact it's a 10$ battle pass, in a 20-30$ game, with over 100$ of DLC, which doesn't even include skins. The greed is real.

    this is what the 4th or 5th thread ive had to point out this . The game while not on sale is $20 , not 30 , the dlc's for every killer and survivor without a sale is less then $90 . You keep looking at the dlc page on steam and quoting the 113 total and you seem to forget there are cosmetic only dlc's . Next people are also seeming to forget that this has been content from over a 3 year period . So coming into a game after 3 year you should expect it to cost a bit if you "want" everything . This is also assuming you are complaining about the price and not smart enough to wait for a sale that would effectively take the whole thing down to around $60 , which would average out to be about the same price as a console game new , and just happened 2 weeks ago .


    Trust me I jump down BVHR's throat when I feel its called for . But dont tell people the game is just a money sink and everything should be free . If the devs made everything free you know what would happen , the game would die . Why ? Because they would only have new player sales to keep it alve and the longer that time goes on the smaller and smaller those sales are . You can say well they have cosmetics , but in essence that is exactly what you are complaining about rift premium is cosmetics . Plus there is also the fact that just because they make something doesn't mean people are going to be buying it .

  • @AkiTheKitten said:

    https://forum.deadbydaylight.com/en/discussion/comment/747884#Comment_747884

    Even so, all you gotta do is pay 10$ for an almost endless amount of skins, charms and other stuff. It's a good deal, even better when most stuff will appear in the store eventually

    I do agree with you on that , plus if you advance far enough you can earn the 1000 cells back to keep going on the next rift .

  • @AkiTheKitten said:

    https://forum.deadbydaylight.com/en/discussion/comment/747625#Comment_747625

    Uhh chill, everything aside from exclusive charms will be available to those with the free pass

    That isn't exactly true , the rift pass premium has the Blighted nurse , and it seems that it is exclusive for the time being to the premium pass . They have stated that premium pass items will eventually make it to the store but how long that will be I dont know . I haven't seen any premium (orange) cosmetics on the free rift either . I believe the blighted sets are reserved for the store after the events are done , maybe the premium but I wouldn't say that the free rift will have them at least any time soon .

  • @Avocet said:

    People are missing the opportunity cost of completing the Rift / battle pass. They see the Premium costs only $10 (1000 auric cells) and get excited. But BHVR themselves have said the rewards from Free and Premium tracks are worth over 20 000 auric cells, i.e. $200.

    The battle pass is supposed to be a monetization system, right? How does it make sense for BHVR to charge us only $10 (which you can earn back) and yet provide as $200 of value? The missing commodity here is time. To BHVR our time to complete the battle pass is worth $190 per person, more if we consider they're supposed to make a profit off it.

    Yet people put absolutely no value on their time when they say the battle pass is free or only $10. They're only thinking about the money leaving their account.

    Here is a simple answer for you , not everything sells . Why do companies make newer models , they constantly improve things to sell more to consumers and what happens to the older models they get discounted and eventually stop selling . This is where the system comes into play , throw in say a nurse set on the premium that players will like and fill the gaps in the free and premium with things that are not doing so well or just not selling . Then your market value goes up for free and they are not loosing any profits .


    For those who still dont follow or haven't much of a clue about marketing . If you see a add for a game system in a add for $500 , it comes with $400 worth of used games and the used system is worth 250 . why are they loosing money , because if they sell the system without the games and the games are older titles or not very popular ones they may never sell them , but as a package it looks like a great deal to the buyer .

  • Most of the nurse complaints I see is about the basekit , the fact that she has to charge blinking , kinda like spirit does her power or others with a 3 sec per blink rate . The only issue I really see currently is that yes in a chase the blink was almost impossible to outrun , not to outsmart but to outrun . But what they need to do is up her basekit speed so that her travel especially on large maps isn't dependant on her blinks . She moves like a potatoe as it is before the blink change so her blink is also part of her map control . taking that away also takes away her ability to patrol like most killers and does make her heavily addon dependant unlike most killers .


    Its kind of a seasaw issue , nerfing blink while understandable has also turned her into a potato on large maps . Look at it like this , if you made myers stalk be only in 5 meters he would be a potato , a slow moving killer needs the ability to make up for the lack of chase speed . So if you change the ability then you might want to look at the base speed .

  • @DevourOfSalt said:

    https://forum.deadbydaylight.com/en/discussion/comment/747668#Comment_747668

    Thanks i was using trapper as example i was more worry like play survivor cause i dont play survivor very often and would rather not have to be force to play survivor to advance

    To say your being forced , that is a matter of perspective . if you want to complete the archive then you would need to do things on both killer and survivors . Like one is 2 safe unhooks , repair 2 gens , 5 safe unhooks , using empathy heal 2 full heath states on other players , there are a lot of things , just like killer there is hit the same gen twice , break 6 gens , catch 2 people in a trap with trapper , kill all 4 surviors in a single match .


    So its basically up to you on if you want to complete the archive or just do the killer parts because the top is pretty much survivor and bottom killer but they do meet in the middle as well , so you can start with say survivor and then progress into the later stages of killer even .

  • @DevourOfSalt said:

    @Grimbergoth thanks that was pretty good explanation, i really do not like this, this mean there will be challenges like i.e trap a survivor with trapper or something like that what if u dont play a killer that u need a challenge on ? How will that work

    Think of the archive kinda like a bloodweb or a skill tree . it branches off into different things and most of them are not specific based , but there are some like the trapper , catch 2 people in traps , one is to heal 2 full health states while using empathy , but there are only like maybe 4 that are like that if my memory serves me correctly .


    Now I have only seen the first level of the 4 so I dont know what latter levels will have , nor can I even say if they are going to be active because ptb they are all labeled "coming soon". But its not a straight line there are branches and you can avoid some to a degree . As far as I can remember there isn't anything in the archive that isn't included in the base game or freebies . That isn't saying if you are bad with trapper that catching 2 people will be easy , but even a level 20 can get lucky sometimes ...

  • @DevourOfSalt said:

    So from this post im getting we cant earn these outfit from hook/gen, we have to get serum from something called the rift ??? And ######### is this rift ?

    its easier if you go and watch a streamer then me trying to type and explain it . I know Hybredpanda has a vid up on youtube already and im sure others do as well .


    but here goes . the two new features are the rift and the archive , which are tied together . In short the archive is similar to the daily rituals in which you choose a patch and a challenge to complete , it gives you BP's as well as rift shards .


    The rift is kinda like most battle pass systems , you earn so much exp or whatever and you level up and get rewards , you can earn shards fastest from the archives but also from experience as well earned from playing . you have 2 levels on the rift , free and premium , like most pass systems premium gets you more rewards and the cost is 1000 cells , unlike most pass systems you can earn the 1000 cells back . It doesn't seem to offer any exp gains or bp gains over normal so in essence you could wait and see if you complete the almost full rift and then spend cells to get the premium items as well as the cells back twards the end of it . At some point on the rift there will be serums, I would guess in the blanks currently on there but we dont know yet as they are not active on ptb , nore do we know how many per tier .We know the total is 60 , so since there isn't that many levels I dont think it will be one per . at this point its all speculation at least till they tell us differently or the 22 is here whichever comes frist .

  • @[Deleted User] said:

    It’s an incredibly short time frame.

    I know this is unpopular, but I DO hope the cosmetics will be purchasable after the event. I want at least Plague & Clown outfit, Spirit too at some point.

    should have combined this with previous post , but the skins should be on the store , the ones from last year are there still . I think the only one you cant get in store is the 2016 or 2017 pumpkin head for nurse .


    SPOILER ::: as a side note , in the premium rift you can earn a nurse blight set .

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/747362#Comment_747362

    I meant in general, because last year it didn't start until the 19th, which is only 3 days earlier than this year.

    I understand why it starts a bit later this year, but it'd be nice if they'd extend it a little longer into November, because last year's event already felt short and this one is even shorter.

    I didn't have any issue last year , but the mechanics were different too (well I should say once they added the change of getting them on either or instead of both) . The trouble is people are already saying its too hard , it will take too long and the basic fact is no one knows yet how hard or easy it will be .


    Ive been on the ptb and the blight event is not live there , so the serums on the rift are not there , so no one can say if its easy or hard or anything about the speed of getting serums yet . But to clear one thing up from the OP , less then a week would be less then 7 days and 22-1st is 10 days so a week and a half almost , 1/3rd of a month if you prefer .

  • @Raven014 said:

    I have to point out if you buy it with auric cells you can earn them back, making the cost effectively zero if you actually complete the content.

    people only look at the here and now , not the past or future of their arguments . All day I have seen post after post complaining about this one $10 charge , and the fact that IF you paid full price for every dlc that has a perk attached to it as well as the base game they may have spent $110 already (but what people love to leave out is over how long of a period of time is this) . So everyone is up in arms of a non discounted price of less then $110 for what 3 years of content and the addition of a $10 charge that no one is forced to buy that they can actually earn the cells back . Sounding more and more petty and selfish the more I think about it ….

  • @ProfessorDunwich said:

    https://forum.deadbydaylight.com/en/discussion/comment/747363#Comment_747363

    Thanks. The insults are not a big deal.

    What really bothers me is seeing my favorite hobby increasingly infested with monetization at every turn while gamers cheer it on.

    First , if you add up all the killer/survivor dlc's with the cost of the base game and without discounts , you are still less then most games and one expansion . it doesn't even total $110 . People want to cry the dlc is 113.82 but they forget that 24 or 25 of that is purely cosmetic and has 0 gameplay value .


    Secondly , this game does not require a subscription , thus it has to generate revenue from someplace or it goes under . So for the people who are buying cosmetics , dlc's , and rift passes , they are supporting the game that it seems like most would rather get everything for free and the game die from it .


    You all want balance , you want updates , you want support , you want dedicated servers . But when it comes to the cost of these things , you Want to Cry .


    Lastly , if you dont want to spend any more to support the game you think is so great as long as they constantly give you free stuff , then dont support it . No one is forcing anything on you . But I would like to thank those who have supported it for those too selfish to see that the game needs money to continue and just because they have a item for sale it doesn't mean it sells .


    So thank you to the supporters ...

  • here is exactly what they said : "By completing challenges and progressing through the current Rift, you’ll be rewarded with Putrid Serum. These Putrid Serum can then be exchanged for cosmetics from either the Hallowed Blight or Hallowed Catalyst collections. "

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/746953#Comment_746953

    Well because I think it is very consumer unfriendly, it deludes people into thinking that they get their money back when all they get is virtual currency with no value outside of that game.

    I find this business model fine in games that are free to play, given the fact that this game costs around 20€ with additional dlc which cost 113.82€ is troublesome to say the least.

    I made a post early today about this exact thing , but just to make a point . Buy any wow , and then the latest expansion , plus 15 a month how much have you spent , more then the sum total you gave . Now they host a lot mor players and its a different type of game , but they both have respective scale overhead and costs to pay every month .


    They have to keep coming up with things to sell other wise they go broke and scuttle the sinking ship . they dont have a monthly subscription to fall back on if cosmetics dont sell like wow does .


    Im not saying anyone is a bad person or player if they are not supporting the game by buying dlc's cosmetics or rift pass . But thanks to those people who do this game continues to run and become more then what it was . If no one bought things 20-30$ one time fee wouldn't pay for anything and support would cease.


    Just another comparison , funpimps game 7 days to die , still in testing stage after years , one time fee , but no support outside of updates . servers are run by people who pay to host them and then charge or dont depending on their desire . Also updates are not very fast coming , sometimes a year or more for a major update .

  • @thrawn3054 said:

    My only gripe is how over priced the cosmetics are. $10 for a single outfit is nuts.

    I agree , its why I dont buy them . Now if they gave ghostface a Guy Fawkes mask I think I would have too , but short of that I dont bother .

  • @BunnyTheHutt said:

    https://forum.deadbydaylight.com/en/discussion/comment/746279#Comment_746279

    Whether or not you buy the DLC's, it doesn't change the fact that it IS over 100$ of DLC's. Even if you waited for a sale, it will still cost you a pretty penny. And it still doesn't include the Cosmetic shop.

    If you buy all the dlc's at once then yes it does cost a fair amount even on a sale . but you dont need to buy them , or even all at once . There are plenty of dlcs that have almost useless perks in them . But even so , if you jump into a long running game of any type and want to play catchup it is always going to cost more doing it in a lump then those who have been with it for the years its been running .


    you seem to be speaking about coming into the game as of recently and talking about perks like there is only one option , there is the slow road and the fast , fast always costs in every game . In your previous post I think BBQ was the only perk listed from licensed killers , so everything else is earnable through shrine or shards . I average maybe 2 or three 3hrs in a day to play , some not even that and I do just fine grinding . If you are a weekend warrior then I can see why it may look like you "need" to buy , but its not a "need" , its more about not being able to wait .

  • Ill give you one of my biggest gripes about games like this and the communities . Its the streamers . If you see any "successful" dbd streamer and they don't have every single killer and every single survivor and the customizations then I say they are failing the devs and the community in general .


    First is they class themselves a dbd streamer then they are getting paid to play this and as such should be the one supporting it the most by buying everything they can with the funds that they get for playing it . This isn't mentioning that most of the bigger names get free stuff from the devs to begin with , its a win/win for both sides , promotion of stream and streamer gets free dlc's for themselves and to give away , good marketing imho . But those same streamers getting tipped and add revenue should be still supporting the game keeping their job alive by reinvesting in cosmetics and things people don't "need" .


    Now that is my biggest gripe with the games monetary cosmetics .


    Don't get me wrong , if someone is a new streamer or new to the game that is a different story . But if you call yourself a DbD Streamer , then you should be supporting the game more then anyone else .

  • @BunnyTheHutt said:

    Normally, yes. But the game alone is 20-30$ and over 100$ worth of DLC, which you need too have a chance against survivors past rank 10, and this doesn't even include the cosmetics. If DLC's actually felt like extra content and not needed content then sure, but 10$ every month for such an already expensive game is greedy.

    The most successful online games out there are almost all subscription based in wich you pay $60 for the game $15 a month and they still have cosmetics pets and so on to buy in micro transactions , and every expansion for them are another $60 not counting the monthly . Now granted they are hosting millions of players but they also have a lot more devs and so on .


    I have played this game just fine without certain killers , actualy it wasn't until the sale with Stranger things that I bought ash , plague , ghostface , and legion dlc's along with the stranger things and I think it all cost me about $25 . The game can be played fine without the dlc's you just have to watch the shrine for perks you cant earn from leveling a killer or survivor you don't have . And its always best to wait for a sale , seems like they run them about every month at around 50% off . That isn't saying don't support the devs , its just being a smart consumer .

  • the event serums are linked to the rifts progression , but even after the event they have stated that the rift progression will continue you just loose the ability to earn free skins from the event .


    The rift and archive are not actualy event specific and will outlast the event . So you will have time to continue on with those after the event is over . Also the event skins will be able to be found in the store .

  • @ColonGlock said:

    I have invested quite of bit of cash and I am glad I did. They keep making the game better.

    I have all the dlc's myself , but I don't buy the cosmetics . so I have invested a bit , but clearly not as much as some have or as little

  • If they would give a guy fawkes mask to ghostface then I would not only buy it in a heartbeat but I may never play a better looking killer ever . Short of that cosmetics are nice but I care more about gameplay otherwise I would go on about how we get reject freddy instead of original .

  • I will provide a link to the dbd wiki and the event page for last year for those just wanting to read the lore in the mean time ...


    https://deadbydaylight.gamepedia.com/The_Hallowed_Blight

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/745888#Comment_745888

    Guess you better quit and play Civ 5 then.

    Me? I'll enjoy getting some free cosmetics.

    I see what you did there , lol . I remember the stream reference , Great one .

  • ive checked it on 3 browsers to be sure , and he is correct the link is missing .

  • so far , what I like is what is stated earlier you buy the pass but you have the chance to earn back the cells you spent thus making it free after the initial fee . As the OP stated if this remains the model then you could in theory pay once and continue through each one after .


    If you compare that to other games who offer battle passes that are ftp they don't offer the ability to earn what you spent back and keep the cycle going . they at best offer the ability to earn 50% meaning every 21-30 days or however long it is you are spending 50% at best again .


    So yes we paid for the game , or most of us did , and yes there is a chanrge to the pass , but if they maintain the ability to earn the cells back each set then it wouldnnt be any different then buying a skin set once and you keep it going .

  • First I will say im not a fan of the blink change , but I reserve my judgement till I have time to play and see how good or bad it really is . The add ons I don't care they changed though I will have about 20-30 of the new reds because they are being converted from old commons .


    Secondly , there was a long period where only 2 or 3 killers could even be viable at red ranks , and survivors were handed the win 75% or more of the time , and nurse was one of the 2 or 3 . Balance is just that a hard thing to maintain you add weight to one side or the other every 3 months with new killer/survivors and perks then you have to go back and make changes not to just those things but everything else they effect . You try to improve things so that its equally fair and on paper it looks great but in practice not so good . Its a constant give and take and one side usually end up with more give then take .


    Lastly , Give it time to see what its actually like . How well she does or doesn't play and give it time to to adjust to the new playstyle . I didn't like the new freddy at first but after relearning to play him I realized how much better in some ways he was .

  • I have wraith and doc from last year , so ill probably go for plague and maybe spirit . Wish they would have given the nurse one but at least we still have the jack-o-lantern head from 2016 or 2017 to keep her in the theme .

  • you think that feels limited , originally last year it was earn 30 playing survivor and 30 playing killer , but the killer ques got soo long they changed it a lil over half way through to be able to be done on either killer or survivor .


    what I don't like is the change from a 100% bp boost to all using a petal and adding one plant and hook per used , to a you get bonus from hooking and doing gens . course they are trying to put a reason for people to want to use the new feature so they scraped the whole plants in game for serums and went to archives instead , and hoping to get more sales .


    Also , what they haven't said and im sure will be the case is that while you can earn 2 full outfits the rest will be for sale should you want to collect them all , much like last years . So earning them is just a free way to get 2 not a way to get anything limited or unique in game .

  • From the banner I would say its going to be a continuation of the hallowed blight from last year , I would expect about the same time and dates as the one last year as well .


    The banner shows 4 killers and one survivor that I noticed , but you do see the pustules from hallowed blight , so I would assume its working the same . I do hope they give us the same ability to collect all serums on survivor or killer like last year .

  • 1 Old Freddy , p3 skin

    2 New Freddy , p3 skin

    3 Wraith , Hallowed Blight skin

    4 I don't play killers much anymore , so those are my top 3 , rest are what I need for quests

  • I was playing nurse last night . she goes to warp so I ran backwards to dodge her attack and she hit me from quite a distance facing the opposite direction . could have been lag but no one else in the group experienced it . Ive seen this playing killer as well . its like the hit boxes are huge , you don't need to hit the survivor just somewhere near them .

  • because of the respawn rate , its pretty useless to sabo hooks anyways these days ...

  • what I loved about the stream and their ideas about voice coms is that they want to add things that help the solo survivor get more information about whats going on , and they completely ignore what voice coms bring into the game that a killer would have to deal with . Even their talking about it was all pro survivor . so there will never be any types of balance for voice coms at high rank .

  • no , this is a issue ive seen many time . in the swamp when the basement is in the main building at the ground level is where the hatch likes to spawn . I checked there in a few matches to see if it was there and didn't see it , but once I was the last person and it become active all of a sudden it was there .

    I have also had a match where it wasn't there on my way down to the basement with 3 gens done and then I come up and it was there . It is almost like it doesn't show up until someone passes so close to it and then it spawns . im betting its a glitch in the changes they made to improve performance . no reason to have it spawn in if no one is in the area . problem with that is people pass it and then it spawns behind them . I have seen this same thing happen on several matches in serveral maps .

  • @purebalance said:
    Did they fix the bonus bp not getting awarded if you're at 30/30? I've been halting my collection because someone said it was happening.

    as far as I have been able to tell anyone saying you don't get bonus bp is misinformed and spreading misinformation . I play with them on my 30/30 and average 12-20k bonus , just depends on how many get used . where the issue stems from is the people playing the 4man swf groups and they are all 30/30 and doing try hard matches so no hook or flowers are getting used thus no bonus to be had .

  • @AChaoticKiller said:
    I feel like everyones going for wraith XD. I got the whole wraith set and I'm going for the doc next. I like having complete sets or my ocd kicks in.

    im the same I took doc first and slowly getting the killer vials so I can get wraith , only 18 more to go … feels like ive done 60 as a killer already it sooo slow .

  • @Boss said:
    I think it sucks that, once you got your Survivor vials, you can't get BP out of the Offerings yourself.
    And if everyone in your lobby has 30 vials, you can't get anything out of the Offerings at all.

    I haven't been having issues with it . I use them and still get 12-20k bonus every match and it give me the opportunity to run we are gonna live forever for the extra bonus for unhooking . since usualy any survivor that needs the pants are looking for them instead of unhooking …

    ive been averaging 60-80k final total as survivor and this is with doing very little other then unhooking and healing others , maybe a gen or two at best .

  • 8/10

    once again ill agree that the que times created for killers has been the biggest setbacks to killer in general for getting vials .

    Killer should need 3 hooks to get a vial much like survivor needs 3 plants , this would make it a bit more even in the speed at which one could get them and thus maybe lessen the ques . that or make the survivors take more then 2.5 plants to fill a vial and thus lengthen the time it takes there .

    either way the only downside to the mechanic ive seen is the fact they are pushing way to many into killer roll and thus making it hard as hell to get vials , combined with the fact that less and less survivors are using offering it takes more then one match or sometimes two to get a single full vial .

  • @Naiad said:
    This is my experience also. Have pulled a few yellow medkits/flashlights out of chests but no spooky ones yet. Only got 1 spooky lunchbox in the bloodweb so far so I'll have to spend a bit more on survivors once I'm finished with the killer side of the event.

    I started working on a new survivor who was at level 5 and hes almost 40 now and has 6 of each med kit and flashlight as well as 28 offerings . yes I am 30/30 survivor but I still use them every match for the bonus and to help others . it seems they are more common in the lower smaller bloodwebs , that of its just because you go through the webs soo much faster at low levels then the 50 web over and over .

  • @chococri said:
    He is too badass! Got him 1st, next is dokta x) I couldn't grind as much like you during the weekend, got bored at some point and I needed to take a break. I got 38 vials in total so far. 

    im about the same way , went 30-30 in about 28hrs of the start on survivor but killer is a bit of a grind , only 10/30 there . I went doc first and second is wraith , but I agree with you on the picks

  • I was 30/30 survivor about 28hrs after the event started im 10/30 killer . It is a lot easier as a survivor , plus there are more killers willing to work with survivors for this reason then there are survivors willing to help a killer get his vial .

    if you think that survivors cant get bonus bp after they are 30/30 you are sadly mistaken or jumping to the wrong conclusion I get 12-20k extra for bringing a offering while at 30/30 .

  • myers map they are hidden inside the houses most times and are hard to find there . I think the smaller the map is the more well hidden they are , lol .

  • @aure said:
    Since the last rank reset, i take 30 min to find a game as killer, everybody complaint about it on reddit, on steam and on the official forum, but the devs stay silent about it

    is it because of the rank reset ? because of the event ? because of a bugged matchmaking ?

    a few months ago, it was already a pain in the ass to find game as rank 1killer, so it can't be because of the event of the recent survivors nerf

    could a dev at least say that they are aware of the issue ?

    here is the base issue at hand . if there are 50k players and they are split evenly between killer and survivor , you end up with ever survivor being able to play in one of 6750 matches while 18250 killers sit in que . not if you take and separate them into ranks this can make things much worse or easier depending on the numbers .

    then you add in things like dbl bp event and release of a new killer , this brings more killers into the game . now add in the event we are running . because its so survivor friendly and so-so killer sided you have a lot of hardcore survivors at 30/30 on day 1 and 2 , so now they are playing killers to get their 30/30 there . this hurts in 2 ways , it ups the amount of killers but also lessens the survivors thus having more of a double effect .

    before people say im biased im not , I was 30/30 survivor in less then a day and a half , 10 on killer but that is because I will play killer in the early am hours to get near insta ques but very few hooks . a killer needs 4 offerings per match to even get a full vial and that is if he hooks someone on each of the 6 hooks , survivor needs 2.5 petals for a full vial so in basics they only need 1 offering to get a full vial . of course there are a lot of matches that don't work out like that because of multiple survivors on different flowers at once , but the math is correct .

  • @Wolf74 said:
    This has nothing to due with player distribution, this is for sure a bugged lobby.

    if you get a lobby where one or two join and then someone leaves and nothing after that , its a bugged loby , but the 30min + ques are due to the fact of the amount of killers vs the amount of survivors playing . and since this event is survivor friendly on the serums a lot of survivors had 30/30 on day 1 and 2 so now they are on killers .

    this is where the huge imbalance stems from . Reason I can say this with confidence is ive tried at different times of the day and during peak times I cant seem to get a match as a killer but in the early am hours I have near insta ques .

  • until its fixed you can monitor your progress through the menu for the event on the right of the screen . granted this is only available after a match and then not playing , but it will track if you are empty 1/3rd 2/3rds so you know to use a offering or not .

  • its simply too many killers are queing . in a 4v1 world if 50k people are online playing and its split evenly between killer and survivor , that would mean every survivor gets a match and 6750 killers would to while 18250 sit waiting , now split that into ranks and it can get far worse or better .

  • i see a lot of people complaining about being 30/30 on survivor and they cant get bonus bp anymore , have you used a offering after you are 30/30- ? I have and I have been getting between 12-20k extra bp every match . it seems to be connected to how many petals are brought into the game and how many ae used .

    So I think they way they have it set up is to the bennifit of the majority of players . if you are 30/30 then use a offering to help out your fellow survivors and the killers since they need 6 for a single vial . this way you can get your precious bonus bp and the other players can get their skins easier …

    the only downside to this is those 3 and 4 man swf try hards that are 30/30 because they don't have anyone to get serum with and are screwing themselves . I like this idea , choose between being a ty hard group or getting bonus bp ...

  • as a survivor if the killer is nice I will be too , as a killer if I find someone juicing a petal ill watch them and then down them to see if they are going to be nice about it after I let them get their plant to judge how the game is going to be played . ive had more friendly games as a survivor then I have had as a killer though .

  • try and find me as a killer , if I get my hooks I have no problem letting them get their plants . usualy ill walk up and wait till they are done harvesting then knock them down so I can get my hook . if the killer walks past you while your on a plant or just watches you hes being nice . if hes yanking you off it to hook you , maybe not ...

  • @DemonDaddy said:
    Again I see the point with bp, but this isn't a bp event. If anything I think the bonus points are to help accumulate more pedals so that you can complete the challenge.  I would think the devs are trying to change up the event so it's not a rinse and repeat of the last one. You know, add some variety to the game. While it does suck that there is a cap, the event is for the cosmetics. Let the bp events focus on that.

    I agree , you get bonus bp while doing it , plus after your caped you get bonus bp still if someone else using your petals . why not harvest after the cap to keep people from just using it to farm bp and screw over those who haven't run suicide missions to farm serum . this allows both the player who needs it to get it and those wanting extra bp to get it . Also im fairly sure you get points as well if the killer uses your hook you generate . reason I say this is I noticed that after all the flowers were gone (I had the only offering and seen all 3 wilted) when someone got hooked I noticed a 4k bp scroll by .

    I was just running the numbers and if you get 4k per section of a vial that would be 12k and you get 4k for someone depleting your petals that would be 16k , ive noticed most my matches at the end I get 20k . so it would seem there is also 4k for the hook being used ...

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