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Grimbergoth

Grimbergoth

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Grimbergoth
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  • Maybe you need to rethink your strat . I am not a hardcore player and in 2 nights I have 25 vials and I get 2/3 or a full one depending on how many offerings are brought in unless its just mine then maybe 1/3rd if im lucky .

    side note , about half the killers ive been matched against are really nice about it if you dont act like a toxic arse .

  • . 

    @Just_Meh said:
    Killers still get double BP and so what if survivors finish and can't get anymore. 

    first its not realy dbl bp like the weekend events they have , and survivors can still get them too , it just depends on if another survivor harvests the petals they brought into the game with their offering . just like a killer can only get it for hooking on the specific hook . that is what I ws on about people are saying its soo unfair I cant do this and that and they are not paying attension , just like when it was rumored that only 1 outfit was able to be gotten people went up in arms about that .

    the simple fact is you get bonus bp for doing the event , you get the chance to earn a outfit or two of your choice but for most the entitled players that still isn't enough ...

  • @Vecors said:
    Hes speaking from a point where swf team plays the game efficient. Same here btw, event dead already.

    I understand from your point of view, that is probably a soloqueue one, the game is total ######### anyways due to the latest changes which are obviously implying that everyone who plays the game is in a 8k hours xp 4-swf team and youre most likely trapped into the the situation that you so precisely described.

    edit: Also, there are a LOT of people that dont care about Bp anymore.

    I think it was about a year ago they posted numbers saying 70% of all matches were swf , and I seem more of the swf try hard then I see solo ques to the point I play solo survivor . its funny that survivors are complaining its too easy to get serum .

    @Tizzle said:
    Are you serious?

    Yes, lets let Survivors stockpile useless event offerings that do absolutely nothing when you are at 30/30.

    This event is a complete disaster.

    simple solution , use them and hope another survivor farms it , or better yet even don't take them from the bloodweb , problem solved .

    I cant believe the entitled survivor crap im hearing . Its too easy to farm serum we want more bp , killer might camp a flower , I have extra offerings , killer gets more bp then me and has to do a lot more work for it , killer can hook once they are 30/30 but I cant click on a flower . I mean come on people you are getting the chance at 2 free outfit sets and free bonus bp , what does it cost you …. nothing that is what , its like being hungry and someone offering you a burger and you screaming I want steak .

  • survivors get the bp when they use the offering and a survivor farms the plant , it doesn't have to be the one using the offering . so there is still a chance of bp gains . the killer has a rougher time of it but I would think they can still hook after 30/30 . By rougher time is they require a lot more work to hook a survivor then just running up to a plant and clicking a mouse button . so ya they should be rewarded for the difference in difficulty .

  • I don't get why the complaining . A survivor needs around 2 and a half pustules to get a full vial , a killer on the other hand needs 6 hooks . It takes about 2-3 offering in a match to make sure a survivor gets their full vial it takes 4 offerings to make sure the killer can even attempt to get theirs . this is assuming the hooks are not all on one side of the map and survivors avoid those areas as much as possible . In a single night I manages to get 16 vials as a solo que survivor , and 4 as a killer . everything seems to be working as intended .

    they make a event that cost nothing for the player to participate , survivors have the easy road as usual , you can unlock 2 full sets if you play it all and get 30/30 for killer and survivor . But I keep seeing thread after tread of entitled survivors saying why cant I farm bp one I speed farm 30/30 , killer is getting more bp then me and has to do twice the work or more . Survivors you walk up to a flower and hold a mouse button , that is in serum collected . Killer has to find a survivor , chase them , hit them at least twice , and then carry them to a event hook , all while playing swf tryhards . I don't normally support the devs on their ideas as usualy they are one sided , and this is why . IF a killer gets rewarded for having a harder go of it then they have to see thread after thread of entitled swf tryhards survivors cry ...

  • if your already 30/30 then maybe you should have used the time in game to do something other then farm serum and then suicide . we are talking a minimum of 30 games with the boosted bp , use it or loose it , how much more do you want from them ?

  • ive had the same issue with loading screen also I have noticed every time I try to play killer as freddy and use the event offering I crash about 3-4 mins into the game . any other offering has been fine , just the event ones seem to bork me . also when I open task manager to close out of the forever loading screen I see that im using a huge amount of ram , thinking maybe a memory leak ?

  • most of the games ive had today as survivor has been almost all surviving , I think 2 games a killer got a 4k and it was because of what the op said . I just started killer side and I haven't had any survivors throwing themselves at me but I have run across if I play freddy with the offering for the event about half way into the game it crashes every time . ive tried other offering and they are fine , only when I use the event ones .

  • the do appear in bloodweb , but I have yet to see one in the chests , I have found several green or purple flashlights and a lot of standard med kits .

  • here is the real question , why do we even have a ranked play if there is no point to rank other then a one time achievement ? If at say the end of the month your standing determined a outcome then there would be reason for people to stay at a higher rank instead of de pipping to troll newer less skilled players . Aslo I agree they need to go back to the old rank system without safety so that ranking is harder and means something . I have been playing casual and the week before rank reset playing only 2 or 3 games a night for that week I was able to rank into mid single digits without even trying . I wasn't in a tryhard build or a swf group doing it either and most the games I died in and still pipped , hell most the games all I did was rescue survivors from the hooks and dodge the killer and I pipped , bp was suck , but I pipped .

    In short , way to easy to rank up on either side , give them a reason to rank up and stay there . if you reward rank then do it by rank at the end not the amount of games or anything like that so it will give a reason to not de pip .

  • basically its a 4v1 game so the loudest voices are survivors . anything they change against survivors gets all dramatized and the devs are afraid of that because they think they can replace killers easier then survivors . so far they have been correct , every three months they offer a ftp weekend with a new killer release and we have a huge influx of killer . this is why they backburner anything that really favors the killer , like balance and so on .

    if you need proof just read the forums , the last patch ive heard so many people complain about the healing debuff and speed boost to hooks , that was a 4 sec unmodified heal debuff with a buff to another perk to give them 33% increase and a half of a sec speed increase to hooks . this is why the tryhards are so entitled because the devs have catered to them to the point that anything that looks like a debuff on them is just unacceptable , and killer feels neglected . you cant expect much at this point from the devs as the same issues have been around for years and they are till working on original map designs much less everything else ...

  • there is only one killer I can think of that basically has a perma exposed status and that is MM with the addons to make it the infinite stalking tier 3 . other then that you have noed = find the totem and remove it or get out of the gate , make your choice = don't unhook with the killer close by and hide for 40-60 sec , but those two are perks not add ons . im sure there are others I didn't mention like rancor but those are the most used . its about learning to play around them instead of into them . The perma stalk 3 mm is a different story .

  • @MisterCremaster said:
    The thing I find most offensive is the deranking.

    I have to agree with you . not every streamer does it but the vast majority of them if you pay attension do . Nothing like watching a streamer with a account rank 80-120 with the try hard perks playing in a rank 15 killer or survivor . this is almost as bad as being a p3 in those ranks …

    to me it screams of either I have no skill outside of this rank , or my only real skill is playing against people of this rank so I look good …

  • @Radiant said:
    I am honestly sorry for you guys... you're getting weaker and weaker with any patch and update.
    You now totally depend on perks and addons, and no killer power is strong enough for you: invisibility, insta-down, wallhack, teleport, projectile hits... name one.

    It's almost a year now that all the patches have seen a constant removal or nerf of survivors abilities and buff of killers, and this patch has another long list of killer advantages:

    • longer healing times + higher penalty for statuses,
    • longer run needed to fast vault (not all windows will be fast-"vaultable"),
    • shorter hook time,
    • smaller swamp maps,
    • rework of jumps and hooks in survivor advantage points,
    • no more Spirit sound while phasing,
    • better hidden totems,
    • better aim needed for flashlight,
    • noed insta-down at all levels,
    • lower footsteps sound for invisible killers.

    And, oh, right, you all play with lag advantage given from the fact that you're the host of the game.

    The result will be the same: killers will become weaker and surv will get used to everything (as they did with previous flashlight changes, to do gens with active ruin).

    It's what science calls psychological adaptation and learned behaviour.

    Hope to teabag you babies soon <3

    Have you played this patch at all???

    higher penalty for status they reduced the status timer from 25 to 20 to offset the healing change . They upped the recovery % from 85 to 95% meaning it takes about 1 to 2 sec for someone to pick up a downed person who the killer dropped and left .

    Better hidden totems , first that only applied to hill totems and I have yet to have a issue seeing one …

    No more spirit sound , that is bs I played her 3 times last night alone and I never had a issue hearing her , its just everybody doesn't hear her now its more fine tuned to the area she is in . I like this change as I know exactly if I need to duck and cover or not .

    shorter hook times , a half a sec is what your bent out of shape over , like the 4 secs longer unmodified healing time . If a half of a sec or 4 secs means life and death to you , then maybe you need to learn to play a different strat .

    and lastly ive seen you in matches at level 15 killer with your p3 tryhard builds , personaly I would be embarrassed if I was a p3 at level 15 , because its telling everyone that either I have no skill and a lot of time or my only skill is to bully people below my ability .

    Also before to scream killer main I play survivor 30-1 these days and have for months . I got tired of either having to lobby dodge swf tryhards like you , or dealing with the toxic crap I got for not doing it . So yes my killers are lower ranked because I only play them for dailies , or the occasion of a bp boost as one build I have nets me 60-100k bp without getting a 4k match .

  • its not just a visual bug and it even bypasses add ons that allow you to keep item if you die . I guess since you didn't die it just erases the items you had .

    I also agree its not something that someone should not loose if it is out of their control . so if all survivors dc then killer should keep their ad ons and offering same as if killer dc's the survivors should . I have lost 2 skeleton keys this way using the add on that allows me to keep it on death and a rainbow map while using a white ward . they do know about these issues but in the past year haven't seemed to figure out a fix .

    ohh and I play pc not console .

  • My thing is and this is my opinion , there shouldnt be any "safe" place on the map except to escape . As to the one who said give them a exposed status that is exactly what noed is for but they hug the exit so close if you down them they either get knocked out or move a pace or two while you wipe your blades or whatever animation that they escape . so unless you hit them before they reach the little walls inside the gate you don't stand a chance to pick them up .

  • @Global said:
    So remind me when this thread was made because "surviors op they arent leaving match OP"? I said if the Killer gets close into the exit gates it closes on both sides to make even the exit gates a scary area because you know this is a horror game after all. Please dont turn an innocent post about something that could be added that wont even change gameplay in the slightest to another toxic ######### post comment thread.

    "no I was pointing out the difference from what the op was talking about and what the mod was" I think you missed the op being original poster , not over powered . the mod mentioned that that blood warden was used for this situation , and I said I don't think your talking about the chase to the gate but rather people that hang out there and once a killer then enters it would close it off , not being chased through from the outside . if you are in fact talking about chasing someone from outside the gate into it then yes the mod is correct and that is in fact the use of bloodwarden .

  • @SenzuDuck said:

    So basically, lets all complain about survivors not leaving the exit gates, but also, you could end it by literally walking towards them? Solid logic, lol.

    no I was pointing out the difference from what the op was talking about and what the mod was , you turned it into someone complaining . as I said I stood there 20 mins , I know how to tab out till they give up I don't care .

  • @SenzuDuck said:
    I've BM'd at the exit gates, never have I thought "Can't wait to get these 10 chase points". Some times I think you guys look too far into things.

    If you walk towards them they will leave, if you have NOED bate them, I've gone "afk" at the gate with NOED before just to have survivors walk out towards me and I get easy end game points.

    The best thing you can do if you want it to end is chase through the gate, some survivors at exit gates are waiting until someone else leaves so they know everyone is safe, it's not always about BMing the killer.

    im not sure where you are getting all the glory matches from . whenever I play killer , mostly because of dailies , I can see them sitting in the gate and I can count to 4 and I can subtract those who have escaped to see what I am in fact looking at is the remaining survivors . and with that I will then go across the map and sit , if they want a chase then they have to come out of the gate , but I have had matches that lasted 20 mins like that also , and more then I care for .

  • @Peanits said:
    That's what bloodwarden is for. I think making it happen passively when the killer gets close would remove the butt cheek clenching moments when someone's running to the exit gate with the killer hot on their tail.

    i think your missing what he is saying . hes talking about the tbagging survivors who sit at the gate doing nothing except waiting for the killer to show up so they can get a fast chase bonus . at that point in the game all perks are useless except noed and only if they are not hugging the exit itself like 99% that stay behind do .

  • something is a bit weird with them the past couple days . I was in a shack as another survivor was being carried to the hook on the corner . A Dwight was trying to body block the hook and the killer did a swing and miss but he moved expecting to get hit . killer hung up the survivor as Dwight was trying to block again this time when he ran the killer took a swing and hit me through the solid wall inside the shack . I was not near a window and the door was on the other corner of the wall .

  • For me the game is just loosing its fun . Its not balanced by far , there are issues that have been here for years , and frankly it feel like its being very neglected by devs who would rather put more unbalanced and unfisnished content in then to fix what they have that is broken .

    I play for fun and to relieve stress sometimes , sadly this is where its falling short . I don't determine fun by win or loose but having a good game . If im playing and we steamroll the killer because I get into a swf tryhard group as the 4th player to their 3 man . its not fun for me , and I cant see how the killer who gets steamrolled and flamed in the post match chat is having fun .

    Balance is way off , maps are bad designed (though they have been working on these) , perks are either useless or op for the most part , totems are a joke at best , but worst of all the community of players is sooo very toxic . it doesn't matter if you play good or bad skill wise because you know the after match chat with be a sea of ######### 90% of the time . And the devs have allowed this behavior to grow and infest the game in so many ways .

    Its obvious if you look at what the devs do and don't do that this game is nothing more then a cash grab . Most of the largest issues have been around since launch , all the proposed changes to things people seem to care about get put on hold . They are not trying to build a legacy , or a franchise , they are trying to make money , plain and simple , and it shows in how they conduct themselves . Ignore the hotbutton issues and instead make new customizations and chapters to keep money coming in and replace a dwindeling playerbase .

    When I started playing this originally the after match was say a killer who would ask if im fairly new and then offer me tips or perks I might want to look into . if I played a new killer because of a daily a couple survivors would say you new to that killer? well you did a good job but this is a trick that works for me , might try it out . People were helpful and friendly , now in the after match you get ggez you douch , get gud , lern 2 ply , or if you do good reguarless if it was true or not trash killer , camper cant play , and so on . This is what takes the fun out of the game , toxic community . and the only ones to blame for that besides the toxic players are the devs for allowing it , but if they are making money who cares how right?

  • this has been happening for at least 3 days that I know of on pc , cant say for xbox or ps4 , yes it has been reported , and much like anything else I imagine they don't care because it doesn't effect survivors fun . what was it they said back in feb , if the mechanics are angering you go play survivor , that or go play civ its fun , and this was the games director .

  • @Dreamnomad said:
    How long could it possibly take to adjust the potential spawn locations of totems? As for the survivor spawn location that would be super easy. Just make the game ask a question a simple question before it starts. "Is the survivor within 30 meters of an active hex? If yes, try again, if no proceed." Pretty simple. While they are at it, they should also do the same thing with killers. "Is the survivor within 30 meters of the killer? If yes, try again, if no proceed."

    I never said it was too difficult to do , I said it would take effort . these issues have been here since launch and they cant find the time to put the effort into it , or wont , whichever you prefer to believe . After the incident back in feb of what was said openly and then later retracted about killers I don't see them putting much of any effort into them ….

  • @Vortexas said:
    Sounds like you are going to need to do what I did with Billy.

    Just start taking perks one at a time. Preferring ones that are rank 2 or 3 over rank 1's regardless, just to clear the back log of possible perks that will pop up.

    I have been , when I hit p3 50 I was at 1 on bbq , fire it up , remember me , and rancor . now im 2 on rancore , 3 on fire it up , 2 on remember me , and 1 on bbq still , but I have added quite a few other perks to his list . I noticed that the more a perk is passed up the more frequent it reappears . so ive been taking one each web focusing on second times over new perks . I have like 3 pages of perks , I have to be getting close to the end of them ...

  • @Doc_W__HOLLIDAY said:

    Haunted Grounds shouldn't remove the other trapped totem. Once it's gone, any and all other hex totems are gone within a matter of seconds.

    I would think so too but as soon as one is cleansed the other deactivates and you get a 60 sec exposed on all players , that is at rank 3 .

    @Dreamnomad said:
    I think totem placement should follow a couple simple rules.
    1. Totems don't spawn within 15 meters of a generator.
    2. Totems only spawn in locations where vision of the totem is obstructed by 75% or more (270 degrees).
    3. Survivors spawn at least 30 meters away from active hex totems.

    If they just did those 3 things, that would resolve many of the complaints about hex totems.

    I have to agree with you on that , trouble is they would have to rework the placement on 99% of the totems and assign fixed spawns for survivors which they wouldn't do .

  • @Vortexas said:

    I want p1 on Freddy, but I am too scared to even do it now. I have all the perfect perks for him at rank 3, and don't want to go through the nightmare of trying to get them to appear on my blood web.

    I'd Pres my Billy...after the SLOG I had to go through to get BBQ rank 3 on him, that's never happening.

    I can say at p3 on freddy you wont have any wants for morri , about every 2 or 3 webs I get one that has 4 or 5 mori in a single web . right now im sitting on apox 30 morri's 9 red 13 green and the rest yellows . Also have about a dozen paint thinners and nancys class photos . the add ons are coming nice , but the perks are sucking . since I seen bbq the first time I have seen shadowborn and insidious 23 and 27 times in the web . I did get noed fairly easy though .

  • on freddy I was p3 37 before I even seen bbq the first time , hes still bbq1 and im 33 webs past p3 50 .

  • @Doc_W__HOLLIDAY said:
    I think there should be a weaker but passive TOTH for hex totems until the totem spawns get fixed. 

    the fix was adding haunted grounds in with the spirit since you get 2 traped totems , but even at level 3 once one is used the other vanishes so basically the perk give you a one shot of 60sec exposed for tier 3 perk . That has been as close to a fix as they have come since release , totem placement has always been a joke .

  • @Vortexas said:

    I don't think there is much rng to it , I have leatherface and unlocked it leveling . even so I have seen it once on the shrine and in a certain killer ive been leveling I have seen it once there too in 233 bloodwebs .

  • @Skorpanio said:

    Just don't forget that they've promised us better placement. And as the dentist prom Payday 2 says...
    ''Let's put this boat in the water, and find out if it leaks''.
    Basically, let's see if they accually fix thier problems or f up once more :)

    they have promised us several fixes they haven't implemented yet , long before totem placement . anytime they say upcoming or soon I don't hold my breath , beacuse it usually means maybe after you finally get fed up and quit …

    As far as the hex thrill of the hunt it only really works to your advantage if you are already close to the totem or running a full hex loadout as it only slows 6% and the notification if you are across the map isn't enough to get there before its popped . If your running something like haunted ground , ruin , thrill then you might stand a chance at getting there in time since it would now be 18% slower assuming you haven't lost any totems already .

  • just my opinion here , but the devs don't care about what killers want . they already said back in #90 around the 31 min mark that if you don't like the frustration and anger that come from trying to play a killer to play survivor or even go play civ its fun … this is why we have the same problems for years and they don't balance around important things .

    This game is based off of a 4v1 population so as long as the 4 is happy who cares what the 1 thinks . if the one doesn't like it they say play survivor why is tht because they have things in place to replace killer mains that stop . FTP weekends and new killer every3 months . it brings in a whole new flock of killers to replace the one who have changed sides or quit .

    The only real way to get them to care is if their steam reviews start going negative . they already are employing streamers to hype the game in another market for them (its in its early stages , but they already announced it) . so as long as you have negative things to say and voice them here the general public doesn't hear them and thus they don't care . You know how many times ive read reviews where they were complaining about balance but still recommend the game ?

  • depends on your playstyle , there is endgame using remember me , fire it up , noed , and bbq . there is the aura reader using bbq , rancor , noed , and sloppy butcher . as far as addons go there are 2 that are best imo . Nancys class photo and the phial (cant remember the name) , photo extend the dream transition by 2 secs but allows you to see auras of all survivors and the other is a max speed boost . Method is to play tag , you hit one with dream and then run to another hit them and so on . each new dream transition activates the addons . couple that with something like the aura read and you will almost always know where they are .

  • the teachable that you unlock is the base perk . once it appears on the bloodweb for another killer/survivor it will be tier 1 and then you can get tier 2 and 3 in the bloodweb after that just like any other perk . Keep in mind though it can take some time on perks to find them in the bloodweb . I have one killer who is p3 50 and been through 12 other level 50 bloowebs and has bbq tier 1 and it was the first time he has seen it the whole time . yet I have a 40 spirit with bbq3 ...

  • if they ever made the 2v6 mode I would say leave it as is . reason being is the coordination of a pair of killers will outweigh the extra perks . and because of them being able to have that leave the gens at 5 maybe 6 at most .

    now if they wanted to make for a longer game and go 2v8 I would say double the gens and maybe give the killers a extra perk , only reason is can you imagine what 8 tryhards with ds/sb/adr/sc would be like for 2 killers .

  • I play around 80% or more survivor these days , mostly because I get tired of the 3 and 4 man tryhards . now I have a friend who recently joined this past week and I have been helping him out and playing a 2 man swf . we don't have much of a wait time and we do get lobby dodged quite a lot and I wont complain about it . I understand why they are doing it and have even explained it to my friend so he understands now too . We don't play toxic like what a lot of killers have to experience from the majority of swf groups . All I can say is try playing solo or reduce the size of the swf group to two , but try to see the killers side in it as well and understand why rather then whine .

  • for me I play a end game freddy , noed , bbq , fire it up and remember me , coupled with photo and speed from paint thinner . using those two add ons you can run all over keeping the survivors in dream thus keeping them popping gens if they are not hurt acting as your own version of ruin while you chase one down .

  • @Mringasa said:
    Killers are fine being able to pick and choose lobbies. I would much rather this than lose an Offering because the Killer was forced to play with the 3 Jedi Warrior wannabes who I got stuck with as a solo queue'er. You have to click again to join another lobby? OMG!!!! THE HORRORRRRRRR!!!! THIS SHOULD BE ILLEGAL!!!!!! sigh

    the largest complaint to lobby dodging are the ones being dodged . swf groupies think its horrid that a killer dodges their tryhard groups , and it forces them to take the time to remake the group every time they get dodged . here is the sad part , most groups that get dodged are the obvious 3 and 4 mans . So I find it kinda funny that the same people saying its unfair and a killer should be punished for their only available option to swf is in fact the ones using something that was never designed to be in the game to begin with to their advantage ...

  • ive tried totem builds in the past myself and went away from them because as people have stated even a full hex build they didn't make it 1 min in game . This is mostly because of bad map placements . I mean like lets not put a totem someplace a survivor doesn't go lets put it on the edge of a hill , or tuck it into a open corner next to a gen .

    I think taking the light from them would make up for the crap placement ideas they did . because any totem could be the one , not just the glowing one on the edge of a hill that stands out like a beacon ...

  • @slingshotsurvivor said:

    Not sure of PC but on console even if you had comms in game would it not be a waste anyway since you have chat ability? 

    the game was designed for pc and then ported to consoles . I would hazard a guess and say there are probably more pc players because of this . the trouble with voice coms is the game isn't designed around it and it makes balancing a huge issue . as people get more skilled at the game and the voice coms ability to organize and strategize as well and communicate everything they can about a killer it takes balancing to a whole new level . As killer learn to play other then getting better at playing a killer there is nothing they gain beyond skill to have to balance around . This is why the swf groups are lobby dodged and get so much hate , as they get better there is no counter balance for it .

    I think the devs need to take a page from evolve , as the game goes on the longer it goes the stronger or faster the killer gets . those few perks tht are like that you start seeing played more and more , like noed , fire it up and so on . the "end game" killer perks are becoming more the standard because the 5 min of looping is just a waste .

  • @Global said:

    Almost all your points are on SWF. SWF doesnt make isnt the only thing to make the game fun for survivors though it definetlly does help. People who actually abuse SWF to make the killer have a not fun game are no lifes. Nothing you can do about them. And that is only 1 mechanic. What survivors do is because they are allowed to do it its not their fault. If there was a mechanic you could use to destroy a team of survivors would you use it? If so are you really any better than them? How is bad map design any fault of survivors. How are what perks do any fault of the survivors. As many survivors have said their job is in their name.

    you are correct that I did focus mostly on swf , because as I stated it the largest and longest running "fun" survivor mechanic that is broke beyond compare . and the reason I single it out is when I try to play a killer if I do lobby dodging to avoid swf groups it can take me 15 mins of insta ques to find a simple 2 solo and a 2man group because the other 30 or 40 were 3 and 4 mans . Im going off the majority not the minority . and yes back in the day camping especially was considered a broken issue and I didn't use that , still don't unless I have bbq and I see there are 2 or 3 close by then ill look for them . sadly I don't even play killer anymore except for the dailies when I get them . I enjoyed playing killer until the fun was no longer there , I don't enjoy survivor either much anymore for the same reasons . this is the state of the game and it will not get any better . BVHR has proven over and over that the one and only concern here is $$$ , so they cater to the majority and use quarterly content to replace the killers they drive away imo . They say they are going to change something only to string us along hoping we are too stupid to see that "Soon" realy means in a couple years or until you forget about it .

    And the funny thing is they use the "Soon" as a running joke , kinda like hatch changes , ds changes , bans , balance issues and so on .unless people just stop playing killer all together they wont try to really balance the game . they don't have to they just replace killers with ftp weekends and new killer content .

    issues like swf balance , infinite loops , map design in general , these are not new issues and why a lot of vets get tired of hearing them , they have been around for a year or even years . as i said "soon" is a running joke , one on us ...

  • @Global said:
    By nerf survivors do you mean take away everything that makes them fun or fix the mehcanics of the game which doesnt only involve survivors as the problem.

    lets talk about those mechanics that were not originally in the games design that are "fun" survivor broken as f... mechanics , SWF was never in the game to start with , they added it because survivors whined enough about it and then because they are afraid to balance around what it brought to the table has thrown the balance of power completely out the window . Now if I even decide to play a killer I have to deal with the 3and 4man swf ds/sb/sc/adr junkies over and over or play the lobby dodge simulator .

    Then we have the mechanics of not all killers are designed to be good at all ranks , this is where skill plays into it , some of the less skilled killers just plain suck it at high ranks even with a skilled player using them . Then we get daily quests for those same killers that blow at high ranks or have been nerfed into oblivion . this makes for some great fun as a killer , nothing like doing freddy quest against a 4man swf tryhard group at rank 2 .

    Then we have the deranking groups whos only real skill is the use swf to bully low rank killers with their p3 tricked out tryhard groups , I don't think ive ever heard anyone complain about people doing that before …

    or how about those who use the swf groups to get their level 2 buddies into rank 16 killer matches , because we all know that a rank 16 killer is soo op that a skilled rank2 survivor stands little chance , once again we haven't heard about this happening either have we ….

    now let me see since ive been playing survivor for the past several months mostly what have I seen there …

    SWF 3 mans who ignore and use the 4th as bait . I see this one regularly . they come up to where I am and start making noise blooms for the killer to come my way so they can run off and keep their friends safe . I don't think we have heard of these things happening before either...

    either way to me the biggest and longest running f'ed up mechanic in the game is swf , because they refuse to do anything about balance around it . Just add the voice coms to the game already and then balance around what they bring and stop cowering in a corner from the pro swf toxic tards .

  • the problem you are experiencing is one of a design flaw of sorts . If there are 50k people playing and they are half survivor and half killer , then all survivors would get a match 6250 , while 18750 killers will sit in a que . now separate the math by ranks if say the level 20 bracket houses 2k of those survivors and 10k of the killers then the ques would be long to say the least .

  • as much as I cant stand swf groups ive been helping a friend who just started playing and when I get a killer that is obviously new I do feel bad for them . I know im being put into a lower rank usualy because of my friend . Last night had a billy that never used his chainsaw till the end of the match , knew he was new to the game or killer one right off . I stuck around and tried to give him some pointers in the after match and only after I asked him if he wanted some . Didn't want to come off as pushy and one of those im going to tell you how to play people .

    a lot of the time I let the killer hook or kill me if I feel like im obviously above their skill level because of me helping my friend learn to play . It also tends to make them feel good when they kill a survivor so far beyond their rank and give them a ego boost .

  • @Dreamnomad said:
    It's a good thing. 15 is the new 20. Rank 20-16 is like preschool and kindergarten. 15 is elementary school. 14-10 is middle school. 9-5 is high school and 4-1 is college.

    only problem with that is watch most of the streamers playing in the 10-15 ranks with p3 survivors or killers and a account level of 80+ . they de rank so they can show their "skill" . And the playerbase isn't any different , personally I would say lock it every 5 levels until rank reset . this would stop people from trolling the lower ranks . also they need to make ranking harder to gain so it actually means something .

  • How he works , he has to put a survivor asleep before he can hit them , instead of a heartbeat you will hear his music when close , if asleep then selfcare failed skillcheck or any failed skillcheck will wake you up and thus he has to put you to sleep again before he can hit you . another survivor can also snap you out of the dreamstate as well. his major weekness is that you have to be in the dream for him to interact with you , so no hook camping , cant grab you off a gen or when you jump a window or pallet , only exception to this is lockers .

  • @jl01102jl said:
    I'm new, and certain this has already been brought up, but I have a few issues that I would like to hear about.

    1. Why is the player punished for being the last alive? If never hooked, player is not afforded any attempt to hook escape, or allowed to fight for 800+ struggle points.
    2. Why does the killer not have a weight/speed penalty for carrying survivors? God knows there are enough hooks.
    3. Why is there no fall penalty for killers? This is exploited in nearly every game with killers shortcut dropping into basements instead of walking down stairs.

    Again, I apologize if this has already been addressed.

    1 short answer is its balanced . the last survivor has a immediate death if they get caught , but at the same time they also get the opportunity to escape through the hatch which does give a bonus in itself . So it comes down to who gets what first , hooked or hatched .

    2 as said before they do . wiggle wiggle wiggle ya , the more you do the harder it is for them to move in a direct path .

    3 killers and survivors function completely different , where a killer doesn't take a "hit" for dropping into stairs the survivors don't get slowed down for vaulting through a window . If they made it to where every killer had the same downsides as survivors and none of the upsides who would play a killer ? if they made it to where a killer took a hit for dropping but could fast vault how would a survivor like that ? its all in the balancing .

  • I will second trying another controller , it sounds like bleed off on the stick . this is why at first you are running 100% but the longer you do so the slower it becomes until you are just walking . It is possible that its something in the patch that is causing it but I would test a new controller first and then go from there .

  • @HellDescent said:
    @Grimbergoth that's why swf and hatch haven't been changed. It's a free escape for survivors to keep them happy. Devs are afraid to even mention it.

    I agree with you , there are a lot of imbalances and because they focus mainly on those that effect the one side the others just grow and fester . Eventually they will toss in a tweak to make the other side look like they are getting focus and the 40k side will point it out over and over feeding the idea they are working on it .

    Only trouble with the don't worry there is always more idea is eventually one side grows way out of proportion and you hit a wall of influx . Like my example of 40k v 10k , if half the 10k goes to the other side and the other half quits and they get 10k more now its 45k v 10k . Rinse and repeat enough times and you end up 200k 10k and enough times beyond that and you start running out of new players to fill in with . Anyone remember a ps title based the same as this game called evolve , where is it now?

  • another thing to think about when your talking about their focus on bugs . In a 4v1 environment you ideally have 4x the survivors . so if you have 10k killers and 40k survivors a bug that effects a survivor is where they will focus because its the largest part of the player base . Does it seem fair , maybe not , but they are worried about their income and loosing 10k people vs loosing 40k people is a big difference . Im not saying they don't care or wont fix things that effect killers but it is why they back burner a lot of the tweaks that negatively impact a killer vs ones that effect survivors .

    Its a good marketing strat . if you keep the 40k happy and you start to loose the 10k will that impact the game ? short answer is not really , reason is with dbl bp/free to play and releaseing a new killer every three months they have a steady influx of new killers to replace those leaving . If you watch the forums for about 3-6 weeks after a free to play and new killer weekend people are complaining it takes too long to get a killer game , the next 6 weeks is people starting to get fed up with imbalance and leaving . then guess what happens a new killer and a free play weekend , rinse and repeat .

    Like I said its not they don't care its about what they can do in the amount of time to try and keep everyone happy . so if they loose a bunch of killers in order to keep things going they have a plan in place to infuse new people to play killer until they can finally get to those things they keep putting on hold for more pressing matters .

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